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Madden NFL 16 Connected Franchise Details Revealed

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Old 05-28-2015, 01:48 PM   #25
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Re: Madden NFL 16 - Connected Franchise Deep Dive

Quote:
Originally Posted by SolidSquid
I see what you're saying but xp isn't sim, neither are banners that pop up saying Allen Robinson needs 25 receptions to meet his goal. I really wish he had an alternative to xp progression.
Correct...If the Patriots are playing the colts in real life and they run for over 200 yards with Jonas Gray, and Edelman only has 3 catches for 25 yards I dont think this will decrease his confidence (especially if the Pats win). No, it was that weeks game plan and the following week Edelman may be targets 15 times...
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Old 05-28-2015, 01:50 PM   #26
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Re: Madden NFL 16 - Connected Franchise Deep Dive

I am just hoping there is a way that we can incorporate custom raft classes, or even edit the players post draft.

The draft looks like it is moving back in the right direction.
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Old 05-28-2015, 01:50 PM   #27
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Re: Madden NFL 16 - Connected Franchise Deep Dive

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Originally Posted by aholbert32
I dont mind the banners as long as they can be turned off. Its clear from the article that some fans want them. Just as long as I can turn them off.
I hope so too. And like I said I hope they didnt do away with the in game banners that already popped up....
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Old 05-28-2015, 01:50 PM   #28
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Re: Madden NFL 16 - Connected Franchise Deep Dive

I don't see anything that really excites me. Nothing about editing players or drafts. Nothing about a Coaching Carousel or Assistant Coaches period. I think online only players will be happy, but there's a lot to be desired for offline guys.

Unfortunately, I don't think Madden will ever have the depth of a HC 09 or even NBA 2k's MyLeague. I'm not sure which is more likely.... Madden have a decent, engaging CFM or NCAA coming back.
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Old 05-28-2015, 01:54 PM   #29
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Re: Madden NFL 16 - Connected Franchise Deep Dive

Someone explain to me how this scouting thing works. Sounded pretty vague.
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Old 05-28-2015, 01:56 PM   #30
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Re: Madden NFL 16 - Connected Franchise Deep Dive

Nothing I read here made me want to try this mode again.
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Old 05-28-2015, 01:58 PM   #31
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Re: Madden NFL 16 - Connected Franchise Deep Dive

Game Prep
  • You can now access a free practice mode from the game plan screen, and it does not cost you hours.
  • Teams have more hours to use in game prep during the week.
  • Activities in game prep are more skewed toward game planning against that week's opponent as opposed to general improvement by position.


All plus to me. didn't know why they thought 35 hours was appropriate game prep hours in Madden 15
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Old 05-28-2015, 01:58 PM   #32
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Re: Madden NFL 16 - Connected Franchise Deep Dive

Quote:
Originally Posted by Godgers12
Someone explain to me how this scouting thing works. Sounded pretty vague.
The way. Read it was the first two times you scout a guy they give you his top two position specific attributes, the last time you scout a guy it tells you his true draft value(I'm assuming it will say 1st-7th).

Just seems like a weird way to scout to me, glad they added the combine though that was long over due.
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