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MLB 15 The Show News Post


MLB 15 The Show patch 1.02 is available now for both PlayStation 3 and PlayStation 4 consoles. Play a few games and let us know what you are seeing.

Check out the details below.
  • Online Gameplay – Game would occasionally hang following an Intentional Walk, a regular Base on Balls, a Hit by Pitch, or a Balk.
  • General – Batters would strikeout on the second strike when the performed certain check swings at pitches in the dirt.
  • Franchise mode – Edit Player screen was limiting users from editing generated players, and players on certain teams.
  • General – Specific home runs would result in a baserunner staying on 1st base, and not score correctly.
  • Online Franchise - Injuries were not occurring during Online Franchise games.
  • Online Gameplay – Guessing Pitches had a delay and users would occasionally fail to guess Location and Pitch Type when offering input quickly.
  • Online – Within Game Rooms, users were missing their rank logos that distinguished them as Rookie, Veteran, All-Star, Hall of Fame, or Legend rank.
  • Online – Play Now Rated and Diamond Dynasty – Home and Away team assignment was not random, resulting in some users always being the home team, or always the away team.
  • Online – Play Now Online rated – Controlling the KC Royals, user would be given control of the ace pitcher (Ventura) no matter who was chosen to be the starting pitcher in the Pitcher Select screen.
  • Card Collections – Redeem Legend button was missing after completing a collection.
  • General - CPU runners were not using correct lead off logic.
  • General – Specific edited rosters would cause the game to crash when loading into a Road To The Show Showcase game.
  • General – Andrew McCutchen’s hair has been adjusted – We gave him a haircut to match his current appearance.
  • General – Wrigley Field had some collision/Home Run detection issues. Certain foul balls were being counted as Home Runs down the 1st base line.
  • General – Sounds of the Show issues have been resolved. Custom music was not being saved correctly where users intended them to.
  • General – Public Announcer audio was frequently incorrect (announcing the wrong name) during the end of game wrap up and also when bringing relief pitchers into the game.
  • General – Highlight Reel was added back into post game menus, by popular demand!
  • General – Tweaking and refining of in game sound effects.
  • General – Front End User Interface tweaking. Team colors on User’s Player Card.
  • General – Tuning to trade logic, specifically how the CPU traded with other CPU teams in Franchise and Season modes.
  • General – Baserunning/Lead Runner windows were missing from Manager Mode.
  • General - Players will now wear sleeves when the game is played at lower temperatures.
  • General – Fixed many occurrences of consumer reported crashes, reported to us through the PS4 operating system crash reporting tool. Areas that encountered these rare crashes included: Exiting Amateur Draft in Franchise mode / Entering Diamond Dynasty / During initial boot-up / Using the Suggested Trade feature in Franchise mode / Specific in game scenarios.
  • Community Market – Changing pages in the marketplace completed order now works.
  • Gameplay – Animation clean up and tuning.
  • Gameplay – Adjustments to tagging sliding baserunners.
  • AI tuning – Bunt success rate was incorrect/too successful and accurate.
  • Year to Year Saves modifications – Properly handling a small batch of players who were not in the league in MLB 14, and how they transfer over to MLB 15.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 61 michaelhalljr @ 04/23/15 12:30 PM
Just loaded OSFM V1 and McCutchens new hair cut is in. Awesome work on such a little thing guys, you are the best.
 
# 62 Ebpmd @ 04/23/15 12:32 PM
Has anyone noticed any significant changes in game play requiring you to adjust the sliders you were previously using pre-patch?
 
# 63 CSUFresnoClassof2011 @ 04/23/15 12:36 PM
Custom music? As in we can add in our own music? Or as in edit the games soundtrack? If it's the later I really hope Sony fixes that before next year's game.


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# 64 Mizzou24 @ 04/23/15 12:39 PM
Quote:
Originally Posted by MLB Bob
I saw a change they made in doing buy and sell orders. If you bring up the order menu it defaults on cancel instead of "sell for" or "buy for" which if it lagged you could accidentally buy or sell something by double tapping.

As for the fix...its a little late for me. i had 80,000 stubs. i was doing a lot of market buying and selling and bought things for 8500 and sold for 1000 instead of 10,000 and so on. Got hit hard one day lost 30,000 stubs to little things like this. I chalked it up to my own fault.

Dang how'd u roll in that much stubs bob lol


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# 65 Gosens6 @ 04/23/15 12:41 PM
So much for the, "trade logic is just fine" crowd. So very happy they tweaked it. Can't wait to go home and play.
 
# 66 Greencollarbaseball @ 04/23/15 12:41 PM
Does anyone know if throws from the cut-off guy have been tuned. It seemed like 95% of the time the throw would pull the fielder off the bag. Thanks.


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# 67 rovert22044 @ 04/23/15 12:43 PM
Quote:
Originally Posted by Mizzou24
Dang how'd u roll in that much stubs bob lol


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I was up to 150k stubs doing the same thing. Haha It's fun to play the market.

Great patch! About to fire the game up now!


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# 68 JKSportsGamer1984 @ 04/23/15 12:44 PM
Any tuning to the occasional frame rate dips during cutscenes/batter walkups?
 
# 69 Turbojugend @ 04/23/15 12:49 PM
Quote:
Originally Posted by JKSportsGamer1984
Any tuning to the occasional frame rate dips during cutscenes/batter walkups?
None that I noticed in my brief time before heading to work this morning. And seeing that it's been around since last year, I doubt it's something that can be rectified with a patch at this point, unfortunately.
 
# 70 MLB Bob @ 04/23/15 12:49 PM
Quote:
Originally Posted by Mizzou24
Dang how'd u roll in that much stubs bob lol


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Just buy lower and selling higher. I didnt benefit from any kinda of glitch or exploit but I sure as heck lost.

Im looking forward to looking into this trade logic
 
# 71 Mizzou24 @ 04/23/15 12:50 PM
Quote:
Originally Posted by rovert22044
I was up to 150k stubs doing the same thing. Haha It's fun to play the market.

Great patch! About to fire the game up now!


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Lol never mess with it. Guess I need to. Im trying to find anything with the roster we made that differentiates from osfm and literally nothing but the mlb's players ratings are changed. I get a glitch during the 2015 amateur draft with basically all Orioles drafting and even minor league teams. Then it locks up and crashes. Reported to scea's bug section. I really hope they can fix this or the game is useless for me.


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# 72 rooker4202 @ 04/23/15 12:50 PM
Has anybody else had the glitch where the bat goes right threw the ball. Timing is good, I look at the replay and the bat goes right threw the ball. Happens a couple times each game. PS4
 
# 73 rovert22044 @ 04/23/15 12:52 PM
Quote:
Originally Posted by Mizzou24
Lol never mess with it. Guess I need to. Im trying to find anything with the roster we made that differentiates from osfm and literally nothing but the mlb's players ratings are changed. I get a glitch during the 2015 amateur draft with basically all Orioles drafting and even minor league teams. Then it locks up and crashes. Reported to scea's bug section. I really hope they can fix this or the game is useless for me.


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Well some people were having that issue with OSFM too. I'm sure it's just a import-export issue between MLB 14 and MLB 15. I mean, after all, we did have to use a workaround to get that feature to work.


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# 74 tabarnes19_SDS @ 04/23/15 12:53 PM
Quote:
Originally Posted by Mizzou24
Lol never mess with it. Guess I need to. Im trying to find anything with the roster we made that differentiates from osfm and literally nothing but the mlb's players ratings are changed. I get a glitch during the 2015 amateur draft with basically all Orioles drafting and even minor league teams. Then it locks up and crashes. Reported to scea's bug section. I really hope they can fix this or the game is useless for me.


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Did you replace the legends in free agents 1? That may cause the crash. Just wondering if by replacing them with created players the system assigns a draft tag. They become, in the database, the first team(bal) similar to what happens with gold gloves.

Just a hypothesis.


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# 75 Mizzou24 @ 04/23/15 01:05 PM
Quote:
Originally Posted by tabarnes19
Did you replace the legends in free agents 1? That may cause the crash. Just wondering if by replacing them with created players the system assigns a draft tag. They become, in the database, the first team(bal) similar to what happens with gold gloves.

Just a hypothesis.


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No legends were removed.


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# 76 Mizzou24 @ 04/23/15 01:06 PM
Quote:
Originally Posted by rovert22044
Well some people were having that issue with OSFM too. I'm sure it's just a import-export issue between MLB 14 and MLB 15. I mean, after all, we did have to use a workaround to get that feature to work.


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Yeah it's odd though osfm works for me, but the same exact base is glitching with updated ratings and faces.


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# 77 tabarnes19_SDS @ 04/23/15 01:07 PM
Do you have 35-40 men on 40 man roster or are you using 25 man ones?


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# 78 Mizzou24 @ 04/23/15 01:08 PM
Quote:
Originally Posted by tabarnes19
Do you have 35-40 men on 40 man roster or are you using 25 man ones?


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It's the original osfm base with SBFM updates.



Just incase russell takes a look.


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# 79 tabarnes19_SDS @ 04/23/15 01:09 PM
I'm betting that's the issue. The original osfm were 25 men rosters. Try adding players to the 40 man and simming. I have not had this happen and I have used about 10 different rosters, but they all had full 40 man rosters.

I even edited the osfm to include 40 man.


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# 80 Mizzou24 @ 04/23/15 01:11 PM
Quote:
Originally Posted by tabarnes19
I'm betting that's the issue. The original osfm were 25 men rosters. Try adding players to the 40 man and simming


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Yeah we hadn't got to that point. I guess we will get to work on that. Regardless it should be fixed.


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