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EA Sports UFC 2 News Post


For those of you lucky enough to download the EA Sports UFC 2 beta, get in a few fights and post your impressions!

FYI, for those that are asking, registration is closed for the beta.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 161 SwedishTouch76 @ 01/29/16 06:26 PM
Quote:
Originally Posted by Alibaba
The ground game is nice, I think with practice it could be pretty fun. Right now, having to look at the grapple assist, it doesn't allow me to react quickly enough to block transitions consistently. The striking seems to have more power (able to KO with straight punches, etc.), and the physics based KOs are awesome looking, although sometimes when you're throwing strikes at each other the fighters look like rubber, flopping around a bit too much. Blocking using both high / low is pretty tough, if you're trying to gauge your opponent and react accordingly, rather than just holding one of the buttons.

Also, the weird thing where my fighter will switch stances coming out of takedown defense or standing up is still there...

Overall, the beta is already a huge improvement over the first game.
I could be wrong but the ground game reminds me of MK. What I mean is in MK you essentially have to pick a character and memorize all their combos and moves. Same here on the ground. You will need to repeatedly practice with one fighter so you don't need the HUD and know exactly what he can and can't do from each position.
 
# 162 pdandy @ 01/29/16 06:32 PM
Quote:
Originally Posted by SwedishTouch76
I could be wrong but the ground game reminds me of MK. What I mean is in MK you essentially have to pick a character and memorize all their combos and moves. Same here on the ground. You will need to repeatedly practice with one fighter so you don't need the HUD and know exactly what he can and can't do from each position.
Exactly the gaming analogy I was going to post. I personally love this design choice.
 
# 163 TheShizNo1 @ 01/29/16 06:34 PM
Quote:
Originally Posted by aholbert32
Shiz,

Are you on ps4? Let me show you how lay and pray works in this game. LOL.
Lol. Nah, I'm on the 1. And you don't count, man. Just let me shine lol.

Sent from my SM-N910P using Tapatalk
 
# 164 TheShizNo1 @ 01/29/16 06:37 PM
Quote:
Originally Posted by Chmielu9123
After watching tweedy streams

spamming and constant pressure is still the priority the pace is unreal.
Quote:
Originally Posted by Pappy Knuckles
Eh. Play the game man. I can tell you for a fact that dudes aren't throwing nearly amount of punches per round that they did last year.
They don't and man that jab and leg kicks are awesome with spammers. I'll jab a guy 5 times in a row while he's trying to throw a hook. It's hilarious lol.

Sent from my SM-N910P using Tapatalk
 
# 165 pdandy @ 01/29/16 06:41 PM
Had 5 or so matches last night.
Guess I'm lucky. Didn't run into any spamming. GGs all around.
 
# 166 oakevin @ 01/29/16 06:44 PM
So as you are in the process of scoring a take down can you hold a direction on the stick to start going for an advancement on the ground before the HUD even appears?
 
# 167 SwedishTouch76 @ 01/29/16 06:49 PM
I don't have the Beta but I'd suggest someone do some investigating and see if anyone else besides BigRig has the slam right into full mount. I mean if you get your ground game into shape and hit that. Night night.
 
# 168 ManiacMatt1782 @ 01/29/16 06:52 PM
Posted on reddit by UFCgameplaydev

Spoiler


I gotta say I am NOT a fan of this decision. You take a precieved minor problem of knees not being able to be recognised early enough in the animation to recognize to block them. And make a MUCH BIGGER problem in destroying the uniformity of the controls. If I want to block my head. The controls should be the same throughout. If I want to block my body, the controls should be the same throughout. Now in the clinch, I have to reverse my thoughts and think body block even though I know it's knees to the head coming. To me it creates a bigger problem to try to fix a smaller one.
 
# 169 ManiacMatt1782 @ 01/29/16 06:53 PM
I meant that to be a quote, not a spoiler. Typing on a phone isn't the easiest.
 
# 170 pdandy @ 01/29/16 07:01 PM
Quote:
Originally Posted by SwedishTouch76
I don't have the Beta but I'd suggest someone do some investigating and see if anyone else besides BigRig has the slam right into full mount. I mean if you get your ground game into shape and hit that. Night night.
Matt Hughes has it.
I suppose anyone with high Wrestling mastery has potential to execute this move. However, it's not a basic takedown. I hit this move by accident. There could be a lot of things needing to go right in order for this happen.
 
# 171 Pappy Knuckles @ 01/29/16 07:18 PM
One weird thing I've seen is that sometimes you'll knock a guy dude down, but you can't jump on him immediately. Like if you punch, nothing will happen. He'll just stand over him.
 
# 172 bballshawn24 @ 01/29/16 07:31 PM
damn im the only undefeated in the top 10 of the team leaderboards
 
# 173 EL_GABE @ 01/29/16 07:36 PM
ps 4 for who ever wanna play

psn ; EL_GABE
 
# 174 kingsofthevalley @ 01/29/16 08:07 PM
Ok, the few things that are standing out to me at the moment are:

-The devs have taken out some degrees of movement from the analog. In UFC 1, if I subtly moved the controller, the fighter would take small steps. The steps are still there but they aren't as precision as the last game. The fighters seem less fluid and more stiff. Devs need to get those degrees of movement back in.

-I'm figuring this will be fixed for the final release, but as of now, I think the difficulty levels are turned off. I'm playing A.I. opponents on "Pro" difficulty (which was pretty challenging in UFC-1) and I'm just punching the daylights out of my opponents waaaay too easy. They're not blocking are defending themselves AT ALL.

-Lastly, am I the only one thats having a problem fighting human opponents? The game is not recognizing that I'm already an Xbox live Gold member and its trying to force me to buy a subscription to Gold before I can get online with human opponents. I'm NOT buying another subscription, I already have one. Whats the problem here?
 
# 175 aholbert32 @ 01/29/16 08:36 PM
Quote:
Originally Posted by kingsofthevalley
Ok, the few things that are standing out to me at the moment are:

-The devs have taken out some degrees of movement from the analog. In UFC 1, if I subtly moved the controller, the fighter would take small steps. The steps are still there but they aren't as precision as the last game. The fighters seem less fluid and more stiff. Devs need to get those degrees of movement back in.

-I'm figuring this will be fixed for the final release, but as of now, I think the difficulty levels are turned off. I'm playing A.I. opponents on "Pro" difficulty (which was pretty challenging in UFC-1) and I'm just punching the daylights out of my opponents waaaay too easy. They're not blocking are defending themselves AT ALL.

-Lastly, am I the only one thats having a problem fighting human opponents? The game is not recognizing that I'm already an Xbox live Gold member and its trying to force me to buy a subscription to Gold before I can get online with human opponents. I'm NOT buying another subscription, I already have one. Whats the problem here?

What mode are you fighting AI opponents? I dont think practice mode has a difficulty level and UT isnt AI driven I think. You are playing against a ghost of another person's UT fighter and not against the actual AI. I could be wrong about this.
 
# 176 bballshawn24 @ 01/29/16 09:48 PM
gotta fix the muay thai cheese. and when my controller disconnects i no longer can fight even if i plug it in.

actually to block a high knee u have to block low.... weird
 
# 177 SwedishTouch76 @ 01/29/16 10:10 PM
Quote:
Originally Posted by bballshawn24
damn im the only undefeated in the top 10 of the team leaderboards
Probably not the type of feedback the Devs are looking for
 
# 178 kingsofthevalley @ 01/29/16 10:19 PM
Quote:
Originally Posted by aholbert32
What mode are you fighting AI opponents? I dont think practice mode has a difficulty level and UT isnt AI driven I think. You are playing against a ghost of another person's UT fighter and not against the actual AI. I could be wrong about this.
Yea, I'm in UT against the A.I. opponents. Thats the only way to actually fight against the A.I. as of now I guess. Also, I finally got online to challenge human opponents but I've had no luck transitioning to an actual match. It says roughly 1500 people online, but I can't sync with any of them.
 
# 179 TheShizNo1 @ 01/29/16 10:29 PM
I keep getting a, "the session failed to load. Please try again" error. Same thing a couple of hours ago. I checked my connection and it's good.

Sent from my SM-N910P using Tapatalk
 
# 180 SwedishTouch76 @ 01/29/16 10:59 PM
Is their move lists? Just downloaded. Can't figure out how to even do a Superman with Lawler lol
 


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