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Madden NFL 16 News Post


EA Sports has just released Madden NFL 16 Connected Franchise details. Players can choose between offline and cloud saves. With cloud saves, you can advance weeks faster and access the league online and invite friends. The blog details confidence tuning, free practice, combine stats, scouting and much more.

Below are some of the new details in Madden NFL 16 Connected Franchise, click here to read the entire blog.

DYNAMIC DRIVE GOALS
Each new drive contains a Drive Goal that can be completed for bonus XP and/or Confidence.

Specific goals are tailored based on events in the current game to give players a unique challenge each and every game.

Dynamic Drive Goals truly influence the way you play. The more goals you complete, the faster your players improve.

POST-PLAY GOAL FEEDBACK
The team listened to fan feedback and made it easier for players to see which goals have been completed in-game. This year, players will now see goal feedback throughout the mode.

XP and Confidence updates appear next to your player at the end of each play. A new ticker at the bottom of the screen tracks goal progress and shows updates to all the goals influenced that play.

Players will also notice new broadcast interface elements that celebrate completing goals. This adds up to a groundbreaking broadcast experience for Connected Franchise.

WEEKLY GOALS
Weekly goals have been refactored from the ground up by implementing a new quest-like system that chains goals together week to week. These goals are assigned based on performance, position, and career status and are both team-based and individual.

For example, a “Breakout Running Back” goal may be triggered for rookie running backs that are having a great season.

As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.

GOAL LOADING SCREENS
New goal loading screens allow players to maximize goal completion. Completing these goals during the game will give you additional XP and/or Confidence that helps players perform better on the field.

THINGS TO DO
The Connected Franchise Hub is more streamlined, and players can find what they need faster than ever.

It all starts on the consolidated Things to Do screen, which brings all the information from last year’s Actions and Home to one convenient location. Players can see where they stand in the season timeline, and how far they are from the Playoffs.

VISUAL TEAM DEPTH CHART
One major overhaul this year is the all-new Visual Team Depth Chart, which allows players to easily see each side of the ball and make adjustments.

Your depth chart is the heart and soul of your team, which is why we brought it to the forefront with the Team Panel. Simply drag and drop players to reorder the depth chart.

PLAYER CARD
Another big improvement is the new Player Card, which gives players an attribute breakdown without having to scroll left or right on a spreadsheet. This screen includes all the key position attributes for the player, and which attributes are being affected by Confidence.

Quickly perform key actions such as spending XP, viewing goals, adding to the trade block, and more.

NEW SCOUTING
Scouting has been reworked from the ground up in Madden NFL 16. Coaches and Owners will see a “Thing to Do” item in Week 3 that instructs how to Scout. The basic concept is that you’ll spend Scouting Points on a player, learn more about their abilities, and decide whether you want to select them in the upcoming NFL Draft.

Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class.

Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating.

COMBINE STATS
Players can now access Combine Reports during NFL Combine Week, which includes a Combine Grade and results from six Combine events: 40-yard Dash, Vertical Jump, Broad Jump, 3 Cone, 20-yard Shuttle, and Bench Press. These results can be seen without spending any Scouting Points.

Combine Reports not only include results, but also how players stack up compared to others at their position. Will you draft the fastest running back in the class, or look for a well-rounded player?

DRAFT FEEDBACK
The Draft screen itself has received a visual overhaul, and now provides much-needed feedback right after selecting a player. You’ll immediately be able to see the player’s attributes and where he was ranked, which provides immediate feedback on whether or not you made a good pick.

MEMBERS LIST
New Members panels allow players to quickly interact with fellow league members in a Cloud Franchise. You can see their game status and whether they’re online.

Commissioners can toggle Auto Pilot, clear cap penalties, and remove them from the league.

SIM-A-WIN
League commissioners can influence wins by using the League Schedule. Sim-a-Win allows you to set the winning team for any game that has not been played.

This tool allows players to craft the season of their dreams, and also helps facilitate large multiplayer leagues.

FREE PRACTICE
Players voiced a desire to practice with their Franchise team, so the team went ahead and added Free Practice to Game Prep this year.

Coaches or Owners can take their team on the field to experiment by using Free Practice. When Game Prep is available during the week, Free Practice can also be used at no additional cost.

Free Practice is a great way to a look at how a team plays, and lets players stay ahead of the curve.

CONFIDENCE TUNING
Confidence has been greatly tuned in Madden NFL 16. We’ve decreased the amount that confidence changes for every player, and also adjusted the ratings per position that can go up or down, and how confidence impacts them.

A new Game Prep activity has been added to the preseason, which allows teams to improve their low confidence before the season begins. We’ve also increased the amount of time each team has in Game Prep every week.

OWNER MODE FINANCE TUNING
Small-market teams in older stadiums now have more money to spend into the offseason every year.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 101 LHaze30 @ 05/28/15 10:40 PM
What needs to happen is not allowing physical attributes like speed, acc, throw power, etc...to be upgraded with xp. That is what kills franchise over time. 90 speed Hb become 99 speed monsters in a couple seasons. I would like dynamic attribute regressions for injuries as well. Hopefully this is something that gets addressed at some point.
 
# 102 kehlis @ 05/28/15 10:41 PM
Quote:
Originally Posted by OhioCub
Wow, looks like Madden has gone all in on the online and casual market and said tough luck to the hardcore simulation crowd. Sim-a-win? What kinda crap is that? So now all the casual players can go 16-0 because if they're no happy with the result of their playing they can just restart without a save and sim it as a win? Usually I fall for the ol' hype express every year hoping it's the year they turn it around only to be disappointed but it seems as though even the hype train has derailed this year.
I'm not sure you quite understand the importance of sim a win.

I do not play in online leagues but I know a huge pain point was games getting disconnected late forcing the players to reschedule, play again or randomly sim it.

It will be perfect for a scenario where one team is up 21 with 3 minutes left and the connection disconnects. Rather than those two players having to play again and hold up the league, the commissioner is able to sim the game giving the team that was up 21 a win.

Not sure why that would be something we would complain about?
 
# 103 bcruise @ 05/28/15 10:41 PM
Quote:
Originally Posted by OhioCub
Wow, looks like Madden has gone all in on the online and casual market and said tough luck to the hardcore simulation crowd. Sim-a-win? What kinda crap is that? So now all the casual players can go 16-0 because if they're no happy with the result of their playing they can just restart without a save and sim it as a win? Usually I fall for the ol' hype express every year hoping it's the year they turn it around only to be disappointed but it seems as though even the hype train has derailed this year.
Of all the things to be frustrated about regarding casuals (and there are plenty), Sim a win's not one of them. That is an online CFM essential, with the disconnects and desyncs that can force a game to be replayed or normally simmed, with no allowance for what happened in the desynced game.

Sent from my SM-G900P using Tapatalk
 
# 104 OhioCub @ 05/28/15 10:47 PM
Quote:
Originally Posted by kehlis
I'm not sure you quite understand the importance of sim a win.

I do not play in online leagues but I know a huge pain point was games getting disconnected late forcing the players to reschedule, play again or randomly sim it.

It will be perfect for a scenario where one team is up 21 with 3 minutes left and the connection disconnects. Rather than those two players having to play again and hold up the league, the commissioner is able to sim the game giving the team that was up 21 a win.

Not sure why that would be something we would complain about?
Ok, I didn't realize that was such an issue with online games and that's not the only thing about the blog I found disappointing (pretty much the whole thing). And again, it caters to the online crowd. I just wish we could get a working replication of what we see on Sundays. Once that's down, then worry about online stuff. As it is now, Madden is soooo far from being a realistic simulation of the sport.
 
# 105 NewNapkin @ 05/28/15 10:49 PM
I still cannot stand the XP-based progression system, including the weekly goals and such getting you extra.

Otherwise, there are some nice changes. As long things are balanced, I might actually pick the game up this year.
 
# 106 ggsimmonds @ 05/28/15 11:10 PM
Looks like I am done with Madden.

Formation subs and custom draft classes were on my necessary improvements list and if those are not in the game I will not be buying Madden.

Not a fan of the improvements they did add either.

After nearly 20 years of being a Madden gamer it is time to bow out. If they cannot get simple requests that the community has been asking for for years into the game why should they get my money?

Normally people say something like how they hope you guys enjoy the game, I'm not going to say that. I hope Madden crashes and burns because I think that is the only way things will actually change.

You may still see me on the board for a bit. I'll check back for updates out of the hope that EA surprises me.
 
# 107 howboutdat @ 05/28/15 11:56 PM
Quote:
Originally Posted by Big FN Deal
I get your point too but it's that practice of bandaids over fixes which have us on the slippery slope we are now with Madden. I know we can't change EA Tiburon's mind about jack but it would be far better if knowing combine data didn't equal knowing the best players than just continuing to hide combine data. At least making the combine data available is realistic, Madden being a video game has nothing to do with realism needing to be overlooked in this area, it's just, like with many things in Madden, the way they focus on emphasizing its' a video game, that's the issue.
well , i guess at the end of the day, when i said "its still a video game" , i mean by this: If giving the combine numbers didnt equal knowing the best players , as you said, then id be fine with it. Because it is something that happens in real life as far as every team seeing players combine numbers. However, to me the issue seems to be , we will easily be able to tell the better players , after about 2 seasons in , once we see how it works and people start making a new cheat sheet. It will be out there , im sure of it. Thats the real issue to me, it will be taking out some of the mystery compared to what we had this year.

On top of the combine numbers , they going to have a "true draft value" .... also helping you pick out the late rounders projected who are much better & between that and combine numbers, after round 2 , we will be having drafts that will remind us of the cheat sheet days . I just dont like it.
 
# 108 MajorSupreme @ 05/28/15 11:58 PM
Quote:
Originally Posted by kehlis
I'm not sure you quite understand the importance of sim a win.

I do not play in online leagues but I know a huge pain point was games getting disconnected late forcing the players to reschedule, play again or randomly sim it.

It will be perfect for a scenario where one team is up 21 with 3 minutes left and the connection disconnects. Rather than those two players having to play again and hold up the league, the commissioner is able to sim the game giving the team that was up 21 a win.

Not sure why that would be something we would complain about?
I am currently a league owner (Any Given Sunday) and this is a well-welcomed addition. We have had multiple reasons for disconnects, rage quits from unruly users, etc. and this is a great solution.
 
# 109 bigboyc @ 05/29/15 12:04 AM
Quote:
Originally Posted by ggsimmonds
Looks like I am done with Madden.

Formation subs and custom draft classes were on my necessary improvements list and if those are not in the game I will not be buying Madden.

Not a fan of the improvements they did add either.

After nearly 20 years of being a Madden gamer it is time to bow out. If they cannot get simple requests that the community has been asking for for years into the game why should they get my money?

Normally people say something like how they hope you guys enjoy the game, I'm not going to say that. I hope Madden crashes and burns because I think that is the only way things will actually change.

You may still see me on the board for a bit. I'll check back for updates out of the hope that EA surprises me.
Custom draft classes will never be in the game.........because of the NCAA lawsuit...most likely. Formation subs will probably come back........dont know about this year. These things don't make the game....sorry. Bye.
 
# 110 4thQtrStre5S @ 05/29/15 12:07 AM
I do not see an issue with the draft and scouting; the draft is a mystery and the ranking of who is projected to go in any given round is exactly as what we see in the NFL draft...No one really knows if Tony Mandarich is going to be a bust or if Aaron Rodgers is going to make Green Bay forget about Brett Farve, who was an after thought in Atlanta..

I recall the same scouts for green bay stating that Rex Grossman was going to be the next great QB, but that didn't pan out..
 
# 111 4thQtrStre5S @ 05/29/15 12:16 AM
Quote:
Originally Posted by robertgriffin10
For some reason with the news coming out it feels like Madden 16 is going to replicate how Madden 25 was for next gen. They barely made any new additions to Madden 25 and with the underwhelming information coming out, looks like 16 is going to be basically the same as 15 except for a few interface changes
Maybe, but who knows yet what Game play will be like in M16..
 
# 112 crf2012 @ 05/29/15 12:46 AM
Quote:
Originally Posted by howboutdat
i believe your missing my point. the new cheat sheet will tell a close approximate range of the attribute number that correlates with the combine drill and their score on that particular drill. like ball carrier vision isnt going to effect a hbs speed . His combine drill numbers will. Once they do enough testing , there will be sheets so people can just figure out about what each attribute will be , for the ones that correlate with combine drills that is.

and that will be extremely realistic, everyone knew that Byron Jones was a physical monster after the combine they didnt have to watch a single game of his to learn that
 
# 113 michaelhalljr @ 05/29/15 12:49 AM
No formation subs!! No editing draft classes!! So fricken irritated right now!!
 
# 114 mjavon @ 05/29/15 01:07 AM
Hopefully the tweaks to the draft classes will mean I don't have to hear the same story about some collegiate offensive lineman who enters the draft as an offensive lineman EVERY year. And that there won't be do many elite QB's in the Russell Wilson/Johnny Manziel short-and-fast mold. And players won't have giant shoulder pads. And every black player won't have dreads. And the frequency of uncommon first names drops off significantly. It's cool to include some uncommon names - but there are WAY too many players named "Dundrecious" or "T'varius", etc. (Also I'm pretty sure "Joe" is not a last name). Those were all problems with last year's classes. (Or they could add editabls draft classes and we could fix it for them).
 
# 115 oneamongthefence @ 05/29/15 01:07 AM
As long as sim stats are good, progression/regression, and franchises the cpu makes semi logical moves I'll be happy. It sounds like they just really wanted to fix what was already there. One other little thing I hope they fixed was quick sim within games. No more qbs throwing for 600 yards off of 70 attempts.
 
# 116 DeuceDouglas @ 05/29/15 01:09 AM
One thing I noticed is that there isn't any mention of storylines at all. I wonder if they just completely got rid of them. In the one Week 3 screenshot there isn't any news or twitter feed so it seems like they may have completely abandoned that which I don't think is a bad thing.

Man, I wish they would just get rid of the goals. I could live with the XP but I really don't like the goals at all. I'd rather see the majority of XP earned in off-season activities (OTA's, Training Camp, Pre-season) and then have confidence the main thing when it comes to regular season. And if they added that ticker at the bottom and have it only capable of displaying goals and not other games around the league I'm going to be really disappointed.

The new depth chart looks nice but that's about it. It doesn't look like it really functions any differently than before outside of maybe a few minor changes (WR3, possibly nickle back). I saw someone talk about how they wonder if 3rd down back is gone because it wasn't on the offense but it's likely that it's in with the specialist section as it was always at the very end of the depth chart after KR, PR, etc.

The player cards look really nice but hearing that there haven't been any changes to free agency or contracts make me really worried that you still won't be able to look at the player card of guys you're trying to sign and will again be essentially blind to the player you're getting outside of his overall.

Scouting. I don't know. I was a fan of the old scouting system and wish they had just left it alone and added the combine stuff they showed so you didn't have to scout those attributes. They didn't go too much into it but it said that by scouting you get their top three attributes but hopefully the process is still the same where you get letter grades first and numerical attributes second.

The third step worries me and sounds like something I won't want to use. To me, it just sounds like a tell all where it will basically tell you he's a high rated player even though he's a sixth round projection and you can take him in the fourth round when the CPU would never take him until the sixth. Seems like something strictly for online drafts with the whole "Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential?". That entire question seems kind of ridiculous.

The combine stuff looks good and I just hope it really correlates to the actual data. I don't want to see a WR that ran a 4.5 at the combine coming in with 99 SPD when another guy that ran a 4.3 gets 85.

Can't really see it but the draft board and interface looks a bit better. I like it telling you immediately how a draft pick was and what he's rated rather than waiting until after the draft.

Still really disappointed with what's not in. No mention of coaches, personnel stuff, or injuries. Overall, if they made 32-team control much faster and easier I don't see why I won't have just as much fun as I did before. Still wishing there was a lot more but it is what it is.
 
# 117 SolidSquid @ 05/29/15 01:18 AM
Quote:
Originally Posted by robertgriffin10
This screenshot really scared me. If you take a deep look at it. The Seahawks are 2-0 and Russell Wilson's confidence is only at a 54.??? Anyone else see something wrong with this. No successful team in the nfl gets anywhere with a quarterback with average confidence.
Confidence starts at 50 in a new cfm so I don't see a problem with it being at 54 2 games in.
 
# 118 StefJoeHalt @ 05/29/15 01:26 AM
Quote:
Originally Posted by bigboyc
Custom draft classes will never be in the game.........because of the NCAA lawsuit...most likely. Formation subs will probably come back........dont know about this year. These things don't make the game....sorry. Bye.

Custom draft classes or editing draft classes have nothing to do with the lawsuit..where EA went wrong was when #2 from Texas A&M had Johnny Football's exact height, weight, number, home town, and equipment he wears every Saturday Pre-set in the game..now back to topic....major disappointment from news..formation subs are needed..my only guess why they continue to not have them is for chz online..or it will mess with something..still no assist coaches..no game day 45 man team/no deactivate players, as stated no editing draft classes, no true to life free agency issues? ....positives: streamlining interface nice..confidence system improvement nice if it works...depth chart now cleaner ok but not needed..all and all let down..


Sent from my iPhone using Tapatalk
 
# 119 oneamongthefence @ 05/29/15 01:27 AM
Quote:
Originally Posted by DeuceDouglas
One thing I noticed is that there isn't any mention of storylines at all. I wonder if they just completely got rid of them. In the one Week 3 screenshot there isn't any news or twitter feed so it seems like they may have completely abandoned that which I don't think is a bad thing.

Man, I wish they would just get rid of the goals. I could live with the XP but I really don't like the goals at all. I'd rather see the majority of XP earned in off-season activities (OTA's, Training Camp, Pre-season) and then have confidence the main thing when it comes to regular season. And if they added that ticker at the bottom and have it only capable of displaying goals and not other games around the league I'm going to be really disappointed.

The new depth chart looks nice but that's about it. It doesn't look like it really functions any differently than before outside of maybe a few minor changes (WR3, possibly nickle back). I saw someone talk about how they wonder if 3rd down back is gone because it wasn't on the offense but it's likely that it's in with the specialist section as it was always at the very end of the depth chart after KR, PR, etc.

The player cards look really nice but hearing that there haven't been any changes to free agency or contracts make me really worried that you still won't be able to look at the player card of guys you're trying to sign and will again be essentially blind to the player you're getting outside of his overall.

Scouting. I don't know. I was a fan of the old scouting system and wish they had just left it alone and added the combine stuff they showed so you didn't have to scout those attributes. They didn't go too much into it but it said that by scouting you get their top three attributes but hopefully the process is still the same where you get letter grades first and numerical attributes second.

The third step worries me and sounds like something I won't want to use. To me, it just sounds like a tell all where it will basically tell you he's a high rated player even though he's a sixth round projection and you can take him in the fourth round when the CPU would never take him until the sixth. Seems like something strictly for online drafts with the whole "Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential?". That entire question seems kind of ridiculous.

The combine stuff looks good and I just hope it really correlates to the actual data. I don't want to see a WR that ran a 4.5 at the combine coming in with 99 SPD when another guy that ran a 4.3 gets 85.

Can't really see it but the draft board and interface looks a bit better. I like it telling you immediately how a draft pick was and what he's rated rather than waiting until after the draft.

Still really disappointed with what's not in. No mention of coaches, personnel stuff, or injuries. Overall, if they made 32-team control much faster and easier I don't see why I won't have just as much fun as I did before. Still wishing there was a lot more but it is what it is.
The only time a question of when a 2nd round talent would be projected to go 6 round is if that player has character concerns. If he has a second round talent, he's a second round talent. That's what draft grades are for.
Madden is stuck in this weird limbo where we have to look at things as a fan and not really an owner. The projected draft grades is one. Teams don't go to NFL.com and look at prospects according to how they rank them. Every team ranks prospects differently. We should be able to set up our own draft board to try to determine who is available when we make our pick. Obviously this would need a much more in-depth scouting tool. But as it stands I'll take what I've been given and enjoy it for what it is.
 
# 120 cattlekiller @ 05/29/15 01:57 AM
I am all for adding more features and small things like listed in the post, but how come in one of the biggest team sport video games we still cant be on the same TEAM with another player?American football maybe the most team focused sport in the world, but we play the video game one on one.I remember playing tecmo bowl way back on the nes thinking how in the future how cool it would be if all these players on the screen can be controlled by real people.But now 20+ years later we still don't have anything close to this, we can't even be on the same team in an online league yet.They keep making these small improvements which is fine, but when are we ever going to get something truly groundbreaking?
 


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