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Madden NFL 17 News Post


Game Informer has posted a new Madden NFL 17 article, going over 27 key details that are coming this year. Below are a few notes, but make sure you read the entire article here.

Quote:
For years the ball would snap to a player's hand in a catch even though in the process the ball might be pulled through a defender. Now it will collide with body parts and be knocked out when appropriate.

Since there is no scripting for the path of the ball, it bounces differently after tips. EA made new animations for reacting to tips, attempted and successful fumble recoveries, and knee/ankle/sliding catches. Also, the player models can move their arms better to track the ball.

Here's an example of the new zones in action: The Slant Drag Combo (the TE comes across the middle, and the slot receiver slants over the top) vs. a Cover 3 Sky. This year the linebackers in the Cover 3 Match track the receivers as they come through the defenders' zones. So what looks like a zone defense before the snap shifts to man-to-man as the play develops.

Similarly, defensive pattern matching plays set the rules and responsibilities for defenders. For instance, In a match defense, if you're a linebacker and the number one receiver crosses your face on a slant or drag route, your responsibility is to match him instead of letting him run by. But if the number three receiver goes vertical on that same play, you follow him down the field instead. "It's not the same reads you've been making for the last 25 years, because things play out a lot differently now," Dickson says.

The new kicking meter works like the traditional three-click golf swing. First button press starts the kick, second one sets the power, third one determines accuracy. Through this new meter, ratings for kickers and punters will matter more.

Kick block formations, like overloading one side or clogging the middle, have been added.

New kick types inlcude sky punts, backspin punts, and the return of onside aiming and squib kicks.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 101 Trick13 @ 05/19/16 02:51 PM
Quote:
Originally Posted by SolidSquid
They also had coach mode in madden and it sold just fine
Because several million people actually like playing the game...
 
# 102 SolidSquid @ 05/19/16 02:55 PM
Quote:
Originally Posted by Trick13
Because several million people actually like playing the game...
And some liked coaching it. I don't get why people are so against options. I don't play coach mode, I don't understand why people do, but that doesn't mean their opinion matters any less. I'm assuming you play online how would you feel if EA didn't add anything to online and you could only play play now games?
 
# 103 4thQtrStre5S @ 05/19/16 02:57 PM
Quote:
Originally Posted by Trick13
If you go back to my original post about this I believe I did say an option for all-pro and turned off for All-Madden. I will even concede an option for all levels, but timing out this stuff isn't that difficult. You can time an out pass, right? then you can time out a swat attempt.

Your timing on the out pass can be perfect and the QB can still miss the target based on his ratings, so timing out an aggressive swat with a DB with low AWR/cth/jmp should be no different.

And I don't see how you only get yards based on blocking, because frankly the blocking system currently stinks, blockers react to the RB - even though they can't see what he is doing, rather than carrying out there assignments - this is drastically evident in the return game...

What I hear you saying is you want to watch an NFL game and make move suggestions.

Makes no sense to me. I wonder, just curious, if the same people are proponents of mishandled snaps, high snaps and the like? Just some random ratings check against what - the pressure of the situation, the player's LS rating, are we going to get to suggest an accurate snap there as well?

Perhaps we should reduce the passing game even further - let us have no icons, zero directional control, no QB rollout control, we just get 3 buttons -
lob pass, moderate arc, and bullet pass and the cpu can determine what receiver to throw to- heck let's just make it all -auto pass. Then we can just snap the ball and sit back and watch the action play out.

Based on what some of you are saying, you don't want to play a game of Madden, you want to coach a game of Madden - they had that once. It didn't sell, I think it was called Head Coach....
Sounds like ur just getting upset; I'll drop this topic...
 
# 104 roadman @ 05/19/16 03:36 PM
So, because I used to play coach mode and have been forced over the last several years to button mash, that is now coined as boring as the way I preferred to play? What the heck is that noise all about, to each their own.

I don't care how anyone else plays the game, but options are always a good thing.

Madden isn't in some niche market, it's in a market that is splintered up in how each one plays the game. coaches the game, 32 teams the game, onlines the game, offline's the game, plays now the game, etc.............
 
# 105 Ueauvan @ 05/19/16 03:53 PM
so i only play coach mode offline cfm/franchise
tackle battles i dont want to see, im assuming if im not user or dont press a button when prompted the cpu team doesnt always win
if its not ncaa coach then ill be a player and sods law it will be that player that gets in a battle
 
# 106 mrprice33 @ 05/19/16 04:55 PM
Quote:
Originally Posted by Ueauvan
so i only play coach mode offline cfm/franchise
tackle battles i dont want to see, im assuming if im not user or dont press a button when prompted the cpu team doesnt always win
if its not ncaa coach then ill be a player and sods law it will be that player that gets in a battle
What I imagine will happen is that when your rb/wr goes up against a defensive player with roughly equal ratings in a 1-on-1 standup situation, you'll just get tackled. You might lose some dynamism in the game but I don't really think it's going to break the game for you.
 
# 107 KingV2k3 @ 05/19/16 05:02 PM
Hopefully, better ball physics will also result in more realistic / differentiated QB ACC as well...
 
# 108 SolidSquid @ 05/19/16 05:05 PM
Quote:
Originally Posted by KingV2k3
Hopefully, better ball physics will also result in more realistic / differentiated QB ACC as well...
I don't believe there are any ball physics before the ball is touched, meaning the pass trajectories and stuff are the same.
 
# 109 KingV2k3 @ 05/19/16 05:12 PM
Quote:
Originally Posted by SolidSquid
I don't believe there are any ball physics before the ball is touched, meaning the pass trajectories and stuff are the same.

Oh well!

At least some more realistic drops and breakups would be a step in the right direction...

All the recent info is very exciting, but the "overly accurate" QB thing that's been present for the past couple / few iterations has to be addressed for any of the rest of this to matter...

IMHO!

 
# 110 Trick13 @ 05/19/16 05:47 PM
Quote:
Originally Posted by KingV2k3
Oh well!

At least some more realistic drops and breakups would be a step in the right direction...

All the recent info is very exciting, but the "overly accurate" QB thing that's been present for the past couple / few iterations has to be addressed for any of the rest of this to matter...

IMHO!

This won't change until the "rule" is route based passing and the exception is the 3 or four routes that have multiple receiving windows...


...and it is coupled with pressure and non press rerouting having an impact on timing and route running...
 
# 111 Trick13 @ 05/19/16 06:25 PM
Quote:
Originally Posted by roadman
So, because I used to play coach mode and have been forced over the last several years to button mash, that is now coined as boring as the way I preferred to play? What the heck is that noise all about, to each their own.

I don't care how anyone else plays the game, but options are always a good thing.

Madden isn't in some niche market, it's in a market that is splintered up in how each one plays the game. coaches the game, 32 teams the game, onlines the game, offline's the game, plays now the game, etc.............
I know that no one here at OS "follows" me or what I post in here, but if anyone did they would have noticed that I almost always side with options. I brought it up that way because I want the "option" to time the defensive swat attempts, and gunners knocking back punts to save the touchback and I beleive that what you can accomplish should be determined/restricted by the ratings system, but i should have some input as to the type of attempt made - just like receivers have options now what catch option.

But I also feel that, just like Madden's running game, user timing should (for those of us who want that option) be involved in the execution of the play of the secondary/LBs what have you...

I am now, and have always been a franchise guy with a leaning towards sim style except for playing a certain friend or two where because of our competitive nature we might run the score up in those head to head match-ups( think like bad blood coaching rivalries) - preferably with guys I know - while it is nice that online CFM is there for times when you can not all get together at one guys house for playoffs and the draft - I miss the ole days of getting together and playing for hours on end.

My stance on this issue is because far too many times in M12-M16 you have a DB in perfect position and you hit the swat button and get zero response, or worse he stops running even. I don't see how that is acceptable to anyone.

I do in fact have a ton of respect for you no switch cats, and coach mode guys - but that isn't how I want to play.

I am sorry if you or anyone else felt I was disrespectful to how you want to play the game - it just isn't what I want, or most of the guys I play the game against want. We want the ratings to rule what you can physically pull off, but the input when we want to attempt anything within those ratings...

And that is all I have to say about that...
 
# 112 4thQtrStre5S @ 05/19/16 07:21 PM
Quote:
Originally Posted by Trick13



My stance on this issue is because far too many times in M12-M16 you have a DB in perfect position and you hit the swat button and get zero response, or worse he stops running even. I don't see how that is acceptable to anyone.
Sounds like you have "Switch Assist" OFF; so when you switch to the player you lose control because you've hit the analog stick in the wrong direction or something along those lines.

For me, I hit the swap just as the ball is coming down.

I have had nothing happen at times with the stiff arm and trucking buttons..


Rex also tweeted that there is something new wit the "swat" mechanics in M17..You can see the tweet screenshot in the M17 tweet thread.
 
# 113 raidertiger @ 05/19/16 07:40 PM
Madden might finally be playable for me this year! Great news, would love to see this in action.
 
# 114 SeaTownGamer @ 05/19/16 07:51 PM
So does this mean QBs will miss WRs completely at times where the ball just hit the ground without touching a player and we see realistic bounce physics? If so I'm in
 
# 115 howboutdat @ 05/20/16 02:45 PM
Quote:
Originally Posted by Trick13
I know that no one here at OS "follows" me or what I post in here, but if anyone did they would have noticed that I almost always side with options. I brought it up that way because I want the "option" to time the defensive swat attempts, and gunners knocking back punts to save the touchback and I beleive that what you can accomplish should be determined/restricted by the ratings system, but i should have some input as to the type of attempt made - just like receivers have options now what catch option.

My stance on this issue is because far too many times in M12-M16 you have a DB in perfect position and you hit the swat button and get zero response, or worse he stops running even. I don't see how that is acceptable to anyone.
Yes i fully agree with you here. There is nothing acceptable about having a Db in perfect positioning, and then you hit the button to swat or intercept and he just looks at the ball, motionless. Or the even worse part, the guy just stops in place . Horrible.

One the one hand we want attributes to matter, but on the other , man i really hate the forced animations. I hate the game being taken out of my hands and skill set, and forced down a full on dice roll alley. Another thing i can not stand is how the DB and WR become tethered together when a ball is passed.You cant hardly break away from the other if you tried. See a pass is underthrown, sorry we cant let you go back to get it, like a good wr would who sees the ball is underthrown, we too busy making you run out our animations.Or see you have a good angle for int, sorry , again your tied to the WR because you were too close so now you cant use that nice angle you saw.

Its more along the lines of watching the game than playing it in those instances. Im not at all a fan of it.Another one i hate, is how when the ball is getting close to my WR, i press X to possesion catch and he instead decides he wants to catch and try to run with it.Or i try agrresive catch and wr does possession. Like why the hell am i even trying to press a button to tell him something if he isnt going to do it. I hate that mess.

I really hope in 17 the players are not tethered together anymore like this . It really takes away from skill and gameplaying when its more about animation shows to force you into to determine the outcome of games.


note: no Switch assist is not off for me, still happens .
 
# 116 roadman @ 05/20/16 03:07 PM
[quote=Trick13;2048192307
I do in fact have a ton of respect for you no switch cats, and coach mode guys - but that isn't how I want to play.

I am sorry if you or anyone else felt I was disrespectful to how you want to play the game - it just isn't what I want, or most of the guys I play the game against want. We want the ratings to rule what you can physically pull off, but the input when we want to attempt anything within those ratings...

And that is all I have say about that...[/QUOTE]

I don't mind your opinions or anyone's else's opinion on the game, I was just off put with the terminology of what you consider coach mode players, whether that is something you want to play or not.

I think Smitty nailed it when he said other games have extensive control mapping and players should hit the practice areas and get used to the button layout before playing any games.
 
# 117 Allball76 @ 05/20/16 03:25 PM
Quote:
Originally Posted by KingV2k3
Oh well!

At least some more realistic drops and breakups would be a step in the right direction...

All the recent info is very exciting, but the "overly accurate" QB thing that's been present for the past couple / few iterations has to be addressed for any of the rest of this to matter...

IMHO!

Need to stop patching pass accuracy ! Once more will never beat the casual crowd when it comes to making noise to EA. So the best to ask for is a simulation/hardcore mode and this mode will never be patch !
 
# 118 michapop9 @ 05/20/16 03:54 PM
Quote:
Originally Posted by KingV2k3
Oh well!

At least some more realistic drops and breakups would be a step in the right direction...

All the recent info is very exciting, but the "overly accurate" QB thing that's been present for the past couple / few iterations has to be addressed for any of the rest of this to matter...

IMHO!

This 100x over! The most important position on the field is still poorly differentiated! This was supposed to be a back of the box feature in 15' and it isnt nearly as noticeable as it should be. Pocket awareness and movement isnt even a factor between quarterbacks and niether is judgement. I love what Rex and the team is doing but until we have to legitimately change the way we play because of what our quarterbacks strengths and weaknesses are we still might as well be playing football on an iphone.

(Add to this leadership and how quick the release is and now were talking)
 
# 119 SolidSquid @ 05/20/16 04:07 PM
Quote:
Originally Posted by Jay D
Honestly, getting rid of the silly swat move that was all the age was one of the best things they did in Madden 16. It was never realistic and looked stupid. I hope its re-introduction does not bring back the leaping LBs and spastic gameplay that was all twitch and no brains.
The silly swat move was in the game last year. What's so silly about a swat button? Not every pass break up should be a 2 man animation
 
# 120 michapop9 @ 05/20/16 04:36 PM
Quote:
Originally Posted by SolidSquid
The silly swat move was in the game last year. What's so silly about a swat button? Not every pass break up should be a 2 man animation
Nor should it be a volleyball spike which is what it is/was in madden
 


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