Home
WWE 2K16 News Post



WWE 2K16 is available now for Xbox One, PlayStation 4, Xbox 360 and PlayStation 3, check out the launch trailer here.

Play a few matches and post your impressions!

Game: WWE 2K16Reader Score: 7.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 3 - View All
WWE 2K16 Videos
Member Comments
# 201 Pappy Knuckles @ 11/04/15 05:06 PM
Quote:
Originally Posted by shugknight
That was awesome. You guys should have just kept doing that taunt the entire time.
Lol. We did it a few more times in the match. Dudes whipped us so bad, that we said **** it, walked up the ramp and took the count out loss.
 
# 202 DJ @ 11/04/15 05:07 PM
Quote:
Originally Posted by Pappy Knuckles
I've never seen Finn Balor wrestle in real life before. That being said, it was cool as hell to see his entrance with full makeup during our title fight for the first time in career mode. Before that, he just came out normally. That's one of the sickest entrances that I've ever seen.
You should definitely watch NXT, man.
 
# 203 shugknight @ 11/04/15 05:08 PM
Quote:
Originally Posted by Pappy Knuckles
Lol. We did it a few more times in the match. Dudes whipped us so bad, that we said **** it, walked up the ramp and took the count out loss.
Please tell me you did the chant as you walked up the ramp. That would have been priceless.

Sent from my SM-N910V using Tapatalk
 
# 204 Pappy Knuckles @ 11/04/15 05:20 PM
Quote:
Originally Posted by shugknight
Please tell me you did the chant as you walked up the ramp. That would have been priceless.

Sent from my SM-N910V using Tapatalk
Of course. Then I started attacking Kofi when we got to the top of the stage. Fun match all around lmao.
 
# 205 Pappy Knuckles @ 11/04/15 05:21 PM
Quote:
Originally Posted by DJ
You should definitely watch NXT, man.
Got rid of the network many months ago. A lot of people tell me that NXT is pretty good, though.
 
# 206 BDKiiing @ 11/04/15 05:38 PM
Quote:
Originally Posted by Pappy Knuckles
Got rid of the network many months ago. A lot of people tell me that NXT is pretty good, though.
It's the main reason I've kept the Network since day 1.

Balor is great to watch in real life and an absolute blast to use in the game.
Shotgun dropkick -> Hesitation dropkick -> Coupe de Grace. So beautiful.
 
# 207 PVarck31 @ 11/04/15 06:26 PM
Quote:
Originally Posted by RnRexpress3423
Is your opponent in the red at all when hitting your finisher? I've finished plenty of people with one finisher but I have tweaked the finisher strength slider. With it all the way up though, I don't see how they are able to kick out. Glitch maybe?? I'll have to go against neville when I get home.

Sent from my SM-N910T using Tapatalk
I believe they've been in the red. And definitely not a glitch in the Wyatt vs Neville match. He kicked out of my finisher twice.

The next match I played was HBK vs Shane and I was able to pin Shane with 2 sweet chin music's.

I still think that the majority of matches should end with one finisher. Unless you set the match to epic, then multiple finishers would be fine. But not in normal matches imo.
 
# 208 RnRexpress3423 @ 11/04/15 06:31 PM
I agree unless it's a PPV match. It seems to be the norm in WWE now a days though, it usually takes more than one finisher to win a match unless you face a jobber lol

Sent from my SM-N910T using Tapatalk
 
# 209 TheShizNo1 @ 11/04/15 06:34 PM
Quote:
Originally Posted by PVarck31
I believe they've been in the red. And definitely not a glitch in the Wyatt vs Neville match. He kicked out of my finisher twice.

The next match I played was HBK vs Shane and I was able to pin Shane with 2 sweet chin music's.

I still think that the majority of matches should end with one finisher. Unless you set the match to epic, then multiple finishers would be fine. But not in normal matches imo.

Quote:
Originally Posted by RnRexpress3423
I agree unless it's a PPV match. It seems to be the norm in WWE now a days though, it usually takes more than one finisher to win a match unless you face a jobber lol

Sent from my SM-N910T using Tapatalk
I'm wondering if that was done on purpose. While we don't want to see that (in game or on tv), it's common to see one finisher not get the job done on TV.

Sent from my SM-N910P using Tapatalk
 
# 210 PVarck31 @ 11/04/15 07:27 PM
Good point Shiz. Could be a design decision. I haven't heard anything from 2K about it either way. Hopefully we will hear something.

I'm trying not to let it take away from my enjoyment of the game, because its so damn good. I might just start doing all epic matches so its kinda the way it should be.
 
# 211 redsox4evur @ 11/04/15 09:35 PM
 
# 212 shugknight @ 11/04/15 11:28 PM
I think it is by design. If you play career mode and watch the match rating, it's almost impossible to pin the CPU unless the match is a 3 star or better rating.

I've hit my signature and finisher with my opponent in red and they kick out simply because the match isn't exciting enough. Once I pull a few more moves and the match gets a better rating, I can easily win. I've won with a random head submission. It wasn't even much but the match was already a 4 1/2 star match. Even got the no finisher submission achievement.

Sent from my SM-N910V using Tapatalk
 
# 213 Pappy Knuckles @ 11/05/15 02:13 AM
You guys don't know how happy I am to have found a good Shane Douglas online. Franchise all day!

Sent from my SCH-S960L using Tapatalk
 
# 214 COMMISSIONERHBK9 @ 11/05/15 02:15 AM
Quote:
Originally Posted by Pappy Knuckles
You guys don't know how happy I am to have found a good Shane Douglas online. Franchise all day!

Sent from my SCH-S960L using Tapatalk
Who's the creator
 
# 215 Pappy Knuckles @ 11/05/15 02:20 AM
BigBluefan1987. My beefs were that he didn't have the franchise logo on the back and he's rated too high, but I like him a lot. The ratings on the Dudley's I got were too low so I'll have to make some tweaks to these guys.

Sent from my SCH-S960L using Tapatalk
 
# 216 Pappy Knuckles @ 11/05/15 03:10 AM
ECW Night on WWE 2K16.

https://t.co/bpZhEfPmDs
 
# 217 shugknight @ 11/05/15 10:08 AM
Where did you get that RVD?

Are PS4 and Xbox shares the same? Or different for each console?

And what do you have them saying RVD's name?

The one CAW i downloaded had him as RobVanDick. :O
 
# 218 Hooe @ 11/05/15 03:22 PM
A couple things which have worked for me with respect to the CPU kicking out of multiple finishers:

Most of the time on normal momentum speed, I'm getting a finisher icon before I've completely depleted my opponent's yellow health bar. In this case, I tend to stash my finisher icon and not use it immediately. This is particularly useful for characters with Resiliency I or Resiliency II; both of these require having a finisher icon to use the ability. This can get you out of a bind if the match turns.

Once I get my opponent down to red health, I tend to go for pins to try to force the AI to use its Resiliency ability. Particularly after hitting my signature. The downside is that doing this too much will charge the opponent's momentum gauge, so you have to be careful with this. You can use working holds in tandem with this to make sure the opponent can't land a finisher on you after a single reversal; finishers require about 1/3 to 1/2 a bar of stamina to use (charged finishers require a little more, I think). The act of kicking out of a cover also expends stamina as well (however, an opponent can always kick out even at zero stamina).

Finally, I'm really not ever expecting to win by pin fall unless and until I've depleted my opponent's HP gauge entirely and also landed a big move to do so (be it a signature, finisher, or top rope move).
 
# 219 Pappy Knuckles @ 11/05/15 03:57 PM
Quote:
Originally Posted by shugknight
Where did you get that RVD?

Are PS4 and Xbox shares the same? Or different for each console?

And what do you have them saying RVD's name? The one CAW i downloaded had him as RobVanDick. :O
Eamonn120385 on PS4. They call him Rob Vandiver on mine. I guess that's the best they could do.
 
# 220 RnRexpress3423 @ 11/05/15 04:08 PM
Quote:
Originally Posted by CM Hooe
A couple things which have worked for me with respect to the CPU kicking out of multiple finishers:

Most of the time on normal momentum speed, I'm getting a finisher icon before I've completely depleted my opponent's yellow health bar. In this case, I tend to stash my finisher icon and not use it immediately. This is particularly useful for characters with Resiliency I or Resiliency II; both of these require having a finisher icon to use the ability. This can get you out of a bind if the match turns.

Once I get my opponent down to red health, I tend to go for pins to try to force the AI to use its Resiliency ability. Particularly after hitting my signature. The downside is that doing this too much will charge the opponent's momentum gauge, so you have to be careful with this. You can use working holds in tandem with this to make sure the opponent can't land a finisher on you after a single reversal; finishers require about 1/3 to 1/2 a bar of stamina to use (charged finishers require a little more, I think). The act of kicking out of a cover also expends stamina as well (however, an opponent can always kick out even at zero stamina).

Finally, I'm really not ever expecting to win by pin fall unless and until I've depleted my opponent's HP gauge entirely and also landed a big move to do so (be it a signature, finisher, or top rope move).
Great read. This should help a lot of people complaining about opponents kicking out after one finisher.

Sent from my SM-N910T using Tapatalk
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.