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NBA 2K16 News Post


2K Sports released a new episode of NBA 2KTV today, complete with some of the first details of this upcoming year's game. Here are some of the highlights:
  • There will be more retro/classic teams in this year's game. Three teams were revealed: '99-'00 Raptors, '07-08 Celtics, '00-'01 Lakers. Based off of Scott's response, more teams will be revealed at a later date.
  • Some new shoes have been confirmed for Dwyane Wade and Klay Thompson. They are currently trying to get BrandBlack and Jamal Crawford's shoe in the game. Shoes are getting 3D scanned, so they should look a lot more realistic this year.
  • Reshot all of the crowd animations this year. A lot more exciting and pumped up animations to take the atmosphere to the next level as well.
  • Mike Wang: Biggest and most challenging year with gameplay yet. They're working on something big, it'll make the game look significantly better than any game before it.

At the end of the Mike Wang segment of the 2K16 preview, he says two words which the editing cleverly covers up. The details in the video are certainly solid, but we're even more anxious now to hear what else the 2K crew has up their sleeve for this season.

Any guesses on the 'big thing' they're working on for this year?

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Member Comments
# 161 KingTocco @ 06/22/15 09:28 AM
There has been a big leap, I'm not sure why people are saying there isn't.

I also don't think a lot of you realize how difficult it is to make a basketball game that not only looks good but plays well too. I'd say basketball is probably one of, if not the toughest of the sports games to make.

Not to get off topic but I hear it a lot how much better 2K11 and 2K12 are still...go back and play them today and really focus on player movement and how it plays, 2K15 has made leaps and bounds since then.

They are on the right track, I don't think there "engine" needs to change, it just needs tweaking and improvement. There are a lot of good pieces to the foundation here, let's not knock it over and rebuild completely.

Plus I hear they are working on the post game animations and gameplay, VERY excited about that.


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# 162 hesko @ 06/22/15 01:58 PM
Quote:
Originally Posted by StrictlyForBuckets
There has been a big leap, I'm not sure why people are saying there isn't.

I also don't think a lot of you realize how difficult it is to make a basketball game that not only looks good but plays well too. I'd say basketball is probably one of, if not the toughest of the sports games to make.

Not to get off topic but I hear it a lot how much better 2K11 and 2K12 are still...go back and play them today and really focus on player movement and how it plays, 2K15 has made leaps and bounds since then.

They are on the right track, I don't think there "engine" needs to change, it just needs tweaking and improvement. There are a lot of good pieces to the foundation here, let's not knock it over and rebuild completely.

Plus I hear they are working on the post game animations and gameplay, VERY excited about that.


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i agree. there is a great foundation. all i'm saying is some of the windows, walls, and doors need to be upgraded as well as some improvements to the kitchen. i also want a bay window so i can look out and see the comp trying to catch up.
 
# 163 23 @ 06/22/15 02:33 PM
Quote:
Originally Posted by hesko
i agree. there is a great foundation. all i'm saying is some of the windows, walls, and doors need to be upgraded as well as some improvements to the kitchen. i also want a bay window so i can look out and see the comp trying to catch up.
There is a reason they haven't "catched up" when they started off in the lead anyway.

Too many of us just refuse to acknowledge that
 
# 164 2_headedmonster @ 06/22/15 04:08 PM
Quote:
Originally Posted by 23
It wasnt that's the point. Nowhere near in sight

I'm not exactly sure what you're looking for to be honest.

I'm all for bball getting all the attention but what exactly are you getting at
im getting at the fact that you can look at many aspects: rebounding/boxing out, on-ball defense, incidental contact, off-ball movement, pick and roll interaction, driving player interactions at the rim and not find any tech that separates this generation from the last.

There is no dynamic jostling for the boards where strength and size or quickness matters. on-ball defense is still based on staying in-front of your man instead of using angles to stay between your man and the rim. I could continue but i think you may get the point....
 
# 165 23 @ 06/22/15 05:49 PM
Quote:
Originally Posted by 2_headedmonster
im getting at the fact that you can look at many aspects: rebounding/boxing out, on-ball defense, incidental contact, off-ball movement, pick and roll interaction, driving player interactions at the rim and not find any tech that separates this generation from the last.

There is no dynamic jostling for the boards where strength and size or quickness matters. on-ball defense is still based on staying in-front of your man instead of using angles to stay between your man and the rim. I could continue but i think you may get the point....
There may be issues you have with the game that can improve but to say they've not added any new tech is false.

If things could've been done on last gen they would've done it but we all know last gen got maxed out and everyone knew it by the time it came. It was more polished at that time but yeah it wasn't on the same level tech wise.

Also while I agree a lot of things can be worked on and I'm sure they're touching things, I think 2k makes a lot of things look really easy when they're not and it goes unappreciated.
 
# 166 2_headedmonster @ 06/23/15 01:10 AM
Quote:
Originally Posted by 23
There may be issues you have with the game that can improve but to say they've not added any new tech is false.

If things could've been done on last gen they would've done it but we all know last gen got maxed out and everyone knew it by the time it came. It was more polished at that time but yeah it wasn't on the same level tech wise.

Also while I agree a lot of things can be worked on and I'm sure they're touching things, I think 2k makes a lot of things look really easy when they're not and it goes unappreciated.
You're reaching. No where can you quote me in saying "2k hasnt added any new tech."

I was very clear. The things they've added come across as things they could add with additional space the systems provided vs an innovative tech only this generation of consoles can process.

I think 2k makes things look easy because of their magnificent animation system, its buttery smooth and has a high capacity; something the competition cant boast. That said i honestly think its been a crutch to some extent.
 
# 167 Sundown @ 06/23/15 02:29 AM
Quote:
Originally Posted by 2_headedmonster
You're reaching. No where can you quote me in saying "2k hasnt added any new tech."



I was very clear. The things they've added come across as things they could add with additional space the systems provided vs an innovative tech only this generation of consoles can process.



I think 2k makes things look easy because of their magnificent animation system, its buttery smooth and has a high capacity; something the competition cant boast. That said i honestly think its been a crutch to some extent.

There's no such thing as "innovative tech only this generation of consoles can process". "Next-gen" consoles are simply last-gen consoles with faster CPUs and GPUs that don't even approach high end PCs from years ago. Most of the innovation you see now in next-gen games are almost entirely in the animation and graphical department-- something 2K already lead when the first next-gen games were released-- and much of this has been possible for years, just with trade offs in other areas to keep a game running smoothly.

The problems we see in 2K and the advancements we desire aren't so much issues unlocked by better hardware as they are long standing computer science challenges in simulating realtime human biodynamics and AI behavior in a dynamic sport that are still difficult and haven't been fully solved yet. More powerful hardware helps, but it's an issue of iterative development when already leading in their field-- not because 2K has somehow failed to take advantage of magical innovative features next-gen consoles unlock.

2K could certainly stand to improve by advancing AI and how physics and captured animations interact-- but this was never really solely a next-gen vs last-gen problem.
 
# 168 2_headedmonster @ 06/23/15 04:32 AM
Quote:
Originally Posted by Sundown
There's no such thing as "innovative tech only this generation of consoles can process". "Next-gen" consoles are simply last-gen consoles with faster CPUs and GPUs that don't even approach high end PCs from years ago. Most of the innovation you see now in next-gen games are almost entirely in the animation and graphical department-- something 2K already lead when the first next-gen games were released-- and much of this has been possible for years, just with trade offs in other areas to keep a game running smoothly.

The problems we see in 2K and the advancements we desire aren't so much issues unlocked by better hardware as they are long standing computer science challenges in simulating realtime human biodynamics and AI behavior in a dynamic sport that are still difficult and haven't been fully solved yet. More powerful hardware helps, but it's an issue of iterative development when already leading in their field-- not because 2K has somehow failed to take advantage of magical innovative features next-gen consoles unlock.

2K could certainly stand to improve by advancing AI and how physics and captured animations interact-- but this was never really solely a next-gen vs last-gen problem.
I dont know if you meant the statement that 'there is no such tech in existence' to be literal when you follow it with the statement that graphical achievements on the ps4 have been possible on the previous generation of consoles.

maybe you're speaking semantically and referencing dedicated tech demos rendering a single character at a time, essentially leaving that capability useless. But even then i would disagree. The ps3 "kara" tech demo doesn't look as good as the Lebron 2k14 ps4 commercial by my estimation.

Even if your point is that the improvement is marginal, i would still argue that a real-time physics engine running simultaneously with the games other process would be a leap even if a solitary tech demo was possible on the ps3.
 
# 169 hesko @ 06/23/15 01:02 PM
Quote:
Originally Posted by 23
There is a reason they haven't "catched up" when they started off in the lead anyway.

Too many of us just refuse to acknowledge that
yeah i remember those days. when live was video bball cr@ck. i remember the changing of the guard too. 2k came out and my live playing days were over because 2k had everything i kept wanting in live, but year after year i stopped seeing things in the game not being "in the game" so it was an easy move just like football.
 
# 170 geisterhome @ 06/25/15 05:34 AM
Personally I couldn't care less about classic teams.
 
# 171 Da_Czar @ 06/30/15 04:11 PM
Quote:
Originally Posted by 2_headedmonster
the 2-3, swing motion, triangle etc? those are impressive, but nothing i can look at and say "from a tech standpoint, that could only be done on this generation of console".
OH the DISREPECT FROM ME OWN BREDREN!!!!

That engine was built specifically for this purpose. It did not exist before in 2k. It's not a sexy tech so I understand why marketing left it alone but there is no way that could be done to that scale on old gen. They run on completely different engines.

Each freelance can itself contain an unlimited number of actions. Where as your playbooks are limited to 50 per team You freelance actions have virtually no limit. The triangle alone has at least 50 scoring options depending on the ball location and the base set your in.

The next gen play engine allows branching on ever single pass if I so choose. No I don't always choose but...



So much more but I'll stop there. Good bye cruel world... #SimNation

On twitter I would expect to find such comments... but OS ????? ROTFLOL

All kidding aside I helped design this engine. It's beefy, capable and upgradeable.

Oh also not only are we the only game thus far with early offenses each freelance has it's own early offense system... Old gen.. PLUheeeze!
 
# 172 ch46647 @ 06/30/15 10:15 PM
Quote:
Originally Posted by Da_Czar
OH the DISREPECT FROM ME OWN BREDREN!!!!

That engine was built specifically for this purpose. It did not exist before in 2k. It's not a sexy tech so I understand why marketing left it alone but there is no way that could be done to that scale on old gen. They run on completely different engines.

Each freelance can itself contain an unlimited number of actions. Where as your playbooks are limited to 50 per team You freelance actions have virtually no limit. The triangle alone has at least 50 scoring options depending on the ball location and the base set your in.

The next gen play engine allows branching on ever single pass if I so choose. No I don't always choose but...



So much more but I'll stop there. Good bye cruel world... #SimNation

On twitter I would expect to find such comments... but OS ????? ROTFLOL

All kidding aside I helped design this engine. It's beefy, capable and upgradeable.

Oh also not only are we the only game thus far with early offenses each freelance has it's own early offense system... Old gen.. PLUheeeze!
Czar- what is the best way to activate the freelance offense? Do you have to have team offensive settings set a particular way?

I typically run plays, but plan on diving into freelance offense now that we are on year 2 with the upcoming NBA 216
 
# 173 javicd21 @ 07/01/15 11:45 AM
2k12 was a horrible experience for me at least

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# 174 Da_Czar @ 07/02/15 07:08 PM
Quote:
Originally Posted by ch46647
Czar- what is the best way to activate the freelance offense? Do you have to have team offensive settings set a particular way?

I typically run plays, but plan on diving into freelance offense now that we are on year 2 with the upcoming NBA 216

In general the wing spots are good. We allow you to initiate from anywhere but wings usually have the most actions.
 
# 175 Cowboy008 @ 07/02/15 08:25 PM
Anyone know when NBA 2k16 will be up on the PSN store for pre-order?
 
# 176 epic jigl @ 07/03/15 07:20 PM
Are we going to be seeing improvements in freelances such as the 3 out 2 in and the 4 out 1 in?
 
# 177 sportjames23 @ 07/04/15 01:45 PM
Quote:
Originally Posted by geisterhome
Personally I couldn't care less about classic teams.

Personally I couldn't care less about current teams.
 
# 178 geisterhome @ 07/04/15 05:42 PM
Quote:
Originally Posted by sportjames23
Personally I couldn't care less about current teams.
You couldn't could you. lol

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# 179 23 @ 07/04/15 06:34 PM
Edit......
 
# 180 LeftyJr80 @ 07/09/15 04:56 PM
Has there been any updated info on other added classic teams for 2k16?
 


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