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# 201
sweetjones @ 09/21/15 01:39 PM
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# 202
Splitter77 @ 09/21/15 02:25 PM
sonething minor.
but they didnt fix how the officials dont have their arm in the air to show a delayed penalty.
but they didnt fix how the officials dont have their arm in the air to show a delayed penalty.
Overall, the game is fun. I'm really enjoying my time with the game. And I think in the end, that's the most important thing.
Is it perfect? No. Not perfect. Legacy issues have yet to be fixed. Some AI issues. Yes the game is following what you'd expect from a 2nd iteration on a "next gen" (adding back stripped modes after visual-heavy 1st iteration). But in the end, the game is enjoyable. I've got a slider set up that makes for fun-enough gameplay, and games that are difficult to win. Are the stat-outcomes perfect? No. I end up heavily outshooting the AI, where as the AI gets a couple of...iffy...goals, but the games aren't gimmies, I lose a fair amount, and I've had a good time.
I skipped 15. Glad I got 16. There's a really solid base for EA to get to work on the legacy issues and get this game from "fun/enjoyable" to really awesome. They seem to be listening to a decent degree to the outspoken few. If they continue to do that, I think they'll get close to making a really excellent hockey game in the future. Or maybe that's just silly optimism...
Is it perfect? No. Not perfect. Legacy issues have yet to be fixed. Some AI issues. Yes the game is following what you'd expect from a 2nd iteration on a "next gen" (adding back stripped modes after visual-heavy 1st iteration). But in the end, the game is enjoyable. I've got a slider set up that makes for fun-enough gameplay, and games that are difficult to win. Are the stat-outcomes perfect? No. I end up heavily outshooting the AI, where as the AI gets a couple of...iffy...goals, but the games aren't gimmies, I lose a fair amount, and I've had a good time.
I skipped 15. Glad I got 16. There's a really solid base for EA to get to work on the legacy issues and get this game from "fun/enjoyable" to really awesome. They seem to be listening to a decent degree to the outspoken few. If they continue to do that, I think they'll get close to making a really excellent hockey game in the future. Or maybe that's just silly optimism...
# 204
THESHAMISASHAME @ 09/22/15 02:13 AM
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I found making pro level harder eliminated the cheap stuff but sadly on that level penalties are very hard to get and I wish all modes played like play now does because it plays clean hockey but for some reason all modes are programmed differently ?
Well another small thing that impressed me was Price and Subban doing a victory celebration where they tapped gloves up and down and then did a jumping hip bump

# 205
phillyfan23 @ 09/22/15 02:28 AM
This is why i played nhl 15 and previous games exclusively on play now. No BS ai issues....nhl 15 was a fair game even on superstar level. Blew worse teams out without a fight a few times. 6-1 or 4-0 scorelines
Sent from my GT-I9500 using Tapatalk
Sent from my GT-I9500 using Tapatalk
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# 207
phillyfan23 @ 09/22/15 07:35 AM
played 4 games after purchasing xbox one and nhl 16.
First impressions: gameplay has imprioved in some areas and regressed BIG TIME in others.
+ more bumps and little checks
+ atmosphere took a bump up
+ better overall polish and of course edit players
THe BIG BIG regressions imo are 2 basic AI things that were great in nhl 15 ps4 that I played well into the summer.
- CPU passing is back to constant tape to tape and very very very rarely are there errant passes where the cpu just flat out misses everyone. This was one of the greatest things of nhl 15. It created a more realistic and organic experience. Game's difficulty is still pretty much the same, but the CPU ai passing has reverted back to nhl 12-14. The only way they will miss the large large majority of the time is an interception or bad pass reception. This is a HUUUUGEEE regression and singlehandedly overrides all the little improvements for me. If you played madden 16 ( cpu qb ai is the biggest improvement, errant throws) and compare to madden 15 ( cpu qb only misses by interceptions and pass breakups)...well this is how it is but switched.
NHL 15= madden 16
NHL 16= madden 15
AI CPU offensive logic has also gotten worse....and again this was not the case in nhl 15 last year with proper sliders. One issue last year on default was that the cpu was overreliant on one timers. I turned down cpu one timer accuracy and it was much much better. I have one timer accuracy on 0 for 16 , pass accuracy on 0 and the cpu are one timer fiends and their main strategy is to pass around and look for the lot one timer. The lack of variety is evident right off the bat.
I heard impressions for the past week that nhl 16 gameplay was identical to 15 and I was pretty happy, but as it turns out, in my view, they have improved some areas, but the CORE gameplay AI has taken an unfortunate and surprising step back. The cpu passing accuracy is the main cause for this.
I haven't downloaded the recent patch for xone, maybe they tuned it back to 15 levels, but if not, I will be going back to NHL 15 and manually editing rosters.
First impressions: gameplay has imprioved in some areas and regressed BIG TIME in others.
+ more bumps and little checks
+ atmosphere took a bump up
+ better overall polish and of course edit players
THe BIG BIG regressions imo are 2 basic AI things that were great in nhl 15 ps4 that I played well into the summer.
- CPU passing is back to constant tape to tape and very very very rarely are there errant passes where the cpu just flat out misses everyone. This was one of the greatest things of nhl 15. It created a more realistic and organic experience. Game's difficulty is still pretty much the same, but the CPU ai passing has reverted back to nhl 12-14. The only way they will miss the large large majority of the time is an interception or bad pass reception. This is a HUUUUGEEE regression and singlehandedly overrides all the little improvements for me. If you played madden 16 ( cpu qb ai is the biggest improvement, errant throws) and compare to madden 15 ( cpu qb only misses by interceptions and pass breakups)...well this is how it is but switched.
NHL 15= madden 16
NHL 16= madden 15
AI CPU offensive logic has also gotten worse....and again this was not the case in nhl 15 last year with proper sliders. One issue last year on default was that the cpu was overreliant on one timers. I turned down cpu one timer accuracy and it was much much better. I have one timer accuracy on 0 for 16 , pass accuracy on 0 and the cpu are one timer fiends and their main strategy is to pass around and look for the lot one timer. The lack of variety is evident right off the bat.
I heard impressions for the past week that nhl 16 gameplay was identical to 15 and I was pretty happy, but as it turns out, in my view, they have improved some areas, but the CORE gameplay AI has taken an unfortunate and surprising step back. The cpu passing accuracy is the main cause for this.
I haven't downloaded the recent patch for xone, maybe they tuned it back to 15 levels, but if not, I will be going back to NHL 15 and manually editing rosters.
# 208
Armor and Sword @ 09/22/15 07:50 AM
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Max out puck control, zero out passing accuracy/reception ease. I had missed passes by the CPU last night on several occasions. I never played 15 so I can't compare.
I think the game is pretty amazing and the best NHL gameplay I have ever experienced. I also think tuners will solve a lot of minor gameplay issues that can arise.
It's not perfect. And I am a casual hockey gamer so the hardcore guys will eat my lunch and find things wrong in the game far more than I.
But for casual hockey gamers this is a AAA title.
# 209
Smirkin Dirk @ 09/22/15 07:57 AM
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# 210
phillyfan23 @ 09/22/15 08:00 AM
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NHL 15 plays a different game, rougher around the edges, but the core gameplay AI for me was a bit tighter for offline play. I played 15 minutes per period and still had realistic stats AND penalties.
# 211
Armor and Sword @ 09/22/15 08:04 AM
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# 212
Smirkin Dirk @ 09/22/15 08:06 AM
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One of my great sporting game gripes is the ambiguous wording of some sliders; particularly as some devs go out of their way to not explain them.
# 213
THESHAMISASHAME @ 09/22/15 09:05 AM
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The sliders do work in NHL 16 and I even tried Armors sliders last night for fun in Playoff Mode on pro level and they were very organic and nothing felt cheap or boosted and surprisingly I even saw 3 penalties in 2 games on 5 minute periods

On passing with Armors sliders if Im even close to the passing lanes the cpu has errors as I was 52% pass accuracy and the cpu was 59% and normally on default there in the 70%.
Im a hardcore NHL fan and Hockey player and I dont know how the guy does it but he counter balances the sliders and always paints a pretty realistic picture of each sport so today I will try it on Allstar level .
# 214
phillyfan23 @ 09/22/15 09:43 AM
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nhl 15 had a more balanced pass error distribution, some cpu ai passes are intercepted, deflected, bad reception by cpu teammate and flat out errant missed passes.
NHL 16 has all those EXCEPT the errant passes which gives off the robotic cpu ai feel and really really felt during the powerplays. The game isn't harder, 5 games play now on superstar I've won 3, lost 1 and lost a shootout. It just doesn't feel right when compared to nhl 15 as far as cpu passes are concerned.
I will try to edit one cpu team passing ratings ( since we have edit game this year) and see if the cpu has more errant passes like nhl 15.
# 215
onlybygrace @ 09/22/15 10:44 AM
99 percent??? Give me a break. If you're gonna complain, then fine. But if the CPU is completing 99 percent of their passes, some of that falls on your shoulders.
# 216
bad_philanthropy @ 09/22/15 10:57 AM
So one thing I do not understand at all is "precision skating." When I do it (Hold L2 and move the left stick according to the control instructions) I can't tell the difference between its effect and the old vision control that's been in the game forever.
It certainly doesn't look anything like what the trailer showed. Anyone else know what's up with this?
It certainly doesn't look anything like what the trailer showed. Anyone else know what's up with this?
# 217
THESHAMISASHAME @ 09/22/15 11:02 AM
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IMO the key is you gotta put some effort into it and be disciplined kinda like blocking shots its timing to as it just doesnt happen magically and of course by using your proper skill level and sliders to compliment your style .
# 218
phillyfan23 @ 09/22/15 11:04 AM
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1) human interception/deflection
2) or a bad pas reception by the receiving player.
there should be a number 3, which are errant passes that misses EVERYONE.
NHL 15 had this and created a much more lively and sloppier gameplay, nhl 16 doesn't have it nearly enough or at all.
I hope you understand what I'm trying to say. Because what separates a sidney crosby from a 4th liner in passing is the ability to be ACCURATE and tape to tape passing. If crosby were to pass to a moving target with a clear passing lane, he should hit him 19 times out of 20. The 4th liner? maybe 13 or 14 times out of 20.
This aspect isn't represented in nhl 16 on the cpu ai passing, it was in nhl 15.
I do hold the cpu to 70-80 percent passing on all star in 16, but even so, it still doesn't represent the real NHL where bad passers REGULARLY just miss their intended targets. What happens now is even a bad passer, would pass an accurate puck, but a stick from the human player or human cpu ai would intercept. The pass for all intents and purposes was accurate, but a good defensive play was made.
What I wanted to see was a cpu crosby would make those tape to tape passes and rarely miss his target , and a 4th line scrub would regularly miss his passes without a defensive play from the human player. THAT is what separates a crosby from a 4th line goon as far as passing and playmaking are concerned. I hope I made myself clearer this time.
# 219
actionhank @ 09/22/15 01:05 PM
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Sometimes it all just seems too automatic for the AI. A lot of turnovers and offensive chances happen because a guy might bobble the puck. He gets a hard pass, bounces over his stick, and he has to turn to gather the puck off the boards. Suddenly, there's a forward crashing down who pokes the puck, and he's racing up ice around the defender to get the now free puck.
Things like that are harder to have happen in game. Sometimes you can poke a puck loose, but it doesn't really seem to happen as organically as it does in real life. The AI hasn't really ever seemed to struggle with possession, even if they were guys with lower ratings in their pass attributes. It would be really nice to see 4th liners maybe struggle to catch a hard breakout pass fired to them. So, if you get a guy like Steve Ott who breaks behind the defense and gets a perfect pass, instead of smoothly catching it on his stick, a hard pass might hit the backside of his blade and bounce a bit, requiring that extra second to corral the puck, and settle it down before you get a chance to shoot, which is a huge difference when a guy like Ott is skating in who shouldn't be a terrifying threat to a goalie, compared with someone like Tarasenko would could effortless catch the hard outlet pass, and then go straight into deking the goalie.
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