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Madden NFL 16 Connected Franchise Details Revealed

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Old 05-29-2015, 06:28 PM   #225
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Re: Madden NFL 16 - Connected Franchise Deep Dive

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Originally Posted by mvb34
Game Prep
  • You can now access a free practice mode from the game plan screen, and it does not cost you hours.
  • Teams have more hours to use in game prep during the week.
  • Activities in game prep are more skewed toward game planning against that week's opponent as opposed to general improvement by position.


All plus to me. didn't know why they thought 35 hours was appropriate game prep hours in Madden 15
I'm concerned they tweaked it too far the other way, though. I could build four studs per year if I were to load up on XP during the gameplanning session. It was just too easy to make a couple of your drafted players studs by their second season...
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Old 05-29-2015, 06:35 PM   #226
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Re: Madden NFL 16 Connected Franchise Details Revealed

When I first read about "sim a win" I got a moment of excitement thinking that you could go in to league schedule and do this for any game with the cpu teams.

As I read it again, three more times...I honestly think now that only user controlled games will offer this

I thought for a second that maybe I could play one season of franchise mode without having 8 games result in a tie.

I could be wrong on this (and honestly hope that I am)
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Old 05-29-2015, 06:49 PM   #227
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by jeremym480
Whatever happened to Josh Looman? When CFM was first introduced I thought that his goal was to get Madden closer to Head Coach 09... I thought they said that since all modes were "connected" that it would be easier to get more improvements in the game from year to year because they would only have to update one mode rather than three?

Maybe it's just me, but I haven't noticed any more year-to-year improvements than there were when it was just plain old franchise mode.

Are things like assistant coaches (or a Coaching Carousel), player morale, position battles, hold outs, etc. just a thing of the past? Are the not adding them in because of time constraints or are they just not priorities any more?

At this point I beginning to think any of that is just a pipe dream. Heck, we can't even edit players anymore. Editing and customization is something that every sports game should have! Let us change drafted players names and appearances as we see fit. Hell, I'm not even asking for a full on Share Feature... I know that's out of the question at this point, but if I want to change a drafted player for my own use, I should be able too.

Sorry. /rant
Looman is the Ryan Leaf of the Madden team. Sorry guys.

To briefly return to the issue of custom draft classes, aholbert is completely correct. Generally whenever a organization is sued they become very conservative and almost paranoid about future lawsuits.

The lawsuit may very well be the main reason this feature is not in. We don't need to agree with it or be happy about it, but it is the reality.
Aholbert is apparently a lawyer, and I work for a DC organization that is very fearful of lawsuits. Last thing EA wants is to find itself in court again for a feature that is not used by the majority of gamers.

That is not excusing EA, I still think the feature should be in the game. But I understand the reluctance.
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Old 05-29-2015, 06:50 PM   #228
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I just hope you have access to the full player card during the free agency period in the offseason. Without that, this will be the first year I don't buy Madden ever, back to 89 or 90, whatever it was.

Getting through a season last year only to get to free agency and not be able to see free agents stats or ratings (just a stupid OVR) was idiotic.
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Old 05-29-2015, 06:56 PM   #229
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Originally Posted by DeuceDouglas
One thing I noticed is that there isn't any mention of storylines at all. I wonder if they just completely got rid of them. In the one Week 3 screenshot there isn't any news or twitter feed so it seems like they may have completely abandoned that which I don't think is a bad thing.

Man, I wish they would just get rid of the goals. I could live with the XP but I really don't like the goals at all. I'd rather see the majority of XP earned in off-season activities (OTA's, Training Camp, Pre-season) and then have confidence the main thing when it comes to regular season. And if they added that ticker at the bottom and have it only capable of displaying goals and not other games around the league I'm going to be really disappointed.

The new depth chart looks nice but that's about it. It doesn't look like it really functions any differently than before outside of maybe a few minor changes (WR3, possibly nickle back). I saw someone talk about how they wonder if 3rd down back is gone because it wasn't on the offense but it's likely that it's in with the specialist section as it was always at the very end of the depth chart after KR, PR, etc.

The player cards look really nice but hearing that there haven't been any changes to free agency or contracts make me really worried that you still won't be able to look at the player card of guys you're trying to sign and will again be essentially blind to the player you're getting outside of his overall.

Scouting. I don't know. I was a fan of the old scouting system and wish they had just left it alone and added the combine stuff they showed so you didn't have to scout those attributes. They didn't go too much into it but it said that by scouting you get their top three attributes but hopefully the process is still the same where you get letter grades first and numerical attributes second.

The third step worries me and sounds like something I won't want to use. To me, it just sounds like a tell all where it will basically tell you he's a high rated player even though he's a sixth round projection and you can take him in the fourth round when the CPU would never take him until the sixth. Seems like something strictly for online drafts with the whole "Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential?". That entire question seems kind of ridiculous.

The combine stuff looks good and I just hope it really correlates to the actual data. I don't want to see a WR that ran a 4.5 at the combine coming in with 99 SPD when another guy that ran a 4.3 gets 85.

Can't really see it but the draft board and interface looks a bit better. I like it telling you immediately how a draft pick was and what he's rated rather than waiting until after the draft.

Still really disappointed with what's not in. No mention of coaches, personnel stuff, or injuries. Overall, if they made 32-team control much faster and easier I don't see why I won't have just as much fun as I did before. Still wishing there was a lot more but it is what it is.
I believe that the article states that players who are projected to go late,but there "true value" is like a 2nd round pick, that some teams will know this and act on it and others will not. So it is up to you to draft him at his true value, where he is projected to go, or somewhere in between. The risk seems to be that any other team(s) that scouted him may scoop him up at anytime.
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Old 05-29-2015, 07:24 PM   #230
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by sebennayx
I think this is a poor direction to take CFM and scouting, but I can kind of see how they came to that direction. Here's an example;

- You pop in tape of Cordarrelle Patterson, what's the first thing you notice (outside of athletic skills portrayed by combine results)?
1. Incredible elusiveness, tough for tacklers to get their hands on him (ELU)

Take more time and watch more tape, what else do you notice?
2. Ability to navigate traffic with the ball in his hands (BCV)

Etc.

Again, I think it's a poor choice for the direction of CFM, but that's how I interpret it with regards to scouting. It should be much more immersive and advanced...
I agree those are Patterson's best traits, however those aren't the top things to look for in a wr, at least for me. Continuing to use Patterson as an example he has poor route running and below average hands, both of which are more important to the receiver position than his elusiveness and ball carrier vision.

I really hate how this scouting system is looking to work. The Patterson example is a great one imo of how the scouting is broken. I would much rather see last year's scouting with the exception of adding combine information than this current scouting system. Ideally it would work more like NBA 2k where you get an actual scouting report on a player but all we can do is hope this system receives as much criticism as it deserves and they decide to take it in amother direction next year.
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Old 05-29-2015, 07:53 PM   #231
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by PeoplesChampGB
NHL is made by EA. Madden is made by EA. So what you are saying is I should expect the quality of NHL to go into Madden. Well, I am still waiting...
Apparently you don't read the NHL forum.
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Old 05-29-2015, 07:55 PM   #232
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Apparently you don't read the NHL forum.
Yeah....The grass is definitely not greener on that other side, to say the least.
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