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Madden NFL 16 News Post


EA Sports has just released Madden NFL 16 Connected Franchise details. Players can choose between offline and cloud saves. With cloud saves, you can advance weeks faster and access the league online and invite friends. The blog details confidence tuning, free practice, combine stats, scouting and much more.

Below are some of the new details in Madden NFL 16 Connected Franchise, click here to read the entire blog.

DYNAMIC DRIVE GOALS
Each new drive contains a Drive Goal that can be completed for bonus XP and/or Confidence.

Specific goals are tailored based on events in the current game to give players a unique challenge each and every game.

Dynamic Drive Goals truly influence the way you play. The more goals you complete, the faster your players improve.

POST-PLAY GOAL FEEDBACK
The team listened to fan feedback and made it easier for players to see which goals have been completed in-game. This year, players will now see goal feedback throughout the mode.

XP and Confidence updates appear next to your player at the end of each play. A new ticker at the bottom of the screen tracks goal progress and shows updates to all the goals influenced that play.

Players will also notice new broadcast interface elements that celebrate completing goals. This adds up to a groundbreaking broadcast experience for Connected Franchise.

WEEKLY GOALS
Weekly goals have been refactored from the ground up by implementing a new quest-like system that chains goals together week to week. These goals are assigned based on performance, position, and career status and are both team-based and individual.

For example, a “Breakout Running Back” goal may be triggered for rookie running backs that are having a great season.

As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.

GOAL LOADING SCREENS
New goal loading screens allow players to maximize goal completion. Completing these goals during the game will give you additional XP and/or Confidence that helps players perform better on the field.

THINGS TO DO
The Connected Franchise Hub is more streamlined, and players can find what they need faster than ever.

It all starts on the consolidated Things to Do screen, which brings all the information from last year’s Actions and Home to one convenient location. Players can see where they stand in the season timeline, and how far they are from the Playoffs.

VISUAL TEAM DEPTH CHART
One major overhaul this year is the all-new Visual Team Depth Chart, which allows players to easily see each side of the ball and make adjustments.

Your depth chart is the heart and soul of your team, which is why we brought it to the forefront with the Team Panel. Simply drag and drop players to reorder the depth chart.

PLAYER CARD
Another big improvement is the new Player Card, which gives players an attribute breakdown without having to scroll left or right on a spreadsheet. This screen includes all the key position attributes for the player, and which attributes are being affected by Confidence.

Quickly perform key actions such as spending XP, viewing goals, adding to the trade block, and more.

NEW SCOUTING
Scouting has been reworked from the ground up in Madden NFL 16. Coaches and Owners will see a “Thing to Do” item in Week 3 that instructs how to Scout. The basic concept is that you’ll spend Scouting Points on a player, learn more about their abilities, and decide whether you want to select them in the upcoming NFL Draft.

Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class.

Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating.

COMBINE STATS
Players can now access Combine Reports during NFL Combine Week, which includes a Combine Grade and results from six Combine events: 40-yard Dash, Vertical Jump, Broad Jump, 3 Cone, 20-yard Shuttle, and Bench Press. These results can be seen without spending any Scouting Points.

Combine Reports not only include results, but also how players stack up compared to others at their position. Will you draft the fastest running back in the class, or look for a well-rounded player?

DRAFT FEEDBACK
The Draft screen itself has received a visual overhaul, and now provides much-needed feedback right after selecting a player. You’ll immediately be able to see the player’s attributes and where he was ranked, which provides immediate feedback on whether or not you made a good pick.

MEMBERS LIST
New Members panels allow players to quickly interact with fellow league members in a Cloud Franchise. You can see their game status and whether they’re online.

Commissioners can toggle Auto Pilot, clear cap penalties, and remove them from the league.

SIM-A-WIN
League commissioners can influence wins by using the League Schedule. Sim-a-Win allows you to set the winning team for any game that has not been played.

This tool allows players to craft the season of their dreams, and also helps facilitate large multiplayer leagues.

FREE PRACTICE
Players voiced a desire to practice with their Franchise team, so the team went ahead and added Free Practice to Game Prep this year.

Coaches or Owners can take their team on the field to experiment by using Free Practice. When Game Prep is available during the week, Free Practice can also be used at no additional cost.

Free Practice is a great way to a look at how a team plays, and lets players stay ahead of the curve.

CONFIDENCE TUNING
Confidence has been greatly tuned in Madden NFL 16. We’ve decreased the amount that confidence changes for every player, and also adjusted the ratings per position that can go up or down, and how confidence impacts them.

A new Game Prep activity has been added to the preseason, which allows teams to improve their low confidence before the season begins. We’ve also increased the amount of time each team has in Game Prep every week.

OWNER MODE FINANCE TUNING
Small-market teams in older stadiums now have more money to spend into the offseason every year.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 21 aholbert32 @ 05/28/15 01:48 PM
Quote:
Originally Posted by SolidSquid
I see what you're saying but xp isn't sim, neither are banners that pop up saying Allen Robinson needs 25 receptions to meet his goal. I really wish he had an alternative to xp progression.
I dont mind the banners as long as they can be turned off. Its clear from the article that some fans want them. Just as long as I can turn them off.
 
# 22 jmurphy31 @ 05/28/15 01:48 PM
Quote:
Originally Posted by SolidSquid
I see what you're saying but xp isn't sim, neither are banners that pop up saying Allen Robinson needs 25 receptions to meet his goal. I really wish he had an alternative to xp progression.
Correct...If the Patriots are playing the colts in real life and they run for over 200 yards with Jonas Gray, and Edelman only has 3 catches for 25 yards I dont think this will decrease his confidence (especially if the Pats win). No, it was that weeks game plan and the following week Edelman may be targets 15 times...
 
# 23 Toupal @ 05/28/15 01:50 PM
I am just hoping there is a way that we can incorporate custom raft classes, or even edit the players post draft.

The draft looks like it is moving back in the right direction.
 
# 24 jmurphy31 @ 05/28/15 01:50 PM
Quote:
Originally Posted by aholbert32
I dont mind the banners as long as they can be turned off. Its clear from the article that some fans want them. Just as long as I can turn them off.
I hope so too. And like I said I hope they didnt do away with the in game banners that already popped up....
 
# 25 jeremym480 @ 05/28/15 01:50 PM
I don't see anything that really excites me. Nothing about editing players or drafts. Nothing about a Coaching Carousel or Assistant Coaches period. I think online only players will be happy, but there's a lot to be desired for offline guys.

Unfortunately, I don't think Madden will ever have the depth of a HC 09 or even NBA 2k's MyLeague. I'm not sure which is more likely.... Madden have a decent, engaging CFM or NCAA coming back.
 
# 26 Godgers12 @ 05/28/15 01:54 PM
Someone explain to me how this scouting thing works. Sounded pretty vague.
 
# 27 SageInfinite @ 05/28/15 01:56 PM
Nothing I read here made me want to try this mode again.
 
# 28 mvb34 @ 05/28/15 01:58 PM
Game Prep
  • You can now access a free practice mode from the game plan screen, and it does not cost you hours.
  • Teams have more hours to use in game prep during the week.
  • Activities in game prep are more skewed toward game planning against that week's opponent as opposed to general improvement by position.


All plus to me. didn't know why they thought 35 hours was appropriate game prep hours in Madden 15
 
# 29 SolidSquid @ 05/28/15 01:58 PM
Quote:
Originally Posted by Godgers12
Someone explain to me how this scouting thing works. Sounded pretty vague.
The way. Read it was the first two times you scout a guy they give you his top two position specific attributes, the last time you scout a guy it tells you his true draft value(I'm assuming it will say 1st-7th).

Just seems like a weird way to scout to me, glad they added the combine though that was long over due.
 
# 30 Hooe @ 05/28/15 02:05 PM
Quote:
Originally Posted by SolidSquid
The way. Read it was the first two times you scout a guy they give you his top two position specific attributes, the last time you scout a guy it tells you his true draft value(I'm assuming it will say 1st-7th).

Just seems like a weird way to scout to me, glad they added the combine though that was long over due.
The scouting changes to me look like they want there to be a focus on scouting faster (really, a lot of the changes for CFM this year look to be about making everything about the user's experience in the mode faster and easier to use) and there being more inexact information.

Since you only get three of the player's ratings (and presumably the physical ratings from the combine like SPD / ACC), you won't know the whole story about a player going into the draft, which means you will have to make some guesses about players at times.
 
# 31 sir psycho @ 05/28/15 02:05 PM
I have to say I'm disappointed with this news. I exclusively play franchise mode, and nothing here really excites me. Not at all a fan of the focus on goals/XP and the banners. I really hope the banners can be turned off. Ideally, the presentation would be as close to a real NFL broadcast as possible, and banners showing what your players goals are for the drive just takes you even further from that.

On the plus side, the depth charts definitely look improved.

The draft, for the most part, seems fine, but I don't like how you immediately see their ratings as soon as you draft them. In real life, you don't instantly know how good the player is. I guess it's not that different from how it already was, but still.

Obviously, it's way too early to make a judgement on the game, but I'm not feeling as optimistic as I was a few days ago.
 
# 32 SolidSquid @ 05/28/15 02:14 PM
Quote:
Originally Posted by CM Hooe
The scouting changes to me look like they want there to be a focus on scouting faster (really, a lot of the changes for CFM this year look to be about making everything about the user's experience in the mode faster and easier to use) and there being more inexact information.

Since you only get three of the player's ratings (and presumably the physical ratings from the combine like SPD / ACC), you won't know the whole story about a player going into the draft, which means you will have to make some guesses about players at times.
"Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class."

"Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating."

Seems like scouting that third time and getting the true player value takes out all the guesswork.
 
# 33 Hooe @ 05/28/15 02:17 PM
Quote:
Originally Posted by SolidSquid
Seems like scouting that third time and getting the true player value takes out all the guesswork.
Sure, for that particular player. There's likely some opportunity cost in that.

I am going to venture to guess that the game is balanced in a manner where it is nowhere close to possible to scout every draft prospect at all three levels, and further that scouting a small handful of players at all three levels will severely limit one's knowledge of the draft class as a whole.
 
# 34 Yuss @ 05/28/15 02:21 PM
I think the "Sim-A-Win" feature is for you guys that like to play along the real season or playoffs.
 
# 35 Unlucky 13 @ 05/28/15 02:23 PM
Disapointing. Offline franchise is the only thing that I care about and the only thing that I do in the game, and these all look like minor tweeks. Maybe one day, we'll get back to the depth that we used to have, but right now, it seems to be just more pandering to casual players, and not the NFL GM Sim that I want Madden to be.
 
# 36 TD3322 @ 05/28/15 02:24 PM
yeah, the Depth Chart thing seems PURELY Visual. Very Dissappointed they still dont seem to be bringing back Formation Subs, or a Special Tms Depth Chart. I've resorted to Converting Safteys into Rb/Fb and putting them in the backup Fullback and 5th WR spots in order to get garbage tacklers out of my Coverage Units. I hope they broaden the position switches too. Not being able to move all these SuperStar Developement Offensive linemen that enter the draft as Defensive tackles w 30 blockshed ratings is UNBELIEVABLEY stupid. The majority of players switching positions at the NFL level are Defensive Lineman or Linebackers moving to FB/TE or O-line... yet u cant do it in Madden. U can make a CB a HB tho. Or I drafed a 99spd/agl/accl guy that was a DB in college and entered the draft as a WR, but he had 49cth and even worse Cit/Spc/rte. So I had to move him to HB then CB which caused a double hit to his Coverage and Awareness. Dropping his Man/Zone from 81 to 71.... IDK why.... Absolutely ridiculous..... C'mon EA, Get it TOGETHER!!!!
 
# 37 charter04 @ 05/28/15 02:26 PM
I don't play much single player CFM so my opinions are mostly based on the 32 team online CFM experience.

Start Playing faster

-Not sure why this is needed. I guess some don't want to go through all the preseason stuff? I guess this could help when you just want to get things to the regular season quick. Might help in testing sliders.

Dynamic Drive Goals

-This sounds interesting. I'm not sure if some of this was already in under the hood but, either way it's not bad. Hopefully they are tailored to your teams play style. Don't want a goal to be 3 td passes if I'm a ball control run team.

Post Game Feed back

-I like this change. The more info the better. So many times in our league we get confused on how this xp was gained and how this wasn't. Hopefully this shows us exactly what happened.

Weekly Goals

-Good change. If we are going to keep the whole xp, goals, progression system might as well improve it. This seems like improvement.

Visual Team Depth Chart

-Laughed a little at this one. Not that it's not good but, it's just the MUT depth chart. Not really new. just new to CFM. I can't recall anyone in our CFM wanting a new depth chart set up. We wanted formation subs and or the ability to have special teams depth charts but, not new depth chart set up. It's fine I guess.

Player Card

-I like this change. Seems to stream lined stuff a little. I like the Attributes all being on the screen. Hated scrolling through all the rating just to see inj. They also just show the ratings that apply to that position which is good too.

New Scouting

-This has me a little excited. If there was anything that I wanted in scouting it was to see combine results. It's completely unrealistic to be going into a draft without this basic info. I also like that it shows the player ratings as soon as you draft them. That way we don't have to back out of cfm and then re enter just to see the ratings.

-The only things you should really have to scout are the non physical attributes of players. This change they made makes since as far as real life. good change.

-Doesn't say anything about a editable draft board though. We really need that. It would help a lot when you can't make the draft to have a board the cpu can use to draft for you.

-Also editable draft classes and EA share draft classes are out? Bummer.

Sim-A-Win

-Thank you ea. I would have liked some kind of in game save or continue for DC's but, this is at least something. We have had so many guys be winning by 21 in the 4th then get a DC and the sim happens and they lose. Glad the commish can fix this now.

Free Practice

-So glad this was added. I've wanted to practice with my CFM team so much but, can't. I end up creating players and doing it outside of cfm but, that is too time consuming. nice change.

Confidence Tuning

-if it fixed the problem of the best teams becoming super teams and the bad teams staying in confidence purgatory then awesome.

Owner Mode Finance Tuning

-Once again hope this works as advertised. We couldn't even use owner mode in my cfm because it was broken and small market teams had no chance.

Overall these are good changes that will make the online cfm i'm in more fun. Of course my #1 priority is on field gameplay but, these are nice changes.
 
# 38 mvb34 @ 05/28/15 02:29 PM
Wouldn't formation subs fall under playbooks?? Not under depth charts..
 
# 39 Datninja619 @ 05/28/15 02:31 PM
Overall, I like these new features. The Free Practice, Draft feedback, scouting, and combine are all much needed improvements for me. I'm still hoping defensive assignments and formation subs will be implemented, but that may be more of a gameplay feature.
 
# 40 DukesofHazzard @ 05/28/15 02:35 PM
No create a draft or no ability to import draft class from ncaa 14 like they said they would a few years ago? Looks like I'm not buying again, guess I'm playing madden 25 on ps3 again, EA is so disappoiting
 


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