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Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Old 09-30-2015, 03:44 PM   #121
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Has anyone tested to see if the draft class speed issue was fixed. I remember that was causing a lot of people to wait including myself so after year 2 there would suddenly be 30 players with 90+ speed
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Old 09-30-2015, 03:46 PM   #122
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by DeuceDouglas
I just simmed a season and G. Robinson gave up 36 sacks so it doesn't seemed to be fixed in that area but he does still have 74 for Pass Block so maybe it has in one way or another. In my current CFM he's given up like 40 sacks and has 53 for Pass Block.
This is a HUGE problem for me and basically deems the game unplayable as far as im concerned. That and the QB AWR issue is ruining this game
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Old 09-30-2015, 03:46 PM   #123
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by Armor and Sword
I did not say it is not an issue. I said the developers are not viewing it as an issue. So they are not acknowledging it in this years game.

There are 2 known work around's. 32 team control which takes all of 30 minutes to set up and you can run just one team and let the CPU do the rest or you can do the other method that has a thread.

Use the workarounds and enjoy the game. That is the way to go about it. The developers are well aware of the communities issues with drive goals and how it makes the game far too easy for some players.

I look for solutions to something that we know is not being patched. If people don't want to have to do that......I get it.

But it is what it is. The question is....do want to play Madden or not? I do. I am using the tools I have to make it great for myself.

Crap I remember no patches....you got the game.....and that was it.
Armor, it's awesome you enjoy the game as much as you do, but I think you need to step back and realize what you are saying with half of this stuff. First off, I really enjoy the gameplay. If I turn on my PS4 and run a simple play now game with my sliders I have set up, then it plays the best game of football I've ever played. Yes, better than my beloved 2k5, 2k8, or even NCAA 06.

However, when I actually try to play the game in the intended fashion for which I bought it, that all goes out of the door. Like you said, franchise mode before was not perfect, but it was not filled with so many bugs and problems. I also agree with you that this team has made great strides with the game, that is why I feel it's the best football game ever when simply playing play now.

I cannot overlook the fact that I can't play an online franchise because of their new feature called Drive Goals. It may be the new back of the box feature and that is great, but that does not make it invulnerable to changes this year. Anyone who makes a product and thinks their main feature of said product needs no revision or updating is doomed. That's just bad business and rubs me the wrong way.

I should not be forced to have to stick to playing offline and doing workarounds that fix one issue. Trust me, I have patience when it comes to video games. I remember in NCAA a few years ago you had to go in and edit a player because tendencies were reversed and doing so switched them back to normal and resulted in better gameplay as scramblers scrambled and other positions played to their tendencies. I used to go in and edit the players on my team with a formula for each position to lower injury ratings, and then go do the same for the team I am facing that week just so I could have minor injuries nagging my team through games and the season, also so that lineman, LB's, DB's, etc. got hurt as well. It was annoying, but it was nice to actually make depth worthwhile for once in an EA football game.

Like I said, the gameplay has made great strides. This team seems to have a nice vision, but this game still suffers from a huge lack of polish that has plagued the series and Tiburon since the switch to last generation's consoles. My expectations for video games are usually not very high or unreasonable. A lot of games surprise me because I don't expect a lot. Every year my expectations with Madden get lower and lower because of messes like this. I like Clint, I like Rex, I like their vision and the improvements they've made, but this game is still just a huge mess to me.

As another poster stated, with drive goals I can't lose or play a franchise in the way I intend. My buddy and I tried being the Browns and Titans as fun rebuilds. After 8 games my Browns team went from an 81 or 82 to an 89 overall. I wasn't even progressing my players either. Confidence had everyone on my roster +3 overall out of the game and once I got inside the game I would have 19 of my 22 starters at 93 overall or better with 6 players at 99. That is a joke and completely ruins the experience. Since that is an online franchise there is no fix for it either. So am I supposed to suck it up and enjoy it because that's how the developers intended it to be? No! I will voice my displeasure with the awful job they did on the feature. They screwed it up. It is beyond awful and if they seriously see no issues with it, then they have found another way to blow my mind in a negative way.

I am rooting for Madden. I want EA to make a good football game. They've made great strides on the field the last 2 years. There are a lot of positives that I like to focus on, but there are still way too many negatives and legacy issues that take away from the steps forward and remind you of who is making the game. The only difference between this generation and last generation is we're getting a lot more of the features we're requesting. EA Tiburon still struggles with implementation clearly though which is a shame. I think this game has tremendous potential, but the fact that there are so many issues with the game, especially in CFM, turns me off to the point where it upsets me that we're still stuck where we are in the world of video game football.

I don't want to be stuck playing play now games or offline franchise to get any enjoyment out of my game. I would like to play an online franchise and not have 20 different issues ruining the experience, but right now I can't. This patch did not fix it and I can do nothing, but wonder what is going on behind the scenes because it just doesn't make sense how we can continue to get stuck in this same cycle. There are still so many legacy issues that don't even get replies to them from the team that make you wonder what is going on. Why has no dev talked about auto subs over the past 3 years? They were quick to fix a lot of minor issues, but they are not afraid of remaining silent on a lot of other bigger issues and legacy problems. I don't want to support a company that only acknowledges some of their problems. I want to root for a company that responds to all feedback even if it isn't what we want to hear. I'd rather them straight up say this is how Drive Goals are meant to be rather than just remain silent about it. I'd rather hear that they can't figure out how to fix auto subs in franchise mode instead of them being quiet about it for 5 straight years now. Half a decade has passed by and they refuse to comment on it. You think we should accept that?
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Old 09-30-2015, 03:52 PM   #124
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by jdenyer
This is a HUGE problem for me and basically deems the game unplayable as far as im concerned. That and the QB AWR issue is ruining this game
Yeah, I've tried simulating a couple different seasons and it is hit and miss. Sometimes Robinson loses 10-15 points, sometimes he doesn't lose any. But it's still an issue. I doubt there are many guys giving up 10+ sacks in a season let alone 20+ and there are tons of guys doing that.
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Old 09-30-2015, 04:00 PM   #125
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by DeuceDouglas
Yeah, I've tried simulating a couple different seasons and it is hit and miss. Sometimes Robinson loses 10-15 points, sometimes he doesn't lose any. But it's still an issue. I doubt there are many guys giving up 10+ sacks in a season let alone 20+ and there are tons of guys doing that.
If this is the case then the game is still unplayable
We know EA have known about this problem for weeks now yet they don't fix it or at the very least acknowledge it's a problem. Shocking.
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Old 09-30-2015, 04:05 PM   #126
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

I was really hoping this thread would have been more informative and impressions today. I've seen a guy or 2 say they played a half, seen a guy or 2 say they are simming, and that's it.

Is anyone playing post patch yet, can you fill us in on what you are seeing, what's happening, etc?
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Old 09-30-2015, 04:09 PM   #127
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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I was really hoping this thread would have been more informative and impressions today. I've seen a guy or 2 say they played a half, seen a guy or 2 say they are simming, and that's it.

Is anyone playing post patch yet, can you fill us in on what you are seeing, what's happening, etc?
I know. I was hoping to see someone who had played a couple of games in an online CFM to see if anything concerning confidence had been adjusted.
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Old 09-30-2015, 04:16 PM   #128
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Going thru this thread makes me wonder what those guys in charge of developing this game are doing? I kind of wish I didn't read this thread either.

But man when I saw the list of stuff that were patched up...wow!

With that said I am gonna start up my CFM today because I am glad we have workarounds and the game plays real well this year for me not to play.
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