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Madden NFL 16 News Post


Madden NFL 16 title update #2 is available now for both Xbox One and PlayStation 4. It includes improvements and fixes to gameplay, Connected Franchise, Madden Ultimate Team, and more. Check out the details below.

GAMEPLAY
  • Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
  • Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
  • Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
  • Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
  • Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
  • Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
  • Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
  • Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
  • Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
  • Addressed issue where defensive holding slider would reset when exiting the screen
  • Addressed issue where accelerated clock would not work in H2H CFM games
  • Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
  • Addressed issue where some settings would carry back to the FE after playing a CFM game
  • Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
  • Addressed issue where the user could not sort player while in the Fantasy draft board
  • Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
  • CFM Trade tuning
  • Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
  • Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
  • MUT Play a Friend quarter length boosted to four minutes from two minutes
  • In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
  • Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
  • Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
  • Addressed over 100 general bug and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 361 RogueHominid @ 10/02/15 04:39 PM
I'll weigh in with a positive impression of the 2nd patch.

When I first got the game, I played on default All Pro in the Play Now menu, and I got more competitive games on default than I'd ever gotten. I was in fact about .500 in played games vs. CPU in Play Now, but when I took to CFM, All Pro felt nerfed and I had trouble getting competitive games.

I've since gone back into CFM and play-tested default All Pro, along with several other slider combos, and for some reason, I'm now getting much more diverse and competitive games at default within CFM. The game experiences now seem identical between Play Now and CFM, which hasn't been the case for some time.

I'm not sure what to attribute this change to, but I haven't lost a game inside of CFM on All Pro more than 10% of the time in about 50 games played before Patch #2, whereas I lost my first 2 games post-Patch #2 on default All Pro inside CFM.

Interesting, and as far as I'm concerned, positive!
 
# 362 Ddson24 @ 10/02/15 04:49 PM
The way drive goals are know there is really no different for your STARTERS while having them on or using the work around. But the issue is your backups still can get boost when you get that plus one and since they don't lose points for playing bad or for a lose and what not at the end of my full season some backups where at 58 conf for not really doing much. I seen that pic where a guy got plus 2 using drive goals and I played 16 games and never seen that. Hell I only got plus one 5 times all season from them. I wonder if skill level has to do with it. I play on all pro and all madden and tested those and never had plus 2 and most times didn't even get one. Is the drive goals perfect? No way. Can it be fun? Yes for sure if you are into it. Thanks to all that found a workaround for them when they where way op. Some still don't like them but that happens to almost all new things in games. The hardcore fan base doesn't want it in there. I am a hardcore ncaa and madden player. I would call my self sim. Meaning I like stats to be close to real as I can get it. I haven't found that to not be the case with this patch of the drive goals. It works fine plus I like the xp I get from them. I will tell you, there are some that I do not even go for tho. The game comes first. I still complete around 8 out of 10 a game tho. I will say this, if you love the work around then just keep doing that. I feel drive goals are for the more causual player in my apinion and that's why some many hardcore players don't like it. There skill set is above them. They don't need th extra xp and conf.
 
# 363 Exile04 @ 10/02/15 05:43 PM
Has anyone noticed improvement to ratings increase or decrease. since the conf. change didnt really get announced, maybe the end of season rating increase and decrease are better?
 
# 364 tessl @ 10/02/15 05:49 PM
Thanks but it sounds like more of a pain in the asterisk than I want to deal with.

Thanks for the reply.
 
# 365 booker21 @ 10/02/15 10:16 PM
Quote:
Originally Posted by Ddson24
The way drive goals are know there is really no different for your STARTERS while having them on or using the work around. But the issue is your backups still can get boost when you get that plus one and since they don't lose points for playing bad or for a lose and what not at the end of my full season some backups where at 58 conf for not really doing much. I seen that pic where a guy got plus 2 using drive goals and I played 16 games and never seen that. Hell I only got plus one 5 times all season from them. I wonder if skill level has to do with it. I play on all pro and all madden and tested those and never had plus 2 and most times didn't even get one. Is the drive goals perfect? No way. Can it be fun? Yes for sure if you are into it. Thanks to all that found a workaround for them when they where way op. Some still don't like them but that happens to almost all new things in games. The hardcore fan base doesn't want it in there. I am a hardcore ncaa and madden player. I would call my self sim. Meaning I like stats to be close to real as I can get it. I haven't found that to not be the case with this patch of the drive goals. It works fine plus I like the xp I get from them. I will tell you, there are some that I do not even go for tho. The game comes first. I still complete around 8 out of 10 a game tho. I will say this, if you love the work around then just keep doing that. I feel drive goals are for the more causual player in my apinion and that's why some many hardcore players don't like it. There skill set is above them. They don't need th extra xp and conf.

The starters does get pluses. Any + gain by drive goal is a plus that cpu team doesn't get.

I only played 2 games. And one of them have me 2 + for all players because the drive goal. I shared a screenshot. And yes it was on all pro default 15 qtr 12 acc.

Anyways I'm not saying it's unplayable. I m glad ea tune it. But this personally is not enough and I really hope next year we have the option to play without confidence feature. It affect gameplay way too much.

Also the way it is it make players how up and up and rarely go down. It's very common to see 4 or 5 players with +7 confidence in a game and it's almost impossible to see 4 or 5 players getting -7 confidence in a game. The whole system is unbalance. So using whatever way you want to play after 3 or 4 season most of your players will be very high in confidence no matter what.

None workaround fix it. It just slow down the process.

Just my opinion.


Sent from my iPhone using Tapatalk
 
# 366 Ddson24 @ 10/02/15 10:56 PM
Quote:
Originally Posted by booker21
The starters does get pluses. Any + gain by drive goal is a plus that cpu team doesn't get.

I only played 2 games. And one of them have me 2 + for all players because the drive goal. I shared a screenshot. And yes it was on all pro default 15 qtr 12 acc.

Anyways I'm not saying it's unplayable. I m glad ea tune it. But this personally is not enough and I really hope next year we have the option to play without confidence feature. It affect gameplay way too much.

Also the way it is it make players how up and up and rarely go down. It's very common to see 4 or 5 players with +7 confidence in a game and it's almost impossible to see 4 or 5 players getting -7 confidence in a game. The whole system is unbalance. So using whatever way you want to play after 3 or 4 season most of your players will be very high in confidence no matter what.

None workaround fix it. It just slow down the process.

Just my opinion.


Sent from my iPhone using Tapatalk
I wasn't say starters didn't get any pluses. I was saying my conf from using drive goals and using your work around after 1 season was about the same for my starters but my backups are the ones that where up more than normal. And as far as the cpu goes. I played the Broncos and there conf was in the upper 70s compared to mine that was in the 50s and some in the 60s. I didn't see me having any advantage over the cpu. The game didn't get easier. Some games I blew out the cpu but I got blown out too. Trust me, I almost threw this game in the trash until I found out 32 team owners turn off drive goals. I found that out by fixing the cpu from cutting rookies like it does. I posted on it on the first update page before all the post about it come out. That saved the game for me. I had no issue with the drive goals giving xp. Hated that if gave conf. It was way to op and I had to change sliders every game just to be able to play it or I was unstoppable. Mainly the running back and qb was unstoppable. It was stupid. All I am saying now is it is playable and I can see how it helps people who don't have much skill and lose a lot. Saves there team from getting killed on conf. Just like you said it's not for you. I don't think it's for me either. ( conf that is.) need to get it out of the game and if they keep drive goals and just do xp that's fine too. Cause I could really care less about the cpu teams cause I have the option to control them if I want too. That's the good thing about this game. The drive goals just give it some life to a really boring cfm. I mean let's not kid our selfs. The mode is pretty simple and bland. The scouting is cool, but trades, free agents and even the draft is kinda bland. Free agents are to easy to get I think compared to other games. But this is the best madden I have ever played and I see them moving in the right direction
 
# 367 Ddson24 @ 10/02/15 11:03 PM
The game just doesn't do enough yet to make me feel like I am in a league with 32 teams. Feels more like a gaulet then a league. My team vs whoever. My wish for next year is just do away with conf all together but keep xp. Maybe just add cold and hot streaks back like ncaa football had and home field advantage. I mean I know the nfl has that so why is it not in the game. And my biggest wish is to make it feel like I am in a league. With in game scores or a highlight show or something. But that's why I like the drive goals. Cause the game can get bland after a few seasons.
 
# 368 booker21 @ 10/03/15 01:09 AM
Bad news. I just played my 3rd game. And drive goals are not fixed it. This time I made a video. I'm 0-3 all pro default fresh new cfm post patch with 15qtr 12acc 120 plays combined.


https://vimeo.com/141244174

A couple of screenshot for the lazy






Sent from my iPhone using Tapatalk
 
# 369 Ddson24 @ 10/03/15 08:10 AM
Wow that is crazy cause me and a few others aren't even really getting conf at all! I wounded what the difference is. I don't understand what we are doing different to not get that.
 
# 370 booker21 @ 10/03/15 08:16 AM
I guess I'm just completing those confidence drives and not hitting the xp ones. I'm not seeing what confidence drive goal is. I have the visual feedback turned off so I don't get bias. I play to win and I see how it goes. After 3 games confidence is already impacting 7 players overalls. To me cofidence is working same as before. The patch is installed ok because I'm not having to change visual feedback every game. Face mask is not reset to 50 anymore. So the patch is installed correctly.

1 game had 1+ to all players.
2 game had 2+ to all players
3 game had 4+ to all players.



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# 371 Ddson24 @ 10/03/15 08:59 AM
Do you play with the tuner update also? I do. I just don't know what's up with that. 16 games I went plus 6 lol. I play with feedback on. But it doesn't tell you anyways witch ones are xp or conf. The most I have gotten and have seen a few others get was plus 1. I am not sure what's going on. Are you playing in the Xbox one? That's what I am on. I just loaded up a game and got some update. Wasn't really paying attention to it so I don't know what it was maybe that has something to do with it. I'll play a game and see what happens in season 2.
 
# 372 JoshC1977 @ 10/03/15 09:01 AM
Quote:
Originally Posted by booker21
I guess I'm just completing those confidence drives and not hitting the xp ones. I'm not seeing what confidence drive goal is. I have the visual feedback turned off so I don't get bias. I play to win and I see how it goes. After 3 games confidence is already impacting 7 players overalls. To me cofidence is working same as before. The patch is installed ok because I'm not having to change visual feedback every game. Face mask is not reset to 50 anymore. So the patch is installed correctly.

1 game had 1+ to all players.
2 game had 2+ to all players
3 game had 4+ to all players.
The bigger question to me is this....when you get several weeks into the season, will your team's confidence be sky-high over everyone else's or will the simmed games be on par with the other teams. My issue has always been that you'd hit week 8 and your guys' confidence would be in the 90s, but players on CPU teams would still be in the 50s. If that disparity has been fixed, then I can live with that. If not....well, that's an issue.
 
# 373 booker21 @ 10/03/15 09:02 AM
Quote:
Originally Posted by Ddson24
Do you play with the tuner update also? I do. I just don't know what's up with that. 16 games I went plus 6 lol. I play with feedback on. But it doesn't tell you anyways witch ones are xp or conf. The most I have gotten and have seen a few others get was plus 1. I am not sure what's going on. Are you playing in the Xbox one? That's what I am on. I just loaded up a game and got some update. Wasn't really paying attention to it so I don't know what it was maybe that has something to do with it. I'll play a game and see what happens in season 2.

Yeah the tuner is on also.
I'm on ps4 though. Maybe that could be? Don't know other reason.


Sent from my iPhone using Tapatalk
 
# 374 booker21 @ 10/03/15 09:04 AM
Quote:
Originally Posted by JoshC1977
The bigger question to me is this....when you get several weeks into the season, will your team's confidence be sky-high over everyone else's or will the simmed games be on par with the other teams. My issue has always been that you'd hit week 8 and your guys' confidence would be in the 90s, but players on CPU teams would still be in the 50s. If that disparity has been fixed, then I can live with that. If not....well, that's an issue.

At this rate I will. Not on this case because I lost all 3 games. But if I would have won one game I would be over every other team. Drive goals are giving me no loses on confidence even when I have terrible performances. Losing 48-7 against the Bears on week 2 and only 1 player had negative confidence. Drive goals make confidence really unbalance. To easy to go up and very hard to go down.


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# 375 Mattanite @ 10/03/15 09:13 AM
Hi guys,

Rerun the QB AWR CPU progression between weekly, 4 weeks and end of season.

http://www.operationsports.com/forum...post2047732743

Conclusion: Keep using WEEKLY progression.
 
# 376 booker21 @ 10/03/15 09:40 AM
Quote:
Originally Posted by Geodude
Hi guys,



Rerun the QB AWR CPU progression between weekly, 4 weeks and end of season.



http://www.operationsports.com/forum...post2047732743



Conclusion: Keep using WEEKLY progression.

Thanks do the info. I was using every 4 weeks but I will change it to weekly then.

What I'm worried about the weekly setting is that sometimes to get some rating increase it takes several xp. If the cpu does weekly they will never get enough xp to increase for example catching for a wr. And they will keep developing pointless ratings for that specific position.

What are your thoughts in this? I didn't look at the progression myself so this may not be the case anymore.




Sent from my iPhone using Tapatalk
 
# 377 Ddson24 @ 10/03/15 09:47 AM
Yeah mine is definitely capped at one per side of the ball for drive goal conf. I completed every single one this last game. I lost lol but was just doing goals this game. I noticed that after I got the plus one that some goals after that gave me nothing sat all. No xp no conf. Or anything so for me at least on the Xbox one with both patches and tuner and a new cfm it is capped at one for both sides of the ball. Not really sure what's up with yours. But I am very interested in it lol. Thanks btw for doing test and everything you do for this site. Guys like you are the reason why so many people come to this site. It's the reason why I started posting this year instead of just reading and looking for work arounds for madden. Like the sack issue last season.
 
# 378 Mattanite @ 10/03/15 09:55 AM
Quote:
Originally Posted by booker21
Thanks do the info. I was using every 4 weeks but I will change it to weekly then.

What I'm worried about the weekly setting is that sometimes to get some rating increase it takes several xp. If the cpu does weekly they will never get enough xp to increase for example catching for a wr. And they will keep developing pointless ratings for that specific position.

What are your thoughts in this? I didn't look at the progression myself so this may not be the case anymore.
Yeah, I agree with you, that by using weekly progression the CPU seems to focus on cheaper attributes, so every week it wont develop say catching over awareness unless the catching is really bad. However, at the end of the season the players will still receive a large chunk of xp for pro-bowl, end of season goals etc which the CPU will use for more expensive attributes.

So by using weekly I feel development is more balanced and realistic than over 4 weeks (end of season is just a hot mess) as the players develop toughness and game awareness by playing games and the chunk can be considered like "offseason training" where a player focus's on his skills, like trucking, accuracy, catching, hitting the weight room etc.
 
# 379 camo @ 10/03/15 09:57 AM
Quote:
Originally Posted by JoshC1977
The bigger question to me is this....when you get several weeks into the season, will your team's confidence be sky-high over everyone else's or will the simmed games be on par with the other teams. My issue has always been that you'd hit week 8 and your guys' confidence would be in the 90s, but players on CPU teams would still be in the 50s. If that disparity has been fixed, then I can live with that. If not....well, that's an issue.
I found this to be the case pre patch 2. I was nearly done a season and my teams that were winning had high confidence but not out of line with other teams with similar records. I don't think some people will be happy no matter then end result , they just don't like change. The drive goals are a little too spendy with confidence, ladt year was impossible to get confidence. Thisyear isn't bad and likely next game will hit the sweet spot.

Sent from my LG-D852 using Tapatalk
 
# 380 dk6663 @ 10/03/15 11:09 AM
How can i tell if i got patch 2. Have restarted my system twice with no prompt. Help?
 


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