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Madden NFL 16 News Post


Madden NFL 16 title update #2 is available now for both Xbox One and PlayStation 4. It includes improvements and fixes to gameplay, Connected Franchise, Madden Ultimate Team, and more. Check out the details below.

GAMEPLAY
  • Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
  • Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
  • Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
  • Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
  • Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
  • Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
  • Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
  • Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
  • Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
  • Addressed issue where defensive holding slider would reset when exiting the screen
  • Addressed issue where accelerated clock would not work in H2H CFM games
  • Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
  • Addressed issue where some settings would carry back to the FE after playing a CFM game
  • Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
  • Addressed issue where the user could not sort player while in the Fantasy draft board
  • Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
  • CFM Trade tuning
  • Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
  • Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
  • MUT Play a Friend quarter length boosted to four minutes from two minutes
  • In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
  • Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
  • Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
  • Addressed over 100 general bug and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 21 kse79x @ 09/30/15 09:43 AM
Quote:
Originally Posted by RoDogz17
Didn't fix auto subs in CFM or the fact that a CPU controlled team will release 50% of their roster each year..
Correct me if Im wrong, but didn't the Auto Sub thing not work right in Madden 15 as well?
 
# 22 roadman @ 09/30/15 09:44 AM
I can tell you Rex and Clint are very active on Twitter. If people show them visual evidence of issues, they will look into the issue and try to address the issue.

I'm sure most of the patch notes from above are from Twitter and other sources around the net, not just OS.

Something like autosubs, even though it needs to be addressed from a user point of view, was not confirmed that they were looking into it for a patch fix. I'm assuming that would be a Madden 17 fix, not sure.
 
# 23 howboutdat @ 09/30/15 09:45 AM
Quote:
Originally Posted by tubaSimulator
Am I the only one who got the feeling while reading through the patch notes that EA hasn't really fixed anything of significance? They've fixed a bunch of stuff but I just can't see that they've fixed anything that actually makes a difference to CFM or anything that people reported on this forum.

I don't remember everything that people said EA needed to address for CFM so maybe someone who has a better overview might care to comment. But the patch was not what I expected to say the least..
No i can assure you, you are not the only one. Not fixing CFMs reverting backwards is a killer. Why? Because we will be waiting another 2 weeks at least to get it fixed. This is horrible. The tings they did fix in cfm arent even that big of deals for the most part, but things like leagues going backwards, reversing all roster moves , terrible LT regression , Fa not signing , etc.... is just really really bad.

Quote:
Originally Posted by Armor and Sword
"Addressed over 100 bug and stability issues"


Play the game then report back. Already people moaning and groaning based on notes.

Play the game first.

In the meantime the only thing I do not see that I really wanted to see and I will go play and test this before commenting is the defensive camera view.

It does not work like Madden 15.....I hope this is one of the 100 bug and stability issues fixes.

Going to test things out here today. Still love this game regardless. It's the best Madden I have ever played on the field top to bottom.
While i agree some things may not be posted in the notes ( although not sure why its that hard to type out what you fixed, ive seen other smaller companies list 50 things easily).When for CFM the things they do list are mostly minor issues.... it dont give me alot of confidence that the big ones are fixed.Seems like you would post the larger issues in your notes and let the smaller things be found ....
 
# 24 eastcoast49ers @ 09/30/15 09:46 AM
Quote:
Originally Posted by kse79x
Correct me if Im wrong, but didn't the Auto Sub thing not work right in Madden 15 as well?
Auto subs in CFM have been broken for years. If it was an easy fix it prob would of been done a while ago. Expecting it to be fixed in a patch is unrealistic
 
# 25 kse79x @ 09/30/15 09:48 AM
Quote:
Originally Posted by eastcoast49ers
Auto subs in CFM have been broken for years. If it was an easy fix it prob would of been done a while ago. Expecting it to be fixed in a patch is unrealistic
Thanks for confirming. That is what I figured. I don't know why they didn't just take the option out of the game then instead of leaving it and having people waste their time screwing around with it. So it seems that my assumption was correct. If its been an issue for more than just this Madden, dont expect any fixes. (random not being able to snap, auto subs, resuming Madden on Xbox One, etc). Very unfortunate.
 
# 26 roadman @ 09/30/15 09:50 AM
Alastair Robertson ‏@Judgebredd 3h3 hours ago
@RexDEAFootball does it fixed advance issue were it sets the CFMs back instead?

Rex Dickson ‏@RexDEAFootball 3h3 hours ago
@Judgebredd I believe that was a server side fix but please let us know if you run into it again.
 
# 27 jb12780 @ 09/30/15 09:51 AM
Defensive holding and CFM visual settings have been fixed as well. Video uploading as I type this.

 
# 28 howboutdat @ 09/30/15 09:52 AM
Quote:
Originally Posted by roadman
Alastair Robertson ‏@Judgebredd 3h3 hours ago
@RexDEAFootball does it fixed advance issue were it sets the CFMs back instead?

Rex Dickson ‏@RexDEAFootball 3h3 hours ago
@Judgebredd I believe that was a server side fix but please let us know if you run into it again.
So when its something so many have been asking about, why not announce it was fixed server side? even if not in patch, its a huge thing... Sometimes i dont get what these companies are thinking .Hope it is fixed!
 
# 29 howboutdat @ 09/30/15 10:07 AM
Quote:
Originally Posted by Armor and Sword
I can confirm with great enthusisim that the defensive camera has been fixed!!!!!!
This is best thing ive heard about this patch. Good to hear!
 
# 30 roadman @ 09/30/15 10:10 AM
michael brunner ‏@michaelbrunne20 Sep 25
players wont resign. @MaddenCFMcenter @Shopmaster @RexDEAFootball @ClintOldenburg @MaddenDaily @glengerman

Clint Oldenburg ‏@ClintOldenburg Sep 26
@michaelbrunne20 we're aware; fix will be patched. Stay tuned

Obviously, not for this patch, but in a later patch.
 
# 31 PhillyPhanatic14 @ 09/30/15 10:14 AM
Still no fix for the tiny amount of XP gained in CFM. It can't be that hard to at least give us the option to gain real XP rather than it taking 23,000 tackles to improve the Dev trait once.
 
# 32 econoodle @ 09/30/15 10:16 AM
Quote:
Originally Posted by roadman
michael brunner ‏@michaelbrunne20 Sep 25
players wont resign. @MaddenCFMcenter @Shopmaster @RexDEAFootball @ClintOldenburg @MaddenDaily @glengerman

Clint Oldenburg ‏@ClintOldenburg Sep 26
@michaelbrunne20 we're aware; fix will be patched. Stay tuned

Obviously, not for this patch, but in a later patch.

Players won't resign? Elaboration anyone?



Sent from my iPhone using Tapatalk
 
# 33 TheFreshDON @ 09/30/15 10:16 AM
Will this work for CFM's already in progress?


Sent from my iPhone using Tapatalk
 
# 34 jb12780 @ 09/30/15 10:17 AM
H2H Accel Clock is fixed:

 
# 35 jeremym480 @ 09/30/15 10:19 AM
I'm just happy the the accelerated play clock in H2H games was fixed. Everything else is icing on the cake.
 
# 36 kse79x @ 09/30/15 10:20 AM
Quote:
Originally Posted by PhillyPhanatic14
Still no fix for the tiny amount of XP gained in CFM. It can't be that hard to at least give us the option to gain real XP rather than it taking 23,000 tackles to improve the Dev trait once.
Some argue that it's not an issue. I think it could indeed be tweaked to give a little bit more at least. I also hate how if you dont reach certain stats in game, you wont get a better XP bump. For example, QB has to hit 300 yards passing to get a noticeable XP amount. Nevermind that my QB threw 4 TD's, had a rating of 130. He threw for .... 299 yards. So I barely got any xp for that game. One more yard, and I would have.
 
# 37 howboutdat @ 09/30/15 10:20 AM
Quote:
Originally Posted by roadman
michael brunner ‏@michaelbrunne20 Sep 25
players wont resign. @MaddenCFMcenter @Shopmaster @RexDEAFootball @ClintOldenburg @MaddenDaily @glengerman

Clint Oldenburg ‏@ClintOldenburg Sep 26
@michaelbrunne20 we're aware; fix will be patched. Stay tuned

Obviously, not for this patch, but in a later patch.
So maybe in another two weeks...
 
# 38 JayD @ 09/30/15 10:21 AM
I don't have a Twitter and I am at work so I was wondering if someone could Tweet about the auto subs and why it has not been fixed for so many years? Roadman, I'm looking in your direction
 
# 39 eastcoast49ers @ 09/30/15 10:25 AM
Quote:
Originally Posted by JayD
I don't have a Twitter and I am at work so I was wondering if someone could Tweet about the auto subs and why it has not been fixed for so many years? Roadman, I'm looking in your direction
Been there done that. The team usually only responds to things they are actively working on.

There is still a ways to go, but I think we can all agree Rex and his team are the best ones yet. The game has come a long way
 
# 40 jb12780 @ 09/30/15 10:31 AM
Quote:
Originally Posted by PhillyPhanatic14
Still no fix for the tiny amount of XP gained in CFM. It can't be that hard to at least give us the option to gain real XP rather than it taking 23,000 tackles to improve the Dev trait once.
XP is fine. You shouldn't be able to turn players into monsters after 1 season.

Very happy with the fixes. Good job EA.
 


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