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Madden NFL 16 News Post


Madden NFL 16 title update #2 is available now for both Xbox One and PlayStation 4. It includes improvements and fixes to gameplay, Connected Franchise, Madden Ultimate Team, and more. Check out the details below.

GAMEPLAY
  • Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
  • Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
  • Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
  • Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
  • Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
  • Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
  • Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
  • Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
  • Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
  • Addressed issue where defensive holding slider would reset when exiting the screen
  • Addressed issue where accelerated clock would not work in H2H CFM games
  • Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
  • Addressed issue where some settings would carry back to the FE after playing a CFM game
  • Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
  • Addressed issue where the user could not sort player while in the Fantasy draft board
  • Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
  • CFM Trade tuning
  • Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
  • Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
  • MUT Play a Friend quarter length boosted to four minutes from two minutes
  • In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
  • Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
  • Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
  • Addressed over 100 general bug and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 61 teeteegardner @ 09/30/15 11:34 AM
can anyone report any CFM fixes not listed on the notes? i find it very sad they couldnt "get around" to fixing really nothing the community has recommended. Im glad the annoyance stuff was fixed but that was minor compared to alot of other issues people have. it seems.
 
# 62 roadman @ 09/30/15 11:38 AM
Quote:
Originally Posted by JayD
Was draft class equipment improved in this patch? I remember someone posting that this will be addressed.
I'm not sure this answers your question specifically.

Also is there an update planned for player specific equipment like sleeves etc

Clint Oldenburg ‏@ClintOldenburg Sep 28
@Steel7city09 no. New equipment is not something we currently patch/update.
 
# 63 JayD @ 09/30/15 11:40 AM
Quote:
Originally Posted by roadman
I'm not sure this answers your question specifically.

Also is there an update planned for player specific equipment like sleeves etc

Clint Oldenburg ‏@ClintOldenburg Sep 28
@Steel7city09 no. New equipment is not something we currently patch/update.
No, I was wondering about randomizing player helmets and players not only wearing one wristband and other type of equipment on one arm.
 
# 64 slugga77 @ 09/30/15 11:47 AM
Quote:
Originally Posted by RoDogz17
Didn't fix auto subs in CFM or the fact that a CPU controlled team will release 50% of their roster each year..
This next to ruins the game, this CFM has been more frustrating than any franchise mode I have ever played. (Playstation owner for 11+ years) Gameplay wise, its amazing. But all these issues in CFM are absurd.
 
# 65 apmw13 @ 09/30/15 11:51 AM
Has anyone checking if the LT PBL and QB AWR has been fixed for offline CFM? As far as I know it's been fixed for online CFM server side, so I really hope they fixed it for offline as well.
 
# 66 roadman @ 09/30/15 11:59 AM
Quote:
Originally Posted by apmw13
Has anyone checking if the LT PBL and QB AWR has been fixed for offline CFM? As far as I know it's been fixed for online CFM server side, so I really hope they fixed it for offline as well.
This doesn't talk in specifics, but addresses your question.

Patch should be out tomorrow. I'll post the link to the notes as soon as it is live.

Franchise Nation ‏@Moonlightswami 18h18 hours ago
@RexDEAFootball @ClintOldenburg @cmack1977 Will it apply to offline CFMs too?


Clint Oldenburg ‏@ClintOldenburg 18h18 hours ago
@Moonlightswami yeah. Why wouldn't it?
 
# 67 Danimal @ 09/30/15 12:08 PM
The problem with the play it and test it line of thinking is in order to find out if drive goals / confidence is still and issue you have to play somewhere between 4-7 games and I mean play not sim them.

It's was a big enough complaint that I think if something was done they would of said it. Besides Clint's tweet about it being a perceived issue make it sound like they don't agree anyway.
 
# 68 dkp23 @ 09/30/15 12:25 PM
So looks like they didn't fix the resign during season glitch, the regression and also the OP draft classes, at least it hasn't been stated. We'll see over time if they did. The OP draft classes in terms of speed is a major problems since speed and other certain attributes were nerfed for stock players.
 
# 69 DeuceDouglas @ 09/30/15 12:26 PM
Quote:
Originally Posted by apmw13
Has anyone checking if the LT PBL and QB AWR has been fixed for offline CFM? As far as I know it's been fixed for online CFM server side, so I really hope they fixed it for offline as well.
I just simmed a season and G. Robinson gave up 36 sacks so it doesn't seemed to be fixed in that area but he does still have 74 for Pass Block so maybe it has in one way or another. In my current CFM he's given up like 40 sacks and has 53 for Pass Block.
 
# 70 Phobia @ 09/30/15 12:28 PM
Anyone know if the "players won't resign" issue will require a CFM restart? Another words should I continue to wait on starting our CFM until the next patch is out? If the resign issue can be fixed on existing CFMs then I will go ahead and start because we won't make it to the end of the season before the next patch drops.
 
# 71 canes21 @ 09/30/15 12:33 PM
Quote:
Originally Posted by IcedCoffee1983
Nothing to adjust Drive Goals? The community has been pretty vocal about wanting Drive Goals skill boosts and XP boosts adjusted. Also the goals themselves make NO sense sometimes, like when Im down in a 4th quarter game and get drive a goal to "run for X yards" when I actually need to be making pass attempts... Drive Goals are so out of whack is almost comical. So out of whack many of us are using Booker21's workarounds to turn off that mess completely... I'm really surprised this wasn't touched.

For 5 years in a row now, Auto-Subs DO NOT function properly in CFM. Ridiculous. In Play Now Auto-Subs work fine, fix them in CFM already! 5 years!

Nothing to fix how scrambling QB's never scramble within CFM games? Once again, in Play Now scrambling QB's scramble just fine... I'm miffed this wasn't mentioned.

Nothing mentioned about the weather issues in CFM (hopefully part of the 100?)
Nothing mentioned about LT regression still happening (part of the 100?)
Nothing mentioned about QB awr issues (part of the 100?)
Nothing mentioned about CPU STILL cutting draft picks and them getting deleted (part of the 100?)

I'm bummed. I really thought this patch was going to do WAY more for CFM. They certainly hinted on Twitter it would. Especially on things the community has been very vocal about (like Drive Goals). I really thought they were going to start listening to us.
Yea it's kind of ridiculous. This game has so much potential, but in typical Madden fashion there is no polish. It's not surprising either which is sad.
 
# 72 silver281gt @ 09/30/15 12:40 PM
As long as I can actually play my CFM and it not freeze after a game ill be happy.
 
# 73 dkp23 @ 09/30/15 12:47 PM
Quote:
Originally Posted by Phobia
Anyone know if the "players won't resign" issue will require a CFM restart? Another words should I continue to wait on starting our CFM until the next patch is out? If the resign issue can be fixed on existing CFMs then I will go ahead and start because we won't make it to the end of the season before the next patch drops.
Probably wont know until they fix it.

In anycase, the glitch does not go to off season so once you hit offseason, you shoudlnt have any problem resigning all your players assuming you offer a respectable contract. It really to me isn't a glitch to hold back from doing CFM.

For example, i offered my RB 5 years 145 million during the season, he rejected. I had offered him like 5 different contract and rejected them all.

Offseason, i offered what he demanded the whole time 5 years $5 million total, he signed...****.
 
# 74 kev13dd @ 09/30/15 01:00 PM
Quote:
Originally Posted by dkp23
Probably wont know until they fix it.

In anycase, the glitch does not go to off season so once you hit offseason, you shoudlnt have any problem resigning all your players assuming you offer a respectable contract. It really to me isn't a glitch to hold back from doing CFM.

For example, i offered my RB 5 years 145 million during the season, he rejected. I had offered him like 5 different contract and rejected them all.

Offseason, i offered what he demanded the whole time 5 years $5 million total, he signed...****.
Except that's not always the case

DURING the season I'd like to know the future stability of my roster/salary cap for future years, so I can align my spending/drafting/personnel accordingly

If I can sign my RB during the season, I don't need to trade/scout for a new RB during the season. And I know how much $ he'll cost long term, adjusting my resigning/scouting/trading at other positions. If I waited till the end of the season assuming he'll sign, and he doesn't... ugh

It may not seem a huge deal, but people trying to realistically play franchises lasting 5+ seasons don't enjoy playing "Madden glitch workaround" football
 
# 75 Armor and Sword @ 09/30/15 01:10 PM
Quote:
Originally Posted by kb0731
Armor what was wrong with it before? An what did they change?


Sent from my iPad using Tapatalk
The pan and zoom was FUBAR. It did not work like it did on Madden 15 where the camera was awesome. I played defense from that camera exclusively (for the most part) on 15.

This year until this patch you would get discombobulated when they play went away from you or a passing play happened and the camera would not adjust to where the ball carrier was.

Last year it would pan really nice to get you to see the result of the play.

Well again I can confirm the camera works like it did on Madden 15 again.

HUGE FIX. Thank you!!!
 
# 76 leathrneck34 @ 09/30/15 01:14 PM
Is this a background download or is it a prompt I can't tell if something is wrong or if it is downloading in the background... Can someone help ?
 
# 77 mestevo @ 09/30/15 01:20 PM
Quote:
Originally Posted by Armor and Sword
The pan and zoom was FUBAR. It did not work like it did on Madden 15 where the camera was awesome. I played defense from that camera exclusively (for the most part) on 15.

This year until this patch you would get discombobulated when they play went away from you or a passing play happened and the camera would not adjust to where the ball carrier was.

Last year it would pan really nice to get you to see the result of the play.

Well again I can confirm the camera works like it did on Madden 15 again.

HUGE FIX. Thank you!!!
This was one of my biggest issues, it got to the point that my wife didn't like watching me play because the camera was always going crazy.

Sent from my XT1254 using Tapatalk
 
# 78 eastcoast49ers @ 09/30/15 01:31 PM
Quote:
Originally Posted by mestevo
This was one of my biggest issues, it got to the point that my wife didn't like watching me play because the camera was always going crazy.

Sent from my XT1254 using Tapatalk
Your wife watches you play madden??
 
# 79 frat77 @ 09/30/15 01:35 PM
With fatigue at 53 players were getting subbed out on my opening drive in CFM. Offensive lineman set at 0 and 1 for auto subs and they fatigued and were substituted after like 6 plays. Will need to test more obviously but I wonder if something was fixed.
 
# 80 berad88 @ 09/30/15 01:36 PM
I played a game against the Bears and Cutler scrambled around 5 times that game. I know he is not one of the fastest quarterbacks in the game but he does have that athletic ability to scramble.
I don't remember any other quarterbacks attempting to scramble so far in my franchise so maybe it was a sign of improvement or just a fluke game. I don't know.
 


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