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MLB The Show 16 News Post



Sony San Diego has just released another MLB The Show 16 video. This one features everything you want to know about Franchise mode, including player morale, free agent signings, blockbuster trade notifications, and updated budgets.

Other little improvements include new GM goals, an authentic 20-80 scale for scouting and more. More details will arrive on their Twitch stream, scheduled for Thursday, March 3 at 5:00 PM ET.


Watch the video here
to find out what Luis Martinez from the Developer team has to say about it.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 261 Drew127 @ 03/05/16 10:52 AM
So, if I understand correctly, the enhanced stat tracking is now on the PS3. I find that to be interesting given that it was explained on multiple occasions that the PS3 was maxed out, and there was no space to add additional stat tracking. It was said, when people were calling for more stats on the PS3. It was explicitly stated that the PS3 was maxed out and more stat tracking was not possible.

I know I keep harping on stat tracking, but I don't care. There's so much work that remains to be done, even with the latest enhancements. Until we see stat tracking akin to what I can find on, say, ESPN.com, I will be wanting more.

By that I mean:
1. Sortable team stats
2. Player card with game log, breaking down stats from all games played in the current season (I would expect this to be reset each year in franchise, I don't expect this history to be maintained across seasons)
3. Filters for situational statistics (vs. specific team, home, road, vs. RHP, vs. LHP, by month, pre/post all star break)
4. Tracking awards won historically and having this information available on the player card (for individual awards) and having a "history" section in Franchise mode where you can see historical standings and award winners
5. Robust box scores akin to what you can find on any website (I don't expect this to be carried over across seasons)

I've said multiple times, there are no technical limitations to this, it is simply a matter of available dev resources and prioritization. I don't expect any of this to be prioritized, given the limited dev resources available and the end goal of maximizing sales.

To me, this is the main problem with console sports gaming. The target market is more ****** and will never care about this stuff. As long as the dev team remains prohibitively small, and maximum profit remains the end goal, these things will be moved down the list in a hurry.

I'd love to see a game with no agenda besides to make the most authentic, in-depth, true-to-life franchise mode experience as is humanly possible. But given the state of video games and the business, I don't think it's going to happen any time soon.

Instead we can expect more fluff and gimmicks with card collecting and game modes that provide an arcade/RPG-like experience.
 
# 262 metal134 @ 03/05/16 11:28 AM
Quote:
Originally Posted by dran1984
Ramone has said before, and I agree, that defeats the whole purpose of quick counts.
I respect Ramone a great deal, but this is something I do not agree with. How does it defeat the purpose? Like vidgames said, the purpose is to speed up the game, and throwing in 3 or 5 0-0 counts is not defeating anything. In fact, to not have any 0-0 counts is to imply that the batter NEVER puts the first pitch into play. It's not a big deal to me because I don't use quick counts, but I totally fail to see how it defeats the purpose.
 
# 263 dran1984 @ 03/05/16 01:35 PM
Quote:
Originally Posted by metal134
I respect Ramone a great deal, but this is something I do not agree with. How does it defeat the purpose? Like vidgames said, the purpose is to speed up the game, and throwing in 3 or 5 0-0 counts is not defeating anything. In fact, to not have any 0-0 counts is to imply that the batter NEVER puts the first pitch into play. It's not a big deal to me because I don't use quick counts, but I totally fail to see how it defeats the purpose.
Yea, I have never used quick counts. I guess the purpose of QC is to speed up the game so a 0-0 count goes against that goal. I don't have a strong enough opinion to be on one side or the other.
 
# 264 zello144 @ 03/05/16 10:49 PM
Quote:
Originally Posted by econoodle
Yea, one of the things I've been clamoring for is a training/practice mode in Franchise.

Example: Say Chase Headley is struggling in the field, you might get a popup in the lineup screen saying Chase could use some work in the field, then you have the option of fielding grounders and throwing to first base and based on a scoring system you could get boosts to your fielding stats.
Same thing if a guys is slumping vs. lefties you might get a popup asking to take extra B vs a lefty P, and you get points based on contact and such.

it'd be nice and would help you feel like you have some control over getting a guy out of a slump and what not.
I could see that working in Spring training do a couple of drills and get a small boost for the regular season. During the regular season the drills would get you a small temporary boost.
 
# 265 metal134 @ 03/06/16 12:33 PM
Quote:
Originally Posted by dran1984
Yea, I have never used quick counts. I guess the purpose of QC is to speed up the game so a 0-0 count goes against that goal. I don't have a strong enough opinion to be on one side or the other.
I just don't see how it goes against the goal when we're only talking about maybe 5 give or take for the entire game.
 
# 266 Knight165 @ 03/06/16 12:48 PM
Quote:
Originally Posted by metal134
I just don't see how it goes against the goal when we're only talking about maybe 5 give or take for the entire game.
When it's random....as QC's are....it could be 20...could be 30.
There are no set amounts of counts in QC's......(except for the 1-1 pitcher counts...and there is no set AMOUNT of them....just that they will be 1-1 for the pitcher)

M.K.
Knight165
 
# 267 Serloar @ 03/06/16 12:51 PM
Will young quick developed players still start regresing at 28? It was one of the worst things on past the shows. I like to play and sim 50-50%, I love draft, develope the farm and the offseasons, but when I get to.. 2021 for example, Mookie Betts or Bogaerts, just in their prime start losing, 5-6 overall points.

Aside that every pitcher 4 years into the franchise throws 100mph fb and is 85+ overall at least.
 
# 268 tabarnes19_SDS @ 03/06/16 01:00 PM
Quote:
Originally Posted by Serloar
Will young quick developed players still start regresing at 28? It was one of the worst things on past the shows. I like to play and sim 50-50%, I love draft, develope the farm and the offseasons, but when I get to.. 2021 for example, Mookie Betts or Bogaerts, just in their prime start losing, 5-6 overall points.

Aside that every pitcher 4 years into the franchise throws 100mph fb and is 85+ overall at least.
It was stated velocity and speed no longer progress. We shouldn't see the league full of pitchers throwing like Chapman.

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# 269 eric7064 @ 03/06/16 01:25 PM
Quote:
Originally Posted by Serloar
Will young quick developed players still start regresing at 28? It was one of the worst things on past the shows. I like to play and sim 50-50%, I love draft, develope the farm and the offseasons, but when I get to.. 2021 for example, Mookie Betts or Bogaerts, just in their prime start losing, 5-6 overall points.

Aside that every pitcher 4 years into the franchise throws 100mph fb and is 85+ overall at least.
In a weird way I liked the 28-29 year Olds dropping off. Sucks when it happens to your team, and maybe it shouldn't be so drastic, but not every ballplayer continuously gets better throughout his career.
 
# 270 Unlucky 13 @ 03/06/16 03:00 PM
Quote:
Originally Posted by eric7064
In a weird way I liked the 28-29 year Olds dropping off. Sucks when it happens to your team, and maybe it shouldn't be so drastic, but not every ballplayer continuously gets better throughout his career.
No, but without PEDs (where they stay great much longer), most established baseball players don't start to decline until they hit around 32-34 unless due to injury. While its cool that some small percentage of guys may decline early, adding to the surprise and strategy, I think that the amount is probably too high.
 
# 271 metal134 @ 03/07/16 11:43 AM
Quote:
Originally Posted by Knight165
When it's random....as QC's are....it could be 20...could be 30.
There are no set amounts of counts in QC's......(except for the 1-1 pitcher counts...and there is no set AMOUNT of them....just that they will be 1-1 for the pitcher)

M.K.
Knight165
Could be, but probably wouldn't be.
 
# 272 Bdiz536 @ 08/16/16 08:53 PM
So if a player card has TOT it's basically saying that they played with more then 1 team in a season?
 
# 273 Scott @ 08/16/16 09:02 PM
Quote:
Originally Posted by Bdiz536
So if a player card has TOT it's basically saying that they played with more then 1 team in a season?
Correct

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