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NHL 16 News Post


NHL 16 has officially launched for Xbox One and PlayStation 4. Get a few games in and post your impressions!

On another note, NHL Legacy Edition is available for Xbox 360 and PlayStation 3 gamers.

Game: NHL 16Reader Score: Vote Now
Platform: PS4 / Xbox OneVotes for game: 0 - View All
NHL 16 Videos
Member Comments
# 221 bad_philanthropy @ 09/22/15 06:44 PM
Quote:
Originally Posted by norml
When you're holding the precision skating/vision control button, to get the animations in the trailer just very slightly move the left stick or use quick flicks. If you push to hard the guy will just start skating backwards. It is wonky though and difficult to control.
Thanks! Feel like they've tried implementing this sort of thing before and it ends up wonky like this.
 
# 222 norml @ 09/22/15 08:56 PM
Quote:
Originally Posted by bad_philanthropy
Thanks! Feel like they've tried implementing this sort of thing before and it ends up wonky like this.
I think it would work better if vision control and precision skate were separate buttons. Leave vision control but move precision skating to L3.
 
# 223 DJ @ 09/22/15 10:19 PM
Picked the game up today for the PS4. I haven't touched any sliders. All-Star/Hardcore, 9-min. periods.

Overall, I like the game. A definite improvement from last year. Game feels sloppier, which is good. Legacy issues remain (lack of penalties, CPU making unrealistic passes while pinned to boards, too easy to gain blue line) but I'm going into this game just looking to enjoy myself and stop stressing about realism. I don't fault those that want realism, but I've learned to accept the way EA makes sports games. I'm enjoying Madden 16 and now NHL 16 because I've given up looking for flaws and just play for fun.

If I didn't adopt that mentality, there'd be no point in me buying the game.
 
# 224 Vmascarello @ 09/22/15 11:05 PM
Quote:
Originally Posted by DJ
Picked the game up today for the PS4. I haven't touched any sliders. All-Star/Hardcore, 9-min. periods.

Overall, I like the game. A definite improvement from last year. Game feels sloppier, which is good. Legacy issues remain (lack of penalties, CPU making unrealistic passes while pinned to boards, too easy to gain blue line) but I'm going into this game just looking to enjoy myself and stop stressing about realism. I don't fault those that want realism, but I've learned to accept the way EA makes sports games. I'm enjoying Madden 16 and now NHL 16 because I've given up looking for flaws and just play for fun.

If I didn't adopt that mentality, there'd be no point in me buying the game.

Very well said. I dont think you can play EA sports games unless you adopt that atttitude, otherwise you will be disappointed every year. EA simply isn't going to make the game Im looking for, so you have to decide if the game has enough good in it for it to be fun, and I think it does.

There are still a few things they need to address, with all that being said. Such as the dumb glitches that are wll documented, season goal totals not coming up whenyou score in GM mode yet you can press pause and see how many goals that skater has by simply looking at the box score, and other fixable senseless issues. But, Ive accepted the game and am having fun playing it.

If you want GM mode realism, pick up NBA 2k16 on Thursday. That game is gonna blow minds. Maybe someday 2K will spread the love in other sports, namely hockey and football. Baseball is in good hands.
 
# 225 BMDinTDOT @ 09/23/15 03:52 AM
Just got the game yesterday and played a few games...

Pros:

- The game graphically is sexy as F___
- Like the bells and whistles (mascots, goal songs, crowd chants etc)

Cons:

- Goalie AI is terrible! It wasn't good last year but its been terrible
so far. My teams goalie let's in the absolute worst goals from low
percentage shots that 85% of the time won't go in real life. Just
kills the enjoyment out of the game.

- Last year I loved the Hardcore settings with the new physics felt
like real sim hockey. This year on those settings I find it very arcadey.
Feels way to fast and a little to cluttery and I'm not noticing the physics
that much. Just looks and feels like a very high end arcade game.

- Computer very rarely takes penalties still a total buzz kill

- They need to get some real authentic sports pump up songs to play
in game like you would hear at a real sporting event during breaks in
action. They also need a new PA announcer thats louder and try to
capture the reals sounds of pucks, sticks, crashing into boards etc
you'd hear at a real hockey game.

- Passing seems to be worse although to early to tell

- The price! I paid $93 with tax and the 3 dollar protection. I almost
had a heart attack and told the guy at EB Games WTF!
 
# 226 phillyfan23 @ 09/23/15 04:33 AM
I edited the first line of a QMJHL team and first defensive pairing to pass accuracy to 36/100 across the board. I used the same team set a vs game with both the cpu and I using the edited QMJHL team and line changes off so that the edited players would be on the ice at all times. I was hoping that the CPU would make a significant number of errant passes ( passes that miss the intended target, not an accurate pass intercepted by human player). lowest possible pass attributes combined with the lowest level of hockey and what do I see?

super accurate passes and in the first period ( 12 minutes periods), I did not see ONE errant pass, not ONE. it felt the exact same as when I played an NHL game against the penguins stars. In NHL 15, from the first shift alone you could spot an errant pass.

This and the ratings test ran by another OS member decreasing discipline ratings to 36/100 and made NO DIFFERENCE whatsoever with penalties, it reinforces that some ratings don't alter the on ice experience, it might effect the sim stats, but not on the ice. At one point discipline ratings did make a difference, because I edited the whole NHL one year ( NHL 12 if I'm not mistaken) to increase penalties. Not anymore, and It looks like the cpu overaccurate passing is hard coded and maybe could only be fixed by patch, but it can't be changed via edits.

A shame really....cpu ai passing was great in nhl 15.
 
# 227 Splitter77 @ 09/23/15 08:33 AM
played a bunch more the past couple days.
its definitely a bit better than last year.

Im getting great stats except for goals. Its usually a 6-5 game for me in 6 min periods on allstar.

35-25 shots per team on average.

I can deal with the lack of neutral zone pressure, because the game is still fun and im getting realistic shot totals.

But these goalies are the main problem. they are horrible. They need to completely redo them next year. And have like at least 6 different types of sliders just for goalies. Like how hitz pro had.

Im not sure what to do now. even with goalies maxed they still suck. I think im gonna have to lower all shot speeds to an unrealistic speed to get nhl scores.
 
# 228 Splitter77 @ 09/23/15 08:35 AM
Quote:
Originally Posted by phillyfan23
I edited the first line of a QMJHL team and first defensive pairing to pass accuracy to 36/100 across the board. I used the same team set a vs game with both the cpu and I using the edited QMJHL team and line changes off so that the edited players would be on the ice at all times. I was hoping that the CPU would make a significant number of errant passes ( passes that miss the intended target, not an accurate pass intercepted by human player). lowest possible pass attributes combined with the lowest level of hockey and what do I see?

super accurate passes and in the first period ( 12 minutes periods), I did not see ONE errant pass, not ONE. it felt the exact same as when I played an NHL game against the penguins stars. In NHL 15, from the first shift alone you could spot an errant pass.

This and the ratings test ran by another OS member decreasing discipline ratings to 36/100 and made NO DIFFERENCE whatsoever with penalties, it reinforces that some ratings don't alter the on ice experience, it might effect the sim stats, but not on the ice. At one point discipline ratings did make a difference, because I edited the whole NHL one year ( NHL 12 if I'm not mistaken) to increase penalties. Not anymore, and It looks like the cpu overaccurate passing is hard coded and maybe could only be fixed by patch, but it can't be changed via edits.

A shame really....cpu ai passing was great in nhl 15.
what is your fatigue effect at?
if you max it, you will see a lot of bad passes. especially if you pressure the cpu and keep them out a while.
 
# 229 Splitter77 @ 09/23/15 08:36 AM
Quote:
Originally Posted by BMDinTDOT
Just got the game yesterday and played a few games...

Pros:

- The game graphically is sexy as F___
- Like the bells and whistles (mascots, goal songs, crowd chants etc)

Cons:

- Goalie AI is terrible! It wasn't good last year but its been terrible
so far. My teams goalie let's in the absolute worst goals from low
percentage shots that 85% of the time won't go in real life. Just
kills the enjoyment out of the game.

- Last year I loved the Hardcore settings with the new physics felt
like real sim hockey. This year on those settings I find it very arcadey.
Feels way to fast and a little to cluttery and I'm not noticing the physics
that much. Just looks and feels like a very high end arcade game.

- Computer very rarely takes penalties still a total buzz kill

- They need to get some real authentic sports pump up songs to play
in game like you would hear at a real sporting event during breaks in
action. They also need a new PA announcer thats louder and try to
capture the reals sounds of pucks, sticks, crashing into boards etc
you'd hear at a real hockey game.

- Passing seems to be worse although to early to tell

- The price! I paid $93 with tax and the 3 dollar protection. I almost
had a heart attack and told the guy at EB Games WTF!
$93!
I traded in nhl15 mlb the show15 and battlefield and got it for $29.
 
# 230 jake19ny @ 09/23/15 09:31 AM
Quote:
Originally Posted by Splitter77
played a bunch more the past couple days.
its definitely a bit better than last year.

Im getting great stats except for goals. Its usually a 6-5 game for me in 6 min periods on allstar.

35-25 shots per team on average.

I can deal with the lack of neutral zone pressure, because the game is still fun and im getting realistic shot totals.

But these goalies are the main problem. they are horrible. They need to completely redo them next year. And have like at least 6 different types of sliders just for goalies. Like how hitz pro had.

Im not sure what to do now. even with goalies maxed they still suck. I think im gonna have to lower all shot speeds to an unrealistic speed to get nhl scores.
This is one of the biggest issues facing this series to date. Gameplay sliders and player attributes sliders do little to nothing at all. Minimum to maximum show very little difference in most areas. For all the complaining we do about EA not fixing this or bad AI that....if these sliders worked we could do it ourselves. I have always maintained that everyobe plays different so sliders are super important to get the game where you want. If EA did nothing else for NHL17 other than make gameplay sliders and player attribute sliders actually work on legit scale of 1-100 we would be able to have our player separation and be able to perfect our gameplay to fit our individual liking.
When I say legit scale of 1-100 I mean a guy with a 1 on discipline should take a penalty every time he steps on the ice. A guy with 25 on passing should make horrible passes 75% of the time. In gameplay if you have shot accuracy maxed you should see 100 shots a game if you have it at minimum you should miss the net from a foot away...same with penalty sliders.i dont know why I'm explaining it you guys know what I mean....
 
# 231 actionhank @ 09/23/15 12:41 PM
Quote:
Originally Posted by jake19ny
This is one of the biggest issues facing this series to date. Gameplay sliders and player attributes sliders do little to nothing at all. Minimum to maximum show very little difference in most areas. For all the complaining we do about EA not fixing this or bad AI that....if these sliders worked we could do it ourselves. I have always maintained that everyobe plays different so sliders are super important to get the game where you want. If EA did nothing else for NHL17 other than make gameplay sliders and player attribute sliders actually work on legit scale of 1-100 we would be able to have our player separation and be able to perfect our gameplay to fit our individual liking.
When I say legit scale of 1-100 I mean a guy with a 1 on discipline should take a penalty every time he steps on the ice. A guy with 25 on passing should make horrible passes 75% of the time. In gameplay if you have shot accuracy maxed you should see 100 shots a game if you have it at minimum you should miss the net from a foot away...same with penalty sliders.i dont know why I'm explaining it you guys know what I mean....
If NHL17 focuses on AI, and effective sliders, I'll pre-order it as soon as I read the news. I've always wanted to try stuff like PhillyFan did and have a team where every player is rated as low as possible, and then sim them in a few games against teams rated 99 in every spot. Then try playing it yourself and see what happens.

I just don't think attributes and sliders do nearly enough to have a real tangible feel in the actual gameplay.

Quote:
Originally Posted by DJ
Picked the game up today for the PS4. I haven't touched any sliders. All-Star/Hardcore, 9-min. periods.

Overall, I like the game. A definite improvement from last year. Game feels sloppier, which is good. Legacy issues remain (lack of penalties, CPU making unrealistic passes while pinned to boards, too easy to gain blue line) but I'm going into this game just looking to enjoy myself and stop stressing about realism. I don't fault those that want realism, but I've learned to accept the way EA makes sports games. I'm enjoying Madden 16 and now NHL 16 because I've given up looking for flaws and just play for fun.

If I didn't adopt that mentality, there'd be no point in me buying the game.
I wish I could be that mentally laid back. It would be so refreshing. I think it's just mainly the legacy issues that drive me nuts. I hate when I'm playing a solid game, and doing all of the right things...but then I lose in OT because my two defenders are trying to check one forwards while the other team's best wingers just hangs out in the slot. Games like those are going to cost me a controller soon.
 
# 232 THESHAMISASHAME @ 09/23/15 03:53 PM
Quote:
Originally Posted by jake19ny
This is one of the biggest issues facing this series to date. Gameplay sliders and player attributes sliders do little to nothing at all. Minimum to maximum show very little difference in most areas. For all the complaining we do about EA not fixing this or bad AI that....if these sliders worked we could do it ourselves. I have always maintained that everyobe plays different so sliders are super important to get the game where you want. If EA did nothing else for NHL17 other than make gameplay sliders and player attribute sliders actually work on legit scale of 1-100 we would be able to have our player separation and be able to perfect our gameplay to fit our individual liking.
When I say legit scale of 1-100 I mean a guy with a 1 on discipline should take a penalty every time he steps on the ice. A guy with 25 on passing should make horrible passes 75% of the time. In gameplay if you have shot accuracy maxed you should see 100 shots a game if you have it at minimum you should miss the net from a foot away...same with penalty sliders.i dont know why I'm explaining it you guys know what I mean....
One problem the game isnt a real click slider sports game ( I dont even think they exist anymore ? last one might have been NHL2k ) as its programmed kinda like a MLB the Show is slider wise .
Meaning if I zero out hit power ect I shouldnt see any homeruns and the same with editing players meaning a player with little power shouldnt be able to hit a HR , but they can as theres variables a so called secret sauce thats unseen but needed to keep a random feeling in the game .
 
# 233 phillyfan23 @ 09/24/15 03:16 AM
Quote:
Originally Posted by Splitter77
what is your fatigue effect at?
if you max it, you will see a lot of bad passes. especially if you pressure the cpu and keep them out a while.
tried with max fatigue, still exactly the same.
 
# 234 Money99 @ 09/24/15 07:37 AM
Quote:
Originally Posted by phillyfan23
tried with max fatigue, still exactly the same.
Then I'm guessing the passing attributes have nothing to do with actual accuracy?
Those attributes must come into play to decide whether or not the pass is intercepted or deflected.

That's too bad.
I was watching some pre-season hockey inbetween breaks in the Jays game and I saw several errant passes.
Most came off the stick of AHLers, but I did see a fair share from established 3rd and 4th line NHLers as well.
 
# 235 jake19ny @ 09/24/15 10:12 AM
I have pass accuracy for CPU at 1 pass reception at 0 and puck control at 0 I also have pass interception at 4. I have the CPU down to about 75% pass accuracy that way and have the CPU shots to a realistic 28-38 a game on 10 min periods. I'm getting pretty good gameplay but unfortunately it seems I'm winning too much. it appears by bringing the CPU down to earth they can no longer score. looks like back to the drawing board...........
 
# 236 MizzouRah @ 09/24/15 10:35 AM
Quote:
Originally Posted by jake19ny
I have pass accuracy for CPU at 1 pass reception at 0 and puck control at 0 I also have pass interception at 4. I have the CPU down to about 75% pass accuracy that way and have the CPU shots to a realistic 28-38 a game on 10 min periods. I'm getting pretty good gameplay but unfortunately it seems I'm winning too much. it appears by bringing the CPU down to earth they can no longer score. looks like back to the drawing board...........
Yes.. pass accuracy at 1 for CPU and pass reception at 0 for both are near perfect settings imho. For your issue of winning, mess with the CPU difficulty adjustment - I have mine in the middle (3) and win some, lose some.
 
# 237 THESHAMISASHAME @ 09/24/15 02:15 PM
Quote:
Originally Posted by MizzouRah
Yes.. pass accuracy at 1 for CPU and pass reception at 0 for both are near perfect settings imho. For your issue of winning, mess with the CPU difficulty adjustment - I have mine in the middle (3) and win some, lose some.
I agree its the best way to balanced it and keep it looking realistic as sliders arent perfect but they do work .
 
# 238 jake19ny @ 09/24/15 05:07 PM
Quote:
Originally Posted by MizzouRah
Yes.. pass accuracy at 1 for CPU and pass reception at 0 for both are near perfect settings imho. For your issue of winning, mess with the CPU difficulty adjustment - I have mine in the middle (3) and win some, lose some.
Excellent idea with the CPU difficulty. I've been working on my rosters and was not thinking in depth on how to fix the issue but totally forgot about that. Will try it out thanks 👍
 
# 239 MizzouRah @ 09/24/15 05:35 PM
Quote:
Originally Posted by jake19ny
Excellent idea with the CPU difficulty. I've been working on my rosters and was not thinking in depth on how to fix the issue but totally forgot about that. Will try it out thanks ��
Hope it works out for you. I was in the same boat.. was winning on AS and SS just seems too boosted, so moving that slider really seems to even up the game when you want to add CPU difficulty.
 
# 240 TSOLEliot @ 09/24/15 07:13 PM
Well, I haven't purchased EA's NHL in about three years...been getting my hockey fix playing 2K10 exclusively and updating rosters since then (which will be up soon but I digress)

I love the graphics and am enjoying playing in the AHL, WHL, etc. Be a Pro is a lot of fun. The overall presentation is super. I would have liked to find a way to edit players but I guess that feature is history.

The coach trainer mode is great for someone like me relearning the game.
Haven't touched HUT or any online yet- I'm more of a offline GM guy.

My main issue is that I keep trying to start a season/GM mode but the only way I was to come up with realistic goal scores for my play level was by limiting the game to 4 minute periods....Every game I played was a shootout, 7-6, 8-5. It was ridiculous. I started using Al Tito's sliders as a base...but I moved to Pro level...then had to adjust goalie levels and I had to lower the speed of the game to learn the game. Goals are down a lot and shot totals averaging about 25-30 shots a piece.

I hope to find a decent set of sliders that reach my skill level to start a Be a GM mode. Would have loved to control at the teams to keep trades up to date throughout the season. I too am not seeing much difference between the lines and player types. They're all fairly equal in most areas it seems.

Overall, I'm fairly happy with the game- just can't it to where I'm pleased with the goal totals quite yet. The sim results to games look realistic which is a good start.
 


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