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Madden NFL 16 News Post


Madden NFL 16 title update #2 is available now for both Xbox One and PlayStation 4. It includes improvements and fixes to gameplay, Connected Franchise, Madden Ultimate Team, and more. Check out the details below.

GAMEPLAY
  • Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
  • Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
  • Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
  • Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
  • Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
  • Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
  • Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
  • Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
  • Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
  • Addressed issue where defensive holding slider would reset when exiting the screen
  • Addressed issue where accelerated clock would not work in H2H CFM games
  • Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
  • Addressed issue where some settings would carry back to the FE after playing a CFM game
  • Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
  • Addressed issue where the user could not sort player while in the Fantasy draft board
  • Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
  • CFM Trade tuning
  • Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
  • Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
  • MUT Play a Friend quarter length boosted to four minutes from two minutes
  • In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
  • Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
  • Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
  • Addressed over 100 general bug and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 101 ElroyJetson @ 09/30/15 03:10 PM
Anyone know if they fixed the defensive camera issue ? Where switching to another player it was a slow transition on it .
 
# 102 bcruise @ 09/30/15 03:13 PM
Quote:
Originally Posted by shorty199127
Anyone know if they fixed the defensive camera issue ? Where switching to another player it was a slow transition on it .
According to Armor and Sword, they did. One of the unnamed "over 100 bug fixes".
 
# 103 Armor and Sword @ 09/30/15 03:14 PM
Quote:
Originally Posted by MADdenHatter
I'm glad you are enjoying the game, really.


But this is an issue, and to say it's not is just wrong. I don't know how many games you win on average each season you play, but with the drive goals and the confidence boost and the boost to the players overall I basically can't be beaten.


And yes, there are sliders, and I do use them. I have seen your slider set, and for me I use it as a rough draft and basically handcuff myself a little more than those sliders because it's too easy. I've found a nice slider set with the workaround to drive goals that give me competitive games. But with the drive goals my defense is unstoppable, and my offense is just as deadly. The first game of the season, sure, it's an actual GAME and not a beat down. But after that first win, the next game is easier, then the next game is even easier, and so on and so forth.


This is a HUGE issue for people who don't want to take a team and go 15-2 or 16-0 each and every season, especially if you are trying to do a rebuild project. I have no idea how anyone can find any game challenging when the drive goals are active, it's just your overpowered team versus the computer that hasen't had their overalls inflated.

I did not say it is not an issue. I said the developers are not viewing it as an issue. So they are not acknowledging it in this years game.

There are 2 known work around's. 32 team control which takes all of 30 minutes to set up and you can run just one team and let the CPU do the rest or you can do the other method that has a thread.

Use the workarounds and enjoy the game. That is the way to go about it. The developers are well aware of the communities issues with drive goals and how it makes the game far too easy for some players.

I look for solutions to something that we know is not being patched. If people don't want to have to do that......I get it.

But it is what it is. The question is....do want to play Madden or not? I do. I am using the tools I have to make it great for myself.

Crap I remember no patches....you got the game.....and that was it.
 
# 104 phantomremix @ 09/30/15 03:18 PM
update #3 CPU vs CPU offline CFM. Coach verses Coach online CFM. PLEASE!!!
 
# 105 tgiordano @ 09/30/15 03:20 PM
Quote:
Originally Posted by hooder18
Was the frame rate issue fixed for the XBox One version?
id like to know this as well
 
# 106 jfsolo @ 09/30/15 03:20 PM
Played a half in my cfm before going to work, and the game is playing better than ever for me. I don't have any major issues with cfm because of the workarounds. I'd say more but the tenor of this thread has made me not want to rain on the complaining parade.
 
# 107 picker19 @ 09/30/15 03:28 PM
After all their marketing and investment they've made into Drive Goals, etc., there's no way they're changing it for M16. Even if EA is agreeing with us 100% that Drive Goals was not implemented well, they won't ever come out and say that. Too much went into that feature. Sure, they might tweak some things in a future patch...maybe tone down confidence boosts or allow for us to turn it on or off (which is all I could ask for, really), but I think we're stuck with it overall for M16. And a special thanks to those who figured out a workaround. At least we have that, and it's not too hard to do.

And like A&S, I too remember the days without any patches. I've never seen a team react so quickly and be as transparent with what they're doing. Remember when EA never said a peep? Yes, there are still things they haven't fixed yet that are driving me crazy (I'm in the camp that we need a little more XP or stronger Game Prep), but the fact that they're alluding to doing to do a 3rd patch, says a lot, and the game still plays great overall. It's only 5 weeks or so and we've had 2 patches and a tuner update (which is debatable on its efficacy). I'm going to be try and stay positive and hope they do a 3rd patch within the next 2-4 weeks that fixes most of the remaining issues, and then we can focus on playing the game.
 
# 108 picker19 @ 09/30/15 03:29 PM
Quote:
Originally Posted by jfsolo
Played a half in my cfm before going to work, and the game is playing better than ever for me. I don't have any major issues with cfm because of the workarounds. I'd say more but the tenor of this thread has made me not want to rain on the complaining parade.
Excellent, that's good news to hear. If you don't mind me asking, are you playing with or without the tuner? I was playing without for it for awhile, but I wonder if it'll be better now with the new patch.
 
# 109 T5063 @ 09/30/15 03:32 PM
I understand that they're not gonna overhaul drive goals but did they at least tweak them?

I mean, getting a confidence boost for not allowing a rushing TD while getting carved through the air or for going 3 and out but not allowing a sack is beyond ridiculous.
 
# 110 DeuceDouglas @ 09/30/15 03:35 PM
Quote:
Originally Posted by picker19
Excellent, that's good news to hear. If you don't mind me asking, are you playing with or without the tuner? I was playing without for it for awhile, but I wonder if it'll be better now with the new patch.
I'd just like to echo his sentiments as well. I played a full game earlier post patch and lost to the 7-6-1 Browns led by Austin Davis. It was a game I absolutely choked away 23-21 but the game played great. Davis played to his ratings and ended up like 20-46 passing but led them to a FG drive with one second left. Gameplay is still excellent and I'm playing with the tuner.
 
# 111 Danimal @ 09/30/15 03:41 PM
Quote:
Originally Posted by Armor and Sword
I said the developers are not viewing it as an issue.
Unfortunately this is a spot on assessment. This was a design feature for 16, a really poorly designed and not well thought out feature, but one none the less.

When I'm getting a drive goal boost because I didn't give up X rushing yards because the CPU scored on a 1 play 75 yard TD pass, something is amiss. "Good job stopping the run guys, but coach they didn't run. I know great job you guys rock!"

Having said that there are workarounds and the game plays well for me so I use them.
 
# 112 jdenyer @ 09/30/15 03:44 PM
Quote:
Originally Posted by roadman
This doesn't talk in specifics, but addresses your question.

Patch should be out tomorrow. I'll post the link to the notes as soon as it is live.

Franchise Nation ‏@Moonlightswami 18h18 hours ago
@RexDEAFootball @ClintOldenburg @cmack1977 Will it apply to offline CFMs too?


Clint Oldenburg ‏@ClintOldenburg 18h18 hours ago
@Moonlightswami yeah. Why wouldn't it?
That doesnt really say much at all
 
# 113 hesterj89 @ 09/30/15 03:44 PM
Has anyone tested to see if the draft class speed issue was fixed. I remember that was causing a lot of people to wait including myself so after year 2 there would suddenly be 30 players with 90+ speed
 
# 114 jdenyer @ 09/30/15 03:46 PM
Quote:
Originally Posted by DeuceDouglas
I just simmed a season and G. Robinson gave up 36 sacks so it doesn't seemed to be fixed in that area but he does still have 74 for Pass Block so maybe it has in one way or another. In my current CFM he's given up like 40 sacks and has 53 for Pass Block.
This is a HUGE problem for me and basically deems the game unplayable as far as im concerned. That and the QB AWR issue is ruining this game
 
# 115 canes21 @ 09/30/15 03:46 PM
Quote:
Originally Posted by Armor and Sword
I did not say it is not an issue. I said the developers are not viewing it as an issue. So they are not acknowledging it in this years game.

There are 2 known work around's. 32 team control which takes all of 30 minutes to set up and you can run just one team and let the CPU do the rest or you can do the other method that has a thread.

Use the workarounds and enjoy the game. That is the way to go about it. The developers are well aware of the communities issues with drive goals and how it makes the game far too easy for some players.

I look for solutions to something that we know is not being patched. If people don't want to have to do that......I get it.

But it is what it is. The question is....do want to play Madden or not? I do. I am using the tools I have to make it great for myself.

Crap I remember no patches....you got the game.....and that was it.
Armor, it's awesome you enjoy the game as much as you do, but I think you need to step back and realize what you are saying with half of this stuff. First off, I really enjoy the gameplay. If I turn on my PS4 and run a simple play now game with my sliders I have set up, then it plays the best game of football I've ever played. Yes, better than my beloved 2k5, 2k8, or even NCAA 06.

However, when I actually try to play the game in the intended fashion for which I bought it, that all goes out of the door. Like you said, franchise mode before was not perfect, but it was not filled with so many bugs and problems. I also agree with you that this team has made great strides with the game, that is why I feel it's the best football game ever when simply playing play now.

I cannot overlook the fact that I can't play an online franchise because of their new feature called Drive Goals. It may be the new back of the box feature and that is great, but that does not make it invulnerable to changes this year. Anyone who makes a product and thinks their main feature of said product needs no revision or updating is doomed. That's just bad business and rubs me the wrong way.

I should not be forced to have to stick to playing offline and doing workarounds that fix one issue. Trust me, I have patience when it comes to video games. I remember in NCAA a few years ago you had to go in and edit a player because tendencies were reversed and doing so switched them back to normal and resulted in better gameplay as scramblers scrambled and other positions played to their tendencies. I used to go in and edit the players on my team with a formula for each position to lower injury ratings, and then go do the same for the team I am facing that week just so I could have minor injuries nagging my team through games and the season, also so that lineman, LB's, DB's, etc. got hurt as well. It was annoying, but it was nice to actually make depth worthwhile for once in an EA football game.

Like I said, the gameplay has made great strides. This team seems to have a nice vision, but this game still suffers from a huge lack of polish that has plagued the series and Tiburon since the switch to last generation's consoles. My expectations for video games are usually not very high or unreasonable. A lot of games surprise me because I don't expect a lot. Every year my expectations with Madden get lower and lower because of messes like this. I like Clint, I like Rex, I like their vision and the improvements they've made, but this game is still just a huge mess to me.

As another poster stated, with drive goals I can't lose or play a franchise in the way I intend. My buddy and I tried being the Browns and Titans as fun rebuilds. After 8 games my Browns team went from an 81 or 82 to an 89 overall. I wasn't even progressing my players either. Confidence had everyone on my roster +3 overall out of the game and once I got inside the game I would have 19 of my 22 starters at 93 overall or better with 6 players at 99. That is a joke and completely ruins the experience. Since that is an online franchise there is no fix for it either. So am I supposed to suck it up and enjoy it because that's how the developers intended it to be? No! I will voice my displeasure with the awful job they did on the feature. They screwed it up. It is beyond awful and if they seriously see no issues with it, then they have found another way to blow my mind in a negative way.

I am rooting for Madden. I want EA to make a good football game. They've made great strides on the field the last 2 years. There are a lot of positives that I like to focus on, but there are still way too many negatives and legacy issues that take away from the steps forward and remind you of who is making the game. The only difference between this generation and last generation is we're getting a lot more of the features we're requesting. EA Tiburon still struggles with implementation clearly though which is a shame. I think this game has tremendous potential, but the fact that there are so many issues with the game, especially in CFM, turns me off to the point where it upsets me that we're still stuck where we are in the world of video game football.

I don't want to be stuck playing play now games or offline franchise to get any enjoyment out of my game. I would like to play an online franchise and not have 20 different issues ruining the experience, but right now I can't. This patch did not fix it and I can do nothing, but wonder what is going on behind the scenes because it just doesn't make sense how we can continue to get stuck in this same cycle. There are still so many legacy issues that don't even get replies to them from the team that make you wonder what is going on. Why has no dev talked about auto subs over the past 3 years? They were quick to fix a lot of minor issues, but they are not afraid of remaining silent on a lot of other bigger issues and legacy problems. I don't want to support a company that only acknowledges some of their problems. I want to root for a company that responds to all feedback even if it isn't what we want to hear. I'd rather them straight up say this is how Drive Goals are meant to be rather than just remain silent about it. I'd rather hear that they can't figure out how to fix auto subs in franchise mode instead of them being quiet about it for 5 straight years now. Half a decade has passed by and they refuse to comment on it. You think we should accept that?
 
# 116 DeuceDouglas @ 09/30/15 03:52 PM
Quote:
Originally Posted by jdenyer
This is a HUGE problem for me and basically deems the game unplayable as far as im concerned. That and the QB AWR issue is ruining this game
Yeah, I've tried simulating a couple different seasons and it is hit and miss. Sometimes Robinson loses 10-15 points, sometimes he doesn't lose any. But it's still an issue. I doubt there are many guys giving up 10+ sacks in a season let alone 20+ and there are tons of guys doing that.
 
# 117 jdenyer @ 09/30/15 04:00 PM
Quote:
Originally Posted by DeuceDouglas
Yeah, I've tried simulating a couple different seasons and it is hit and miss. Sometimes Robinson loses 10-15 points, sometimes he doesn't lose any. But it's still an issue. I doubt there are many guys giving up 10+ sacks in a season let alone 20+ and there are tons of guys doing that.
If this is the case then the game is still unplayable
We know EA have known about this problem for weeks now yet they don't fix it or at the very least acknowledge it's a problem. Shocking.
 
# 118 BadAssHskr @ 09/30/15 04:05 PM
I was really hoping this thread would have been more informative and impressions today. I've seen a guy or 2 say they played a half, seen a guy or 2 say they are simming, and that's it.

Is anyone playing post patch yet, can you fill us in on what you are seeing, what's happening, etc?
 
# 119 jgarrett @ 09/30/15 04:09 PM
Quote:
Originally Posted by BadAssHskr
I was really hoping this thread would have been more informative and impressions today. I've seen a guy or 2 say they played a half, seen a guy or 2 say they are simming, and that's it.

Is anyone playing post patch yet, can you fill us in on what you are seeing, what's happening, etc?
I know. I was hoping to see someone who had played a couple of games in an online CFM to see if anything concerning confidence had been adjusted.
 
# 120 asandique @ 09/30/15 04:16 PM
Going thru this thread makes me wonder what those guys in charge of developing this game are doing? I kind of wish I didn't read this thread either.

But man when I saw the list of stuff that were patched up...wow!

With that said I am gonna start up my CFM today because I am glad we have workarounds and the game plays real well this year for me not to play.
 


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