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NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Old 08-19-2016, 06:16 PM   #57
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

great news. i can't wait to see what they did with the classic stadiums.
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Old 08-19-2016, 06:50 PM   #58
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I really like the sound of the fatigue system. New Rebounding sounds nice too.
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Old 08-19-2016, 07:02 PM   #59
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

Liking the sound of the new rebound system wonder if that mean more putback dunks/lay ups
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Old 08-19-2016, 07:09 PM   #60
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

I always thought players actually got too tired too fast. In real life players do get fatigued, maybe take a couple plays off, first step isn't quite as explosive.. But in no way to they ever start missing layups, jumpers, effect their whole game to the extent of how it happens on the video game.. Maybe in the 4th quarter of a back to back game ending a 6 game road trip, but not your average every day game or a quick play now or online match.

Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.


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Old 08-19-2016, 07:17 PM   #61
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Originally Posted by lowsingles
I'm confused.... Doesn't steal success need toned up not down? After the patch they made centers invisible in the post and intercepting lead passes is very inconsistent unless you are a cpu
Hopefully it is more skill based. The post game was almost non-existent in pro-am due to any guard being able to come down and rip it instantly.
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Old 08-19-2016, 08:00 PM   #62
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

Quote:
Originally Posted by ojandpizza
I always thought players actually got too tired too fast. In real life players do get fatigued, maybe take a couple plays off, first step isn't quite as explosive.. But in no way to they ever start missing layups, jumpers, effect their whole game to the extent of how it happens on the video game.. Maybe in the 4th quarter of a back to back game ending a 6 game road trip, but not your average every day game or a quick play now or online match.

Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.


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this fatigue issue needed to be adressed you can jump allday, spam the rebound/block button without any significant consequence
IRL, please try to jump high 3 times in a row to crash the board then tell me if you don't lose vertical
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Old 08-19-2016, 08:18 PM   #63
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

Hopefully this won't hinder players that can actually go the distance, especially during the Playoffs where rotations are more tight and game time creep up towards the 40 minute mark. E.g., Jimmy Butler, James Harden, and LeBron James.
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Old 08-19-2016, 08:23 PM   #64
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

If they can give us arena specific lighting, I hope they can give us our era filters back.
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