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NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Old 08-19-2016, 08:51 AM   #1
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NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)


IGN has posted some NBA 2K17 features, including details on revamped rebounding, fatigue and steal systems, along with improved lighting and graphics.

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Visual Concepts has also done some work on the rebound system to make it closer to real life basketball. “Last year, pretty much every rebound was caught cleanly by a defender,” Blumberg said. “That doesn’t happen in basketball all the time. There’s a lot of fighting for the ball, it gets tipped around, and it’s a physical part of the game.” He told us that players will see the ball get tipped around more as players crash the backboards. You can tap the ball over to a teammate if you’re unable to pull bound a rebound yourself. We even saw an offensive player catch the ball and take a shot in mid-air. Blumberg said stealing the ball also had a significant revamp, so it’s not abused as much as it was last year’s games.
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Old 08-19-2016, 08:56 AM   #2
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Re: First gameplay news (rebounds, fatigue, lighting)

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In previous 2K games, you could play your starting roster for the majority of the game and play for 48 minutes straight without it affecting your players.
I disagree with that. I personally can't.
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Old 08-19-2016, 08:57 AM   #3
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Re: First gameplay news (rebounds, fatigue, lighting)

I always wanted arena specific lighting that is awesome news wish they did something similar to what Live did in,showing the different arena looks.
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Old 08-19-2016, 08:58 AM   #4
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Re: First gameplay news (rebounds, fatigue, lighting)

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Originally Posted by Vni
I disagree with that. I personally can't.
So many people said this was an issue last year...I didnt see it either
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Old 08-19-2016, 09:04 AM   #5
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Re: First gameplay news (rebounds, fatigue, lighting)

Arena specific lighting is something I need to see before I get excited about that.

I remember they said in that in previous 2Ks and outside of MSG and Staples, every other Arena looked the same as far as lighting went. I think they screwed up the lighting at Barclays the first year there.
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Old 08-19-2016, 09:08 AM   #6
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Re: First gameplay news (rebounds, fatigue, lighting)

Rebounding has been addressed finally it has looked way better in the videos
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Old 08-19-2016, 09:13 AM   #7
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Re: First gameplay news (rebounds, fatigue, lighting)

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So many people said this was an issue last year...I didnt see it either
It showed up a lot in online quick play rank.
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Old 08-19-2016, 09:31 AM   #8
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Re: First gameplay news (rebounds, fatigue, lighting)

People would get fatigued but I didnt see enough consequence to take the player out the game .
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