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NBA 2K17 News Post


What’s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So let’s jump into it!

Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 121 Bornindamecca @ 09/01/16 03:36 PM
Quote:
Originally Posted by Beluba
This is really the main thing I'm going to be monitoring post release. Out of the box, I can confidently say it'll be nowhere near Patch 4 2K15, but there's a chance I will have to tweak the system a bit to accommodate for some of the guys who do nothing but play 2K 10 hours a day.
One of the biggest challenges of early feedback for 2k is that both player skill and player ratings(in most competitive modes and MyCareer) don't represent the endgame. People complain about shot success with -80 OVR players and a lack of mastery on offense, not to mention a lack of mastery on defensive contest windows.

Like in real life, people are always gonna cry when they miss a shot, or when they played good D and they felt the opponent made a lucky shot. Hopefully early tunings don't overreact to the predictably unjustified crying.
 
# 122 Beluba @ 09/01/16 03:37 PM
Quote:
Originally Posted by stillfeelme
Mike,


Layup controls


  • Are strong totally in your control for example you can do a strong left hand layup and right by pressing up and to the right or left?
  • Evasive layups are Left and Right on the Pro stick
Northeast = Strong right
Northwest = Strong left
East = Evade right
West = Evade left
South = Floater
 
# 123 MFDOOMBOT @ 09/01/16 03:38 PM
Mike,
Can you explain in detail the advances the team made in transition defense?

Will the last defender actually play the deep 3rd to prevent passes getting behind him in transition?

Will the transition defense recognize and pick up the trailing big so that stretch 4/5' don't always get wide open jumpers at or just past the 3pt line?
 
# 124 Caelumfang @ 09/01/16 03:38 PM
Quote:
Originally Posted by Beluba
This is really the main thing I'm going to be monitoring post release. Out of the box, I can confidently say it'll be nowhere near Patch 4 2K15, but there's a chance I will have to tweak the system a bit to accommodate for some of the guys who do nothing but play 2K 10 hours a day.
Thank you for the clarification, Mike. That one was really bugging me as I thought about it more and more.
 
# 125 Beluba @ 09/01/16 03:40 PM
Quote:
Originally Posted by juicey79
Hello Mike will there be a blog on the rumored commentary team(s) and arena sound this year? Will there be new classic teams (Excluding dream team)? Are you at liberty to drop a tib bit on those subjects?

Nonetheless, I will continue to support 2k sports with my annual 2 purchases a year since 2k11 and the fortune of purchasing every NBA 2K game ever released. Thanks to you and your team for greatness each year
I don't think LD would be happy if I spoil the marketing plan. There's some interesting stuff coming out next week though.
 
# 126 bigmike0077 @ 09/01/16 03:40 PM
hey Mike 2 questions

Last year the in game injuries were non existent, especially in MyGm/MyLeage, with the new injury system will we actually see some injuries now, it adds some good strategy and realism to those modes especially people who play more than sim

Also, How do the layups/dunks work if you strictly use Square?
 
# 127 Beluba @ 09/01/16 03:42 PM
Quote:
Originally Posted by MFDOOMBOT
Mike,
Can you explain in detail the advances the team made in transition defense?

Will the last defender actually play the deep 3rd to prevent passes getting behind him in transition?

Will the transition defense recognize and pick up the trailing big so that stretch 4/5' don't always get wide open jumpers at or just past the 3pt line?
Da Czar designed the offensive transition logic and OG handled the defensive AI side. Anything in the realm of AI logic I gladly defer to those guys.
 
# 128 BezO @ 09/01/16 03:43 PM
Quote:
Originally Posted by Beluba
No. For ideal Pro Stick aiming, you always pull straight down toward 6 o'clock or straight up to 12, whether you're in Broadcast or 2K or any other camera.
I hope I'm misunderstanding. For those of us that use relative controls with the broadcast cam, will the shot stick be absolute?
 
# 129 stillfeelme @ 09/01/16 03:44 PM
Quote:
Originally Posted by Beluba
Northeast = Strong right
Northwest = Strong left
East = Evade right
West = Evade left
South = Floater

Nice that is what I thought it was thanks
 
# 130 rhein77 @ 09/01/16 03:45 PM
Great great read Mike. Congrats on the Dev teams success.

I have a question about hop step layups and spin layups in relation to respecting a defenders position in the paint. I wonder what the risk reward will be in relation to 2k16... I often avoided layups in the paint in 16 to avoid the more than likely turnover or strip.

Will we have the full arsenal of moves at our disposal without worrying about turnovers? Thanks


Sent from my iPhone using Tapatalk
 
# 131 Bluexhefner718 @ 09/01/16 03:46 PM
" Pump fake auto-fouls in the paint are gone. If you “do nothing” on the sticks as a defender, you won’t incur a shooting foul. "

Glad that auto fouls in the paint are gone. Can you draw shooting fouls manually?
 
# 132 MFDOOMBOT @ 09/01/16 03:46 PM
Quote:
Originally Posted by Beluba
Da Czar designed the offensive transition logic and OG handled the defensive AI side. Anything in the realm of AI logic I gladly defer to those guys.


I heard from a trustworthy source that Da Czar is on Mt. Sinai waiting to return the Offensive tabernacles to his #simnation flock
 
# 133 LorenzoDC @ 09/01/16 03:49 PM
Quote:
Originally Posted by Beluba
We didn't add an elbow swing clearout a la NBA Jam that you control. There are a lot of sharp elbows baked into the new rebound animations though. Also, bigs will chin the ball instead of go into a low triple threat stance after rebounds.
Man that's beautiful. It drove me absolutely nuts to see bigs rebound and pull the ball to their hips before going back up.
 
# 134 Caelumfang @ 09/01/16 03:49 PM
Ah, crap. As I just looked over the seven playstyles, I think we're about to see another resurgence/plague of Sharpshooter Centers, with literally no way to defend them if opposing bigs still can't get Perimeter Lockdown Defender...

That...could be a problem. They were simply overpowering in 2K16 because there was really no consequence to making them, and no one with Perimeter LD had enough height to deter their shot. Why make a Glass Cleaner when they can just rely on their max height to get rebounds? Why make a post big when their height is good enough to score on the inside? Why make a defensive big when their height alone was good enough to defend the paint?

And now having to worry about a Center pulling up from 30 with things like Deep Range Deadeye and Limitless Range? Hoo boy...
 
# 135 Hustle Westbrook @ 09/01/16 03:56 PM
Couple questions Mike,

1. Will there be a penalty for not aiming the Shot Stick correctly?

2. What was the thought process behind makig greens automatic makes again?
 
# 136 Vni @ 09/01/16 04:00 PM
For the 1st question, yes there will be. Risk/reward. (just answering for him so he doesn't have to repeat himself)
 
# 137 scottyp180 @ 09/01/16 04:00 PM
Quote:
Originally Posted by Beluba
This was a bug in the contest system and should no longer happen in 2K17. Pump fake draw fouls on the perimeter should only happen if you actually press the block button to get into the air.
So for clarification if I am controlling the offensive player and the defender bites on my pump fake my player won't automatically initiate contact and throw up a shot? As the offensive player I'll have to initiate this contact?

Sorry for the double question. Thanks for your time answering questions. I know the community as a whole appreciates this type of interaction with the developers.

Keep up the great work! This game sounds like the best 2K yet.
 
# 138 EarvGotti @ 09/01/16 04:01 PM
Mike, rebounding success last year depended heavily on your players height. Therefore it made guys like Dennis Rodman pretty much useless when he's the best rebounder of all time.

With the new rebounding system will positioning, hustle, proper box out moves/ratings play a higher factor in rebounding success? Because last year a 6'10 PF was pretty much useless....7fters grabbed all the rebounds just based on height
 
# 139 GuwopGeezus @ 09/01/16 04:04 PM
Quote:
Originally Posted by Caelumfang
Ah, crap. As I just looked over the seven playstyles, I think we're about to see another resurgence/plague of Sharpshooter Centers, with literally no way to defend them if opposing bigs still can't get Perimeter Lockdown Defender...

That...could be a problem. They were simply overpowering in 2K16 because there was really no consequence to making them, and no one with Perimeter LD had enough height to deter their shot. Why make a Glass Cleaner when they can just rely on their max height to get rebounds? Why make a post big when their height is good enough to score on the inside? Why make a defensive big when their height alone was good enough to defend the paint?

And now having to worry about a Center pulling up from 30 with things like Deep Range Deadeye and Limitless Range? Hoo boy...
I wondered about this too. No lie me and my friends were talking about our pro am team and I told my friend that wanted to be a Center to make a sharpshooter because I figured he could compensate for rebounding and defense through his height
 
# 140 MFDOOMBOT @ 09/01/16 04:06 PM
Quote:
Originally Posted by EarvGotti
Therefore it made guys like Dennis Rodman pretty much useless when he's the best rebounder of all time

You're my dude Earv, but you spelled Wilt Chamberlain wrong [emoji4]
 


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