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NBA 2K17 News Post


IGN has posted some NBA 2K17 features, including details on revamped rebounding, fatigue and steal systems, along with improved lighting and graphics.

Quote:
Visual Concepts has also done some work on the rebound system to make it closer to real life basketball. “Last year, pretty much every rebound was caught cleanly by a defender,” Blumberg said. “That doesn’t happen in basketball all the time. There’s a lot of fighting for the ball, it gets tipped around, and it’s a physical part of the game.” He told us that players will see the ball get tipped around more as players crash the backboards. You can tap the ball over to a teammate if you’re unable to pull bound a rebound yourself. We even saw an offensive player catch the ball and take a shot in mid-air. Blumberg said stealing the ball also had a significant revamp, so it’s not abused as much as it was last year’s games.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 61 CaseIH @ 08/19/16 08:55 PM
Quote:
Originally Posted by Vni
I disagree with that. I personally can't.

I dont know about online, but offline I agree, I only play full games and while the fatigue did need a nudge to add more fatigue, by no means could you play a full game at deafult fatigue setting and not see player wear down, your bigs definitely wore down.
 
# 62 JohnnyCash2015 @ 08/19/16 09:11 PM
Quote:
Originally Posted by vtcha
Hopefully this won't hinder players that can actually go the distance, especially during the Playoffs where rotations are more tight and game time creep up towards the 40 minute mark. E.g., Jimmy Butler, James Harden, and LeBron James.


Can't even go 40 with them today. It's a struggle to get to 36 most of the time.


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# 63 Nine.Six.Melo @ 08/19/16 09:47 PM
You have to balance running with more half court motion offenses.

I can get Melo to 40 Minutes a game with relative ease because I only run when I have numbers advantage(2 on 1, 3 on 2) other than that I'm running offense.

If you stay off the turbo button you should be fine
 
# 64 MarkWilliam @ 08/20/16 12:45 AM
Not a bad read. Arena lighting reminds me of 2K12 when they brought in arena specific cameras (awesome). Hopefully done right of course.

Liked the rebounding part also. More taps and rebound battles should see guys like TT and retro (Rodman) feel much more unique and valuable.
 
# 65 DatIsraeliGuy @ 08/20/16 05:27 AM
We'll see about the "up to date" Euroleague teams, and considering they still have the 2014 rosters for the Euroleague teams on 2k16, I don't expect much
 
# 66 MarkWilliam @ 08/20/16 08:18 AM
Quote:
Originally Posted by lvnba
In the article mentions that they showed a official gameplay video. Was this through the stream? Is it available somewhere?
And if not, why?
 
# 67 Jrocc23 @ 08/20/16 08:52 AM
Hate seeing that stealing has possibly been lowered. I thought it was fine where it's at. If not, it needed a slight increase w/ people doing all types of size ups, crossovers and etc.

All the other stuff sounds cool.


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# 68 MarkWilliam @ 08/21/16 03:04 AM
Anyone who's anyone knows that a key fundamental to rebounding is boxing out. The GREAT rebounders were great because they treated this fundamental as a priority. Where as some of the taller players may have been a bit more complacent and just tracked the ball. Barkley is a GREAT example of a premier rebounder who lacked height but used this fundamental straight from the manual.

It would be great if there were a lot more depth to this, fighting for position, things of that nature. It would enable good rebounders to be distinguished from poor ones - I am thinking it should also tie into their awareness (putting a body on someone/allowing players to leak in for offensive boards). It would/should also lead to more physical play which would mean more off ball fouls (which I feel 2K is lacking).

Then further to this, it would mean that the box out "battle" could also be affected by the fatigue system.
 
# 69 ojandpizza @ 08/21/16 03:09 AM
Quote:
Originally Posted by Nwordbelike
this fatigue issue needed to be adressed you can jump allday, spam the rebound/block button without any significant consequence

IRL, please try to jump high 3 times in a row to crash the board then tell me if you don't lose vertical


For as long as it takes the players to "gather" after jumping on 2K, rather than quick jumps, then they absolutely should be able to.


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# 70 lvnba @ 08/21/16 05:58 AM
What I'd like to see revamped is the fouling system. I would LOVE to be able to have realistic free-throw shooting in the games.
 
# 71 Nwordbelike @ 08/21/16 06:19 AM
Quote:
Originally Posted by ojandpizza
For as long as it takes the players to "gather" after jumping on 2K, rather than quick jumps, then they absolutely should be able to.


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gotta disagree, I'm talking about "high jump", you need a recovery time no matter how good and endurant you are.
for ex;
During slamdunk contest, guys miss their best dunk and try another trick less complicated
because they can't provide the same effort at the second attempt.
 
# 72 theman824 @ 08/22/16 08:07 AM
Quote:
Originally Posted by sactown_13
Hopefully it is more skill based. The post game was almost non-existent in pro-am due to any guard being able to come down and rip it instantly.

This was also due to the fact that recovering to a shooter at the 3-point-line was too easy. the spacing seemed incorrect.
 
# 73 theman824 @ 08/22/16 08:14 AM
Quote:
Originally Posted by ojandpizza
...
Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.
I think because so many people were abusing the steal button, they made it so that you were punished more when attempting the steal and not get it. You would be out of defensive position sometimes by a lot. I alway wondered why they not simply toned the steal success down or called a reach more often to discourage steal button spamming.

I pride myself on defense, so i hope they don't tone stealing down too much. A steal attempt in the right situation by a great defender (with pick pocket badge) should at least sometimes actually result in a poke away of the ball. It's part of the D.
 
# 74 Jrocc23 @ 08/22/16 08:24 AM
Quote:
Originally Posted by lvnba
What I'd like to see revamped is the fouling system. I would LOVE to be able to have realistic free-throw shooting in the games.


The fouls especially in the paint is one the main aspects of this game that needs to revamped. The animations that trigger in the paint is ridiculous especially for CPU players.


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# 75 blk5tar5 @ 08/22/16 08:28 AM
Quote:
Originally Posted by lvnba
What I'd like to see revamped is the fouling system. I would LOVE to be able to have realistic free-throw shooting in the games.
I totally agree since 2K put I team intentional fouls. So I hope bigs in real life who have bad free throw percentage will be in 2K17. Because all the bigs can hit the free throw easy which is not realistic in 2K16.
 


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