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Madden NFL 16 News Post



We were just sent word that the 'biggest (Madden) patch we've ever done' is going live today. The patch includes a brand new mode, Ranked Draft Champions, along with 'all kinds of bug fixes.'

We're efforting details on what all of this means and will update this post when we get them!

UPDATE #1: EA has posted a blog detailing the Ranked Draft Champions mode.

Quote:
"In order to compete in Draft Champions Ranked, you’ll need tickets. These tickets can be purchased with coins, and may be available through other sources such as solo challenges.

Players will need 3 tickets, which cost 9,000 coins total (3,000 coins per ticket), to enter a Draft Champions Ranked Event.

How many games will I play in each Draft Champions Ranked Event?

You will play until you either win 6 games or lose 2 games. Ranked Draft Champions is a head to head mode. This means you can lose 1 game and still win your Draft Champions Ranked event."
UPDATE #2: Here are the list of fixes in Patch 16.1

Quote:
MADDEN ULTIMATE TEAM
  • Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
  • The Item Binder filters will retain after searching the Auction House from the Item Binder.
  • Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
  • Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.
DRAFT CHAMPIONS
  • Ranked Draft Champions mode added.
STABILITY
  • Multiple general stability fixes.
  • Fixed a softlock that could occur when viewing manual instant replay after a questionable call.
GAMEPLAY
  • Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
  • Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
  • Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
  • Addressed an exploit with HB auto-motion vs man coverage.
  • Increased the effectiveness of AI pass rushers.
  • Eliminated the ability to “route swap” offensive plays.
  • Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
  • Increased the chances for elite defenders to intercept the ball during two-man interactions.
  • Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
  • Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
  • Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
  • Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
  • Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
  • Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
  • Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
  • Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
  • Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
  • Addressed an issue where the AI team would kick a field goal before 4th down in OT instead of attempting to score a TD.
  • Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
  • addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
  • Overall improvements to AI pass blocking and bug fixes.
  • Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
  • Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
  • Improved the hit stick when a user holds it down rather than flicking it.
  • Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
  • Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
  • Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
  • Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
  • Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.
CFM
  • Added XP sliders to new online CFM’s.
  • Note: This feature will only work for new Online leagues only – available 11/18.
  • Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
  • Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned Confidence so that it’s not as easy to earn for offline franchise.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where users could not edit the Depth Chart during the Preseason.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie safeties’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Addressed an issue where interception season goals were not be being tracked correctly in some instances.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
GRAPHICS
  • Added Ann Mara patch to Giants default home and away uniforms.
  • Added William Clay Ford patch to Lions default home and away uniforms.
  • Falcons 50 Seasons patch is added to default Home/Away uniforms.
  • Addressed issues with Bears 1985 Blue Jersey.
  • Addressed errors with the Kansas City Chiefs Official Away Jersey

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 121 SpyPirates @ 11/17/15 11:36 PM
Quote:
Originally Posted by KrushEm12
Has any one noticed if the Force Win feature in
CFM was toned down ??? Love that feature but
the scores were outrageous seemed all wins were
in the 50s ... Overal great patch thinkin about restarting
my CFM cant wait .....
Just tested a few... Some results:

34-3 Cowboys over giants
41-13 Redskins over dolphins
34-9 Falcons over Eagles
30-10 49ers over Vikigs
31-10 Jags over Panthers
49-3 Jets over Browns
37-3 Chargers over Lions
49-7 Bears over Packers
72-0 Patriots over Steelers

all were forced home win.

Looks pretty inflated still. Not any close losses, mostly blow outs.
 
# 122 2_headedmonster @ 11/17/15 11:36 PM
Quote:
Originally Posted by Sphinx
I saw the exact opposite thing. I think some of this depends on the sliders you're using . In my test games, the o-line and d-line play looks improved. I have been seeing the right end get a lot more pressure than before the patch. That has always been a big complaint of mine.
I would love to see a few instances of this.... Vids?
 
# 123 Sphinx @ 11/17/15 11:41 PM
Quote:
Originally Posted by 2_headedmonster
I would love to see a few instances of this.... Vids?
Sorry, I don't have any vids of the games. They were just test cfm games. I think most people are going to see different things depending on how they play. I play a mostly zone defense with very little blitzing.
 
# 124 roadman @ 11/18/15 12:04 AM
Quote:
Originally Posted by 2_headedmonster
I would love to see a few instances of this.... Vids?
Well, maybe you can believe a experienced slider maker, this is from Josh C, what he has experienced with the big improvements of the patch game play wise:

A couple more thoughts after testing tonight:
CPU pass rush is definitely legit. I definitely felt the heat on many plays
Minimal tweaks should be needed to many slider sets.
WR/DB interactions look and feel less scripted. Good players made more catches in traffic than mediocre players
Line mis-matches seemed to play out more fluidly.
Big one....the QB scrambling issues with pocket passers also seemed to be resolved. Played against Matt Ryan (a notorious scrambler pre-patch). He took off once and it was on the goal line when everyone was covered and a hole opened up in the middle of the line (they were in spread). He scored the TD easily - thing of beauty.
 
# 125 Davon_A_Brown @ 11/18/15 12:53 AM
Quote:
Originally Posted by 2_headedmonster
I would love to see a few instances of this.... Vids?

Default All-Pro:
http://xboxdvr.com/gamer/Davon%20A%2...video/12789072

http://xboxdvr.com/gamer/Davon%20A%2...video/12789085

http://xboxdvr.com/gamer/Davon%20A%2...video/12789090

These are just highlights that automatically saved so I hope it's proof enough that things are better. I can honestly say that the pass rush was much improved for myself and the CPU. Linemen aggressively pursue the quarterback every play and there isn't as much "patty-cake" hand fighting.


Sent from my iPhone using Tapatalk
 
# 126 Armor and Sword @ 11/18/15 01:03 AM
The defensive camera has been truly fixed like it played on Madden 15!!!!


Game feels and plays even better. Best Madden by far on the field ever made.
 
# 127 2_headedmonster @ 11/18/15 01:06 AM
Quote:
Originally Posted by roadman
Well, maybe you can believe a experienced slider maker, this is from Josh C, what he has experienced with the big improvements of the patch game play wise:

A couple more thoughts after testing tonight:
CPU pass rush is definitely legit. I definitely felt the heat on many plays
Minimal tweaks should be needed to many slider sets.
WR/DB interactions look and feel less scripted. Good players made more catches in traffic than mediocre players
Line mis-matches seemed to play out more fluidly.
Big one....the QB scrambling issues with pocket passers also seemed to be resolved. Played against Matt Ryan (a notorious scrambler pre-patch). He took off once and it was on the goal line when everyone was covered and a hole opened up in the middle of the line (they were in spread). He scored the TD easily - thing of beauty.
Cool, good to read. And It's not that i don't believe, it's a matter of seeing why I'm not seeing It ( difficulty, formation, stunt etc.)

I'm on all madden and looking at a.i teammates.
 
# 128 DJ @ 11/18/15 01:18 AM
Quote:
Originally Posted by roadman
Well, maybe you can believe a experienced slider maker, this is from Josh C, what he has experienced with the big improvements of the patch game play wise:

A couple more thoughts after testing tonight:
CPU pass rush is definitely legit. I definitely felt the heat on many plays
Minimal tweaks should be needed to many slider sets.
WR/DB interactions look and feel less scripted. Good players made more catches in traffic than mediocre players
Line mis-matches seemed to play out more fluidly.
Big one....the QB scrambling issues with pocket passers also seemed to be resolved. Played against Matt Ryan (a notorious scrambler pre-patch). He took off once and it was on the goal line when everyone was covered and a hole opened up in the middle of the line (they were in spread). He scored the TD easily - thing of beauty.
I played the Falcons in my Bucs CFM today and didn't see Ryan scramble once. Now, he did roll outside the pocket to evade pressure, but never tried to run upfield.

To add on that point, something really cool with one of the plays Ryan broke the pocket was he had pressure coming right at him, so he threw off his back foot. The ball, intended for Julio Jones, came up short and was intercepted by my DB.

CPU pass rush definitely more agressive now, which I like.
 
# 129 og236 @ 11/18/15 01:50 AM
Just played Cowboys (Me) vs Panthers (CPU) on default All-Madden.... Got my *** handed to me lol first time in a while the CPU gave me a beating

- AI pass rush teammates definitely more effective
- Inaccurate throws seem more common, missed a lot of throws with Romo
- Scrambling trait works accurately in Play Now, Cam took off a couple times, idk about CFM yet
- Got a nice win on a 50/50 ball with Dez

Spoiler


Spoiler



Sent from my iPhone using Tapatalk
 
# 130 Poke @ 11/18/15 01:52 AM
Quote:
Originally Posted by bucky60
I'm disappointed that the note says it's for online only. Why would they do that?
I'm disappointed you didn't read the whole list
 
# 131 Smallville102001 @ 11/18/15 03:15 AM
Quote:
Originally Posted by roadman
Well, maybe you can believe a experienced slider maker, this is from Josh C, what he has experienced with the big improvements of the patch game play wise:

A couple more thoughts after testing tonight:
CPU pass rush is definitely legit. I definitely felt the heat on many plays
Minimal tweaks should be needed to many slider sets.
WR/DB interactions look and feel less scripted. Good players made more catches in traffic than mediocre players
Line mis-matches seemed to play out more fluidly.
Big one....the QB scrambling issues with pocket passers also seemed to be resolved. Played against Matt Ryan (a notorious scrambler pre-patch). He took off once and it was on the goal line when everyone was covered and a hole opened up in the middle of the line (they were in spread). He scored the TD easily - thing of beauty.


Interesting to hear the pass rush was one of the games biggest issues becuase the only way to get a lot of pressure was to have pass blocking really low but they you would have some plays where guys would break threw the line way to fast and you wouldnt have the right postion getting the pressure. WR/DB interactions felt great even before so I didn't think they could get much better. When it comes to the QB scrambling thing I never had the problem of pocket passers trying to take off before. I don't know why some people see that and another people don't but I never had that issue before. I did have the issue though that scrambling QB would like never take off and that was not a issue before the patch before this patch. After the last patch like no QB would try to run. So my question is with this patch do scrambling QB scramble again?
 
# 132 hellblazer @ 11/18/15 03:35 AM
Quote:
Originally Posted by Armor and Sword
The defensive camera has been truly fixed like it played on Madden 15!!!!
Are there additional fixes since the last patch. I read that if you switch it is still broken.
 
# 133 droopizzle34 @ 11/18/15 06:11 AM
I'm impressed that the dev team put almost all of the popular nano blitzs to death... wonder what the cheesers will come up with now???
 
# 134 Skyboxer @ 11/18/15 07:02 AM
Quote:
Originally Posted by Armor and Sword
The defensive camera has been truly fixed like it played on Madden 15!!!!


Game feels and plays even better. Best Madden by far on the field ever made.
Thank you EA!!
 
# 135 Armor and Sword @ 11/18/15 08:29 AM
Quote:
Originally Posted by hellblazer
Are there additional fixes since the last patch. I read that if you switch it is still broken.
No....the camera does not swivel all the way around where you lose track of the play. It is fixed and working like it did on Madden 15.

Play the game and find out. It pulls back if the ball is thrown....allows you to switch with no issues (even though I play no switch).

They tuned it back to how it played on M15. I played 3 full games and played defense exclusively from the defense cam (no player lock) and the camera is (no doubt about it) fixed now with this third patch.
 
# 136 Armor and Sword @ 11/18/15 08:35 AM
I am curious if anyone is in year two of an offline CFM and notices if the stat swipe bug (where your previous weeks stats show all zeros and compares your numbers from the current game being played) is fixed.

That was a nasty immersion bug. It works in year one fine but in year two it would just show zeros for everything every time they brought that stat comparison up and Jim Nance would be ripping you.
 
# 137 BlackBetty15 @ 11/18/15 10:50 AM
Quote:
Originally Posted by Davon_A_Brown
Default All-Pro:
http://xboxdvr.com/gamer/Davon%20A%2...video/12789072

http://xboxdvr.com/gamer/Davon%20A%2...video/12789085

http://xboxdvr.com/gamer/Davon%20A%2...video/12789090

These are just highlights that automatically saved so I hope it's proof enough that things are better. I can honestly say that the pass rush was much improved for myself and the CPU. Linemen aggressively pursue the quarterback every play and there isn't as much "patty-cake" hand fighting.


Sent from my iPhone using Tapatalk
What difficulty are you playing on. I am having shootouts on All pro default and I hate changing sliders due to the odd "change one thing it breaks another" deal sliders have
 
# 138 BlackBetty15 @ 11/18/15 10:52 AM
Quote:
Originally Posted by Sphinx
I saw the exact opposite thing. I think some of this depends on the sliders you're using . In my test games, the o-line and d-line play looks improved. I have been seeing the right end get a lot more pressure than before the patch. That has always been a big complaint of mine.
What sliders and difficulty are using please. feel free to PM me so we dont clutter this thread with this
 
# 139 redsox4evur @ 11/18/15 11:02 AM
Quote:
Originally Posted by BlackBetty15
What difficulty are you playing on. I am having shootouts on All pro default and I hate changing sliders due to the odd "change one thing it breaks another" deal sliders have
Re-read his post...it's right there, the very first thing he says. Default all-pro.
 
# 140 Armor and Sword @ 11/18/15 11:12 AM
In-season resigning logic is now working again!!

Confirmed.
 


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