The lighting is still so sterile and drab. No vibrancy in the flesh colors and all reflective light on the models produces a grey highlight as opposed to reflecting the vibrant colors of the court, jerseys, arena lighting.
Atleast the sweat in 2K14 gave it a little more dynamic look to the players. These screens still have that lifeless plastic appearance of 2K15.
Kinda looks exactly the same. Maybe it's the lighting?
But considering this is year 3 on ps4 I was hoping for a huge graphical leap. I guess they can't get anymore out of the graphics but the ps3 versions made significant leaps year after year until the cartoony looking washed out effect.
It's only a screenshot but with each new bit of info I'm second guessing buying.
Looks good to me but I agree about what some are saying about the lighting. I'm curious why this game along with other sports games don't have an in game brightness slider similar to most FPS or rpg games?
This video really shows off the new reddish blushing affect the players have on there skin for 2k16, hopefully it can be touched up to show players true skin color.
i agree. 15 takes a more true to life color scheme. i do like that it seems they smoothed the jaw line of Steph in 16.
I believe 2K changed the lighting from 14 cause In 2K14 some players looked like balloons. The skin this year looks much more natural, even compared to Last year's game.
id suggest you take a look at the 'photographic' thread from 2k14. Im not sure that ballon look you speak of was an issue. The skin in 16 so far is red.
I like Davis' scan quite a bit more this year. Skin textures look much better. Something about Currys eyes near his nose bother me, but he's scanned so it's probably correct. All we can do is nitpick at this point
Curry has kind of this "thousand-yard stare" (crazy) look in his eyes
as I said in a previous post, the pic Curry pic is good, but there really isn't much of a difference (other than hairstyle) from 2k15. The one thing about lighting in the other game is that it highlights a player's facial bone structure, dimensions, creases etc. So the proper lighting has more to do than just making things brighter. Without it, surfaces still look kind of 'flat'.