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NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

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Old 09-22-2015, 07:57 AM   #217
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

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Originally Posted by Armor and Sword
Max out puck control, zero out passing accuracy/reception ease.
Are you saying you set puck control for User and CPU to 6?
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Old 09-22-2015, 08:00 AM   #218
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

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Originally Posted by Armor and Sword
Max out puck control, zero out passing accuracy/reception ease. I had missed passes by the CPU last night on several occasions. I never played 15 so I can't compare.

I think the game is pretty amazing and the best NHL gameplay I have ever experienced. I also think tuners will solve a lot of minor gameplay issues that can arise.

It's not perfect. And I am a casual hockey gamer so the hardcore guys will eat my lunch and find things wrong in the game far more than I.

But for casual hockey gamers this is a AAA title.
Just tried using your suggestions to raise puck control to max ( already had 0 cpu pass accuracy) and it's still the same. I even went down to ALL STAR level and it's still the same. tape to tape cpu passes galore, and it wasn't like this in NHL 15 which is quite disappointing.

NHL 15 plays a different game, rougher around the edges, but the core gameplay AI for me was a bit tighter for offline play. I played 15 minutes per period and still had realistic stats AND penalties.
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Old 09-22-2015, 08:04 AM   #219
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

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Originally Posted by Hot Kidd
Are you saying you set puck control for User and CPU to 6?
That is correct. The higher the value the less control.
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Old 09-22-2015, 08:06 AM   #220
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

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Originally Posted by Armor and Sword
That is correct. The higher the value the less control.
Nice find.

One of my great sporting game gripes is the ambiguous wording of some sliders; particularly as some devs go out of their way to not explain them.
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Old 09-22-2015, 09:05 AM   #221
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

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Originally Posted by phillyfan23
played 4 games after purchasing xbox one and nhl 16.

First impressions: gameplay has imprioved in some areas and regressed BIG TIME in others.

+ more bumps and little checks
+ atmosphere took a bump up
+ better overall polish and of course edit players

THe BIG BIG regressions imo are 2 basic AI things that were great in nhl 15 ps4 that I played well into the summer.

- CPU passing is back to constant tape to tape and very very very rarely are there errant passes where the cpu just flat out misses everyone. This was one of the greatest things of nhl 15. It created a more realistic and organic experience. Game's difficulty is still pretty much the same, but the CPU ai passing has reverted back to nhl 12-14. The only way they will miss the large large majority of the time is an interception or bad pass reception. This is a HUUUUGEEE regression and singlehandedly overrides all the little improvements for me. If you played madden 16 ( cpu qb ai is the biggest improvement, errant throws) and compare to madden 15 ( cpu qb only misses by interceptions and pass breakups)...well this is how it is but switched.

NHL 15= madden 16
NHL 16= madden 15

AI CPU offensive logic has also gotten worse....and again this was not the case in nhl 15 last year with proper sliders. One issue last year on default was that the cpu was overreliant on one timers. I turned down cpu one timer accuracy and it was much much better. I have one timer accuracy on 0 for 16 , pass accuracy on 0 and the cpu are one timer fiends and their main strategy is to pass around and look for the lot one timer. The lack of variety is evident right off the bat.

I heard impressions for the past week that nhl 16 gameplay was identical to 15 and I was pretty happy, but as it turns out, in my view, they have improved some areas, but the CORE gameplay AI has taken an unfortunate and surprising step back. The cpu passing accuracy is the main cause for this.

I haven't downloaded the recent patch for xone, maybe they tuned it back to 15 levels, but if not, I will be going back to NHL 15 and manually editing rosters.
Quote:
Originally Posted by Armor and Sword
Max out puck control, zero out passing accuracy/reception ease. I had missed passes by the CPU last night on several occasions. I never played 15 so I can't compare.

I think the game is pretty amazing and the best NHL gameplay I have ever experienced. I also think tuners will solve a lot of minor gameplay issues that can arise.

It's not perfect. And I am a casual hockey gamer so the hardcore guys will eat my lunch and find things wrong in the game far more than I.

But for casual hockey gamers this is a AAA title.
Pretty much what Armor said and if you have shot accuracy low too the cpu will keep passing it till they get a good shot so expect low shot totals and many one timers .

The sliders do work in NHL 16 and I even tried Armors sliders last night for fun in Playoff Mode on pro level and they were very organic and nothing felt cheap or boosted and surprisingly I even saw 3 penalties in 2 games on 5 minute periods

On passing with Armors sliders if Im even close to the passing lanes the cpu has errors as I was 52% pass accuracy and the cpu was 59% and normally on default there in the 70%.

Im a hardcore NHL fan and Hockey player and I dont know how the guy does it but he counter balances the sliders and always paints a pretty realistic picture of each sport so today I will try it on Allstar level .
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Old 09-22-2015, 09:43 AM   #222
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

Quote:
Originally Posted by THESHAMISASHAME
Pretty much what Armor said and if you have shot accuracy low too the cpu will keep passing it till they get a good shot so expect low shot totals and many one timers .

The sliders do work in NHL 16 and I even tried Armors sliders last night for fun in Playoff Mode on pro level and they were very organic and nothing felt cheap or boosted and surprisingly I even saw 3 penalties in 2 games on 5 minute periods

On passing with Armors sliders if Im even close to the passing lanes the cpu has errors as I was 52% pass accuracy and the cpu was 59% and normally on default there in the 70%.

Im a hardcore NHL fan and Hockey player and I dont know how the guy does it but he counter balances the sliders and always paints a pretty realistic picture of each sport so today I will try it on Allstar level .
I don't mind that they pass it around, I've played with default, low and high shot accuracy but it's the same. 99 percent of the cpu passes will reach their target. There's just not nearly enough ERRANT cpu passes where they pass and miss everything. This was unlike NHL 15, where the cpu sometimes misses on a cross ice defenseman pass point to point. I don't see this on NHL 16. This is how it was if I'm not mistaken from nhl 2010 to 2014....

nhl 15 had a more balanced pass error distribution, some cpu ai passes are intercepted, deflected, bad reception by cpu teammate and flat out errant missed passes.

NHL 16 has all those EXCEPT the errant passes which gives off the robotic cpu ai feel and really really felt during the powerplays. The game isn't harder, 5 games play now on superstar I've won 3, lost 1 and lost a shootout. It just doesn't feel right when compared to nhl 15 as far as cpu passes are concerned.

I will try to edit one cpu team passing ratings ( since we have edit game this year) and see if the cpu has more errant passes like nhl 15.
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Old 09-22-2015, 10:44 AM   #223
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

99 percent??? Give me a break. If you're gonna complain, then fine. But if the CPU is completing 99 percent of their passes, some of that falls on your shoulders.
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Old 09-22-2015, 10:57 AM   #224
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

So one thing I do not understand at all is "precision skating." When I do it (Hold L2 and move the left stick according to the control instructions) I can't tell the difference between its effect and the old vision control that's been in the game forever.

It certainly doesn't look anything like what the trailer showed. Anyone else know what's up with this?
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