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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 901 muelly @ 09/11/15 12:34 PM
Quote:
Originally Posted by booker21
What is confusing you?

I want to help


Sent from my iPhone using Tapatalk


Your suggesting we not listen to other users who likely contributed more time to testing than myself and some have to playing the last 3 years combined.


Please detail how to setup a CFM to operate your method. This will allow us to better understand and for someone available to reproduce positive results as well.
 
# 902 fistofrage @ 09/11/15 12:35 PM
Quote:
Originally Posted by booker21
Guys I know it sound like yo hard but trust me it isn't. I know armor like to play and control the whole league but if you want you can play with only one team and plays exactly as solo offline. Just set coach fire off and all settings to CPU resigns, draft, fill roster etc. then you never ever need to enter to any other team

Do not set others teams on autopilot. The drive goals are working if the other team is on autopilot.

As I showed on the video. Confidence works perfectly when playing with 32 offline teams.


Sent from my iPhone using Tapatalk
What is this I've read about the AI cutting all the high drafted rookies in the pre-season? Is there a way to start the season with realistic rosters or is the AI wreaking havoc on the rosters before the season even starts?
 
# 903 booker21 @ 09/11/15 12:37 PM
Quote:
Originally Posted by muelly
Your suggesting we not listen to other users who likely contributed more time to testing than myself and some have to playing the last 3 years combined.
Sorry English is not my first language but if i understand you correctly you are saying that i suggest to no listen to others users? I never said that.
 
# 904 muelly @ 09/11/15 12:41 PM
Quote:
Originally Posted by booker21
Sorry English is not my first language but if i understand you correctly you are saying that i suggest to no listen to others users? I never said that.
Perhaps I worded it incorrectly. Confusion is caused because there are multiple claims at the moment. I for one have also never done 32 team control, I want to know I did it correct and that such method fixes as intended.
 
# 905 booker21 @ 09/11/15 12:41 PM
Quote:
Originally Posted by fistofrage
What is this I've read about the AI cutting all the high drafted rookies in the pre-season? Is there a way to start the season with realistic rosters or is the AI wreaking havoc on the rosters before the season even starts?
I believe that has nothing to do with the 32 teams control. That will happen if it happen (didn´t know about this) even playing solo. This is another reason why some use this 32 teams control to avoid this kind of behaviour. Personally i´m not going to mess with "CPU" teams. I will set everything to AUTO and that´s it.

I will play the 32 offline as a solo CFM.
 
# 906 booker21 @ 09/11/15 12:47 PM
Quote:
Originally Posted by muelly
Perhaps I worded it incorrectly. Confusion is caused because there are multiple claims at the moment. I for one have also never done 32 team control, I want to know I did it correct and that such method fixes as intended.
I never did a 32 teams control. I like to control 1 team and be in control of that team only, but this year is a must, otherwise as we already proved dynamic goals impact the gameplay in a bad way.

What i meant on the replied on armor´s post is that some people read 32 teams control and run away, they think they have to play other games, or baby sitting other teams, and while you can do, you can also play almost as if it were a 1 solo CFM. It sound complicated but it isn´t.


To create a 32 teams control what you have to do is.

Create a franchise and select your team, starting point, league settings and on YOUR TEAM select all CPU SETTINGS OFF and coach firing OFF. This way the AI won´t touch your team.

Then you start the franchise, until here, is the same as you ever did. Now what you need to do is

1.-Press R3 and select new character.
2.-You will se the same screen you saw before, your team will have your PSN Nickname and said taken, so you select another team and you will have the same exact screen as you did before, but this time on CPU SETTINGS inside the league settings you set all to ON. This way the AI will take care of this team.
3.-you repeat this same thing for the remaining teams.
4.-Then you go back to your character, and done you don´t have to enter or do anything else for the other teams

Saved as a start so you don´t have to re do all again, if you decided to start a new franchise with other team you can just change settings and character.

NOTE: DO NOT SET ANYONE ON AUTOPILOT. It seems this enable the Drive goals.

Hope this helps
 
# 907 The Kid 24 @ 09/11/15 12:50 PM
Quote:
Originally Posted by fistofrage
What is this I've read about the AI cutting all the high drafted rookies in the pre-season? Is there a way to start the season with realistic rosters or is the AI wreaking havoc on the rosters before the season even starts?
I tried using a 53 man roster in CFM last night... I DID NOT see any Week 1 cuts before I was able to set up the other 31 teams.
 
# 908 T5063 @ 09/11/15 12:50 PM
Quote:
Originally Posted by booker21
I never did a 32 teams control. I like to control 1 team and be in control of that team only, but this year is a must, otherwise as we already proved dynamic goals impact the gameplay in a bad way.

To coreate a 32 teams control what you have to do is.

create a franchise and select your team, starting point, league settings and on YOUR TEAM select all CPU SETTINGS OFF and coach firing OFF. This way the AI won´t touch your team.

Then you start the franchise, until here, is the same as you ever did. Now what you need to do is

1.-Press R3 and select new character.
2.-You will se the same screen you saw before, your team will have your PSN Nickname and said taken, so you select another team and you will have the same exact screen as you did before, but this time on CPU SETTINGS inside the league settings you set all to ON. This way the AI will take care of this team.
3.-you repeat this same thing for the remaining teams.
4.-Then you go back to your character, and done you don´t have to enter or do anything else for the other teams

Saved as a start so you don´t have to re do all again, if you decided to start a new franchise with other team you can just change settings and character.

NOTE: DO NOT SET ANYONE ON AUTOPILOT. It seems this enable the Drive goals.

Hope this helps
Thanks. Thats a great explanation. Just a question, can you do all this in owner mode instead of coach mode? 32 owners with coach firing on?
 
# 909 mavfan21 @ 09/11/15 12:51 PM
I tried to answer all questions (as best I could) about setting up 32 team control in this new thread!!!

http://www.operationsports.com/forum...post2047653732

Please use it to reduce clutter and confusion.

It'd be nice if it was stickied.
 
# 910 muelly @ 09/11/15 12:51 PM
Quote:
Originally Posted by bucky60
I could tell English wasn't your first language, but it is still VERY good. Your English is almost as good as mine, and it's my native tongue. Also, you A&S and others should be thanked for putting in so much effort trying to find workarounds.

It won't benefit me much since I don't go to my buddies house enough, but if these workarounds make CFM playable, it will help many others.


Agreed, he speaks better English than half those who speak it everyday as a primary language.
 
# 911 DeuceDouglas @ 09/11/15 12:52 PM
This is going to be info most people are well aware of but for anyone unaware (also included a TL;DR at the bottom)

So I've played two games now with Drive Goals on as well as both the patch and tuner on the same sliders as I've been playing Play Now games on. I lost to the Texans 38-20 and then beat the Broncos 37-24. The first game played fine. It played just like the Play Now games I had been playing and felt good even though I lost it was a game that got ugly late but it was fun.

But it is definitely the drive goals and the distributing of Confidence that needs to be fixed. I wasn't going out of my way to accomplish these goals or anything in either game and didn't change my playstyle at all and in the first game completed seven of them and then in the second game I think it was nine or ten. Now what this does basically is negates anything bad that happens during the game. So even though I lost 38-20 and got ran all over on defense and didn't have much offense to speak of, none of my players took any hits for it. Well, they did but the fact that I completed so many drive goals and basically everyone gets +1 for that, it was almost entirely negated so everyone breaks even.

The problem then comes when you end up playing well because not only do you get the significant boosts of playing well but then you get even greater boosts from just completing the drive goals. So as you move through the season, unless you're getting completely blown out and literally not accomplishing anything, you're only going to get stronger and stronger and then blow up when you actually play well.

For example, in the Broncos game I had 192 yards on 28 carries with Jamaal Charles who started the game with 65 confidence. After the game he's now at 79. He went up 14 confidence overall and 8 of it was from drive goals and 6 was from playing well. Meanwhile Frankie Hammond Jr. who has done nothing more than be a lead blocker on KR's has jumped nearly 20 in confidence in two weeks having not played a snap.



Here's my depth chart after two games:





As you can see, damn near everybody is green and getting boosts. And as long as you're completing Drive Goals, you'll be able to, at the very least, maintain this and pretty much only build on it for the entirety of the season and being that the CPU doesn't get the benefits of drive goals, your players have an enormous confidence advantage every game and this isn't even including the possibility of adding on Game Prep confidence to your players.

Basically all that needs happen is they either need to create a menu option to disable drive goals entirely or tweek drive goals to not dole out Confidence. I feel like that would solve the issue and allow Confidence to work the way it's truly intended.

TL;DR - Drive Goals end up distributing more Confidence than playing well does. It also distributes this across your entire team. What this does is negate any negative effects of confidence from playing poorly and only amplify positive boosts for every player on your team. Fixing this issue can include but is not limited to: Disabling Drive Goals (via menu, not 32 team control) or removing Confidence gains entirely from Drive Goals (only XP boost)
 
# 912 Last Gunfighter @ 09/11/15 12:53 PM
Quote:
Originally Posted by howboutdat
while I can appreciate alot of guys play this mode offline, has anyone tested this stuff for online leagues that are full of owners? Did the patch actually fix stuff or is LT regression still broken as well as confidence/drive goals ?
Someone can correct me if I'm wrong but from my understanding the LT regression and drive goals should not have any affect on an online league if all 32 teams are controlled by users.
 
# 913 redsox4evur @ 09/11/15 12:55 PM
Quote:
Originally Posted by kse79x
Youd think at this point theyd start having a short beta prior to release. People would find bugs within hours and they could be dealt with before releasing the game. Why EA wont go that direction is beyond me
They technically do have a short beta, with their Access program. When they release the game to everybody in the program and they all get 10 hours of gameplay. And also these issues weren't caught during the EA Access period or by guys that got the game early, IIRC. They were caught the day the game released to everybody. So do with that as you will.
 
# 914 howboutdat @ 09/11/15 12:59 PM
Quote:
Originally Posted by Last Gunfighter
Someone can correct me if I'm wrong but from my understanding the LT regression and drive goals should not have any affect on an online league if all 32 teams are controlled by users.
im still looking for this answer too man, seems everyone here only worried with single player cfms for some reason.
 
# 915 DeuceDouglas @ 09/11/15 01:03 PM
Quote:
Originally Posted by Last Gunfighter
Someone can correct me if I'm wrong but from my understanding the LT regression and drive goals should not have any affect on an online league if all 32 teams are controlled by users.
Quote:
Originally Posted by howboutdat
im still looking for this answer too man, seems everyone here only worried with single player cfms for some reason.
The LT regression bug is linked to Sim Stats so as long as people are playing their games you shouldn't have any issues with that Online, at least with user teams.

Drive goals could definitely affect them as well as long as the player is completing them. You can get blown out 42-0 and basically lose no confidence because you completed a decent amount of drive goals while the person that beat them is likely getting essentially double, or almost triple, the boost in confidence of a normal game by playing well and completing a lot of drive goals.
 
# 916 Last Gunfighter @ 09/11/15 01:04 PM
Quote:
Originally Posted by howboutdat
im still looking for this answer too man, seems everyone here only worried with single player cfms for some reason.
Well, I play offline but if all the teams are user controlled then from what I've been reading the drive goals will not be active and the LT regression only comes from simmed games. If all the teams are user controlled that shouldn't be an issue either. That's the reasoning behind doing 32 team control in offline CFM, it basically turns off the drive goals.
 
# 917 Last Gunfighter @ 09/11/15 01:05 PM
Quote:
Originally Posted by DeuceDouglas
The LT regression bug is linked to Sim Stats so as long as people are playing their games you shouldn't have any issues with that Online, at least with user teams.

Drive goals could definitely affect them as well as long as the player is completing them. You can get blown out 42-0 and basically lose no confidence because you completed a decent amount of drive goals while the person that beat them is likely getting essentially double, or almost triple, the boost in confidence of a normal game by playing well and completing a lot of drive goals.
I thought people were saying if the teams are user controlled the drive goals are turned off, hence the reason for the 32 team control in offline CFM.
 
# 918 booker21 @ 09/11/15 01:06 PM
Quote:
Originally Posted by DeuceDouglas
The LT regression bug is linked to Sim Stats so as long as people are playing their games you shouldn't have any issues with that Online, at least with user teams.

Drive goals could definitely affect them as well as long as the player is completing them. You can get blown out 42-0 and basically lose no confidence because you completed a decent amount of drive goals while the person that beat them is likely getting essentially double, or almost triple, the boost in confidence of a normal game by playing well and completing a lot of drive goals.
Drive goals are not working when user vs user CFM. do you still get confidence but is balance. Not like it was before.
 
# 919 booker21 @ 09/11/15 01:06 PM
Quote:
Originally Posted by Last Gunfighter
I thought people were saying if the teams are user controlled the drive goals are turned off, hence the reason for the 32 team control in offline CFM.
Exacltly. This is the main reason i´m using the 32 teams control.
 
# 920 Last Gunfighter @ 09/11/15 01:08 PM
Quote:
Originally Posted by booker21
Drive goals are not working when user vs user CFM. do you still get confidence but is balance. Not like it was before.
That's exactly what I thought and was trying to get across, I guess your second language English is better than my first!
 


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