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Madden NFL 16 News Post


EA Sports has just released Madden NFL 16 Connected Franchise details. Players can choose between offline and cloud saves. With cloud saves, you can advance weeks faster and access the league online and invite friends. The blog details confidence tuning, free practice, combine stats, scouting and much more.

Below are some of the new details in Madden NFL 16 Connected Franchise, click here to read the entire blog.

DYNAMIC DRIVE GOALS
Each new drive contains a Drive Goal that can be completed for bonus XP and/or Confidence.

Specific goals are tailored based on events in the current game to give players a unique challenge each and every game.

Dynamic Drive Goals truly influence the way you play. The more goals you complete, the faster your players improve.

POST-PLAY GOAL FEEDBACK
The team listened to fan feedback and made it easier for players to see which goals have been completed in-game. This year, players will now see goal feedback throughout the mode.

XP and Confidence updates appear next to your player at the end of each play. A new ticker at the bottom of the screen tracks goal progress and shows updates to all the goals influenced that play.

Players will also notice new broadcast interface elements that celebrate completing goals. This adds up to a groundbreaking broadcast experience for Connected Franchise.

WEEKLY GOALS
Weekly goals have been refactored from the ground up by implementing a new quest-like system that chains goals together week to week. These goals are assigned based on performance, position, and career status and are both team-based and individual.

For example, a “Breakout Running Back” goal may be triggered for rookie running backs that are having a great season.

As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.

GOAL LOADING SCREENS
New goal loading screens allow players to maximize goal completion. Completing these goals during the game will give you additional XP and/or Confidence that helps players perform better on the field.

THINGS TO DO
The Connected Franchise Hub is more streamlined, and players can find what they need faster than ever.

It all starts on the consolidated Things to Do screen, which brings all the information from last year’s Actions and Home to one convenient location. Players can see where they stand in the season timeline, and how far they are from the Playoffs.

VISUAL TEAM DEPTH CHART
One major overhaul this year is the all-new Visual Team Depth Chart, which allows players to easily see each side of the ball and make adjustments.

Your depth chart is the heart and soul of your team, which is why we brought it to the forefront with the Team Panel. Simply drag and drop players to reorder the depth chart.

PLAYER CARD
Another big improvement is the new Player Card, which gives players an attribute breakdown without having to scroll left or right on a spreadsheet. This screen includes all the key position attributes for the player, and which attributes are being affected by Confidence.

Quickly perform key actions such as spending XP, viewing goals, adding to the trade block, and more.

NEW SCOUTING
Scouting has been reworked from the ground up in Madden NFL 16. Coaches and Owners will see a “Thing to Do” item in Week 3 that instructs how to Scout. The basic concept is that you’ll spend Scouting Points on a player, learn more about their abilities, and decide whether you want to select them in the upcoming NFL Draft.

Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class.

Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating.

COMBINE STATS
Players can now access Combine Reports during NFL Combine Week, which includes a Combine Grade and results from six Combine events: 40-yard Dash, Vertical Jump, Broad Jump, 3 Cone, 20-yard Shuttle, and Bench Press. These results can be seen without spending any Scouting Points.

Combine Reports not only include results, but also how players stack up compared to others at their position. Will you draft the fastest running back in the class, or look for a well-rounded player?

DRAFT FEEDBACK
The Draft screen itself has received a visual overhaul, and now provides much-needed feedback right after selecting a player. You’ll immediately be able to see the player’s attributes and where he was ranked, which provides immediate feedback on whether or not you made a good pick.

MEMBERS LIST
New Members panels allow players to quickly interact with fellow league members in a Cloud Franchise. You can see their game status and whether they’re online.

Commissioners can toggle Auto Pilot, clear cap penalties, and remove them from the league.

SIM-A-WIN
League commissioners can influence wins by using the League Schedule. Sim-a-Win allows you to set the winning team for any game that has not been played.

This tool allows players to craft the season of their dreams, and also helps facilitate large multiplayer leagues.

FREE PRACTICE
Players voiced a desire to practice with their Franchise team, so the team went ahead and added Free Practice to Game Prep this year.

Coaches or Owners can take their team on the field to experiment by using Free Practice. When Game Prep is available during the week, Free Practice can also be used at no additional cost.

Free Practice is a great way to a look at how a team plays, and lets players stay ahead of the curve.

CONFIDENCE TUNING
Confidence has been greatly tuned in Madden NFL 16. We’ve decreased the amount that confidence changes for every player, and also adjusted the ratings per position that can go up or down, and how confidence impacts them.

A new Game Prep activity has been added to the preseason, which allows teams to improve their low confidence before the season begins. We’ve also increased the amount of time each team has in Game Prep every week.

OWNER MODE FINANCE TUNING
Small-market teams in older stadiums now have more money to spend into the offseason every year.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 181 SolidSquid @ 05/29/15 04:24 PM
JPdavis is your NDA up yet? I wanna hear how you feel about the cfm "additions"
 
# 182 jeremym480 @ 05/29/15 04:43 PM
Whatever happened to Josh Looman? When CFM was first introduced I thought that his goal was to get Madden closer to Head Coach 09... I thought they said that since all modes were "connected" that it would be easier to get more improvements in the game from year to year because they would only have to update one mode rather than three?

Maybe it's just me, but I haven't noticed any more year-to-year improvements than there were when it was just plain old franchise mode.

Are things like assistant coaches (or a Coaching Carousel), player morale, position battles, hold outs, etc. just a thing of the past? Are the not adding them in because of time constraints or are they just not priorities any more?

At this point I beginning to think any of that is just a pipe dream. Heck, we can't even edit players anymore. Editing and customization is something that every sports game should have! Let us change drafted players names and appearances as we see fit. Hell, I'm not even asking for a full on Share Feature... I know that's out of the question at this point, but if I want to change a drafted player for my own use, I should be able too.

Sorry. /rant
 
# 183 aholbert32 @ 05/29/15 04:49 PM
Quote:
Originally Posted by jeremym480
Whatever happened to Josh Looman? When CFM was first introduced I thought that his goal was to get Madden closer to Head Coach 09... I thought they said that since all modes were "connected" that it would be easier to get more improvements in the game from year to year because they would only have to update one mode rather than three?

Maybe it's just me, but I haven't noticed any more year-to-year improvements than there were when it was just plain old franchise mode.

Are things like assistant coaches (or a Coaching Carousel), player morale, position battles, hold outs, etc. just a thing of the past? Are the not adding them in because of time constraints or are they just not priorities any more?

At this point I beginning to think any of that is just a pipe dream. Heck, we can't even edit players anymore. Editing and customization is something that every sports game should have! Let us change drafted players names and appearances as we see fit. Hell, I'm not even asking for a full on Share Feature... I know that's out of the question at this point, but if I want to change a drafted player for my own use, I should be able too.

Sorry. /rant
Looman is still around and working under Kolbe. He was managing CFM until Kolbe joined the team.
 
# 184 PeoplesChampGB @ 05/29/15 06:26 PM
NHL is made by EA. Madden is made by EA. So what you are saying is I should expect the quality of NHL to go into Madden. Well, I am still waiting...
 
# 185 kwpit79 @ 05/29/15 06:28 PM
Quote:
Originally Posted by mvb34
Game Prep
  • You can now access a free practice mode from the game plan screen, and it does not cost you hours.
  • Teams have more hours to use in game prep during the week.
  • Activities in game prep are more skewed toward game planning against that week's opponent as opposed to general improvement by position.


All plus to me. didn't know why they thought 35 hours was appropriate game prep hours in Madden 15
I'm concerned they tweaked it too far the other way, though. I could build four studs per year if I were to load up on XP during the gameplanning session. It was just too easy to make a couple of your drafted players studs by their second season...
 
# 186 MotorCityManiac @ 05/29/15 06:35 PM
When I first read about "sim a win" I got a moment of excitement thinking that you could go in to league schedule and do this for any game with the cpu teams.

As I read it again, three more times...I honestly think now that only user controlled games will offer this

I thought for a second that maybe I could play one season of franchise mode without having 8 games result in a tie.

I could be wrong on this (and honestly hope that I am)
 
# 187 ggsimmonds @ 05/29/15 06:49 PM
Quote:
Originally Posted by jeremym480
Whatever happened to Josh Looman? When CFM was first introduced I thought that his goal was to get Madden closer to Head Coach 09... I thought they said that since all modes were "connected" that it would be easier to get more improvements in the game from year to year because they would only have to update one mode rather than three?

Maybe it's just me, but I haven't noticed any more year-to-year improvements than there were when it was just plain old franchise mode.

Are things like assistant coaches (or a Coaching Carousel), player morale, position battles, hold outs, etc. just a thing of the past? Are the not adding them in because of time constraints or are they just not priorities any more?

At this point I beginning to think any of that is just a pipe dream. Heck, we can't even edit players anymore. Editing and customization is something that every sports game should have! Let us change drafted players names and appearances as we see fit. Hell, I'm not even asking for a full on Share Feature... I know that's out of the question at this point, but if I want to change a drafted player for my own use, I should be able too.

Sorry. /rant
Looman is the Ryan Leaf of the Madden team. Sorry guys.

To briefly return to the issue of custom draft classes, aholbert is completely correct. Generally whenever a organization is sued they become very conservative and almost paranoid about future lawsuits.

The lawsuit may very well be the main reason this feature is not in. We don't need to agree with it or be happy about it, but it is the reality.
Aholbert is apparently a lawyer, and I work for a DC organization that is very fearful of lawsuits. Last thing EA wants is to find itself in court again for a feature that is not used by the majority of gamers.

That is not excusing EA, I still think the feature should be in the game. But I understand the reluctance.
 
# 188 TypicalPhenom @ 05/29/15 06:50 PM
I just hope you have access to the full player card during the free agency period in the offseason. Without that, this will be the first year I don't buy Madden ever, back to 89 or 90, whatever it was.

Getting through a season last year only to get to free agency and not be able to see free agents stats or ratings (just a stupid OVR) was idiotic.
 
# 189 CH3A8SE @ 05/29/15 06:56 PM
Quote:
Originally Posted by DeuceDouglas
One thing I noticed is that there isn't any mention of storylines at all. I wonder if they just completely got rid of them. In the one Week 3 screenshot there isn't any news or twitter feed so it seems like they may have completely abandoned that which I don't think is a bad thing.

Man, I wish they would just get rid of the goals. I could live with the XP but I really don't like the goals at all. I'd rather see the majority of XP earned in off-season activities (OTA's, Training Camp, Pre-season) and then have confidence the main thing when it comes to regular season. And if they added that ticker at the bottom and have it only capable of displaying goals and not other games around the league I'm going to be really disappointed.

The new depth chart looks nice but that's about it. It doesn't look like it really functions any differently than before outside of maybe a few minor changes (WR3, possibly nickle back). I saw someone talk about how they wonder if 3rd down back is gone because it wasn't on the offense but it's likely that it's in with the specialist section as it was always at the very end of the depth chart after KR, PR, etc.

The player cards look really nice but hearing that there haven't been any changes to free agency or contracts make me really worried that you still won't be able to look at the player card of guys you're trying to sign and will again be essentially blind to the player you're getting outside of his overall.

Scouting. I don't know. I was a fan of the old scouting system and wish they had just left it alone and added the combine stuff they showed so you didn't have to scout those attributes. They didn't go too much into it but it said that by scouting you get their top three attributes but hopefully the process is still the same where you get letter grades first and numerical attributes second.

The third step worries me and sounds like something I won't want to use. To me, it just sounds like a tell all where it will basically tell you he's a high rated player even though he's a sixth round projection and you can take him in the fourth round when the CPU would never take him until the sixth. Seems like something strictly for online drafts with the whole "Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential?". That entire question seems kind of ridiculous.

The combine stuff looks good and I just hope it really correlates to the actual data. I don't want to see a WR that ran a 4.5 at the combine coming in with 99 SPD when another guy that ran a 4.3 gets 85.

Can't really see it but the draft board and interface looks a bit better. I like it telling you immediately how a draft pick was and what he's rated rather than waiting until after the draft.

Still really disappointed with what's not in. No mention of coaches, personnel stuff, or injuries. Overall, if they made 32-team control much faster and easier I don't see why I won't have just as much fun as I did before. Still wishing there was a lot more but it is what it is.
I believe that the article states that players who are projected to go late,but there "true value" is like a 2nd round pick, that some teams will know this and act on it and others will not. So it is up to you to draft him at his true value, where he is projected to go, or somewhere in between. The risk seems to be that any other team(s) that scouted him may scoop him up at anytime.
 
# 190 TheDominator273 @ 05/29/15 07:24 PM
Quote:
Originally Posted by sebennayx
I think this is a poor direction to take CFM and scouting, but I can kind of see how they came to that direction. Here's an example;

- You pop in tape of Cordarrelle Patterson, what's the first thing you notice (outside of athletic skills portrayed by combine results)?
1. Incredible elusiveness, tough for tacklers to get their hands on him (ELU)

Take more time and watch more tape, what else do you notice?
2. Ability to navigate traffic with the ball in his hands (BCV)

Etc.

Again, I think it's a poor choice for the direction of CFM, but that's how I interpret it with regards to scouting. It should be much more immersive and advanced...
I agree those are Patterson's best traits, however those aren't the top things to look for in a wr, at least for me. Continuing to use Patterson as an example he has poor route running and below average hands, both of which are more important to the receiver position than his elusiveness and ball carrier vision.

I really hate how this scouting system is looking to work. The Patterson example is a great one imo of how the scouting is broken. I would much rather see last year's scouting with the exception of adding combine information than this current scouting system. Ideally it would work more like NBA 2k where you get an actual scouting report on a player but all we can do is hope this system receives as much criticism as it deserves and they decide to take it in amother direction next year.
 
# 191 bcruise @ 05/29/15 07:55 PM
Quote:
Originally Posted by zoom zoom
Apparently you don't read the NHL forum.
Yeah....The grass is definitely not greener on that other side, to say the least.
 
# 192 fringeelement @ 05/29/15 08:45 PM
Wow, I’ve been a Madden player since ’92 and a devoted Franchise guy since its inception and the news today about the "improvements" to CFM is, to say the least, disturbing. I don’t know, maybe I’m getting old and the game has passed me by but if this is the direction things are headed and what today’s gamers are looking for out of the experience, than maybe it is time for me to hang up my virtual cleats.
Everything in today’s press release just feels like it is geared towards dumbing things down. I haven’t had an issue with the XP system in the past but I feel like now it’s taking over the game. The whole purpose seems to be accumulate points, not to win games. Dynamic Goals? No thanks. I want to play the game my way, to win, not EA’s way, which seems to be for the sole sake of garnering XP. Besides, shouldn’t players get experience for EVERYTHING they do on the field, not just for reaching “goals.” For instance, young players should get experience just for being on the field and cornerbacks should get points not just for getting 3, 5, or 7 interceptions but for EVERY interception. And tackle. And pass defensed and…so on and so on. Everything a player does on the field should garner them experience, no matter how minimal.
I’ll give the new system the benefit of the doubt until I see it in action but I read a lot about making it easier to advance your players. Wasn’t it already a bit on the easy side? I mean, when has it ever been difficult to build a perennial Super Bowl contender in any of Madden’s Franchise modes?
I can say unequivocally that I’m not thrilled about the idea of “pop-ups” all over the screen informing me of arbitrary goals though. Talk about ruining immersion. Wasn't the reason the vision cone failed because it required an unnecessary visual graphic? Now we're going to litter the screen with them in regards to goals and XP?
Moving on to Depth Charts. Great, they addressed a long standing issue, but did they make it better? Did they add Special Teams? Did they allow for LCB and RCB vs CB1 and CB2 or Will and Sam vs ROLB and LOLB? Will formation subs carry over week-to-week? These, unlike the features they claim the community has asked for, are the things I’ve seen repeatedly requested during my many years lurking on this site.
Which brings me to player cards? Can they be accessed from the Depth Chart screen? So I don’t have to back out to the Team Roster to get specific details on two players that are battling for a position? Can they be accessed from ANYWHERE? The Yearly Awards Screen? The League Stats Screen? Career Stats Screen? See, that would be streamlining and would give us players the kind of accessibility needed to immerse ourselves in the mode. Do they finally (again) include which team a player played for in any particular season? Or list the games in order (as well as opponent) in the Weekly Stats tab? Sometimes, EA, you need to take a step backwards in order to take two forwards. Return to what worked, perfect it then build on it rather than try to reinvent the wheel. This isn’t rocket science.
The new scouting? I suppose I’ll have to see how it works but it sounds like a dumbed down version to me. Yes, it’s very good that Combine traits are now available to all and that IS something I know has been heavily requested, but the rest of it sounds overly simplified. Still no hiring or firing of scouts that will effect accuracy of reports? Very sad.
Of course, how could we have scouts in the game when once again it appears we will be without Assistant Coaches, particularly offensive and defensive coordinators. Maybe I’m wrong, maybe it’s just old dinosaurs like me that want things like that in the game. Maybe the idea of having to build gameplans and playbooks around the coordinators that I hired is just too sim.
Yet, the one thing that they do return to is the defunct practice of giving us instant gratification on draft picks. We haven’t been told a draft picks overall rating the moment we drafted him in as long as I can remember. We actually had to go through pre-season and see how they performed on the field before knowing if we had a bust or a gem. Now, in a time when many are clamoring for the removal of Overall in general, EA decides to make it even more prevalent. Way to fix what’s not broken and break the things that were already broken even more.
Like free agency, which apparently, according to Game Informer, hasn’t been touched. Are we still not able to see a player’s stats or ratings before offering him a huge contract? Will a huge contract still not put us up against the cap because, well, that would just take the fun out of the game and make it too challenging? Will CPU teams still sign only high Overall players instead of the high 70s WR who hauled in over 100 passes the previous season and is now languishing in Free Agency because his ratings aren’t high enough?? Will teams ever stop drafting QBs in the first round because theirs is only an 82 overall despite throwing 35 TDs compared to 8 INTs?
Now let’s look at what they DIDN’T do. Is there still no league history? A way to see all past Super Bowl winners? Past team records? Past League Leaders? Past Pro Bowlers and Award Winners? These are all things that where once in there and, by the looks of things, never will be again. I guess it’s time to break out the ole pen and paper to record all this stuff on our own again. Or…maybe not. Maybe we just say forget it and play a different game. Oh wait, that’s right, there isn’t one. Not for football, anyway.
I digress though. Moving on, is there still no weekly recap show or anything to keep us up to date on what’s happening in our league? Will I never know if a RB from another team set a single game rushing record or which team leads the league in passing yards without filing through an endless list of mundane “tweets” or sifting through archaic stat screens that aren’t numbered (see current Team Stats screen). Of course I should have expected this when one of the producers mentioned in their podcast something to the effect that he wanted players to use their imaginations more. Because, that, of course, is what today’s generation is all about and exactly why we play video games. That’s basically akin to saying that we should go back and play “Adventure” on Atari because “Uncharted” is too realistic.
But wait, there’s more. What about halftime shows that actually update us on what’s happening in our league? I’ve never heard a member of the community ask for that. Or anything to keep us informed with what is going on in the games that are being played at the same time as ours? I mean, when we’re the Packers tied at 12-3 for first in the division with the Bears going into our week 17 game against the Vikings, don’t any of us want to see how the Bears are faring against the Lions as we play our own game? Don’t any of us want to know the results of a Thursday night game before playing our Monday night game?
What about progressive injuries? Doesn’t anybody want those? Don’t we want an RB who’s had reconstructive knee surgery to never quite be the same again? Or would we just be too frustrated with the challenge of trying to use all those XP points to build him back up or spending a high draft pick to replace him?
I realize that some of these fixes and features may well yet be in the game this year, but I’m not optimistic. I’m pretty sure that if they were, there would have at least been some mention. I also understand that not all of them could possibly be implemented in one cycle, but today’s release offers no hope that they are even in the pipeline, let alone on the developer’s radar.
I also realize that maybe these aren’t the type of features gamers are looking for in this day and age. However, while I haven’t posted a lot, I’ve been reading these forums since the beginning and I’m confident that I’m not alone in this wishlist. So, if you’re out there and agree with some of these things, sound off. Let EA know what you really want. Heck, just let me know, so I know I’m not crazy and have lost all touch with what it is these games are supposed to be about. Otherwise, I guess I’ll just have to be content to turn the game over to the kids and let them play while I find other ways to occupy my free time.
Now that I've gone through the trouble of writing all this I find myself wondering if I should even post it. I am NOT and EA basher, and never have been. Madden has been a part of my life, in some degree or another, for as long as I can remember. In the past, I've always been content with the game despite its shortcomings, knowing that it had still come a long way since those early days on the Sega Genesis. But now, after skipping two of the last five versions, I am becoming disillusioned with the direction CFM is taking and needed to voice my frustration.


 
# 193 MotorCityManiac @ 05/29/15 10:16 PM
Quote:
Originally Posted by Steel4Reel
This is the biggest issue I have with Madden, and it seems like its been a problem since the beginning of the PS3/360 gen.....the developers cant decide whether they are trying to make a sim game or arcade game, and thats why we regularly have a game that is a mix of both that appeases both sides but does nothing to blow either side away....and thats why this game will never make it to the next level. Its stuck in a permanent limbo until someone with authority that actually knows what they are doing takes a stand and pushes the game in a set direction.
You hit the nail on the head with this paragraph.

Like many others here, I have been playing Madden since the Genesis days...Maybe it's because I'm getting older but it just always seemed like their was a new upgrade every year to the game that got you excited and your palms sweating for it.

That magic is just gone...the game has no concrete direction anymore after we saw a very clear and defined one from 92-2004.
 
# 194 ggsimmonds @ 05/29/15 10:41 PM
I think EA does want to make a sim game experience, but they are stuck in the false belief that they have to gently lure the casuals on board.

That is why we see things like last year's training mode and this years --what I expect to be -- dynamic goals that are sim based.

EA is afraid to dive straight into a strong sim experience so they are first dipping their feet in it.

They are too fearful of failure.
 
# 195 SolidSquid @ 05/29/15 10:54 PM
Quote:
Originally Posted by ggsimmonds
I think EA does want to make a sim game experience, but they are stuck in the false belief that they have to gently lure the casuals on board.

That is why we see things like last year's training mode and this years --what I expect to be -- dynamic goals that are sim based.

EA is afraid to dive straight into a strong sim experience so they are first dipping their feet in it.

They are too fearful of failure.
At some point you stop dipping and jump in. NBA2k does sim, The Show does sim and both casuals and sim guys buy those games. The real problem is EA thinking it has to choose one over the other. Just make the game accessible to casuals while having deeper sim features people can choose to use. Quick example tiered play calling, pick your line stunt coverage and blitz package OR use ask madden or community selections to have the game suggest full plays for you.
 
# 196 Outwest @ 05/29/15 11:21 PM
12 was the last Madden I purchased and I've been content with it until now. The new lighting effects and graphic details on the PS4 have me excited to pick up the latest and ,questionably, greatest offering.
I'm an exclusive offline francise mode player and from what I'm reading here at some point the game got away from O, D and special team coaches? I'm going to miss that detail. Do we know how many players we can scout? Will it cost more to scout a player the third time than the first/second?
Madden 12 might prove to be the better game, but I'm ready to try a new spin on an old fav.
 
# 197 howboutdat @ 05/29/15 11:49 PM
Quote:
Originally Posted by fringeelement
Wow, I’ve been a Madden player since ’92 and a devoted Franchise guy since its inception and the news today about the "improvements" to CFM is, to say the least, disturbing. I don’t know, maybe I’m getting old and the game has passed me by but if this is the direction things are headed and what today’s gamers are looking for out of the experience, than maybe it is time for me to hang up my virtual cleats.


Im not quoting all your post, not because i dont agree, but for the sake of the the length here. However , your not crazy man, i totally agree with you as do many others. We kept hearing , madden 16 is the year you believe again.... Only thing this CFM news makes me believe in , is ,that the direction of CFM is going straight down the drain. When i was finally hoping something grand happens to CFM, they just take it and run the opposite way with it. All i hear about is casual gamer this, and the sim community aint big enough. Guess i really shoulda knew then when all these GC kept repeating that statement, about how small the sim community is (basically meaningless it sounded) , that they was all repeating what EA was telling them . I shouldnt be surprised i guess, but i am.Extremely let down by this news, and direction. So its not just you man . Its about time to hang up our cleats and let the casuals just have their day .
 
# 198 DeuceDouglas @ 05/30/15 04:40 AM
Quote:
Originally Posted by CH3A8SE
I believe that the article states that players who are projected to go late,but there "true value" is like a 2nd round pick, that some teams will know this and act on it and others will not. So it is up to you to draft him at his true value, where he is projected to go, or somewhere in between. The risk seems to be that any other team(s) that scouted him may scoop him up at anytime.
Yeah I know they used to kind of do that too but it still seemed like they'd wait too long and you could always pluck the great ones a round early. I just don't like the idea of being able to scout a "tell all" which is what it seems like this could be. "This guy is a 6th round projection but he's actually the best rated player in the draft." Who is making those projections then?

I've mentioned in my off-season thread that I'd like to see something along the lines of Mayock/Kiper/McShay projections but the more I think about it, I think I'd like to just see the projections removed from players altogether or maybe just generalized even more. Then the user could make their own board based off their scouting and combine data. I'll have to wait and see exactly how scouting works and plays out but I feel like some tweaks to the system before would have been better.
 
# 199 henry963 @ 05/30/15 07:53 AM
The Dynamic Drive Goals feature is cool it truly influence the way you play. The players improve their skills by the goals they score.
 
# 200 SolidSquid @ 05/30/15 09:34 AM
Quote:
Originally Posted by henry963
The Dynamic Drive Goals feature is cool it truly influence the way you play. The players improve their skills by the goals they score.
True but there is no penalty for not achieving those goals which makes it all reward and no risk at all.
 


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