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Madden NFL 16 News Post



We were just sent word that the 'biggest (Madden) patch we've ever done' is going live today. The patch includes a brand new mode, Ranked Draft Champions, along with 'all kinds of bug fixes.'

We're efforting details on what all of this means and will update this post when we get them!

UPDATE #1: EA has posted a blog detailing the Ranked Draft Champions mode.

Quote:
"In order to compete in Draft Champions Ranked, you’ll need tickets. These tickets can be purchased with coins, and may be available through other sources such as solo challenges.

Players will need 3 tickets, which cost 9,000 coins total (3,000 coins per ticket), to enter a Draft Champions Ranked Event.

How many games will I play in each Draft Champions Ranked Event?

You will play until you either win 6 games or lose 2 games. Ranked Draft Champions is a head to head mode. This means you can lose 1 game and still win your Draft Champions Ranked event."
UPDATE #2: Here are the list of fixes in Patch 16.1

Quote:
MADDEN ULTIMATE TEAM
  • Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
  • The Item Binder filters will retain after searching the Auction House from the Item Binder.
  • Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
  • Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.
DRAFT CHAMPIONS
  • Ranked Draft Champions mode added.
STABILITY
  • Multiple general stability fixes.
  • Fixed a softlock that could occur when viewing manual instant replay after a questionable call.
GAMEPLAY
  • Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
  • Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
  • Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
  • Addressed an exploit with HB auto-motion vs man coverage.
  • Increased the effectiveness of AI pass rushers.
  • Eliminated the ability to “route swap” offensive plays.
  • Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
  • Increased the chances for elite defenders to intercept the ball during two-man interactions.
  • Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
  • Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
  • Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
  • Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
  • Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
  • Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
  • Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
  • Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
  • Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
  • Addressed an issue where the AI team would kick a field goal before 4th down in OT instead of attempting to score a TD.
  • Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
  • addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
  • Overall improvements to AI pass blocking and bug fixes.
  • Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
  • Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
  • Improved the hit stick when a user holds it down rather than flicking it.
  • Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
  • Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
  • Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
  • Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
  • Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.
CFM
  • Added XP sliders to new online CFM’s.
  • Note: This feature will only work for new Online leagues only – available 11/18.
  • Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
  • Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned Confidence so that it’s not as easy to earn for offline franchise.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where users could not edit the Depth Chart during the Preseason.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie safeties’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Addressed an issue where interception season goals were not be being tracked correctly in some instances.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
GRAPHICS
  • Added Ann Mara patch to Giants default home and away uniforms.
  • Added William Clay Ford patch to Lions default home and away uniforms.
  • Falcons 50 Seasons patch is added to default Home/Away uniforms.
  • Addressed issues with Bears 1985 Blue Jersey.
  • Addressed errors with the Kansas City Chiefs Official Away Jersey

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 41 The JareBear @ 11/17/15 02:04 PM
Quote:
Originally Posted by Jr.
I'm concerned about them tuning the deep zones. They weren't great and did need adjusting, but I'd hate to see the deep ball become too difficult to complete because you can never get behind the DBs, or the Safeties make up an enormous amount of ground.
For me it's just about balance. If I'm in cover 4 and not getting beat deep it's fine as long as the underneath stuff is open where it should be.
 
# 42 JayD @ 11/17/15 02:10 PM
could someone test auto subs within CFM?
 
# 43 EricFreakingBerry @ 11/17/15 02:14 PM
I didn't want to mess with it too much, but I wish the XP slider was for offline CFM, too. Not sure why this was omitted.
 
# 44 wolfsraine @ 11/17/15 02:15 PM
The xp sliders is awesome yet bittersweet to leagues already a draft in.

Sent from my SM-N910P using Tapatalk
 
# 45 Ueauvan @ 11/17/15 02:18 PM
my guess is rookies are generated end week 2, as week 3 you can scout, unless draft stories appear wk 1/2?
 
# 46 Phobia @ 11/17/15 02:18 PM
Quote:
Originally Posted by wolfsraine
The xp sliders is awesome yet bittersweet to leagues already a draft in.

Sent from my SM-N910P using Tapatalk
So what is exactly wrong with XP currently? Are players getting to much XP or to little?
 
# 47 NDAlum @ 11/17/15 02:23 PM
There's nothing wrong. There are some of the opinion you don't get enough XP. Some believe it is fine. I don't think anybody is arguing that you get too much.
 
# 48 Ueauvan @ 11/17/15 02:23 PM
depends on the position, fb is impossible as ever, you need 2500 team rushing yards to hit your target and you never get drills. but i doubt anyone but me likes FBs
 
# 49 wundrbread33 @ 11/17/15 02:24 PM
I wonder how much of a range it will allow you to adjust XP now. I'll need to test later.

I think a slight bump might be nice, but overall I think the issue is that some positions are much easier to upgrade than others.
 
# 50 bcruise @ 11/17/15 02:29 PM
Remember guys - the XP sliders don't go live until tomorrow, even for new onlines.

I should probably point out that there is a menu option for it in offline now, it's just grayed out and locked. Maybe that was just for the sake of keeping the frontend the same for both modes, but all the same I want to see what happens tomorrow.

If nothing else, that being in the code now is great news for '17.
 
# 51 Tonic @ 11/17/15 02:33 PM
Can anyone answer my questions from post #25 please? I'm considering picking up the game and was wondering if the major issues at launch are now considered fixed.
 
# 52 redsfan4life @ 11/17/15 02:35 PM
Aren't draft classes generated Week 3 of the season? Mine is in week two now and I still can't scout.
 
# 53 kennyq13 @ 11/17/15 02:35 PM
Yessss I'm so happy they got it out just in time for my break from school
 
# 54 kingsofthevalley @ 11/17/15 02:36 PM
Curious to know how this patch will affect those who don't have the tuner installed? If it even matters at all.
 
# 55 NBA2Kforlife @ 11/17/15 02:37 PM
They still didn't patch the New York Giants and Tampa Bay Buccaneers helmets (both missing metallic effect)?
 
# 56 crice256 @ 11/17/15 02:38 PM
Quote:
Originally Posted by icvu42
In regards to:

Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.

At what point in the season are draft classes created? I am in week 8 of my first season. Will this fix apply to my current offseason?

Thanks.

Rick

Speed is not determined for a player until the combine. This allows them to make the patch with CFMs all the way up to the combine.
 
# 57 Gotmadskillzson @ 11/17/15 02:41 PM
AI pass rush and zone problems were my biggest issues, especially the zone, got burnt few times by the AI every game because of it.........So I am glad that is fixed. Maybe now my games won't be a shoot out because defense been fixed.
 
# 58 DaProdigy @ 11/17/15 02:43 PM
so if i start my ocfm today, will i still be able to use the sliders for xp when
it becomes available tomorrow?
 
# 59 Ueauvan @ 11/17/15 02:43 PM
Tonic the only issue you question that i dont think has been addressed in patch notes is regression, now for me thats not just LT but QB HB and P. ive experienced it at all of these positions. imo on xbox one it is worth buying and that was after patch 2 can only be better now
 
# 60 RexDEAFootball @ 11/17/15 02:48 PM
Thanks for all the positive feedback guys! Huge shout out to Kolbe and the CFM team for pushing hard to get all those fixes in.

Also wanted to say thanks to everyone in the OS community who helped drive this patch list via the feedback threads on this site. The OS mods do a fantastic job keeping the feedback constructive and that has allowed the development team to embrace the site as a primary source of user feedback. I hope you all have a sense of how your participation on OS is helping push the franchise forward.

Hope you all enjoy the changes!

- Rex
 


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