IGN has posted some NBA 2K17 features, including details on revamped rebounding, fatigue and steal systems, along with improved lighting and graphics.
Quote:
Visual Concepts has also done some work on the rebound system to make it closer to real life basketball. “Last year, pretty much every rebound was caught cleanly by a defender,” Blumberg said. “That doesn’t happen in basketball all the time. There’s a lot of fighting for the ball, it gets tipped around, and it’s a physical part of the game.” He told us that players will see the ball get tipped around more as players crash the backboards. You can tap the ball over to a teammate if you’re unable to pull bound a rebound yourself. We even saw an offensive player catch the ball and take a shot in mid-air. Blumberg said stealing the ball also had a significant revamp, so it’s not abused as much as it was last year’s games.
There were times in 2k16 where I would go up with two hands for a rebound and it would bounce off my fingertips...really hope they dont force the rebound battles with stuff like that..
I wonder if the lack of news specifically game play footage has to do with tattoo litigation. They might not want to show players in question until the issue is more clearly resolved, otherwise they might face greater liability
That is SUCH a lie. I can't even play Cameron Payne for a full 6 min quarter Summer League game without his fatigue ending up in the 40s. Not sure why that lie is even in there.
Have you ever notice any difference in a players' performance when fatigued, other than running slower and dunks becoming layups?
I think deflections and turovers should go up, but not steals.
Yeah, I could roll with that. I'm perfectly fine with on the ball steals as is. It was "staring AT the ball, but still couldn't steal it" situations that really got underneath my skin.
So guys with awesome rebounding skills will matter now?
Curious how this will play out...
To me it looks like it is two things Every rebound isn't automatically going to to go to one guy that snatches the board. 2K has been programmed like this for a long time. You may jump and somebody tips it away from you or you may tip away or towards a teammate. This is the closest we came to getting a tap out or some form of rebounding "live ball".
They even added tip shots from rebounding which don't happen enough hardly at all in the game currently especially for guys who do this a lot like Drummond.
Drummond gets a lot of his offense boards from tipping shots which count as a rebound and shot. Drummond gets like two of these tip shots per game out of his 13 shots he takes. That is like 2 out of his total 5 OREB/game are actually tip shots
I always thought players actually got too tired too fast. In real life players do get fatigued, maybe take a couple plays off, first step isn't quite as explosive.. But in no way to they ever start missing layups, jumpers, effect their whole game to the extent of how it happens on the video game.. Maybe in the 4th quarter of a back to back game ending a 6 game road trip, but not your average every day game or a quick play now or online match.
Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.
I'm confused.... Doesn't steal success need toned up not down? After the patch they made centers invisible in the post and intercepting lead passes is very inconsistent unless you are a cpu
Hopefully it is more skill based. The post game was almost non-existent in pro-am due to any guard being able to come down and rip it instantly.
I always thought players actually got too tired too fast. In real life players do get fatigued, maybe take a couple plays off, first step isn't quite as explosive.. But in no way to they ever start missing layups, jumpers, effect their whole game to the extent of how it happens on the video game.. Maybe in the 4th quarter of a back to back game ending a 6 game road trip, but not your average every day game or a quick play now or online match.
Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.
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this fatigue issue needed to be adressed you can jump allday, spam the rebound/block button without any significant consequence
IRL, please try to jump high 3 times in a row to crash the board then tell me if you don't lose vertical
Hopefully this won't hinder players that can actually go the distance, especially during the Playoffs where rotations are more tight and game time creep up towards the 40 minute mark. E.g., Jimmy Butler, James Harden, and LeBron James.