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Madden NFL 16 News Post


Madden NFL 16 title update #2 is available now for both Xbox One and PlayStation 4. It includes improvements and fixes to gameplay, Connected Franchise, Madden Ultimate Team, and more. Check out the details below.

GAMEPLAY
  • Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
  • Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
  • Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
  • Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
  • Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
  • Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
  • Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
  • Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
  • Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
  • Addressed issue where defensive holding slider would reset when exiting the screen
  • Addressed issue where accelerated clock would not work in H2H CFM games
  • Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
  • Addressed issue where some settings would carry back to the FE after playing a CFM game
  • Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
  • Addressed issue where the user could not sort player while in the Fantasy draft board
  • Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
  • CFM Trade tuning
  • Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
  • Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
  • MUT Play a Friend quarter length boosted to four minutes from two minutes
  • In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
  • Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
  • Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
  • Addressed over 100 general bug and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 301 bcruise @ 10/01/15 04:39 PM
Quote:
Originally Posted by KingV2k3
Thanks, y'all for confirming that DG has been nerfed to more acceptable level...

However, "Upon Further Review" I'm sticking with "The Booker" workaround, because I don't think that having an advantage over the CPU is going to work for me in the long run...

It's going to be relatively easy to win the title with a rebuild in about three years, with these boosts implemented for my team alone...

It's a "User Preference" thing, but without this info, I wouldn't be able to make as informed a choice...

So, thanks again!
I will too, more than likely. I'm just one of the guinea pigs testing this stuff out (plus I wanted to check all of the gameplay at default again, so there's that too).

But I think this might appease some people who didn't want to take the time to do the workarounds - it doesn't seem nearly as "broken" before. It's definitely more of a user preference thing now, as you said, rather than broken-not broken.
 
# 302 DeuceDouglas @ 10/01/15 04:43 PM
Quote:
Originally Posted by bcruise
Haha, same bug just happened to me in my game. Exact same scenario - overturned fumble. What are the odds?
Did they snap the ball to the slot receiver on the next play too? Lol I don't know what caused that in my or if they're even connected.
 
# 303 bcruise @ 10/01/15 04:45 PM
Quote:
Originally Posted by DeuceDouglas
Did they snap the ball to the slot receiver on the next play too? Lol I don't know what caused that in my or if they're even connected.
No, I'm pretty sure it was a normal play. I'm guessing you just had back to back unconnected bugs.
 
# 304 Danimal @ 10/01/15 04:53 PM
Quote:
Originally Posted by DeuceDouglas
I only played a 3 minute quarter game but I was still able to get 3 or 4 drive goals in it offensively. Here's a screenshot of him post game.
Thanks so going into week 3 he has increased his confidence by 10 even with drive goals nerfed. Imagine if you had gotten a point for every drive goal like before.

Even nerfed he will be in the 90's by mid-season.
 
# 305 hesterj89 @ 10/01/15 05:01 PM
Quote:
Originally Posted by bcruise
I will too, more than likely. I'm just one of the guinea pigs testing this stuff out (plus I wanted to check all of the gameplay at default again, so there's that too).

But I think this might appease some people who didn't want to take the time to do the workarounds - it doesn't seem nearly as "broken" before. It's definitely more of a user preference thing now, as you said, rather than broken-not broken.


What exactly are all the work arounds. I know the 32 team control but im not exactly sure what the work around is for and if there is anything other you guys are doing. I haven't started my CFM yet because I was waiting for this patch but Im soooo ready to start. Any suggestions on what to do to get the best CFM experience,
 
# 306 DeuceDouglas @ 10/01/15 05:03 PM
Quote:
Originally Posted by Danimal
Thanks so going into week 3 he has increased his confidence by 10 even with drive goals nerfed. Imagine if you had gotten a point for every drive goal like before.

Even nerfed he will be in the 90's by mid-season.
Yeah, it was crazy before. Even if you lost and played poor you were still doubling anything you lost on drive goals alone. And, to be fair, I was playing on Pro so I could do my best to accomplish as many drive goals as possible. Playing on tougher settings you'll be less likely to be able to roll together consecutive weeks like that but goals as a whole, even with drive goals completely off, seem geared way more towards reward than penalty but that may have changed with the patch as well but I'm not sure.


And to a completely different point, is there any reason why the 100 or so fixes aren't listed? What would be the point of obscuring what may or may not have been changed? Obviously Drive Goals was one of those things but it doesn't make any sense to me to hide or not announce anything that was changed/fixed.
 
# 307 bcruise @ 10/01/15 05:11 PM
Quote:
Originally Posted by DeuceDouglas
Yeah, it was crazy before. Even if you lost and played poor you were still doubling anything you lost on drive goals alone. And, to be fair, I was playing on Pro so I could do my best to accomplish as many drive goals as possible. Playing on tougher settings you'll be less likely to be able to roll together consecutive weeks like that but goals as a whole, even with drive goals completely off, seem geared way more towards reward than penalty but that may have changed with the patch as well but I'm not sure.


And to a completely different point, is there any reason why the 100 or so fixes aren't listed? What would be the point of obscuring what may or may not have been changed? Obviously Drive Goals was one of those things but it doesn't make any sense to me to hide or not announce anything that was changed/fixed.
Well, it kinda does. Drive goals are a brand new feature and I don't know if EA wants to come out and state publicly that they lessened the effects of it. Let's face it - us hardcore types on this board are the only ones who would have even noticed this. Most people probably don't even look at the confidence screen (although they might be clued into it from the CFM frontend depth chart now). The rest will go on with their franchises without even noticing it

What I'm happy about is that, if this isn't just a sample size placebo we're seeing, that the talk from Clint about "hearing us" on drive goals being broken and overpowered wasn't just....talk. They actually did something about it, and that deserves some respect.
 
# 308 booker21 @ 10/01/15 05:16 PM
Quote:
Originally Posted by Danimal
Thanks so going into week 3 he has increased his confidence by 10 even with drive goals nerfed. Imagine if you had gotten a point for every drive goal like before.

Even nerfed he will be in the 90's by mid-season.
West and David +1 confidence, why? Drive goal? this will give them 16 points for doing nothing.
What i don´t understand is how you can miss a Drive goal if you have one per drive. From those videos i still not see any player without the Drive goal bonus, its a bonus, really.
 
# 309 booker21 @ 10/01/15 05:19 PM
Quote:
Originally Posted by bcruise
Well, it kinda does. Drive goals are a brand new feature and I don't know if EA wants to come out and state publicly that they lessened the effects of it. Let's face it - us hardcore types on this board are the only ones who would have even noticed this. Most people probably don't even look at the confidence screen (although they might be clued into it from the CFM frontend depth chart now). The rest will go on with their franchises without even noticing it

What I'm happy about is that, if this isn't just a sample size placebo we're seeing, that the talk from Clint about "hearing us" on drive goals being broken and overpowered wasn't just....talk. They actually did something about it, and that deserves some respect.
Actually this "drive goal" thing is our fault. Community complain last year that it was really hard to get players out of the low confidence, so they created this "drive goal" so player can get confidence up faster.

They said it on an interview.
 
# 310 redsox4evur @ 10/01/15 05:33 PM
Quote:
Originally Posted by booker21
Actually this "drive goal" thing is our fault. Community complain last year that it was really hard to get players out of the low confidence, so they created this "drive goal" so player can get confidence up faster.

They said it on an interview.
I need to see this for myself...because they added that function where you can just adjust guys to 50 confidence if they are below it.
 
# 311 ggsimmonds @ 10/01/15 05:35 PM
Quote:
Originally Posted by booker21
Actually this "drive goal" thing is our fault. Community complain last year that it was really hard to get players out of the low confidence, so they created this "drive goal" so player can get confidence up faster.

They said it on an interview.
A possibility I warned against last year.

Well congrats guys, you got what you wanted.
 
# 312 bcruise @ 10/01/15 05:36 PM
Quote:
Originally Posted by ggsimmonds
A possibility I warned against last year.

Well congrats guys, you got what you wanted.
Yeah, well, at least they left us a way to turn it off (even if unintentionally).
 
# 313 bcruise @ 10/01/15 06:03 PM
Another bad game, more confidence drops with no drive goal bonus:



The lowest confidence in the league is 40, and I have a few players around that. The highest on my team is an 83, and the highest in the league is, already, a 99 . In fact, several - members of the Patriots. That may or may not have had to do with the awful game I had against them. The highest non-Dallas opponent I've seen are Aaron Rodgers and Justin Houston at 98.

So, even the CPU teams are getting some big confidence boosts from good performances early.
 
# 314 booker21 @ 10/01/15 06:05 PM
Quote:
Originally Posted by bcruise
Another bad game, more confidence drops with no drive goal bonus:




I don't get it. You didn't complete 1 single drive goal? How is that possible.?


Sent from my iPhone using Tapatalk
 
# 315 DeuceDouglas @ 10/01/15 06:10 PM
Quote:
Originally Posted by booker21
I don't get it. You didn't complete 1 single drive goal? How is that possible.?
I think Ddson24 was onto what changed. I think the way it works now is basically there is one goal per game (Also maybe per side; offense & defense) that has a chance to boost confidence. It's hard to say though, really wish they would give some sort of insight on this.
 
# 316 bcruise @ 10/01/15 06:20 PM
Quote:
Originally Posted by booker21
I don't get it. You didn't complete 1 single drive goal? How is that possible.?


Sent from my iPhone using Tapatalk
Yes, I did. But I only gained XP from them - not confidence.

I'm still not sure what determines whether you get XP or confidence.
 
# 317 BadAssHskr @ 10/01/15 06:22 PM
Quote:
Originally Posted by bcruise
Yes, I did. But I only gained XP from them - not confidence.

I'm still not sure what determines whether you get XP or confidence.
Ive lost it now, if this was on a restart or a continuing? Trying to mke an executive decision here.
 
# 318 bcruise @ 10/01/15 06:25 PM
Quote:
Originally Posted by BadAssHskr
Ive lost it now, if this was on a restart or a continuing? Trying to mke an executive decision here.
Fresh offline CFM, created after the patch.
 
# 319 Datninja619 @ 10/01/15 06:58 PM
Well inability to snap the ball after an audible is still here. Just happened and had to use a timeout.

Sent from my LG-D850 using Tapatalk
 
# 320 Ddson24 @ 10/01/15 07:33 PM
Quote:
Originally Posted by booker21
I don't get it. You didn't complete 1 single drive goal? How is that possible.?


Sent from my iPhone using Tapatalk
Ok I think I figured it out. There are a defense and offense goal that if you complete it it gives you xp and conf. They are the most difficult ones also. Not easy to get. One on offense was complete 4 passes in a row and with my sliders that's very hard to do. One on defense was get 2 sacks. I figured this out by playing a ton of games last night and today and those are two I never got til last game I got the passing one and this game I got the sacks and both games after my offense had plus 1 and the next game my defense did. So it is the really hard ones that only happen once or not at all in a game. Went a few games without see those. There are.a Few really hard ones to get and I think those happen once a game.
 


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