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EA Sports UFC 2 News Post


EA Sports UFC 2 patch 1.07 and content update #4 is available now for PlayStation 4 and Xbox One fans. The update adds 2 new fighters, Karolina Kowalkiewicz (Women's Strawweight) and Thiago Tavares (Men’s Featherweight), as well as UFC Ultimate Team features, and gameplay updates.

Below are the gameplay updates in patch 1.07, previously revealed here.

UFC ULTIMATE TEAM
  • Fighter Showpieces: Celebrate momentous victories in UFC history through Fighter Showpieces. Collect all Fighter Showpieces in Ultimate Team for epic rewards!
  • Item Scouting: A new way to acquire Ultimate Team items. Every day, 5 different items will be available to buy with coins. Users can spend coins to manually refresh the list of items available and use UFC Points to lock an item until they have enough coins to buy it.
  • Highlights of the Week: A new tab in the Ultimate Team store that showcases new and highlighted items for each week. Come see what’s available in packs!
  • Improved Create a Fighter flow: When creating a new fighter in Ultimate Team, players will now be shown a randomized fighter and can jump directly into the Ultimate Team mode with that fighter. Players can also cycle through multiple randomized fighters or use the original Create a Fighter feature for full customization control.
GAMEPLAY UPDATES
  • Removed the ability of punches in Single Collar Clinch to deny clinch transitions.
  • Increased counter window after denied clinch attempt.
  • Added the ability to deny clinch attempts when following through with a strike.
  • Added counter damage modifier after clinch denial.
  • Added new momentum scenarios to various ground positions.
  • Added new logic to control when different strike types can interrupt a takedown.
  • Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress.
  • Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction.
  • Reduced Thai Knee Damage by 10%.
  • Changed the inputs for submission reversals on the ground to be L2+R2.
  • Gave fighters who have the sit out sweep in sprawl the option to also do the half guard escape.
  • Tuned the submissive fighter's escape from back mount to half guard to be a bit more challenging.
  • AI tuning.
  • Various Gameplay and Animation updates.

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Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
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Member Comments
# 181 DeadHunter1911 @ 06/04/16 12:46 PM
Seriously, a dev needs to look in to this. Online is broken for some of us. Cant play online at all in ANY mode since the patch. Ridiculous.
 
# 182 Chief Siwash @ 06/04/16 01:23 PM
For me, the game feels more fluid online, and my input lag seems to have been reduced a bit
 
# 183 Bananafresh17 @ 06/04/16 03:31 PM
Is anyone else having issues winning decisions. No matter how much I control a fight I lose every decision and it's been like this since the second patch. I will admit that I struggle stopping takedowns, but I even in fights where I'm taken down a ton I'm losing decisions.
 
# 184 bmlimo @ 06/04/16 03:39 PM
stikes in single collar still stops transitions in the cage
 
# 185 kingsofthevalley @ 06/04/16 07:20 PM
Quote:
Originally Posted by DeadHunter1911
Seriously, a dev needs to look in to this. Online is broken for some of us. Cant play online at all in ANY mode since the patch. Ridiculous.
Yea, its a bit strange and on top of that, its getting frustrating because no one has attempted to respond here with information. We can't be the only ones dealing with this.
 
# 186 oshighwayman @ 06/05/16 06:14 AM
isn't sweep (or what it is) from sub back side mount to dom back side mount way too fast?
 
# 187 Trillz @ 06/05/16 06:25 AM
Quote:
Originally Posted by oshighwayman
isn't sweep (or what it is) from sub back side mount to dom back side mount way too fast?
it all depends on the stamina but that transition is fine.
 
# 188 Ksearyback @ 06/05/16 12:28 PM
Semi-related note. I can't seem to hold back mount. I can block transitions from pretty much very position, but not back mount. When I have back mount the opponent turns in rather easily... On the other hand, when I'm stuck in back mount, I cannot successfully hand fight to keep it on the ground -- my opponent always kicks me off and successfully stands up, despite GA, stats advantage, and stamina advantage all in my favor.

Are the mechanic for back control different from all other positions?
 
# 189 SwedishTouch76 @ 06/05/16 01:03 PM
Quote:
Originally Posted by unBEARable
Had a few fight on Pro and Hard, AI still lacking a challenge. It's better than day one, but when an 85 overall fighter KOs Rockhold in the first round 3 times in a row due to him blowing his stamina it gets boring fast.

Will wait for the next patch, fingers crossed.
Lol. I've waited 3 patches or whatever it is.
 
# 190 info0 @ 06/06/16 11:30 AM
Can I KO the **** out of the guy in Stand Up without the fight going to the ground? If not, another month, wasted.
 
# 191 Marginal0 @ 06/06/16 12:01 PM
Quote:
Originally Posted by info0
Can I KO the **** out of the guy in Stand Up without the fight going to the ground? If not, another month, wasted.
I do it all the time against CPU's since the beginning of the game. You need to get the lucky % flash KO trigger. The game doesn't even let you #finishthefight on the ground.
 


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