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NBA 2K17 News Post


IGN has posted some NBA 2K17 features, including details on revamped rebounding, fatigue and steal systems, along with improved lighting and graphics.

Quote:
Visual Concepts has also done some work on the rebound system to make it closer to real life basketball. “Last year, pretty much every rebound was caught cleanly by a defender,” Blumberg said. “That doesn’t happen in basketball all the time. There’s a lot of fighting for the ball, it gets tipped around, and it’s a physical part of the game.” He told us that players will see the ball get tipped around more as players crash the backboards. You can tap the ball over to a teammate if you’re unable to pull bound a rebound yourself. We even saw an offensive player catch the ball and take a shot in mid-air. Blumberg said stealing the ball also had a significant revamp, so it’s not abused as much as it was last year’s games.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 41 The 24th Letter @ 08/19/16 03:58 PM
There were times in 2k16 where I would go up with two hands for a rebound and it would bounce off my fingertips...really hope they dont force the rebound battles with stuff like that..
 
# 42 JAY_D1 @ 08/19/16 04:03 PM
"Fatigue affecting shots?" Yes!

I like that small little part, ppl cant just keep Steph Curry in that boy all game and have him shoot threes all day, not going to work.

Lighting never really mattered to me but rebounding tidbits sounds pretty good as well!
 
# 43 mcpats @ 08/19/16 04:06 PM
I wonder if the lack of news specifically game play footage has to do with tattoo litigation. They might not want to show players in question until the issue is more clearly resolved, otherwise they might face greater liability
 
# 44 Eman5805 @ 08/19/16 04:17 PM
Quote:
Originally Posted by DC
That is SUCH a lie. I can't even play Cameron Payne for a full 6 min quarter Summer League game without his fatigue ending up in the 40s. Not sure why that lie is even in there.
Have you ever notice any difference in a players' performance when fatigued, other than running slower and dunks becoming layups?
 
# 45 alabamarob @ 08/19/16 04:27 PM
Quote:
Originally Posted by YOUNGFLUENT
The rebounding logic for 2k16 was

The taller the players were the higher chance of grabbing the rebound.

While it sounds logical it isn't entirely true in the NBA.
Every 7 footer can dunk, rebound, block shots and play above the square. Edy Tavarez is even a beast in 16. Hope that changes.
 
# 46 alabamarob @ 08/19/16 04:30 PM
Quote:
Originally Posted by ksuttonjr76
Yeah, I would like to know more on this subject. I was in the same boat. I thought stealing needed to be increased and not needed.
I think deflections and turovers should go up, but not steals.
 
# 47 ksuttonjr76 @ 08/19/16 04:52 PM
Quote:
Originally Posted by alabamarob
I think deflections and turovers should go up, but not steals.
Yeah, I could roll with that. I'm perfectly fine with on the ball steals as is. It was "staring AT the ball, but still couldn't steal it" situations that really got underneath my skin.
 
# 48 stillfeelme @ 08/19/16 04:52 PM
Quote:
Originally Posted by Goffs
So guys with awesome rebounding skills will matter now?

Curious how this will play out...
To me it looks like it is two things Every rebound isn't automatically going to to go to one guy that snatches the board. 2K has been programmed like this for a long time. You may jump and somebody tips it away from you or you may tip away or towards a teammate. This is the closest we came to getting a tap out or some form of rebounding "live ball".

They even added tip shots from rebounding which don't happen enough hardly at all in the game currently especially for guys who do this a lot like Drummond.

Drummond gets a lot of his offense boards from tipping shots which count as a rebound and shot. Drummond gets like two of these tip shots per game out of his 13 shots he takes. That is like 2 out of his total 5 OREB/game are actually tip shots
 
# 49 stillfeelme @ 08/19/16 05:02 PM
The fatigue part sounds nice.

Players reaction slows down when they are fatigued and susceptible to injuries . That is next level realism right there.

Somebody is going to be mad when a player didn't rotate or screws up a rotation because they are tired.
 
# 50 stillfeelme @ 08/19/16 05:06 PM
Quote:
Blumberg said stealing the ball also had a significant revamp, so it’s not abused as much as it was last year’s games.
I took this to mean the big man steal or perhaps the driving animation steal. Maybe not as easy?
 
# 51 Nine.Six.Melo @ 08/19/16 05:08 PM
Are these things related to MyPark and the Rec Center as well?
 
# 52 DC @ 08/19/16 05:27 PM
Quote:
Originally Posted by Eman5805
Have you ever notice any difference in a players' performance when fatigued, other than running slower and dunks becoming layups?
There is no way for you to really know, IMO
 
# 53 Rockie_Fresh88 @ 08/19/16 06:04 PM
Quote:
Originally Posted by stillfeelme
I took this to mean the big man steal or perhaps the driving animation steal. Maybe not as easy?
I hope this isn't against lead passing which was already OP
 
# 54 Gramps91 @ 08/19/16 06:50 PM
I really like the sound of the fatigue system. New Rebounding sounds nice too.
 
# 55 stevencad123 @ 08/19/16 07:02 PM
Liking the sound of the new rebound system wonder if that mean more putback dunks/lay ups
 
# 56 ojandpizza @ 08/19/16 07:09 PM
I always thought players actually got too tired too fast. In real life players do get fatigued, maybe take a couple plays off, first step isn't quite as explosive.. But in no way to they ever start missing layups, jumpers, effect their whole game to the extent of how it happens on the video game.. Maybe in the 4th quarter of a back to back game ending a 6 game road trip, but not your average every day game or a quick play now or online match.

Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.


Sent from my iPhone using Tapatalk
 
# 57 sactown_13 @ 08/19/16 07:17 PM
Quote:
Originally Posted by lowsingles
I'm confused.... Doesn't steal success need toned up not down? After the patch they made centers invisible in the post and intercepting lead passes is very inconsistent unless you are a cpu
Hopefully it is more skill based. The post game was almost non-existent in pro-am due to any guard being able to come down and rip it instantly.
 
# 58 Nwordbelike @ 08/19/16 08:00 PM
Quote:
Originally Posted by ojandpizza
I always thought players actually got too tired too fast. In real life players do get fatigued, maybe take a couple plays off, first step isn't quite as explosive.. But in no way to they ever start missing layups, jumpers, effect their whole game to the extent of how it happens on the video game.. Maybe in the 4th quarter of a back to back game ending a 6 game road trip, but not your average every day game or a quick play now or online match.

Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.


Sent from my iPhone using Tapatalk
this fatigue issue needed to be adressed you can jump allday, spam the rebound/block button without any significant consequence
IRL, please try to jump high 3 times in a row to crash the board then tell me if you don't lose vertical
 
# 59 vtcha @ 08/19/16 08:18 PM
Hopefully this won't hinder players that can actually go the distance, especially during the Playoffs where rotations are more tight and game time creep up towards the 40 minute mark. E.g., Jimmy Butler, James Harden, and LeBron James.
 
# 60 daystew @ 08/19/16 08:23 PM
If they can give us arena specific lighting, I hope they can give us our era filters back.
 


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