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MLB The Show 16 News Post




The MLB The Show 16 Gameplay Twitch stream began at 5pm ET, and new details about what has changed in this year's game will be revealed throughout. Watch it here and be sure to comment on your favorite new features announced!

For those of you that missed the stream, you can watch the archives below.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 181 bodhiball @ 02/10/16 01:48 PM
Quote:
Originally Posted by tnixen
You mean like new animations showing the runner crossing home plate and giving high fives to his teams mates as he heads and walks into the dug out after being knocked in on a base hit? If so then no I do not remember them specifically talking about these kinds of animations in the stream yesterday.

But they sure are needed!

When you get a base hit and knock in a base runner the camera presentation almost always stays focused on the batter that got the hit not the runner scoring.

Exactly. Being that scoring a run is the whole point of the game, it seems weird that they dont have any after all these years. (and did not mention it during the stream)
 
# 182 thaSLAB @ 02/10/16 01:48 PM
Quote:
Originally Posted by Impetuous65
Great stream, very informative. The problem I have with this animations and gameplay stream is they should have pre-recorded this stream and walk down the animation list and should have shown us how it compares and contrast with 15. Then we could appreciate the upgrade. If you haven't played in a while you wouldn't know if an animation was new, upgraded or old.

Talking about HUMAN IK would have benefited from a side by side comparison, just talking amongst themselves about how much better it is doesn't do anything for the viewer. Putting players out of position in 15 and let it play out vs 16 and show those one after the other would have been a visual treat.

It was a great stream but you guys really need to show 15 vs 16 for us to appreciate the upgrades just like the Angels outfield pic.
Look at Tanaka's feet in this gif... and compare to the video.



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# 183 HypoLuxa13 @ 02/10/16 01:49 PM
Quote:
Originally Posted by tessl
I didn't realize their motion capture studio was adjacent to the programming office.
I would totally volunteer myself to go in and do any Motion Capture they wanted for free... If only I was about 10 years younger. And was in as good of shape as I was about 10 years ago. And if I didn't have a real job. And if I lived in San Diego.
 
# 184 breakfastcat @ 02/10/16 01:51 PM
Really happy to hear that they added transitional throwing animations for outs at 1st base. I play a lot of head to head with friends, and we definitely tend to run the bases very aggressively. A lot of times, with a relatively quick baserunner, you are able to advance 2 bases on an infield ground out. You can make it a lot of the time because after catching the ball for the out, the 1st baseman will get stuck in a casual catch animation and come to a complete stop before making a throw to another base, even if the throw was preloaded well ahead of time. Just really happy to see this alleviated, it's something that has bothered me a lot over the years.
 
# 185 kaptainkarl76 @ 02/10/16 01:56 PM
Quote:
Originally Posted by tnixen
You mean in real life correct?

I think the batter,umpire and maybe even the bat boy sometime get the bats out of the way of home plate when there is a play at the plate in real life.
That is correct!
 
# 186 HypoLuxa13 @ 02/10/16 01:58 PM
Quote:
Originally Posted by breakfastcat
Really happy to hear that they added transitional throwing animations for outs at 1st base. I play a lot of head to head with friends, and we definitely tend to run the bases very aggressively. A lot of times, with a relatively quick baserunner, you are able to advance 2 bases on an infield ground out. You can make it a lot of the time because after catching the ball for the out, the 1st baseman will get stuck in a casual catch animation and come to a complete stop before making a throw to another base, even if the throw was preloaded well ahead of time. Just really happy to see this alleviated, it's something that has bothered me a lot over the years.
I'm a little upset that they've done this, actually. I could often score from 2nd on a ground-out with my RttS guy who has 99 speed, +7 from his equipment boost. With 106 total speed, I dang well should be able to safely make it. Now I won't be able to use that completely unrealistic cheese in this year's game. Cancelling my pre-order now.

(/sarcasm)
 
# 187 dran1984 @ 02/10/16 02:21 PM
Quote:
Originally Posted by tnixen
You mean in real life correct?

I think the batter,umpire and maybe even the bat boy sometime get the bats out of the way of home plate when there is a play at the plate in real life.
I wish the bat boys in The Show didn't have facial hair and didn't look like grown men.
 
# 188 breakfastcat @ 02/10/16 02:25 PM
Quote:
Originally Posted by dran1984
I wish the bat boys in The Show didn't have facial hair and didn't look like grown men.
Seriously, it seems like they ALL have beards, yet have the body of a 12 year old.
 
# 189 Knight165 @ 02/10/16 02:27 PM
Quote:
Originally Posted by breakfastcat
Seriously, it seems like they ALL have beards, yet have the body of a 12 year old.


M.K.
Knigtht165
 
# 190 dran1984 @ 02/10/16 02:28 PM
Quote:
Originally Posted by breakfastcat
Seriously, it seems like they ALL have beards, yet have the body of a 12 year old.
I don't even want to know what the Phillies ballgirls would look like if they included them in game lol
 
# 191 dran1984 @ 02/10/16 02:30 PM
Quote:
Originally Posted by Knight165


M.K.
Knigtht165
Of course you would find a pic of the ONE bat boy in the whole MLB haha
 
# 192 Knight165 @ 02/10/16 02:31 PM
Quote:
Originally Posted by dran1984
I don't even want to know what the Phillies ballgirls would look like if they included them in game lol


M.K.
Knight165
 
# 193 HypoLuxa13 @ 02/10/16 02:33 PM
Quote:
Originally Posted by Knight165


M.K.
Knight165
...can't... un-see...
 
# 194 dran1984 @ 02/10/16 02:35 PM
I said I didn't want to know...but now we have a good idea of how they would look haha
 
# 195 Blzer @ 02/10/16 02:41 PM
Quote:
Originally Posted by thaSLAB
Look at Tanaka's feet in this gif... and compare to the video.



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I was never in the camp that posted about how pitchers "didn't seem like they showed much power in their pitches," but after looking at that gif I have something to comment about (keep in mind I didn't look back at any pitching mechanics in the video itself). The only reason I even thought about it is because I'm fresh off hosting a youth softball clinic on Saturday and we went over throwing mechanics.

Pitchers and players don't really seem to be using their front side. By that, I mean their "glove hand side." If anybody knows anything about throwing, more often than not the glove hand will lead the throwing plane, but upon throwing the ball it will pull and tuck in, almost into chicken-wing form. This speeds up the entire body because everything is closer to your rotational axis (which is neither horizontal nor vertical, but somewhat "diagonal" since your throw comes from one side of your body and down to the other).

Here's just but one real life example:



Yet in the game, when the front side gets what I call "lazy," it does diminish the look of the power of the pitch.

Curious as to who did the mo-cap sessions on those ones is all, because I would not expect that look to come to be if somebody was giving max strength on a pitch or throw (or anything close to it). Just my observation.
 
# 196 thaSLAB @ 02/10/16 02:55 PM
Quote:
Originally Posted by Blzer
I was never in the camp that posted about how pitchers "didn't seem like they showed much power in their pitches," but after looking at that gif I have something to comment about (keep in mind I didn't look back at any pitching mechanics in the video itself). The only reason I even thought about it is because I'm fresh off hosting a youth softball clinic on Saturday and we went over throwing mechanics.

Pitchers and players don't really seem to be using their front side. By that, I mean their "glove hand side." If anybody knows anything about throwing, more often than not the glove hand will lead the throwing plane, but upon throwing the ball it will pull and tuck in, almost into chicken-wing form. This speeds up the entire body because everything is closer to your rotational axis (which is neither horizontal nor vertical, but somewhat "diagonal" since your throw comes from one side of your body and down to the other).

Here's just but one real life example:



Yet in the game, when the front side gets what I call "lazy," it does diminish the look of the power of the pitch.

Curious as to who did the mo-cap sessions on those ones is all, because I would not expect that look to come to be if somebody was giving max strength on a pitch or throw (or anything close to it). Just my observation.
That's a lot of thought, for really not have had thought about it, lmao! [emoji40] [emoji23]

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# 197 KingsDream @ 02/10/16 03:00 PM
Quote:
Originally Posted by goplen5
Man this game looks beautiful. Can't wait to see more of the stadium and franchise stuff, and especially Safeco.


One thing I thought of that I hope changes back is the camera on long, close foul balls. I didn't like in '15 when you hit a deep ball down the line that you thought could be out, the camera just instead stayed behind the batter, essentially showing you it was going to be foul instead of tracking the ball. I hope that goes back to tracking the ball instead.


Otherwise, my goodness. IK is going to make it look smoother, love the out of place stuff, and all of the new animations. That's all impressive. LOVE seeing the outside the stadium stuff too, and love that things move now. Can't wait to hear more on that.
I totally agree about missing the " foul ball camera " !!!! I loved watching tracking a foul ball but they removed that feature last year. We need more votes for this !!!! Does anyone know if it's returning this year ???
 
# 198 tbone1 @ 02/10/16 03:10 PM
Quote:
Originally Posted by KingsDream
I totally agree about missing the " foul ball camera " !!!! I loved watching tracking a foul ball but they removed that feature last year. We need more votes for this !!!! Does anyone know if it's returning this year ???
Also a good way to show stadium upgrades.
Really hope this was added back in as well as walkups!!
 
# 199 nomo17k @ 02/10/16 03:12 PM
Quote:
Originally Posted by Blzer
...

Yet in the game, when the front side gets what I call "lazy," it does diminish the look of the power of the pitch.

Curious as to who did the mo-cap sessions on those ones is all, because I would not expect that look to come to be if somebody was giving max strength on a pitch or throw (or anything close to it). Just my observation.
Very thoughtful post as usual.

Although I do think pitching deliveries have improved tremendously over the past few years, what I feel about the result of mo-cap is that all these pitching animations quite often look as if they came out of "shadow pitching" sessions without the mo-capped person actually throwing the ball at near full strength. Without the ball in hand, I think many people don't have the body movement that they would otherwise make actually doing the real thing.

Another issues is unavoidable given that I don't think the devs have a couple dozen different people doing mo-cap, but because of the mo-cap guy's need for being self-conscious about imitating somebody else's natural movement (for the imitated, that can be done out of muscle memory and without being too self conscious), the delivery loses some of the dynamism that would naturally exhibit itself when a pitcher tries to maximize power at the pitch release by their body movement.
 
# 200 Chai2112 @ 02/10/16 03:13 PM
I just watched most of the streams (skipped a bit here and there). Did they show the new different running animations and new swings? If so, can anyone tell me at what point during the streams or at least how they looked? Thanks.
 


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