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Madden NFL 17 News Post


Game Informer has posted a new Madden NFL 17 article, going over 27 key details that are coming this year. Below are a few notes, but make sure you read the entire article here.

Quote:
For years the ball would snap to a player's hand in a catch even though in the process the ball might be pulled through a defender. Now it will collide with body parts and be knocked out when appropriate.

Since there is no scripting for the path of the ball, it bounces differently after tips. EA made new animations for reacting to tips, attempted and successful fumble recoveries, and knee/ankle/sliding catches. Also, the player models can move their arms better to track the ball.

Here's an example of the new zones in action: The Slant Drag Combo (the TE comes across the middle, and the slot receiver slants over the top) vs. a Cover 3 Sky. This year the linebackers in the Cover 3 Match track the receivers as they come through the defenders' zones. So what looks like a zone defense before the snap shifts to man-to-man as the play develops.

Similarly, defensive pattern matching plays set the rules and responsibilities for defenders. For instance, In a match defense, if you're a linebacker and the number one receiver crosses your face on a slant or drag route, your responsibility is to match him instead of letting him run by. But if the number three receiver goes vertical on that same play, you follow him down the field instead. "It's not the same reads you've been making for the last 25 years, because things play out a lot differently now," Dickson says.

The new kicking meter works like the traditional three-click golf swing. First button press starts the kick, second one sets the power, third one determines accuracy. Through this new meter, ratings for kickers and punters will matter more.

Kick block formations, like overloading one side or clogging the middle, have been added.

New kick types inlcude sky punts, backspin punts, and the return of onside aiming and squib kicks.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 41 mrprice33 @ 05/18/16 11:55 PM
Play chess not cheese


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# 42 BlackJack_Williams @ 05/19/16 12:03 AM
The news about new ball physics is an exciting surprise.
 
# 43 Cowboy008 @ 05/19/16 12:24 AM
Really interested in the new kick meter as it seems that your kicker/punter's ratings will play a big role in it. The ball physics are a nice surprise as well. When reading the thing about tackle battle they mention breaking out of a gang tackle. I thought it's only for the 1 on 1 stand up tackle?
 
# 44 MAGboyswifT27 @ 05/19/16 12:29 AM
Ok then! Wow, can't wait!
 
# 45 SolidSquid @ 05/19/16 12:29 AM
Quote:
Originally Posted by Cowboy008
Really interested in the new kick meter as it seems that your kicker/punter's ratings will play a big role in it. The ball physics are a nice surprise as well. When reading the thing about tackle battle they mention breaking out of a gang tackle. I thought it's only for the 1 on 1 stand up tackle?
Been confirmed its on 1 v 1 tackles
 
# 46 mrprice33 @ 05/19/16 12:31 AM
Cowboy you might be thinking of multi player jukes. Tackle battles are restricted to 1-1 standing tackles only


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# 47 Cowboy008 @ 05/19/16 12:33 AM
Quote:
Originally Posted by mrprice33
Cowboy you might be thinking of multi player jukes. Tackle battles are restricted to 1-1 standing tackles only


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Was just asking because this was in the Gameinformer article "Tackle Battles are also controlled by ratings this year. If you're being gang tackled you have a short window to hit a specific button prompt to break out of the gang tackle. This was done automatically last year. Hitting the Tackle Battle button also applies to defenders making the tackle."
 
# 48 bxphenom7 @ 05/19/16 12:37 AM
Quote:
Originally Posted by SolidSquid
Never forget playing my brother for 20$ in APF, throws a bomb to his created gold star randy moss on the last play and it looks like he has my defender beat, then he pulls up limping holding his hammy, non contact injury. It just looked so real.
Good times with that game for sure. So many little things done well.
 
# 49 mrprice33 @ 05/19/16 12:38 AM
Quote:
Originally Posted by Cowboy008
Was just asking because this was in the Gameinformer article "Tackle Battles are also controlled by ratings this year. If you're being gang tackled you have a short window to hit a specific button prompt to break out of the gang tackle. This was done automatically last year. Hitting the Tackle Battle button also applies to defenders making the tackle."


The game informer article is wrong.

Went back and read the EA blog, and it does mention ratings playing a part in the frequency of tackle battles as well. Specifically mentions bigger backs getting them more often when appropriate.
 
# 50 Senator Palmer @ 05/19/16 12:40 AM
If this stuff works as advertised, I can see a lot of hate coming from a large segment of the online crowd. I can just hear the crying now when those pattern-matched zones eat up all those routes that used to be gimmes.

In that scenario I hope they stand their ground and don't tune the greatness out of the game. They're on the right track dragging everyone into the realm of real football.
 
# 51 4thQtrStre5S @ 05/19/16 12:46 AM
Quote:
Originally Posted by mrprice33
The game informer article is wrong.

Went back and read the EA blog, and it does mention ratings playing a part in the frequency of tackle battles as well. Specifically mentions bigger backs getting them more often when appropriate.
Just wanted to quote the blog article:

"Tackle Battles. This is a twitch mechanic that gives uers the ball the ability to influence the outcome of tackles as both the ball carrier or the defender making the tackle.

Whenever a defender and ball carrier get locked up in a standing tackle, a random face-button will appear on screen – the first player in the tackle battle to hit that button, wins the tackle battle. For the defender, this means completing the tackle and for the ball carrier, a win is breaking the tackle. The size of the timing window and the frequency of tackle battles are determined by the ratings and styles of both players in the tackle battle. A bruiser running back is more likely to get a tackle battle with a linebacker than a cornerback. "



Sounds like a mechanic for users to make an input on a very specific event, stand up collision; the ratings and styles determine the majority of the event, from when they happen and who has the advantage, by timing when the button to be pressed appears, or maybe how long u have to press it once it does appear?
 
# 52 mrprice33 @ 05/19/16 12:48 AM
As far as I understand it that's exactly how it works.


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# 53 DeuceDouglas @ 05/19/16 12:54 AM
Quote:
Originally Posted by Senator Palmer
If this stuff works as advertised, I can see a lot of hate coming from a large segment of the online crowd. I can just hear the crying now when those pattern-matched zones eat up all those routes that used to be gimmes.

In that scenario I hope they stand their ground and don't tune the greatness out of the game. They're on the right track dragging everyone into the realm of real football.
I hope this is the case as well. If they finally make defenders have brains and then patch it out it's going to be horrible lol. I also hope that even though we're hearing all about zones and pattern matching that they improved man a bit as well. Specifically the TE corner route or the corner route in general that has been money since the last, last time they fixed defense. If they run that play against man and the defender doesn't perform that weird hip turn the wrong way giving the receiver 10-15 yards of separation I just might shed a tear.
 
# 54 4thQtrStre5S @ 05/19/16 12:57 AM
Quote:
Originally Posted by mrprice33
As far as I understand it that's exactly how it works.


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Considering the Battle tackle appears to be the biggest concern at this point, I would hope that the next video would highlight this feature to help give people a true feel for what is happening with this new event.
 
# 55 DeuceDouglas @ 05/19/16 12:59 AM
Quote:
Originally Posted by 4thQtrStre5S
Considering the Battle tackle appears to be the biggest concern at this point, I would hope that the next video would highlight this feature to help give people a true feel for what is happening with this new event.
I think I saw that Clint will have a blog on it so I wouldn't be surprised if we maybe see that tomorrow just to try and cool down the "chaos" if you want to call it that lol.
 
# 56 OhMrHanky @ 05/19/16 01:27 AM
Quote:
Originally Posted by DeuceDouglas
I think I saw that Clint will have a blog on it so I wouldn't be surprised if we maybe see that tomorrow just to try and cool down the "chaos" if you want to call it that lol.


Lol. I been posting on this forum for 3-4 years, now, I think. And, it's amazing to have seen the tone change with Rex's team. I was disappointed with 12. But, I was personally pleasantly surprised with 13 and saw the change happening (I know most don't love this version, but for me, the physics part of this game was great, but the animations were a bit off/glitchy). But, man, there was so much hate on this forum for madden, which at the time, I was surprised to see. I thought I was the only one that thought it was leaps behind where it should be, and I thought all 'maddenites' actually wanted the game to play as bad as it did. Of course, some still do, lol. They like the arcadey feel more than sim. But, it feels good that right now the biggest issue with the initial release blogs is a tackle battle that prob isn't that bad. I, personally, don't like the button push stuff, myself. But, the fact that this has become the biggest gripe (without even seeing it) actually means that madden is in SUCH A BETTER PLACE than it was a few years ago. Again, hats off to Rex and his team for trying to make a sim football game. I'm looking forward to the new changes in 17 (well, except for the tackle battle. Lol).
 
# 57 charter04 @ 05/19/16 01:34 AM
All I can say is wow. I'm a veteran of football games going back to the NES so I've seen it all. It seems Madden is finally turning a corner and I'm going to get to play real football instead of "Madden Ball". If this all works as advertised it's going to be exciting. I'm not easily excited but, I am now.


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# 58 Trick13 @ 05/19/16 02:23 AM
Hearing lots of good things, except tackle battle (I am ok with the concept - runner taps sprint, defender taps tackle or sprint, ratings play a big role and the are varying levels of winning or losing these interactions, but I hate any icon pop up sequences in all video games - it makes for really stupid "boss battles and quirky and always irritating speed sequences).

Love the backspin punt idea, but can we please get a button or combo of buttons to allow gunners on punts to strafe in front of the ball carrier or turn and strafe towards the incoming punt - meaning back towards the original LOS. If I punt a sky high short punt (please bring back that ability) and get coverage down there I should be able to strafe under the ball and potentially catch it to down it.

And for the love of field position battles, please give me a swat backwards button that actually responds to my controller input - look, if I miss time it have the player look like a complete goofy psychopath swatting at imaginary buzzards, but allow me the ability to miss time things and see the attempt, that way I may actually take a player out of position from time to time - IE human error element returns to the game in a natural way...
 
# 59 xSh4dow95 @ 05/19/16 02:29 AM
It's pretty cool that they're addressing the key aspects within all three phases of the game, but if we can get the return of surprise onside kicks, that'd be great. Either way, I'm really excited for this installment of Madden.
 
# 60 jpdavis82 @ 05/19/16 02:43 AM
Quote:
Originally Posted by Trick13
Hearing lots of good things, except tackle battle (I am ok with the concept - runner taps sprint, defender taps tackle or sprint, ratings play a big role and the are varying levels of winning or losing these interactions, but I hate any icon pop up sequences in all video games - it makes for really stupid "boss battles and quirky and always irritating speed sequences).



Love the backspin punt idea, but can we please get a button or combo of buttons to allow gunners on punts to strafe in front of the ball carrier or turn and strafe towards the incoming punt - meaning back towards the original LOS. If I punt a sky high short punt (please bring back that ability) and get coverage down there I should be able to strafe under the ball and potentially catch it to down it.



And for the love of field position battles, please give me a swat backwards button that actually responds to my controller input - look, if I miss time it have the player look like a complete goofy psychopath swatting at imaginary buzzards, but allow me the ability to miss time things and see the attempt, that way I may actually take a player out of position from time to time - IE human error element returns to the game in a natural way...


There's a new swat coming, Rex is going to talk about it in one of the blogs
 


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