Few questions. I'm lost as to what modes are actually available. The only mode I've been able to get into is the ultimate team mode and I guess I'm fighting other peoples created fighters as AI opponents?
Second, can I actually fight other human opponents? There's one more mode I tried to get into but the game keeps blocking me from playing. It tries to force me to buy a subscription to Xbox Gold.......Thing is, I'm already a gold member, but the game doesn't seem to recognize it. Any thoughts?
Oh yeah, almost forgot. Will points earned in beta ultimate team transition over to the full game?
Quick Match - Online vs other people
Ultimate Team
Practice Mode
UT Transactions do not carry over to the full game.
The fights you do in Ultimate Team are against A.I. fighters,correct? Thank you kind sirs!
I'm not sure. I swear Brian said yesterday that you are fighting the "ghosts" of other UT fighters. The game downloads other fighters and their fighting tendencies.
- replays need to start five min faster to show more of the fight
-some of the ground in pound looks weird the person head going with the punch and coming back into position like a bobble head instead of a person thats knocked out.
-it would be nice if a sprint was added to chase the opponent when he is stumbled.
Some notes:
Pros:
- Lunging Jabs and takedowns have much less range
- The moveset guy did a great job. I know it is a controversial topic but I like differentiation. BJ Penn has no head kicks Royce's standing moveset is very limited. Maia is a grappling god. Rory has a much more diverse set of strikes compared to Robbie but Robbie just has to make contact a few times and your head damage gets red. Matt Hughes has some nice takedowns and special wrestling reversals.
- Similarly move level has done wonders for fighter uniqueness.
- Looks like the AI can finally solve superman punch spam now
- Robbie and Hector Lombard AI (and I suppose any other fighter that follows the same style) no longer combos into the air like in EA UFC 1.
- Could be just the practice AI but it doesn't rush you like in EA UFC 1.
- Striking is so much better.
Cons:
* Note I understand this is an old build so these may no longer be issues
- Same issue as aholbert pointed out: AI seems more interested in transitioning rather than striking during ground exchanges. Needs more balance.
- Pull guard move. Would be nice to have this as a Royce Gracie player
- Submissions are still too easy to achieve
Other:
- Accidentally pulled off takedown to full mount using Matt Hughes. Wow!
in ultimate team or w/e its called
when i fought a guy in a title match and i got at least 8 take downs on him hold him ddownm down and beat him up..and i lost the fight
i go look at the stats of the fight and all the takedowns was not recorded 0/8
so i do another fight and every takedown i get it does not add it so if in the fight i get 6 takedowns the stats will say 0/6 as if i dint get any
so point is takedowns are not getting counted right
So I have been playing the Beta all day. I actually joined this board purely to get other people's feedback on it.
- I think they took a step back, made blocking way more difficult than it needs to be by making it 1 button to block upper body shots and 1 button for lower body shots. Blocking is hard enough as it is, did it really need to be more complicated.
- I am not thrilled with the complete overhaul of the move list, when I am playing and can't figure out half a move list, there is a problem.
-The ground game I use to feel has some skill to it, needing to read the other person know when to do what. Now it takes no true skill, here hold the button in this direction for this long and it will do it for you. Oh, you aren't smart enough to know which way to move the stick will do what? Well we are going to tell you which way to move it and what it does when you move it that way.
There are some improvements, and yeah I am going to buy the game probably anyway. But I am really disappointed in this game. I won my last 25 fights in a row, so I am not just complaining because I am losing. I probably have gone something like 40/50-6 on the day.
So I have been playing the Beta all day. I actually joined this board purely to get other people's feedback on it.
- I think they took a step back, made blocking way more difficult than it needs to be by making it 1 button to block upper body shots and 1 button for lower body shots. Blocking is hard enough as it is, did it really need to be more complicated.
- I am not thrilled with the complete overhaul of the move list, when I am playing and can't figure out half a move list, there is a problem.
-The ground game I use to feel has some skill to it, needing to read the other person know when to do what. Now it takes no true skill, here hold the button in this direction for this long and it will do it for you. Oh, you aren't smart enough to know which way to move the stick will do what? Well we are going to tell you which way to move it and what it does when you move it that way.
There are some improvements, and yeah I am going to buy the game probably anyway. But I am really disappointed in this game. I won my last 25 fights in a row, so I am not just complaining because I am losing. I probably have gone something like 40/50-6 on the day.
Holy.... I got on the game having played too many UFC 1 fights to be proud of and went 1-6. I love complex controls though. Right now I have a light grasp on every aspect, but not enough. I feel like my skill level will grow as I keep on playing, wich is a good thing imo.
So I have been playing the Beta all day. I actually joined this board purely to get other people's feedback on it.
- I think they took a step back, made blocking way more difficult than it needs to be by making it 1 button to block upper body shots and 1 button for lower body shots. Blocking is hard enough as it is, did it really need to be more complicated.
- I am not thrilled with the complete overhaul of the move list, when I am playing and can't figure out half a move list, there is a problem.
-The ground game I use to feel has some skill to it, needing to read the other person know when to do what. Now it takes no true skill, here hold the button in this direction for this long and it will do it for you. Oh, you aren't smart enough to know which way to move the stick will do what? Well we are going to tell you which way to move it and what it does when you move it that way.
There are some improvements, and yeah I am going to buy the game probably anyway. But I am really disappointed in this game. I won my last 25 fights in a row, so I am not just complaining because I am losing. I probably have gone something like 40/50-6 on the day.
- I think you are in the extreme minority when it comes to your opinion on blocking. If anything, most people found blocking to be easy in UFC 1. There was no strategy to defense. Most people (and the CPU) would just hold the block button until they thought it was safe to strike back. With UFC 2, if you telegraph your block, you are going to get hit. You actually have to think "where is this person going to strike" instead of blindly pressing a button.
- I dont understand the issue with the move list. Are you upset because fighters have different movesets this year? Or because the striking controls are slightly different? I'm unhappy with the movesets for opposite reasons, I dont think they changed them enough. There are still instances where guys have moves they shouldnt have (Gastellum has a superman punch off the cage).
- The old was was turn based and it was unrealistic and bad in my opinion. You go....then I go. This ground game is infinetly more realistic. I spent the entire day dominating people on the ground...why? Because I've played the game enough where I dont need the hud for most moves. The HUD is actually a disadvantage if you are going against someone who knows the moves because they can out speed you to the next transition.
High/low blocking takes a lot of getting used to but is the best addition to the game as far as I'm concerned. I hated one button blocking; it made it way too easy to block.
This game is extremely different than 1. Fights move differently, punches connect and do damage differently, the ground is different. A few people are freaking out but I think once everyone gets used to the changes the feedback will be a lot better. It's far from perfect but I won't be going back to 1 anymore.
in ultimate team or w/e its called
when i fought a guy in a title match and i got at least 8 take downs on him hold him ddownm down and beat him up..and i lost the fight
i go look at the stats of the fight and all the takedowns was not recorded 0/8
so i do another fight and every takedown i get it does not add it so if in the fight i get 6 takedowns the stats will say 0/6 as if i dint get any
so point is takedowns are not getting counted right
I'm running into the same issue. Are you on PS4 or Xbox?