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NBA 2K17 News Post


What’s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So let’s jump into it!

Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 1 snocone @ 09/01/16 12:02 PM
Wow, great stuff
 
# 2 wrestlinggod1 @ 09/01/16 12:07 PM
Let's get a gameplay video soon! Fingers crossed
 
# 3 ricardo.13 @ 09/01/16 12:10 PM
This guy need more attention and gratitude than Ronnie2Kfake, this world is so unfair.
Maybe will see the best Nba 2K since 2K11.
 
# 4 Detroitfan4life1993 @ 09/01/16 12:12 PM
Just 15 more days
 
# 5 WTF @ 09/01/16 12:14 PM
Excellent read. The screenshots look amazing as well.
 
# 6 ChaseB @ 09/01/16 12:16 PM
Quote:
Originally Posted by ricardo.13
This guy need more attention and gratitude than Ronnie2Kfake, this world is so unfair.
Maybe will see the best Nba 2K since 2K11.
Pssssst, one is supposed to get attention, the other is really not most of the time (it's sort of, like, their respective jobs).
 
# 7 daveberg @ 09/01/16 12:18 PM
Great read - game overall sounds incredible.

Just need some advanced players on the sticks for some gameplay now instead of the run and gun, turbo spamming transition clips we've seen so far.
 
# 8 cch99 @ 09/01/16 12:21 PM
While this focus on user stick skills is great, I wonder what this means for the more simulation oriented gamer. I don't want to be able to take the Sixers to the finals my first year with their current lineup just because I can work the sticks.

I always play Real Player % on shooting because of this. I like my game decisions to possibly make the difference between a 30 win team and a 40 win team. Or a 50 win or so team and take them over the top so they can get to the finals.

Just wonder how many people are out there like me. I want to influence the outcome of a game but not make Tony Wroten average 40 a game because I know how to use him.
 
# 9 Dione2014 @ 09/01/16 12:25 PM
For all of those guys who were certain there was no rubberbanding (CPU attribute boosting) in 2K. I've always been around these forums and one person I specifically remember Saying along with a few others (who's names i don't recall) that there was no rubberbanding or attribute boost in 2K was a guy named 23. Well people there's the proof. I'm just glad they finally addressed the issue. I think it's safe to say that We all get a W in this instance. Nobody likes cheesy A.I.


Words of Mike Wang himself,

"we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making."
 
# 10 Impetuous65 @ 09/01/16 12:28 PM
Beluba, thanks for changing the Playcalling system I love the way "Live" did it and I'm glad you guys adopted this format.



Beluba, if you are reading this and open to a question I would like to know will there be any feedback to the "on the fly" substitution by way of color or a beep? To let the end-user know his/her edit took place.

 
# 11 ZoneBlitz @ 09/01/16 12:30 PM
@MikeWang

Awesome blog post. Loved the length and in depth nature of the information.

This game sounds so amazing. I was on the fence about getting it this year, but this blog post put me over the top. I love games with deep AI so I can't wait to play it.

Keep the info coming.
 
# 12 LorenzoDC @ 09/01/16 12:31 PM
Quote:
Originally Posted by Dione2014
For all of those guys who were certain there was no rubberbanding (CPU attribute boosting) in 2K. I've always been around these forums and one person I specifically remember Saying along with a few others (who's names i don't recall) that there was no rubberbanding or attribute boost in 2K was a guy named 23. Well people there's the proof. I'm just glad they finally addressed the issue. I think it's safe to say that We all get a W in this instance. Nobody likes cheesy A.I.


Words of Mike Wang himself,

"we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making."
The boosts were ATTRIBUTE boosts. Not rubber band boosts based on game score. They flexed with momentum, but not score.

This is old old news. If you've read all the old discussions then you would know this already, or simply have chosen to ignore it.
 
# 13 Barncore @ 09/01/16 12:36 PM
I've been trying to resist getting hyped up because i don't want to set myself up to be underwhelmed again, but i can't help it, i'm hyped now. It sounds like they've made a legitimate jump up from 2k16. I'm pretty confident that this year's release wont feel like an overly familiar game like usual.

Love what i'm reading about elusive layups vs strong layups. The fatigue system sounds PERFECT as well, how the "long fatigue" acts as a ceiling for the "short fatigue. Also love what i'm reading about the natural physics and collisions between ball handlers and on-ball defenders.

MY only question is, with all of these new animations in the paint, i wonder if we are going to be able to tell the difference between an elite rebounder vs a good rebounder vs an average rebounder
 
# 14 ChaseB @ 09/01/16 12:41 PM
If passing out of alley-oops into another alley-oop is the first step towards an arcade version of 2K in the future that embodies NBA Jam, I'm alllllll in.
 
# 15 Perdrix @ 09/01/16 12:41 PM
I particularly like what they've done in defence. The new steal system sounds great, and also the short term fatigue addition will finally encourage people to play team basketball instead of one guy hogging the ball.

I wonder though if the increase in player collisions will result in more fouls being called.
 
# 16 BezO @ 09/01/16 12:42 PM
With all shots requiring timing (less dunks), any word on %shooting making a return?

I hope so. My friends and I play with most of the teams in the league at some point. I/we don't have time to perfect everyone's jumper. And timing seemed to play a part in shot success even with %shooting.
 
# 17 Guapo516 @ 09/01/16 12:43 PM
Nba 2k has been implementing over time a lot of the ideas ea wanted to do with elite 11, and there's nothing wrong with that, just something I noticed.
 
# 18 Shakedowncapo @ 09/01/16 12:44 PM
Quote:
Originally Posted by Impetuous65
Beluba, thanks for changing the Playcalling system I love the way "Live" did it and I'm glad you guys adopted this format.

Glad they went with Live's format of play calling. Hopefully they increased the speed of the actual plays and awareness of the AI like Live as well. 2K has been lacking in this area for years now due to bad animations and bad AI positioning milking down the clock while you wait on the circle to start the play.
 
# 19 LorenzoDC @ 09/01/16 12:50 PM
Quote:
Originally Posted by BezO
With all shots requiring timing (less dunks), any word on %shooting making a return?

I hope so. My friends and I play with most of the teams in the league at some point. I/we don't have time to perfect everyone's jumper. And timing seemed to play a part in shot success even with %shooting.
Real shooting % has been in the game and remains in the game. You just have to adjust your settings.
 
# 20 Barncore @ 09/01/16 12:51 PM
Mike Wang if you're reading, may i suggest you pay close attention to youtuber Sam Pham's impressions of the game when it comes out. He is on the ball. He understands basketball, understands 2k the game inside and out, and he can be trusted. He will pick up on ALL the little awesome nuances you created and he will know what needs to be improved specifically for it to be a better game.
I've been playing NBA video games since 2001. He is my #1 choice to represent the hardcore guys.

Just please don't listen to all the screaming teenagers on social media this year lol. Their bias suggestions don't really improve the game from the bigger perspective.
 

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