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Rory McIlroy PGA TOUR News Post


The Rory McIlroy PGA Tour download on EA Access is now available. You will have 10 hours of gameplay time before the game 'locks', forcing you to buy the full version.

Be sure to post your impressions of the game, and share your videos and screenshots!

For those of you not getting the game tonight, Chase Becotte is capturing footage for Operation Sports. Let him know in this thread if there's something in particular you want to see! You should start to see videos on the site tomorrow.

Game: Rory McIlroy PGA TOURReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 12 - View All
Rory McIlroy PGA TOUR Videos
Member Comments
# 441 VTKombat @ 07/12/15 08:06 AM
Quote:
Originally Posted by DivotMaker
Here's the deal. Not baffling at all if you understand NG game design and the decisions being made in this game market today. The RM Tiburon Golf Team is likely smaller than the TW14 Tiburon Team. The budget is likely smaller because they lost their @ss on TW14 commercially.

Moving to Frostbite 3 was a resource intensive and expensive move, but one that HAD to be made. The old TW engine was 10 years old and had 9 versions with features added, subtracted, etc. It was held together with baling wire and TW14 had glaring patch issues that EA finally gave up on and walked away from.

What have they been doing for 2 years? You would have to ask HANDSWARD, but I doubt he would go into any sort of detail. Since I have had a relationship with EA for the past 15+ years and I have been on the inside of the Golf operation, I will tell you what I think happened.

As I stated above, the Frostbite 3 transition did not come overnight. The staff had to be trained and brought up to speed on the new engine as it was unfamiliar to them. Then they began to learn how to build assets like what they had in TW that they wanted to bring over as well as new assets. All new Mo-cap sessions, etc. Rebuilding each course in FB3 and transitioning the laser scans and artwork from each course to the new engine. These guys work 12-14 hour days. They, like many teams at EA are being asked to do more with less. They set out on a plan to deliver a certain amount of content and they either reached that plan or didn't. NG games take up more resources both in time, people and money than ever before and Devs and Publishers are trying their best to do less with more. I believe this is why we are seeing the initial games coming out with less content than their predecessors. I did not in any way think RM would match or even come close to matching the features or courses that TW14 did. In all honesty, I did think they would have brought more content and polish than what we have. However, I am hopeful they will bring forth the kind of support that we are not accustomed to by supporting and updating this game with the content we have been accustomed to.

IMO, this game has NONE of the problems from TW. They have similar design decisions, but bugs and issues from Tiger are not there. The lack of a playoff is a design decision that has legal implications as described above. Does TGC have a playoff? Are you chastising them for their Season mode that came out broken on the Xbox causing users not to be able to play it? I like TGC and have over 500 rounds of play invested in it. There are many who claim RM is not a NG title. Just as many say the same about TGC. They are different approaches to the game of Golf. Sorry to draw TGC in here for this discussion, I just had to draw one parallel to compare.

At the end of the day, why can't people just accept the fact that opinions about ANYTHING, much less Golf games are SUBJECTIVE and PERSONAL. You think EA dropped the ball on RM. That is your opinion and others agree. But I would say its 50/50 on those who like versus don't. I can somewhat understand the exasperation over RM's lack of content and I hope this helps explain what may be going on from someone who has been on the inside and has some perspective on the situation. Hang in there, I think the game has a good foundation and the great thing about FB3, is it is a VERY scalable engine that is light years better than the old TW engine and the best is yet to come IMO.
Sorry, I have been away from the net for a few days so I'm catching up on this thread. Everything you say here is pretty valid. I understand that moving to a new engine takes time and effort. Where EA fails tho, is their recent trend of putting out games with barebones content and still charging 60 bucks. It's ridiculous. This game should be listed ar 20 dollars with the option to buy dlc upgrades as they come out. I'm sick of their greed.
 
# 442 Badgun @ 07/12/15 08:55 AM
Quote:
Originally Posted by OnlookerDelay
Badgun! Long time no hear from (my alias is J_Cauthen from the Digitalsportspage.com forum and Jcauthen04 from the EA Sports forum). Me, 10spro and SSenator were getting ready to tee off for 9 at Troon last night on RMPGAT, and I saw your name on my Friend's list as I was inviting them. I would have sent you one, thinking you might have this EA version, but I saw your status was offline.

Anyway, to answer your questions. There is only one par 3 course and that's Paracel Storm, an over-the-top fantasy course. There are 12 courses available at launch (13 if you go with the pre-order offer where you pick up Scottsdale along with it, although Scottsdale will be free to all on September 14th). What's pretty cool is that two of the so-called fantasy courses aren't really what I think of as fantasy courses. They're fictional courses, but ones that I could see existing in real life. The Wetlands is a fantastic Florida wetlands course and Lighthouse Pointe is a course along the Maine coast that is a little bit edgier, but one that's playable.

I tried to play the other fantasy course, Coyote Falls I believe it's called, but quit after the ridiculous 3rd hole. I didn't even try Paracel Storm after watching the video featuring it... just not my cup of tea.

I'm not really that juiced about this game though. It just doesn't feel finished. The online multiplayer is really lacking and is something I wouldn't want to bother with right now. I think EA Sports will continue to refine this game since they're no longer on an annual new game release cycle, but I'm going to hold off until I've seen enough progress to make it into what it should be. I think the Frostbite 3 engine is a good one to build from, but it's going to take time to get the refinements done that this game needs. It is sorely lacking in feel right now, IMO.
John, glad to hear from you and I do remember that user name from years ago. I have been away from the forums for about 5 years now. Real life, work, a divorce, a new marriage all played a role. My son uses the Badgun account and I mostly use Cowboys59 on Xbox live these days. I will send you a friend request. Thanks for the info about the game. I am definitely picking it up on Tuesday and maybe we can play a little bit.

Sent from my SM-T230NU using Tapatalk
 
# 443 DivotMaker @ 07/12/15 09:17 AM
Quote:
Originally Posted by wheels2121
This is from KennyTomson

"only 6 licensed tournaments (A. Palmer classic, US open, the Open, The PLAYERS, PGA championship, Deutsche). Not sure how many TW14 had but I think it was at least in the teens."
Not sure how he came up with that unless he withdrew from each one or has played through. If so, I do stand corrected. Tiger 14 definitely had FAR more licensed tournaments. My apologies to that user and everyone else if that information is confirmed.

I do expect EA to add to that sometime soon, but not sure how without updating for next season.....
 
# 444 DivotMaker @ 07/12/15 09:25 AM
Quote:
Originally Posted by terrycurran62
In the past EA have never had a problem getting the licences for their tw series so why have they suddenly started to run into issues. Or are they just saving money by not negotiating for any.
I have always found EA strong point being their presentation of sports games as being a representation of reality. They seek to immerse the player in the ersatz real world. I am a massive fan of the FIFA series and am currently playing career mode on the ps4. It's an amazing experience because it's so accurate and real in many ways. The presentation in the UK is from our Sky sports perspective even using their commentary and studio teams.
PES is simply ludicrous at the side of FIFA as it uses rediculous team names. The great draw for me with TW was that it did exactly the same as FIFA. Now it appears EA have slimmed down their approach and one must ask why?
I remember playing pointless rounds of golf on the PC on games like links. They looked marvellous but the game was boring. The same has to be said with TGC. It's a derivation of all of those endless boring PC golf games. There is nothing on TGC to immerse the player in.
I have preordered RMG as I love golf games. I only hope that EA can get their act together and provide the immersive experience that FIFA does. EA really don't seem committed to this game at this stage. F1 2015 on the ps4 is an unfinished game. It's unpolished and not really up to next gen standards. I really want RMG not to be the same.
I can see what you are saying and don't disagree. However, since they are moving to a non-yearly release model, I think they came in slimmer with RM than intended, but plan to build it from launch with a mix of free and paid DLC. Agree with those who feel it should not be $60 as well.
 
# 445 Gerg04 @ 07/12/15 09:44 AM
What I don't understand about the scoreboard / playoff / non-licensed players: if you can put their name up on the board and a score derived from some sort of algorithm without ever showing them or their swing....why can't they post a simulated score hole-by-hole in a playoff till it's decided?
 
# 446 DivotMaker @ 07/12/15 10:15 AM
Quote:
Originally Posted by Gerg04
What I don't understand about the scoreboard / playoff / non-licensed players: if you can put their name up on the board and a score derived from some sort of algorithm without ever showing them or their swing....why can't they post a simulated score hole-by-hole in a playoff till it's decided?
They had that in one of the versions of Tiger and got so much feedback that it was not enough for a playoff in that users wanted to actually play against a likeness of the AI. What you describe may be the only way to do it. Need EA's thoughts on this......
 
# 447 adh5199 @ 07/12/15 11:00 AM
can you play a single player round with all the tournament liveries turned off (Crowd, towers, stands, etc)?
 
# 448 Boss Rousseau @ 07/12/15 11:09 AM
What I have done to counter the absurdly easy-ness to strike straight golf shoes is to force myself to hit a slight draw or fade on every shot, other than on close approaches. It can be the slightest draw/fade, just enough so you force the use of the diagonal swing.

This is no help online but makes career more fun.
 
# 449 wheels2121 @ 07/12/15 11:14 AM
Quote:
Originally Posted by DivotMaker
Not sure how he came up with that unless he withdrew from each one or has played through. If so, I do stand corrected. Tiger 14 definitely had FAR more licensed tournaments. My apologies to that user and everyone else if that information is confirmed.

I do expect EA to add to that sometime soon, but not sure how without updating for next season.....
No need to apologize, I just knew I wasn't crazy. In fact I was hoping you were gonna tell me this is wrong. If not, is there a way to cancel a digital preorder?
 
# 450 OnlookerDelay @ 07/12/15 11:59 AM
Quote:
Originally Posted by cujomatty
Ok ps4 first impressions. And as a disclaimer I do not favor either system and am not a ps4 fan boy in any way.

Half way thru the chambers bay course that you can play while the game installs

-ps4 version has the same draw in issues. I don't know if it's the difference in color palette that xbox uses but the game is way more clear and vibrant on the ps4 in my opinion. That washed out and graininess people were commenting about in the early access version I'm not experiencing on the ps4. I has a little time left on my access version so I switched back and forth a few times to be sure but ya in my opinion the game looks better on ps4.
I'm going to be eventually put in the position of picking between the PS4 and XB1 versions of RMPGAT. I played the XB1 EA version and I'm little disappointed in the graininess and occasional blockiness of the textures. Do you see the same degree of "graininess" (for lack of a better term) in the PS4 version?

I don't have any scientific basis for this, but it looks to me like the XB1 version's native res might be 720p, and if so, I was thinking the PS4 version would likely be 900p. However, when you say 'way more clear and vibrant' on the PS4 version, I'm left to wonder if it might not even be 1080p? It doesn't look like EA Sports is going to be forthcoming on this until after both games are released on Tuesday, but I am very curious about it.

Finally, did you feel any difference in the swing interface between the two? I thought the XB1 version animated reasonably well, but as twitchingly sensitive as the current swing interface is, I'm thinking every additional frame per second one could get above 30 FPS would be a plus.
 
# 451 Cyberpunk85 @ 07/12/15 12:09 PM
How is the multilayer? The only thing I hated about last year was that if you miss one birdie and part you pretty much lose the match because it was so easy.

Sent from my SGH-M919 using Tapatalk
 
# 452 rion_j @ 07/12/15 12:14 PM
I just pre-ordered both XB1 & PS4 versions of the game. I'm beyond excited to play on both consoles.


Sent from my iPhone using Tapatalk
 
# 453 FSUNoles2009 @ 07/12/15 12:33 PM
Any ideas why there are absolutely ZERO reviews out for this game two days prior to release? There's not a peep out there ....
 
# 454 fsufan4423 @ 07/12/15 12:55 PM
Quote:
Originally Posted by FSUNoles2009
Any ideas why there are absolutely ZERO reviews out for this game two days prior to release? There's not a peep out there ....
Good question. Makes you wonder. I paid $19 for Perfect golf, $35 for the Golf Club, both on PC, no way Roy Golf is a $59.00 purchase. I'm really torn because the other two don't have PGA players, which I enjoy using. It's gonna be a stressful next couple of days.
 
# 455 Klocker @ 07/12/15 01:31 PM
Quote:
Originally Posted by Boss Rousseau
What I have done to counter the absurdly easy-ness to strike straight golf shoes is to force myself to hit a slight draw or fade on every shot, other than on close approaches. It can be the slightest draw/fade, just enough so you force the use of the diagonal swing.

This is no help online but makes career more fun.

Yes and I also change the default shot to "full" and adjust the distance by my swing (and club choice)alone. judging backswing distance and custom ball height. The game defaults to an automatic distance meter for each swing making a full swing more or less the correct distance. Hitting the x button changes that preset shot to full (unless I am chipping or other custom need).


There used to be an option that you could tell the computer to not set your club or distance for you. This is similar to that since that option is gone.


Is easy to do and adds a natural challenge to setting up and executing shots. It's a little tricky to get the swing dialed in to adjust for ten to twenty yards difference in distance but the result feels much like how my real rounds play out without bending over backward to add difficulty.
 
# 456 VTKombat @ 07/12/15 01:48 PM
Quote:
Originally Posted by Klocker
Yes and I also change the default shot to "full" and adjust the distance by my swing (and club choice)alone. judging backswing distance and custom ball height. The game defaults to an automatic distance meter for each swing making a full swing more or less the correct distance. Hitting the x button changes that preset shot to full (unless I am chipping or other custom need).


There used to be an option that you could tell the computer to not set your club or distance for you. This is similar to that since that option is gone.


Is easy to do and adds a natural challenge to setting up and executing shots. It's a little tricky to get the swing dialed in to adjust for ten to twenty yards difference in distance but the result feels much like how my real rounds play out without bending over backward to add difficulty.
Thanks for this! Was driving me nuts because all I had to do was swing when the circle was green and it would be damn close on distance. Even if I had a 100 yard wedge with 17 to the hole, just swing forward when the circle was green and bam, you're within feet. Was becoming too easy. Been spending some more time with the game today and I must admit, it's growing on me. No other game can give the great broadcast style presentation of pro golf like this one. Also really enjoying the crowd noises when you hit shots. Makes me feel like a pro.

Someone else also added a tip of using the overhead cam when trying to line up shots and then going back up behind the golfer when it was time to hit. Much better than using the unrealistic zoom function. Seems to be a fair share of simulation oriented people on these boards and that's a good thing. Keep the realism tips coming 😀
 
# 457 Golfsprince @ 07/12/15 02:18 PM
Quote:
Originally Posted by VTKombat
Sorry, I have been away from the net for a few days so I'm catching up on this thread. Everything you say here is pretty valid. I understand that moving to a new engine takes time and effort. Where EA fails tho, is their recent trend of putting out games with barebones content and still charging 60 bucks. It's ridiculous. This game should be listed ar 20 dollars with the option to buy dlc upgrades as they come out. I'm sick of their greed.
Once they do all of free updates and add courses nd such then I think the game could be worth the $60 anyway.

It may not be worth it now but the $60 could be for the long run.

Besides, I'm sure having the PGA Tour license affects price as well.
 
# 458 VTKombat @ 07/12/15 02:21 PM
Quote:
Originally Posted by Golfsprince
Once they do all of free updates and add courses nd such then I think the game could be worth the $60 anyway.

It may not be worth it now but the $60 could be for the long run.

Besides, I'm sure having the PGA Tour license affects price as well.

Good points.
 
# 459 redsox4evur @ 07/12/15 02:47 PM
Quote:
Originally Posted by Golfsprince
Once they do all of free updates and add courses nd such then I think the game could be worth the $60 anyway.

It may not be worth it now but the $60 could be for the long run.

Besides, I'm sure having the PGA Tour license affects price as well.
These are all great points. And I think the last one is most important. People need to realize the time and money it takes for EA to get this. I am guessing that it takes tens or hundreds of thousands of dollars to get these licenses for each player or tournament. If you slap a $20 price tag on the game you are probably going to lose money in the end.
 
# 460 NC12 @ 07/12/15 02:51 PM
Quote:
Originally Posted by Golfsprince
Once they do all of free updates and add courses nd such then I think the game could be worth the $60 anyway.

It may not be worth it now but the $60 could be for the long run.

Besides, I'm sure having the PGA Tour license affects price as well.
This is also my reasoning for this game warranting a purchase. Just as long as they come through with the updates and post release content.
 


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