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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 03:40 PM   #129
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

hey Mike 2 questions

Last year the in game injuries were non existent, especially in MyGm/MyLeage, with the new injury system will we actually see some injuries now, it adds some good strategy and realism to those modes especially people who play more than sim

Also, How do the layups/dunks work if you strictly use Square?
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Old 09-01-2016, 03:42 PM   #130
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by MFDOOMBOT
Mike,
Can you explain in detail the advances the team made in transition defense?

Will the last defender actually play the deep 3rd to prevent passes getting behind him in transition?

Will the transition defense recognize and pick up the trailing big so that stretch 4/5' don't always get wide open jumpers at or just past the 3pt line?
Da Czar designed the offensive transition logic and OG handled the defensive AI side. Anything in the realm of AI logic I gladly defer to those guys.
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Old 09-01-2016, 03:43 PM   #131
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
No. For ideal Pro Stick aiming, you always pull straight down toward 6 o'clock or straight up to 12, whether you're in Broadcast or 2K or any other camera.
I hope I'm misunderstanding. For those of us that use relative controls with the broadcast cam, will the shot stick be absolute?
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Old 09-01-2016, 03:44 PM   #132
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
Northeast = Strong right
Northwest = Strong left
East = Evade right
West = Evade left
South = Floater

Nice that is what I thought it was thanks
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Old 09-01-2016, 03:45 PM   #133
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Great great read Mike. Congrats on the Dev teams success.

I have a question about hop step layups and spin layups in relation to respecting a defenders position in the paint. I wonder what the risk reward will be in relation to 2k16... I often avoided layups in the paint in 16 to avoid the more than likely turnover or strip.

Will we have the full arsenal of moves at our disposal without worrying about turnovers? Thanks


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Old 09-01-2016, 03:46 PM   #134
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

" Pump fake auto-fouls in the paint are gone. If you “do nothing” on the sticks as a defender, you won’t incur a shooting foul. "

Glad that auto fouls in the paint are gone. Can you draw shooting fouls manually?
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Old 09-01-2016, 03:46 PM   #135
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Da Czar designed the offensive transition logic and OG handled the defensive AI side. Anything in the realm of AI logic I gladly defer to those guys.


I heard from a trustworthy source that Da Czar is on Mt. Sinai waiting to return the Offensive tabernacles to his #simnation flock
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Old 09-01-2016, 03:49 PM   #136
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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We didn't add an elbow swing clearout a la NBA Jam that you control. There are a lot of sharp elbows baked into the new rebound animations though. Also, bigs will chin the ball instead of go into a low triple threat stance after rebounds.
Man that's beautiful. It drove me absolutely nuts to see bigs rebound and pull the ball to their hips before going back up.
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