Anyone else notice the game is note too easy? The A.I. seems to be toned down a bit. Before the patch I was getting great back and forth matches and would lose, now I'm blowing through the CPU on legend without a sweat.
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Noticed that, too, but i am still on Normal difficulty. Figure the bump up in difficulty should solve that issue for a while.
Had perhaps my best match versus the ĮPU in a WWE game in a long, long time. Luke Harper (CPU) vs. Sting. Match started out back-and-forth, but Harper took control with his strength and power moves. Hit his finisher on Sting, who managed a kickout and then made a comeback that ended with a Scorpion Death Lock attempt that Harper eventually escaped from.
Harper would hit his finisher a 2nd time, but Sting somehow managed to kickout again (don't know how I managed to get out of the pin as my timing is usually terrible, especially with a small sliver to hit, but I did it). Both guys were exhausted at this point. Sting eventually hit the Scorpion Death Drop, literally dragged himself over to Harper, draped an arm on him and got the 1-2-3.
I don't know how long the match went, but easily over the 10-min. mark. I popped big-time when I kicked out and eventually won the match. The match felt like something you'd watch on TV.
This was part of Universe Mode on Hard difficulty. Matches like that will keep me hooked on this game for a long time.
How do you get/see star ratings for matches? I'd imagine this one would've been well-received.
Closest thing I've seen to a CPU vs CPU squash match in this game. This gives me a greater appreciation for just the act of hitting a finisher, regardless of how much health the victim has remaining. I see so many of them get kicked out of that's it's easy to forget that this CAN happen sometimes.
Legend difficulty, sliders default except for AI finisher reversal = Max (obviously that didn't come into play here) and Stamina Cost = 0. No edits to the wrestlers. Fast momentum (only way you'll ever get a match this quick).
BTW, that little trick with the manager in the beginning is how I keep the HUD meters on screen while the CPU's battle. I just control the manager and tell them to leave as soon as the mach starts. The bars stay on screen for the match duration. It's helpful for getting a little insight into how the game systems work on the fly (most notably, it's plain as day when someone executes a resilliency kickout).
Got this on sale and so glad I did. Man this game is fun. Here is a great match between DDP (user) and Bam Bam Bigelow (CPU) at my created arena, Halloween Havoc 1990!!
Got this on sale and so glad I did. Man this game is fun. Here is a great match between DDP (user) and Bam Bam Bigelow (CPU) at my created arena, Halloween Havoc 1990!!
Is the logo on the apron already fully in the game? I'm planning on making some 1992-1993 WCW arenas, and I was hoping they'd have that available as it's in the unlockable Bash at the Beach arena.
This game is awesome vs another player offline. The mind games that develop with the limit reversal system. Having amazing matches with my cousin in this game.
Picked this up on BF, for my birthday (yesterday). So I got to play it for a little bit last night and today before I had to head back to school. Really going to just have learn the controls. Submissions are hard to do even on Easy. Playing on that just to learn the controls because I haven't played a WWE since SVR '11. But it's definitely a fun game. Dove into create a superstar today (quickly just to create a base guy and screw around with) it's definitely cool. Like the dye option.
Enjoying the game so far. But I wish that career mode wasn't created character based. I don't like the way so many games are going that route for career modes.
Maybe I'd like to play as a legend or current star instead of having to download a lookalike CAW. I'd like to play as a Bret Hart or Finn Balor without having to spend a large part of my game time before my character learns how to climb to the top rope or have any other skill.
This is the first WWE game where I've actually found tag matches to be watchable (which is good since Universe schedules so many of them). It really needs to be on Fast Momentum to get a Raw-style tag match, otherwise they go on way too long with pin breakups and such. But when one of the double-team finishers land AND the illegal man stays in the ring after the move to cut off the pin breakup, matches can come to a surprisingly quick end.
In general I feel like Fast momentum is the best choice for regular TV-type matches, with the exclusion of main-event type stuff. If Resilliency is not in the equation, I'm seeing a lot of first finishers ending matches. Just feels different from normal somehow. I like the flexibility because I can change the momentum to reflect whether it's a mid-card or an epic match between top superstars.
The create-a-superstar is pretty fun to mess around with I think. On top of making a bunch of pointless non-wrestler celebrities and pro athletes and famous historical figures and such, I also ended up making myself in the opposite sex for an inter-gender jobber type character for universe mode (my inspiration of course being Andy Kaufman). It didn't exactly work out like I was hoping and ended up more like having the first transgender wrestler in the wwe, which is also just fine.
The create-a-superstar is pretty fun to mess around with I think. On top of making a bunch of pointless non-wrestler celebrities and pro athletes and famous historical figures and such, I also ended up making myself in the opposite sex for an inter-gender jobber type character for universe mode (my inspiration of course being Andy Kaufman). It didn't exactly work out like I was hoping and ended up more like having the first transgender wrestler in the wwe, which is also just fine.
The Create A Wrestler mode is more or less non existent unless your using photo scan.