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Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Old 05-19-2016, 02:42 PM   #105
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by Trick13
If you go back to my original post about this I believe I did say an option for all-pro and turned off for All-Madden. I will even concede an option for all levels, but timing out this stuff isn't that difficult. You can time an out pass, right? then you can time out a swat attempt.

Your timing on the out pass can be perfect and the QB can still miss the target based on his ratings, so timing out an aggressive swat with a DB with low AWR/cth/jmp should be no different.

And I don't see how you only get yards based on blocking, because frankly the blocking system currently stinks, blockers react to the RB - even though they can't see what he is doing, rather than carrying out there assignments - this is drastically evident in the return game...

What I hear you saying is you want to watch an NFL game and make move suggestions.

Makes no sense to me. I wonder, just curious, if the same people are proponents of mishandled snaps, high snaps and the like? Just some random ratings check against what - the pressure of the situation, the player's LS rating, are we going to get to suggest an accurate snap there as well?

Perhaps we should reduce the passing game even further - let us have no icons, zero directional control, no QB rollout control, we just get 3 buttons -
lob pass, moderate arc, and bullet pass and the cpu can determine what receiver to throw to- heck let's just make it all -auto pass. Then we can just snap the ball and sit back and watch the action play out.

Based on what some of you are saying, you don't want to play a game of Madden, you want to coach a game of Madden - they had that once. It didn't sell, I think it was called Head Coach....
They also had coach mode in madden and it sold just fine
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Old 05-19-2016, 02:51 PM   #106
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by SolidSquid
They also had coach mode in madden and it sold just fine
Because several million people actually like playing the game...
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Old 05-19-2016, 02:55 PM   #107
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by Trick13
Because several million people actually like playing the game...
And some liked coaching it. I don't get why people are so against options. I don't play coach mode, I don't understand why people do, but that doesn't mean their opinion matters any less. I'm assuming you play online how would you feel if EA didn't add anything to online and you could only play play now games?
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Old 05-19-2016, 02:57 PM   #108
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

Quote:
Originally Posted by Trick13
If you go back to my original post about this I believe I did say an option for all-pro and turned off for All-Madden. I will even concede an option for all levels, but timing out this stuff isn't that difficult. You can time an out pass, right? then you can time out a swat attempt.

Your timing on the out pass can be perfect and the QB can still miss the target based on his ratings, so timing out an aggressive swat with a DB with low AWR/cth/jmp should be no different.

And I don't see how you only get yards based on blocking, because frankly the blocking system currently stinks, blockers react to the RB - even though they can't see what he is doing, rather than carrying out there assignments - this is drastically evident in the return game...

What I hear you saying is you want to watch an NFL game and make move suggestions.

Makes no sense to me. I wonder, just curious, if the same people are proponents of mishandled snaps, high snaps and the like? Just some random ratings check against what - the pressure of the situation, the player's LS rating, are we going to get to suggest an accurate snap there as well?

Perhaps we should reduce the passing game even further - let us have no icons, zero directional control, no QB rollout control, we just get 3 buttons -
lob pass, moderate arc, and bullet pass and the cpu can determine what receiver to throw to- heck let's just make it all -auto pass. Then we can just snap the ball and sit back and watch the action play out.

Based on what some of you are saying, you don't want to play a game of Madden, you want to coach a game of Madden - they had that once. It didn't sell, I think it was called Head Coach....
Sounds like ur just getting upset; I'll drop this topic...
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Old 05-19-2016, 03:36 PM   #109
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

So, because I used to play coach mode and have been forced over the last several years to button mash, that is now coined as boring as the way I preferred to play? What the heck is that noise all about, to each their own.

I don't care how anyone else plays the game, but options are always a good thing.

Madden isn't in some niche market, it's in a market that is splintered up in how each one plays the game. coaches the game, 32 teams the game, onlines the game, offline's the game, plays now the game, etc.............

Last edited by roadman; 05-19-2016 at 03:40 PM.
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Old 05-19-2016, 03:53 PM   #110
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

so i only play coach mode offline cfm/franchise
tackle battles i dont want to see, im assuming if im not user or dont press a button when prompted the cpu team doesnt always win
if its not ncaa coach then ill be a player and sods law it will be that player that gets in a battle
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Old 05-19-2016, 04:55 PM   #111
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by Ueauvan
so i only play coach mode offline cfm/franchise
tackle battles i dont want to see, im assuming if im not user or dont press a button when prompted the cpu team doesnt always win
if its not ncaa coach then ill be a player and sods law it will be that player that gets in a battle
What I imagine will happen is that when your rb/wr goes up against a defensive player with roughly equal ratings in a 1-on-1 standup situation, you'll just get tackled. You might lose some dynamism in the game but I don't really think it's going to break the game for you.
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Old 05-19-2016, 05:02 PM   #112
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

Hopefully, better ball physics will also result in more realistic / differentiated QB ACC as well...
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