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EA Sports UFC 2 News Post


EA Sports UFC 2 patch 1.07 and content update #4 is available now for PlayStation 4 and Xbox One fans. The update adds 2 new fighters, Karolina Kowalkiewicz (Women's Strawweight) and Thiago Tavares (Men’s Featherweight), as well as UFC Ultimate Team features, and gameplay updates.

Below are the gameplay updates in patch 1.07, previously revealed here.

UFC ULTIMATE TEAM
  • Fighter Showpieces: Celebrate momentous victories in UFC history through Fighter Showpieces. Collect all Fighter Showpieces in Ultimate Team for epic rewards!
  • Item Scouting: A new way to acquire Ultimate Team items. Every day, 5 different items will be available to buy with coins. Users can spend coins to manually refresh the list of items available and use UFC Points to lock an item until they have enough coins to buy it.
  • Highlights of the Week: A new tab in the Ultimate Team store that showcases new and highlighted items for each week. Come see what’s available in packs!
  • Improved Create a Fighter flow: When creating a new fighter in Ultimate Team, players will now be shown a randomized fighter and can jump directly into the Ultimate Team mode with that fighter. Players can also cycle through multiple randomized fighters or use the original Create a Fighter feature for full customization control.
GAMEPLAY UPDATES
  • Removed the ability of punches in Single Collar Clinch to deny clinch transitions.
  • Increased counter window after denied clinch attempt.
  • Added the ability to deny clinch attempts when following through with a strike.
  • Added counter damage modifier after clinch denial.
  • Added new momentum scenarios to various ground positions.
  • Added new logic to control when different strike types can interrupt a takedown.
  • Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress.
  • Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction.
  • Reduced Thai Knee Damage by 10%.
  • Changed the inputs for submission reversals on the ground to be L2+R2.
  • Gave fighters who have the sit out sweep in sprawl the option to also do the half guard escape.
  • Tuned the submissive fighter's escape from back mount to half guard to be a bit more challenging.
  • AI tuning.
  • Various Gameplay and Animation updates.

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Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
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Member Comments
# 141 aholbert32 @ 06/02/16 10:40 PM
Quote:
Originally Posted by tissues250
The AI is still terrible. They still don't management their stamina. The offline is completely broken. I can't believe it. I recognized that this game is unfinished. How long do I have to wait for getting normal AI??!!
Tissues,

Give me some details. Who are you using? What level are you fighting on?
 
# 142 Bigg Cee @ 06/02/16 10:44 PM
Quote:
Originally Posted by tissues250
The AI is still terrible. They still don't management their stamina. The offline is completely broken. I can't believe it. I recognized that this game is unfinished. How long do I have to wait for getting normal AI??!!
ya 4 patches and still the AI is bad plus other stuff that has not even been touched.

I just don't get it. I know offline in this game is made for casuals and maybe when this game dropped they wanted them to feel like they had a chance so they made everything easy, but to me the AI is broken, and I know someone will say do this and do that but still, I want a finshed game with AI that can fight, not me having to dum myself completely down to make up for a broken system every game with every fighter. They all play the same each fighter on the roster, sure some go for takedowns a lil more, but they all play the same since the stamina is broken for the AI. There's just no personality to offline in the game. It needs a MAJOR OVERHUAL!!!

Enough is Enough!

BTW I like to vent, but I'm still playing UFC 2 everyday. lol
 
# 143 DeadHunter1911 @ 06/02/16 10:44 PM
Just downloaded the update. Now i cant play online. All i get is the "failed to join session. Please try again," message. Cant play any form of online matches. Awesome.
 
# 144 aholbert32 @ 06/02/16 10:56 PM
Quote:
Originally Posted by Bigg Cee
ya 4 patches and still the AI is bad plus other stuff that has not even been touched.

I just don't get it. I know offline in this game is made for casuals and maybe when this game dropped they wanted them to feel like they had a chance so they made everything easy, but to me the AI is broken, and I know someone will say do this and do that but still, I want a finshed game with AI that can fight, not me having to dum myself completely down to make up for a broken system every game with every fighter. They all play the same each fighter on the roster, sure some go for takedowns a lil more, but they all play the same since the stamina is broken for the AI. There's just no personality to offline in the game. It needs a MAJOR OVERHUAL!!!


Enough is Enough!

BTW I like to vent, but I'm still playing UFC 2 everyday. lol
What MMA game have you played where the AI gave you a consistent challenge without dumbing it down or cheating?

UFC 1 - Was easy on every level but Pro where the AI became parry and sway gods.

EA MMA - Ground game was easy on top levels and impossibly hard on others when it came to subs.

UD3 - Standup was great but clinch and ground was easy even on the highest level.

I wont even talk about the first two undisputed games when it comes to AI.

Dont get me wrong stamina management is still an issue on Pro but that doesnt appear to be the only issue you have with the AI.

I guess I dont know what you are expecting. If you are a good player, most of the time you are going to be able to beat any AI unless the AI is cheating.
 
# 145 Bigg Cee @ 06/02/16 11:01 PM
Quote:
Originally Posted by aholbert32
What MMA game have you played where the AI gave you a consistent challenge without dumbing it down or cheating?

UFC 1 - Was easy on every level but Pro where the AI became parry and sway gods.

EA MMA - Ground game was easy on top levels and impossibly hard on others when it came to subs.

UD3 - Standup was great but clinch and ground was easy even on the highest level.

I wont even talk about the first two undisputed games when it comes to AI.

Dont get me wrong stamina management is still an issue on Pro but that doesnt appear to be the only issue you have with the AI.

I guess I dont know what you are expecting. If you are a good player, most of the time you are going to be able to beat any AI unless the AI is cheating.
UD3 and even a parry happy UFC 1. lol
 
# 146 fballturkey @ 06/02/16 11:03 PM
Quote:
Originally Posted by aholbert32
What MMA game have you played where the AI gave you a consistent challenge without dumbing it down or cheating?

UFC 1 - Was easy on every level but Pro where the AI became parry and sway gods.

EA MMA - Ground game was easy on top levels and impossibly hard on others when it came to subs.

UD3 - Standup was great but clinch and ground was easy even on the highest level.

I wont even talk about the first two undisputed games when it comes to AI.

Dont get me wrong stamina management is still an issue on Pro but that doesnt appear to be the only issue you have with the AI.

I guess I dont know what you are expecting. If you are a good player, most of the time you are going to be able to beat any AI unless the AI is cheating.
To be honest I was OK with the cheating in UFC 1. I just want to not be able to win on my feet every time. An AI that cheats (on the highest difficulties) is better than an AI that cannot compete.

After several more matches the stamina thing is much better on Hard than Pro, and honestly if the AI had stopping power on Hard and protected its head a little better it would probably be about right. General movement could use some work as well though, like backing away when hurt with low stamina. Clinch and ground are fine as they are.

It's kind of good news because it feels a lot closer to an AI that can provide a challenge but it's still not good enough for me to start my Universe, so back on the (digital) shelf the game goes until the next patch unless I get the itch to play online.
 
# 147 Bigg Cee @ 06/02/16 11:06 PM
it's also about offline too. It's bad enough we have bad stamina by the AI which then kills the whole fight, but it's also the lack of OFFLINE personality that UFC 2 is lacking, and since we have bad AI it makes everything just fail towards offline fun.

Now sure a normal casual it's holding them over, but for me (yes I know I'm not special) it just does not cut it.

Offline needs a 100% makeover and new audio and new AI that can hold its own and not be patched to death just to make it playable.
 
# 148 aholbert32 @ 06/02/16 11:07 PM
Quote:
Originally Posted by Bigg Cee
UD3 and even a parry happy UFC 1. lol
LOL. Well I dont know what to tell you. People love to talk about realism and how they want the game to be sim. Well "sim" isnt EVERY single fighter being able to parry and sway like they are Anderson Silva in their prime and that was UFC 1. Especially when the #1 complaint most people had against Pro AI in UFC 1 was that they were parry gods.

If you refuse to use house rules, the AI is never going to be for you. Unless Skynet chooses to just cheese up Pro AI which isnt what most people dont want. Hopefully when Skynet gets back from vacation next week he can work on the AI's stamina some more for the next patch.
 
# 149 Bigg Cee @ 06/02/16 11:10 PM
 
# 150 aholbert32 @ 06/02/16 11:13 PM
Quote:
Originally Posted by Bigg Cee
it's also about offline too. It's bad enough we have bad stamina by the AI which then kills the whole fight, but it's also the lack of OFFLINE personality that UFC 2 is lacking, and since we have bad AI it makes everything just fail towards offline fun.

Now sure a normal casual it's holding them over, but for me (yes I know I'm not special) it just does not cut it.

Offline needs a 100% makeover and new audio and new AI that can hold its own and not be patched to death just to make it playable.
What does this mean? Fighters have different movesets and different perks (limited amount of total moves to choose from though). Some fighters use the clinch. Some attempt takedowns. I know for a fact that some fighters will never attempt takedowns. Some will constantly look for subs while others wont at all. On Hard, fighters have different levels of aggression.

Other than the fact that there arent signature moves and a limited total moves database, I dont know what you mean.
 
# 151 aholbert32 @ 06/02/16 11:16 PM
Quote:
Originally Posted by fballturkey
To be honest I was OK with the cheating in UFC 1. I just want to not be able to win on my feet every time. An AI that cheats (on the highest difficulties) is better than an AI that cannot compete.

After several more matches the stamina thing is much better on Hard than Pro, and honestly if the AI had stopping power on Hard and protected its head a little better it would probably be about right. General movement could use some work as well though, like backing away when hurt with low stamina. Clinch and ground are fine as they are.

It's kind of good news because it feels a lot closer to an AI that can provide a challenge but it's still not good enough for me to start my Universe, so back on the (digital) shelf the game goes until the next patch unless I get the itch to play online.
This. My #1 suggestion is that Skynet adds the increased blocking to Hard. Hard would be just about right with that.

My suggestions for pro is lower the overall aggression and fix its stamina management.

I'm not hopeful that they will increase the stopping power because I'm not sure they can just isolate that to offline.
 
# 152 Bigg Cee @ 06/02/16 11:21 PM
Quote:
Originally Posted by aholbert32
What does this mean? Fighters have different movesets and different perks (limited amount of total moves to choose from though). Some fighters use the clinch. Some attempt takedowns. I know for a fact that some fighters will never attempt takedowns. Some will constantly look for subs while others wont at all. On Hard, fighters have different levels of aggression.

Other than the fact that there arent signature moves and a limited total moves database, I dont know what you mean.
its pretty simple my homie. lol

What else is there to do besides play career mode? and please don't say that boring mode called "knockout mode"

I guess make a UFC event but that gets old and since there's bad AI what point is it to play anyways...

Do you see a trend here??? lol ITS PLAIN AND CLEAR TO SEE!

BTW career mode is horrible!
 
# 153 DaveDQ @ 06/02/16 11:24 PM
I guess the hopes of EA seriously addressing stamina are gone. They just refuse to tax a guy for being overly aggressive. It's so frustrating.
 
# 154 aholbert32 @ 06/02/16 11:28 PM
Quote:
Originally Posted by Bigg Cee
its pretty simple my homie. lol

What else is there to do besides play career mode? and please don't say that boring mode called "knockout mode"

I guess make a UFC event but that gets old and since there's bad AI what point is it to play anyways...

Do you see a trend here??? lol ITS PLAIN AND CLEAR TO SEE!
LOL. I just dont get what that has to do with AI.

****, I completely agree that the offline modes are lacking. Career mode wasnt significantly improved. KO mode is really only for when you have people over.

Event mode is useful to me because I've been running an offline universe since 2009 but most people are nerds like me and arent willing to do that. If I'm still a gamechanger for UFC3, I will push that they add a bunch of features/modes that focus on the offline player.

With that said, even if the AI was great it wouldnt change that the offline modes are lacking.
 
# 155 Bigg Cee @ 06/02/16 11:33 PM
Quote:
Originally Posted by aholbert32
LOL. I just dont get what that has to do with AI.

****, I completely agree that the offline modes are lacking. Career mode wasnt significantly improved. KO mode is really only for when you have people over.

Event mode is useful to me because I've been running an offline universe since 2009 but most people are nerds like me and arent willing to do that. If I'm still a gamechanger for UFC3, I will push that they add a bunch of features/modes that focus on the offline player.

With that said, even if the AI was great it wouldnt change that the offline modes are lacking.
THIS IS 100% NOT TRUE!

This is cancer talk that I just put in bold for you...My friend, how can you even say that, if the AI was up to par I would not mined playing quick match over and over or play career mode with every real roster fighter, or having amazing events to play, but NO you can't because the key ingredient to offline success is GAMEPLAY, and AI falls under that category.
 
# 156 aholbert32 @ 06/02/16 11:50 PM
Quote:
Originally Posted by Bigg Cee
THIS IS 100% NOT TRUE!

This is cancer talk that I just put in bold for you...My friend, how can you even say that, if the AI was up to par I would not mined playing quick match over and over or play career mode with every real roster fighter, or having amazing events to play, but NO you can't because the key ingredient to offline success is GAMEPLAY, and AI falls under that category.
That is not true.

AI doesnt make the mode. It makes the mode more enjoyable. If Madden had A+ AI but no franchise mode and all you could play is quick games....no one would buy Madden.

I'm not saying that the AI doesnt need improving because it does.

I'm saying that I dont believe that AI isnt a complete substitute for empty game modes.
 
# 157 Bigg Cee @ 06/03/16 12:00 AM
Quote:
Originally Posted by aholbert32
That is not true.

AI doesnt make the mode. It makes the mode more enjoyable. If Madden had A+ AI but no franchise mode and all you could play is quick games....no one would buy Madden.

I'm not saying that the AI doesnt need improving because it does.

I'm saying that I dont believe that AI isnt a complete substitute for empty game modes.
Well my friend, I will leave this convo ending with this, since I feel we both said are peace and there's not much else to say... LOL

 
# 158 RuggedRuffRaw @ 06/03/16 12:41 AM
I just noticed, that if you flatten out your opponent in back mount and posture up, your stamina gets drained like popcorn while doing nothing. Was it always like this?

Nice that the submission chain deny thingy is fixed finally.
 
# 159 Bigg Cee @ 06/03/16 12:51 AM
Quote:
Originally Posted by RuggedRuffRaw
I just noticed, that if you flatten out your opponent in back mount and posture up, your stamina gets drained like popcorn while doing nothing. Was it always like this?

Nice that the submission chain deny thingy is fixed finally.
yes I even said this to fish if i remeber correctly... It has been like that since day one of the game release.

One of the dumbest things is if you posture up when you have a fighter flatten out in back mount and don't strike you lose all this stamina so fast when your not even doing nothing but looking at the back of his head. My Eyes must tire my body out. LOL!

EDIT: I think I even sent GPD a pm on the old ea forums about why this happens, but he never said anything. So who knows.
 
# 160 SwedishTouch76 @ 06/03/16 01:36 AM
Quote:
Originally Posted by fishingtime
Me too..... Can't believe how cheap these PS4 controllers are. I just got this back like 3 weeks ago.
I still have my original 2 ps4 controllers from when I preordered my ps4. What's that? 4 years?
 


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