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MLB The Show 16 News Post


The MLB The Show 16 Twitch stream has begun, post your thoughts here!

For those that miss out, we will update this post with the archive, when it has completed.

UPDATE: Here is the archive.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 121 WaitTilNextYear @ 03/03/16 07:47 PM
While I agree that the franchise stream was a bit underwhelming, I think part of that is because they got scooped by information leaks. I'm also glad I don't play online I guess. For the most part, the devs handled the stats criticism (which was my #1 gripe) by adding career and sortable stat tracking for all stats and also adding in the first semblance of meaningful advanced stats with FIP, BB%, K%, and WAR. On the basis of that alone, I am pretty satisfied.

On top of that, the new morale system, updated radio show, updated scouting, and slightly deeper finances/owner goals will add some depth to the mode and to team building. I wish the scouting update went a bit further by incorporating injury history, signability, draft bonus pools/slots, agent politics etc...but it is what it is.

The thing that worried me most 2 weeks ago (player morale) doesn't really bother me now that I've learned more about it, except that maybe a "Star" expectation player getting jilted by batting in the 2 hole is a little weird considering the 2 hole hitter is arguably where the best hitter should bat based on SABR theory.

The thing that worries me most now is player progression, specifically stat-based progression. In the stream, Avisail Garcia dropped 10 points in contact vLHP after only a 114 AB sample. That type of drop is pretty insane given the math sez you need 2200 plate appearances for the past performance to become as accurate/predictive as just an average 5-6% generic platoon split. I don't mind stat-based progression, but a 10-point swing after such a small sample could really be a problem for noisy/sample-sizey issues like platoon splits and especially over the long haul of a franchise.
 
# 122 countryboy @ 03/03/16 07:48 PM
While I may be in the minority I for one love the changes to franchise mode this year. March 29th cannot get here fast enough.
 
# 123 tabarnes19_SDS @ 03/03/16 07:59 PM
Quote:
Originally Posted by tessl
Could it be expanded rosters in September?
Picture I captured only had 25 man roster. So they were only carrying 25 guys..it was after sending guys down after expanding.
 
# 124 bcruise @ 03/03/16 08:05 PM
Took a while but we finally got an answer - the CPU is aware of the morale system and will base its organizational decisions around it in order to keep their players happy (I'm paraphasing, but that's the gist)

Thanks for answering that Luis, was one of my bigger concerns.
 
# 125 WaitTilNextYear @ 03/03/16 08:07 PM
Quote:
Originally Posted by tessl
Is that just an in season slump or a permanent structural drop in his attribute? If permanent that's a major problem.
It looked to be an end of season, permanent 10-point decrease to the attribute based on a 114 AB sample of hitting .132 vLHPs.

Yes, I agree.

For platoon splits, a RHB needs about 2200 PA's vLHP for that past performance to be as predictive as a random 5.5% split in the future.

A LHB needs 1000 PA's vRHP for that past performance to be as predictive as a random 9% split in the future.

We could end up with all kinds of weird stuff...pronounced reverse platoon splits among them...if this aggressive progression/regression isn't patched/smoothed out.
 
# 126 rabnothimself @ 03/03/16 08:08 PM
Quote:
Originally Posted by PhilliesFan13
Honestly, there really isn't much that needs an upgrade. I go to well over 20 games a year there and not much changes. Logos on the scoreboard aren't that big a deal. Also didn't see a home run so we don't know if the animation and lighting was addressed.

They did add the correct font to the foul poles and the outfield walls from the pics I sent last summer.

Sent from my LGLS991 using Tapatalk
I agree, Citizens Bank Park is pretty spot on, the only thing that annoys me about it is that all of the concession stands are completely empty in the park. It looks real bad in ashburn alley and on the one that's in the left field scoreboard porch.
 
# 127 BrianU @ 03/03/16 08:09 PM
Quote:
Originally Posted by tessl
Is that just an in season slump or a permanent structural drop in his attribute? If permanent that's a major problem.
It's a 'permanent' adjustment to his ratings for the following season. Of course if he suddenly hits good against lefties again next season it will raise. The more I think about this and reading the post you quoted the more it bothers me. I don't understand why they have to make things so major, just make it a +4 or +5 max increase/decrease. Or give us a slider to control the amount of increase/decrease like NBA2k lets you have sliders for pretty much everything. Maybe there are people who want that large of a decrease but I know many of us don't.

The code is locked but they are always great about patches improving gameplay, this is something we need to raise noise about and maybe it will be tweaked.
 
# 128 bcruise @ 03/03/16 08:16 PM
Luis confirmed morale will integrate into a carry-over save. It's just generated the first time you load up the franchise in 16.
 
# 129 HozAndMoose @ 03/03/16 08:24 PM
The tournament part of the stream was 88.8 GB. The Show 17 might be out by the time YouTube processes that.
 
# 130 vidgames @ 03/03/16 08:37 PM
So I am thinking spring training games are still useless to play? Same has MLB 06.
 
# 131 rabnothimself @ 03/03/16 08:38 PM
I haven't had a chance to watch the stream yet. I saw playoff pitcher stamina was fixed, but did they mention anything about fixing player stamina in general. It depletes way too fast.
 
# 132 tabarnes19_SDS @ 03/03/16 08:40 PM
Quote:
Originally Posted by rabnothimself
I haven't had a chance to watch the stream yet. I saw playoff pitcher stamina was fixed, but did they mention anything about fixing player stamina in general. It depletes way too fast.
There are players that played 162 games....seems to have been tweaked.
 
# 133 Knight165 @ 03/03/16 08:42 PM
Quote:
Originally Posted by tessl
Lack of manage mode was what ended those games :-)
Ha....
Well....there would have been more players!(a few)

M.K.
Knight165
 
# 134 kehlis @ 03/03/16 08:42 PM
Quote:
Originally Posted by tessl
Lack of manage mode was what ended those games :-)
Nah.

 
# 135 bcruise @ 03/03/16 08:42 PM
Quote:
Originally Posted by tabarnes19
There are players that played 162 games....seems to have been tweaked.
Yeah, we still have to find out how in-game fatigue compares to sim engine fatigue though - and that's something we probably won't know until launch day unless a dev chimes in.
 
# 136 Knight165 @ 03/03/16 08:44 PM
Don't know if it was mentioned.....or exactly what it means...but on the scouting player card....saw the injury risk: average.
I don't recall that before.

LOVE the new card.....hot/cold zones...thank you!

M.K.
Knight165
 
# 137 Cowboy008 @ 03/03/16 08:45 PM
I like everything they have added to franchise and can't wait to play it. Just a little confused about the player morale a bit still.
 
# 138 mkilcNYR @ 03/03/16 08:46 PM
It's also possible that Garcia wound up with a -10 to lefties because of an extremely pronounced bad year against lefties, slumping morale, and team performance which would lead to what might have only been a -4/5 drop into one that wound up to be more dramatic (i.e. tried to break out of the slump but he wound up increasing his strikeout rate and might have been removed from games or platooned and removed against lefties which would decrease moral, etc.)
 
# 139 WaitTilNextYear @ 03/03/16 08:55 PM
Quote:
Originally Posted by mkilcNYR
It's also possible that Garcia wound up with a -10 to lefties because of an extremely pronounced bad year against lefties, slumping morale, and team performance which would lead to what might have only been a -4/5 drop into one that wound up to be more dramatic (i.e. tried to break out of the slump but he wound up increasing his strikeout rate and might have been removed from games or platooned and removed against lefties which would decrease moral, etc.)
Not likely dear Watson for a couple of reasons...

(1) The devs specifically highlighted the effect and were basically bragging about how big the stat-based progression was, lol. Luis highlighted his batting average vLHP alone and then related it directly to the effect.

(2) Garcia's other attributes actually went up whereas his contact vLHP went way down. One might deduce that poor team performance etc would likewise decrease his other attributes.
 
# 140 HypoLuxa13 @ 03/03/16 08:56 PM
From the Feature List at the beginning of the stream:
"We've also made significant improvements to the existing systems that drive the mode:
-Player generation and progression
-Contract Logic
-Call ups/Send downs"
If this really is noticeably improved, that alone makes the game worth the purchase for me. They mentioned things like Speed and Pitcher Velocity as things that guys have from the start, they don't increase over time from a low rating. This is really good to see that speed guys start out fast and pitchers with canon arms throw hard as prospects, rather than having to wait for those attributes to develop.

And in regards to progression, one of my biggest gripes was that even for A rated prospects, usually progression would happen in a way that you couldn't have a Mike Trout or Bryce Harper who were studs by the age of 22. Top prospects progressed way too slowly, or started with such a low initial rating that they wouldn't even make the big leagues until they were in their mid to late 20's. Maybe this has been improved too.
 


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