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Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Old 05-19-2016, 05:05 PM   #113
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by KingV2k3
Hopefully, better ball physics will also result in more realistic / differentiated QB ACC as well...
I don't believe there are any ball physics before the ball is touched, meaning the pass trajectories and stuff are the same.
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Old 05-19-2016, 05:12 PM   #114
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by SolidSquid
I don't believe there are any ball physics before the ball is touched, meaning the pass trajectories and stuff are the same.

Oh well!

At least some more realistic drops and breakups would be a step in the right direction...

All the recent info is very exciting, but the "overly accurate" QB thing that's been present for the past couple / few iterations has to be addressed for any of the rest of this to matter...

IMHO!

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Old 05-19-2016, 05:47 PM   #115
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

Quote:
Originally Posted by KingV2k3
Oh well!

At least some more realistic drops and breakups would be a step in the right direction...

All the recent info is very exciting, but the "overly accurate" QB thing that's been present for the past couple / few iterations has to be addressed for any of the rest of this to matter...

IMHO!

This won't change until the "rule" is route based passing and the exception is the 3 or four routes that have multiple receiving windows...


...and it is coupled with pressure and non press rerouting having an impact on timing and route running...
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Old 05-19-2016, 06:25 PM   #116
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by roadman
So, because I used to play coach mode and have been forced over the last several years to button mash, that is now coined as boring as the way I preferred to play? What the heck is that noise all about, to each their own.

I don't care how anyone else plays the game, but options are always a good thing.

Madden isn't in some niche market, it's in a market that is splintered up in how each one plays the game. coaches the game, 32 teams the game, onlines the game, offline's the game, plays now the game, etc.............
I know that no one here at OS "follows" me or what I post in here, but if anyone did they would have noticed that I almost always side with options. I brought it up that way because I want the "option" to time the defensive swat attempts, and gunners knocking back punts to save the touchback and I beleive that what you can accomplish should be determined/restricted by the ratings system, but i should have some input as to the type of attempt made - just like receivers have options now what catch option.

But I also feel that, just like Madden's running game, user timing should (for those of us who want that option) be involved in the execution of the play of the secondary/LBs what have you...

I am now, and have always been a franchise guy with a leaning towards sim style except for playing a certain friend or two where because of our competitive nature we might run the score up in those head to head match-ups( think like bad blood coaching rivalries) - preferably with guys I know - while it is nice that online CFM is there for times when you can not all get together at one guys house for playoffs and the draft - I miss the ole days of getting together and playing for hours on end.

My stance on this issue is because far too many times in M12-M16 you have a DB in perfect position and you hit the swat button and get zero response, or worse he stops running even. I don't see how that is acceptable to anyone.

I do in fact have a ton of respect for you no switch cats, and coach mode guys - but that isn't how I want to play.

I am sorry if you or anyone else felt I was disrespectful to how you want to play the game - it just isn't what I want, or most of the guys I play the game against want. We want the ratings to rule what you can physically pull off, but the input when we want to attempt anything within those ratings...

And that is all I have to say about that...
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Old 05-19-2016, 07:21 PM   #117
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by Trick13



My stance on this issue is because far too many times in M12-M16 you have a DB in perfect position and you hit the swat button and get zero response, or worse he stops running even. I don't see how that is acceptable to anyone.
Sounds like you have "Switch Assist" OFF; so when you switch to the player you lose control because you've hit the analog stick in the wrong direction or something along those lines.

For me, I hit the swap just as the ball is coming down.

I have had nothing happen at times with the stiff arm and trucking buttons..


Rex also tweeted that there is something new wit the "swat" mechanics in M17..You can see the tweet screenshot in the M17 tweet thread.

Last edited by 4thQtrStre5S; 05-19-2016 at 07:26 PM.
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Old 05-19-2016, 07:40 PM   #118
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

Madden might finally be playable for me this year! Great news, would love to see this in action.
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Old 05-19-2016, 07:51 PM   #119
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

So does this mean QBs will miss WRs completely at times where the ball just hit the ground without touching a player and we see realistic bounce physics? If so I'm in
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Old 05-20-2016, 02:45 PM   #120
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Re: Madden NFL 17 Has Ball Physics, New Ways to Eliminate Money Plays & Much More

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Originally Posted by Trick13
I know that no one here at OS "follows" me or what I post in here, but if anyone did they would have noticed that I almost always side with options. I brought it up that way because I want the "option" to time the defensive swat attempts, and gunners knocking back punts to save the touchback and I beleive that what you can accomplish should be determined/restricted by the ratings system, but i should have some input as to the type of attempt made - just like receivers have options now what catch option.

My stance on this issue is because far too many times in M12-M16 you have a DB in perfect position and you hit the swat button and get zero response, or worse he stops running even. I don't see how that is acceptable to anyone.
Yes i fully agree with you here. There is nothing acceptable about having a Db in perfect positioning, and then you hit the button to swat or intercept and he just looks at the ball, motionless. Or the even worse part, the guy just stops in place . Horrible.

One the one hand we want attributes to matter, but on the other , man i really hate the forced animations. I hate the game being taken out of my hands and skill set, and forced down a full on dice roll alley. Another thing i can not stand is how the DB and WR become tethered together when a ball is passed.You cant hardly break away from the other if you tried. See a pass is underthrown, sorry we cant let you go back to get it, like a good wr would who sees the ball is underthrown, we too busy making you run out our animations.Or see you have a good angle for int, sorry , again your tied to the WR because you were too close so now you cant use that nice angle you saw.

Its more along the lines of watching the game than playing it in those instances. Im not at all a fan of it.Another one i hate, is how when the ball is getting close to my WR, i press X to possesion catch and he instead decides he wants to catch and try to run with it.Or i try agrresive catch and wr does possession. Like why the hell am i even trying to press a button to tell him something if he isnt going to do it. I hate that mess.

I really hope in 17 the players are not tethered together anymore like this . It really takes away from skill and gameplaying when its more about animation shows to force you into to determine the outcome of games.


note: no Switch assist is not off for me, still happens .
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Last edited by howboutdat; 05-20-2016 at 03:25 PM.
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