I've never seen Finn Balor wrestle in real life before. That being said, it was cool as hell to see his entrance with full makeup during our title fight for the first time in career mode. Before that, he just came out normally. That's one of the sickest entrances that I've ever seen.
Got rid of the network many months ago. A lot of people tell me that NXT is pretty good, though.
It's the main reason I've kept the Network since day 1.
Balor is great to watch in real life and an absolute blast to use in the game.
Shotgun dropkick -> Hesitation dropkick -> Coupe de Grace. So beautiful.
Is your opponent in the red at all when hitting your finisher? I've finished plenty of people with one finisher but I have tweaked the finisher strength slider. With it all the way up though, I don't see how they are able to kick out. Glitch maybe?? I'll have to go against neville when I get home.
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I believe they've been in the red. And definitely not a glitch in the Wyatt vs Neville match. He kicked out of my finisher twice.
The next match I played was HBK vs Shane and I was able to pin Shane with 2 sweet chin music's.
I still think that the majority of matches should end with one finisher. Unless you set the match to epic, then multiple finishers would be fine. But not in normal matches imo.
I agree unless it's a PPV match. It seems to be the norm in WWE now a days though, it usually takes more than one finisher to win a match unless you face a jobber lol
I believe they've been in the red. And definitely not a glitch in the Wyatt vs Neville match. He kicked out of my finisher twice.
The next match I played was HBK vs Shane and I was able to pin Shane with 2 sweet chin music's.
I still think that the majority of matches should end with one finisher. Unless you set the match to epic, then multiple finishers would be fine. But not in normal matches imo.
Quote:
Originally Posted by RnRexpress3423
I agree unless it's a PPV match. It seems to be the norm in WWE now a days though, it usually takes more than one finisher to win a match unless you face a jobber lol
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I'm wondering if that was done on purpose. While we don't want to see that (in game or on tv), it's common to see one finisher not get the job done on TV.
Good point Shiz. Could be a design decision. I haven't heard anything from 2K about it either way. Hopefully we will hear something.
I'm trying not to let it take away from my enjoyment of the game, because its so damn good. I might just start doing all epic matches so its kinda the way it should be.
I think it is by design. If you play career mode and watch the match rating, it's almost impossible to pin the CPU unless the match is a 3 star or better rating.
I've hit my signature and finisher with my opponent in red and they kick out simply because the match isn't exciting enough. Once I pull a few more moves and the match gets a better rating, I can easily win. I've won with a random head submission. It wasn't even much but the match was already a 4 1/2 star match. Even got the no finisher submission achievement.
BigBluefan1987. My beefs were that he didn't have the franchise logo on the back and he's rated too high, but I like him a lot. The ratings on the Dudley's I got were too low so I'll have to make some tweaks to these guys.
A couple things which have worked for me with respect to the CPU kicking out of multiple finishers:
Most of the time on normal momentum speed, I'm getting a finisher icon before I've completely depleted my opponent's yellow health bar. In this case, I tend to stash my finisher icon and not use it immediately. This is particularly useful for characters with Resiliency I or Resiliency II; both of these require having a finisher icon to use the ability. This can get you out of a bind if the match turns.
Once I get my opponent down to red health, I tend to go for pins to try to force the AI to use its Resiliency ability. Particularly after hitting my signature. The downside is that doing this too much will charge the opponent's momentum gauge, so you have to be careful with this. You can use working holds in tandem with this to make sure the opponent can't land a finisher on you after a single reversal; finishers require about 1/3 to 1/2 a bar of stamina to use (charged finishers require a little more, I think). The act of kicking out of a cover also expends stamina as well (however, an opponent can always kick out even at zero stamina).
Finally, I'm really not ever expecting to win by pin fall unless and until I've depleted my opponent's HP gauge entirely and also landed a big move to do so (be it a signature, finisher, or top rope move).
A couple things which have worked for me with respect to the CPU kicking out of multiple finishers:
Most of the time on normal momentum speed, I'm getting a finisher icon before I've completely depleted my opponent's yellow health bar. In this case, I tend to stash my finisher icon and not use it immediately. This is particularly useful for characters with Resiliency I or Resiliency II; both of these require having a finisher icon to use the ability. This can get you out of a bind if the match turns.
Once I get my opponent down to red health, I tend to go for pins to try to force the AI to use its Resiliency ability. Particularly after hitting my signature. The downside is that doing this too much will charge the opponent's momentum gauge, so you have to be careful with this. You can use working holds in tandem with this to make sure the opponent can't land a finisher on you after a single reversal; finishers require about 1/3 to 1/2 a bar of stamina to use (charged finishers require a little more, I think). The act of kicking out of a cover also expends stamina as well (however, an opponent can always kick out even at zero stamina).
Finally, I'm really not ever expecting to win by pin fall unless and until I've depleted my opponent's HP gauge entirely and also landed a big move to do so (be it a signature, finisher, or top rope move).
Great read. This should help a lot of people complaining about opponents kicking out after one finisher.