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EA Sports UFC 2 News Post


Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
  • Punches in single collar clinch will no longer interrupt transitions
  • Increased counter window after denied clinch attempt
  • Added counter damage bonus after denied clinch attempt
  • Reduced the damage of Thai knees slightly
  • Fixed bug so you can now deny a clinch attempt during the follow through of your strike
  • Added new logic to control when different strike types can interrupt a takedown
  • Fixed bug that made takedowns in some clinch positions too easy, and others too hard
  • Added new grapple momentum scenarios to a few ground and clinch transitions
  • Gave fighters who have the sitout sweep in sprawl the option to also perform the half guard escape
  • Tuned the submissive fighter's escape from back mount to half guard to be a bit more difficult
  • Changed the inputs for submission reversals on the ground to be L2+R2 to fix exploits and enforce pre-emptive denial penalty
  • Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress
  • Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction
  • AI will now use submission reversals
  • Some fighter AI's tuned to use submissions and takedowns more or less as appropriate to their real life counterparts
  • Blocking and stamina management improvements for pro AI
This post will get updated as more details are revealed.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 1 Haz____ @ 05/30/16 04:15 PM
Wow all of those are uncalled for imo....
 
# 2 bballshawn24 @ 05/30/16 04:23 PM
Quote:
Originally Posted by Haz____
Wow all of those are uncalled for imo....
only #1 imo
 
# 3 Jonnysmallfeet @ 05/30/16 04:29 PM
Quote:
Originally Posted by tissues250
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

- Increased counter window after denied clinch attempt #patchspoilers

- Added counter damage bonus after denied clinch attempt #patchspoilers

- Reduced the damage of Thai knees slightly #patchspoilers



keep update.......

Yeah baby! Thats what I am talking about!!!!
 
# 4 Trillz @ 05/30/16 04:30 PM
Quote:
Originally Posted by tissues250
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

- Increased counter window after denied clinch attempt #patchspoilers

- Added counter damage bonus after denied clinch attempt #patchspoilers

- Reduced the damage of Thai knees slightly #patchspoilers



keep update.......
dunno about thai knee damage lowered i feel the elbow should be lowered.

#2 and #3 is overkill one of them would have been fine either one i dont mind.

#1 is a good change
 
# 5 GameplayDevUFC @ 05/30/16 04:34 PM
Quote:
Originally Posted by Trillz
dunno about thai knee damage lowered i feel the elbow should be lowered.

#2 and #3 is overkill one of them would have been fine either one i dont mind.

#1 is a good change
If you can't land a counter strike, the damage bonus means very little.

If you don't get a damage bonus, the increased counter window means very little.
 
# 6 tissues250 @ 05/30/16 04:35 PM
I think, the patch will come out very soon than expected. this week? it's cool!
 
# 7 Jonnysmallfeet @ 05/30/16 04:37 PM
Quote:
Originally Posted by GameplayDevUFC
If you can't land a counter strike, the damage bonus means very little.

If you don't get a damage bonus, the increased counter window means very little.
Good job on these changes.
 
# 8 Bigg Cee @ 05/30/16 04:53 PM
Quote:
Originally Posted by tissues250
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

- Increased counter window after denied clinch attempt #patchspoilers

- Added counter damage bonus after denied clinch attempt #patchspoilers

- Reduced the damage of Thai knees slightly #patchspoilers


keep update.......
I like these changes, also it's making the clinch more about who can deny the best since the punches won't stop your transitions. Also the counter window is perfect. I think the clinch is gonna be in a good place after this patch and not be OP and the counter window makes it perfect to deny them and punish wth strikes now.
 
# 9 Dave_S @ 05/30/16 04:55 PM
Larkin! Yes, he should be in WW MW LHW and HW. Thanks, I was hoping he would be in since release, but better late than never.

Now just Cowboy at ww, Barao FW, Jury LW, Linker FW, Masvidal LW, Edgar BW, plus the others that need to be in right classes.
 
# 10 Jonnysmallfeet @ 05/30/16 04:59 PM
Quote:
Originally Posted by Bigg Cee
I like these changes, also it's making the clinch more about who can deny the best since the punches won't stop your transitions. Also the counter window is perfect. I think the clinch is gonna be in a good place after this patch and not be OP and the counter window makes it perfect to deny them and punish wth strikes now.

Yeah! Should stop people trying to spam clinch which alot of people were not happy with so good to know they listened.
 
# 11 fishingtime @ 05/30/16 05:16 PM
All of these are clinch related lol. People need to learn it. Just keep destroying it. Sorry, but these are just clinch changes and not the bigger problem. People needing to learn the clinch. If someone can't defend the clinch, I'm going to go after that just like the ground. You take the fight where they aren't comfortable.
 
# 12 SwedishTouch76 @ 05/30/16 05:26 PM
Was the counter window off a denied clinch really the biggest most pressing problem?
 
# 13 Shogun474 @ 05/30/16 05:26 PM
These need adding

- More stopping power in stand up strikes especially hooks


- Revove the ability to stuff a takedown mid strike. (dudes mid flying knee can land and stuff a TD simultaneously i mean come on...)


- Judging need tweaking its a joke atm. Dominating the fight in every area and lose decision... Significant strikes mean nothing which is dumb


- If possible cartoon style slipping on ice from a weak leg kick needs to go
 
# 14 fishingtime @ 05/30/16 05:29 PM
Quote:
Originally Posted by Bigg Cee
I like these changes, also it's making the clinch more about who can deny the best since the punches won't stop your transitions. Also the counter window is perfect. I think the clinch is gonna be in a good place after this patch and not be OP and the counter window makes it perfect to deny them and punish wth strikes now.
That would be fine if you could start striking as soon as you enter the clinch. However, your opponent has to start doing something before you can. At least most times. This wasn't thought through on this. You basically will have to deny to strike.
 
# 15 GameplayDevUFC @ 05/30/16 05:33 PM
Quote:
Originally Posted by SwedishTouch76
Was the counter window off a denied clinch really the biggest most pressing problem?
Based on user feedback at the time the work was done, absolutely.

Go back 4 weeks and read all the feedback from the LEC.

It was 90% complaints about clinch spam.
 
# 16 fishingtime @ 05/30/16 05:34 PM
Quote:
Originally Posted by GameplayDevUFC
Based on user feedback at the time the work was done, absolutely.

Go back 4 weeks and read all the feedback from the LEC.

It was 90% complaints about clinch spam.
Can't deny that. You guys are definitely listening to the feedback. Even if I don't agree with the changes.

Edit: Don't agree with #1 and #4.
 
# 17 Jonnysmallfeet @ 05/30/16 05:49 PM
Quote:
Originally Posted by fishingtime
Can't deny that. You guys are definitely listening to the feedback. Even if I don't agree with the changes.
Everyone won't be happy but they can't please everyone, majority of the community is what is most important and they have made their feelings clear on this matter since day one.

They have done the right thing if people havn't learnt the clinch by now then its most likely because they can't.
 
# 18 Bigg Cee @ 05/30/16 05:50 PM
Quote:
Originally Posted by fishingtime
That would be fine if you could start striking as soon as you enter the clinch. However, your opponent has to start doing something before you can. At least most times. This wasn't thought through on this. You basically will have to deny to strike.
Ya but it also will slow down the clinch to. Sometimes in mma ppl clinch just because there tired or just want to hold on, so this way you might have scenarios were you see ppl clinch up and just not move and stayed glued to see who does the first move.

It would be nice also if the ref stand up/Break timer was faster in the clinch more so when ppl get denied over and over and it becomes a hugging match.
 
# 19 Daddyballz @ 05/30/16 05:51 PM
Wtf is up with the second half of the ufc 2-live event competition I thought today was the second qualifier to get in? Or is it just for the people that already qualified?
 
# 20 fishingtime @ 05/30/16 05:54 PM
Quote:
Originally Posted by Jonnysmallfeet
Everyone won't be happy but they can't please everyone, majority of the community is what is most important and they have made their feelings clear on this matter since day one.

They have done the right thing if people havn't learnt the clinch by now then its most likely because they can't.
True, but they are catering to the people who can't adapt. You don't nerf the clinch because people can't understand it. You educate them on what to do in the clinch. Uppercuts should be one of the most damaging strikes in the clinch. I never use it though because it is only slightly better than a single button hook.

Did the blocking in the clinch get fixed? You can use body punches and the opponent has to block them like they were blocking knees.
 

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