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Madden NFL 16 Connected Franchise Details Revealed

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Old 05-28-2015, 02:05 PM   #33
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Re: Madden NFL 16 - Connected Franchise Deep Dive

Quote:
Originally Posted by SolidSquid
The way. Read it was the first two times you scout a guy they give you his top two position specific attributes, the last time you scout a guy it tells you his true draft value(I'm assuming it will say 1st-7th).

Just seems like a weird way to scout to me, glad they added the combine though that was long over due.
The scouting changes to me look like they want there to be a focus on scouting faster (really, a lot of the changes for CFM this year look to be about making everything about the user's experience in the mode faster and easier to use) and there being more inexact information.

Since you only get three of the player's ratings (and presumably the physical ratings from the combine like SPD / ACC), you won't know the whole story about a player going into the draft, which means you will have to make some guesses about players at times.
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Old 05-28-2015, 02:05 PM   #34
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Re: Madden NFL 16 - Connected Franchise Deep Dive

I have to say I'm disappointed with this news. I exclusively play franchise mode, and nothing here really excites me. Not at all a fan of the focus on goals/XP and the banners. I really hope the banners can be turned off. Ideally, the presentation would be as close to a real NFL broadcast as possible, and banners showing what your players goals are for the drive just takes you even further from that.

On the plus side, the depth charts definitely look improved.

The draft, for the most part, seems fine, but I don't like how you immediately see their ratings as soon as you draft them. In real life, you don't instantly know how good the player is. I guess it's not that different from how it already was, but still.

Obviously, it's way too early to make a judgement on the game, but I'm not feeling as optimistic as I was a few days ago.
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Old 05-28-2015, 02:14 PM   #35
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Re: Madden NFL 16 - Connected Franchise Deep Dive

Quote:
Originally Posted by CM Hooe
The scouting changes to me look like they want there to be a focus on scouting faster (really, a lot of the changes for CFM this year look to be about making everything about the user's experience in the mode faster and easier to use) and there being more inexact information.

Since you only get three of the player's ratings (and presumably the physical ratings from the combine like SPD / ACC), you won't know the whole story about a player going into the draft, which means you will have to make some guesses about players at times.
"Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class."

"Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating."

Seems like scouting that third time and getting the true player value takes out all the guesswork.
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Old 05-28-2015, 02:17 PM   #36
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Re: Madden NFL 16 - Connected Franchise Deep Dive

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Originally Posted by SolidSquid
Seems like scouting that third time and getting the true player value takes out all the guesswork.
Sure, for that particular player. There's likely some opportunity cost in that.

I am going to venture to guess that the game is balanced in a manner where it is nowhere close to possible to scout every draft prospect at all three levels, and further that scouting a small handful of players at all three levels will severely limit one's knowledge of the draft class as a whole.
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Old 05-28-2015, 02:21 PM   #37
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Re: Madden NFL 16 - Connected Franchise Deep Dive

I think the "Sim-A-Win" feature is for you guys that like to play along the real season or playoffs.
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Old 05-28-2015, 02:23 PM   #38
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Re: Madden NFL 16 Connected Franchise Details Revealed

Disapointing. Offline franchise is the only thing that I care about and the only thing that I do in the game, and these all look like minor tweeks. Maybe one day, we'll get back to the depth that we used to have, but right now, it seems to be just more pandering to casual players, and not the NFL GM Sim that I want Madden to be.
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Old 05-28-2015, 02:24 PM   #39
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yeah, the Depth Chart thing seems PURELY Visual. Very Dissappointed they still dont seem to be bringing back Formation Subs, or a Special Tms Depth Chart. I've resorted to Converting Safteys into Rb/Fb and putting them in the backup Fullback and 5th WR spots in order to get garbage tacklers out of my Coverage Units. I hope they broaden the position switches too. Not being able to move all these SuperStar Developement Offensive linemen that enter the draft as Defensive tackles w 30 blockshed ratings is UNBELIEVABLEY stupid. The majority of players switching positions at the NFL level are Defensive Lineman or Linebackers moving to FB/TE or O-line... yet u cant do it in Madden. U can make a CB a HB tho. Or I drafed a 99spd/agl/accl guy that was a DB in college and entered the draft as a WR, but he had 49cth and even worse Cit/Spc/rte. So I had to move him to HB then CB which caused a double hit to his Coverage and Awareness. Dropping his Man/Zone from 81 to 71.... IDK why.... Absolutely ridiculous..... C'mon EA, Get it TOGETHER!!!!
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Old 05-28-2015, 02:25 PM   #40
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I reckon none of this new stuff will be in the 360 version, right? Or will there even be a 360 version? The graphic on this page only shows Xbox One and PS4 boxes...https://www.easports.com/madden-nfl
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