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MLB 15 The Show News Post


The MLB 15 The Show fact sheet has arrived, check it out here. The PlayStation.Blog also mentions a gameplay reveal is scheduled for February 5th, at 2:00 PST, on Twitch.

Below are just some of details from the fact sheet, click here to view them all.
  • Advanced AI logic results in outfielders taking more realistic routes to the ball
  • Upgraded motion system allows for dynamic speed matching from run to catch to throw
  • User controlled cut offs
  • All new slide and tag system
  • New speed paradigm for fielders and base runners
  • Enhanced ball physics for pop ups, fly balls, and shots into the gap
  • Dynamic pitch breaks: Allows for more realistic pitch recognition when batting
  • Simplified Analog swing controls
  • Dynamic Difficulty 2.0
  • New situational base covering intelligence allows for new animations to play when a player has time or is in a hurry to get to his base.
  • More than 70 new situational third out fielding animations
  • New Input Type option for hitting
  • We’ve separated swing input as a separate option
  • More than 90 new personal batting stances
  • More than 120 batting stance re-captures
  • More than 50 new personal pitching motions
  • More than 120 pitching motion re-captures
  • More than 45 new signature HR swings
  • More than 900 new presentation animations
  • More than 700 new gameplay animations
  • Editable Contracts (Franchise mode)
  • Player contract interest improved (based on MLB service time) (Franchise mode)
  • Player salary guide (Franchise mode)
  • GM History records (Franchise mode)
  • Trade Finder (Franchise mode)
  • Vastly improved trade logic (Franchise mode)
  • New crowd placement logic to reduce fans sitting in "cheap" seats
  • New Quick Shifts feature and revamped Defensive Positioning screen
  • Quick Counts balancing adjustments (I.E. less 3-2 counts, pitchers start with 1-1 counts, etc.)
  • Four new brands for Fielding Gloves. Each brand has three different styles.
  • Four new brands for Bats. Each brand has three different styles.
  • Four new brands for Batting Gloves. Three brands have three styles and one brand has two styles.
  • Three new brands for Cleats. Each brand has three different styles.
  • Updated shin guard, new “Without foot guard” option added.
  • Updated batting helmet with no flaps to pay homage to Old Time players. (PS4 Only)
  • New Necklace accessory with Thin or Thick as options. (PS4 Only)
  • Wrist tape has now been separated into left and right wrists with a new “Long” wrist tape option added.
  • New “Extra Wide” wristband AND armband option added. (PS4 Only)
  • New Base runner Wrist Guard accessory added. (PS4 Only)
  • New “Stirrup Low” Pant Style option added. (PS4 Only)
  • Japanese and slap-hitter swing types now selectable (PS4 Only)
  • Left analog stick bunting influence
  • Hours of new custom stadium and ambiance music (over 40 new tracks)
  • RTTS camera improvements after the ball is in play
Source - The Show Nation
  • No retractable roofs
  • No confirmation on frame rate
  • No stadium creator/relocation/expansion
  • Fans do catch foul balls and HR's this year.
  • Are the contracts of coaches editable? Are coaches editable in general? Everything looking great so far! Can't wait! Negative ghost rider
  • I've got two; one specific, and one more generalized:
    Was the bug with scouting fixed where if you didn't scout the guy at all, he'd show up 100% revealed on draft day?
    I'd love to hear more about how trade logic was "vastly improved." Probably one of those things that's difficult to describe to the layperson, trade logic and coding. Still, I'm curious.

    I'm not going to spoil Luis stream, but I can't rob the CPU teams anymore with bad trades. It's something I've been able to do for years and finally we seem to have found the sweet spot in value in age, potential, and overall.
  • Ramone, a few questions about the Vita version:
    Are the gameplay/presentation improvements not included due to space on the Vita? Are the "FOUL" and "OUT" text boxes still in the game? Is there any way to remove them if so?
    Yes I'll see what I can do
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • Awesome stuff! I didn't see if fans could catch foul balls and HR's this year though. (That was scratched from last years fact sheet). Is it in? Russell, can you say? Not this year
  • Retractable roofs? # of Uniform slots? No and same
  • What does split screen functionality mean for presentation? Could that mean that they show a scene where half the screen shows the pitcher and the other half shows the batter before a pitch to set up the presentation for a stressful playoff situation? Affirmative
  • Are the dynamic pitch movements tied to arm slot or is it a selectable thing?
    Or does it mean something like there are no longer deviations of pitches and only FB,CB,SL,CH etc?
    No on both accounts.
  • Is Online Franchise still in the game? Affirmative
  • Russell do players in the All Star game finally wear there home teams jerseys during gameplay? No doing that still uses way to much memory.
  • Does it have 2-player Manage Mode Only?
    Was that in the game last year? If it wasn't then the answer is no.
  • are there more available start times for exhibition games? Negative
  • + Ramone Russell on January 29th, 2015 at 9:36 am said:
    All the MLB stadiums will have updated dirt and grass.
  • Are single-a teams playable? I assume not since it's not on the fact sheet. No and if I'm a betting man I'm not sure they ever will be.
  • Were the numbers on the back players jerseys with out the name plate moved higher up like the Yankees? No, however I just walked over to chat about this with Paul who's one of the graphics leads and he's going to put it on his list for 16. No promises though
  • Is this talking about the Directional Hitting? Are the separate options something like zone and directional? No, hitting interface now has an added option with is input type. So you can now play Timing hitting with analog controls for example.
  • Did you guys add any new catcher gear? Also can we finally edit the catchers masks/hockey helmets? Yes, (thank the baseball gods) bye bye turtle shell chest protector.
  • Did you gentlemen re-add the ability to turn off the home run celebration cam? I LOVE watching the flight of a moonshot like in previous versions. That's literally my only "problem" with this game. Otherwise it's dang near perfect. No the option did not return, but someone mentioned it during community day back in November and Clayton turned it completely off I believe.
  • The Fact Sheet is looking good! As another player who solely does Franchise mode (offline) and has been disappointed in the meager career stat tracking, I am hoping for an improvement. Anything you can tell us? Same as last year, however it's the number one item on Franchise features list for 16.
  • Last year there was mention of using up to 1,000 different crowd models. The final number of models in 14 was much lower, has that number been increased this year? Yes we can use 1k different models but it's going to take some time to scan that many new faces for the crowed.
  • Did you guys bring back the ability to change players cap brims as well as catchers masks? Both were locked last year.
    Also any new hair and beard styles? Yes still there and no
  • Ramone- Will Matt. V announce all 9 starting players names/positions in the batting order once again? Negative ghost rider
  • Will the enhanced trade logic play a role in RTTS (like background CPU trades) or is it solely a Franchise enhancement? It applies to RTTS as well.
  • (1) Has MOM mode been brought back to an exhibition mode so we don't have to start a franchise/season to use it? If it hasn't, do you ever see it coming back?
    (2) If we are using generated counts, do we have the option to bring in a relief pitcher before the count is generated?
    1. No I it's most likely never coming back. 2. No, unless you schedule to bring him in at the beginning of an inning.
  • One thing I would like to know, has the ability to manually name our saves been addled. Negative ghost rider
  • in RTTS can your catcher call timeout and have a meeting on the mound with the pitcher? Also will the pitcher decline our signals and can we add the stick ons to our catchers fingers? No no and no
  • Hey Russell, with all the new accessory options you guys added, how will this be translated when we import our 2014 franchises?
    Will all the new gear be randomized for all the players or something like that? They will keep the equipment from the file and you can change it to new stuff after your in MLB 15.
  • Was there any mentions on who the voices of the radio show were?
    Local talent
  • Any word on Classic Stadiums for PS4? Maybe a post release DLC Stadium package for $10, just to make it with your while. No and no
  • Can we do the carry over saves with season mode files just like RTTS and Franchise. Yes Y2Y saves works for RTTS, Franchise, and Season mode.
  • Any news if the renovations at Progressive Field and Wrigley Field will be included? Yes those renovations will be included.
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • One major problem with this game is the strike zone. Even if you go in the settings so that “all balls and strike calls are made perfectly,” many of the calls are still incorrect. The pitch track will show that the ball caught the strike zone but it was still called a ball anyway. This has been a problem since the beginning of the series. The entire ball DOES NOT need to be in the strike zone for it to be a strike.
    Our strike zone logic is based on 50% of the ball being inside the strike zone for a called strike. With variable umpires this varies and there was a bug last year on the on screen display for where the ball actually landed. That issue has been fixed.
  • The new features sound great, but no mention of online fixes for MLB 15? VERY disappointing. MLB 14 online, even on PS4, is a nearly unplayable mess of lag, player warping, and game breaking glitches/freezes. Any word from devs on fixes for online?
    Improving online has been a priority for us the entire development cycle. Ultimately you need to play it to see the improvements and we will be working until code lock at improving the experience.
  • Does the Scorebug still have the pitch count on it hopefully? And was it improved once again or does it pretty much look the same as in MLB 14 The Show which would not necessarily be a bad thing anyway.
    It looks different you will get a chance to see it next week.
  • Will you be posting the stream and/or highlights to youtube etc. because i need to know to determine if i should skip school for this.The stream will be archived, don’t skip school hit those books :-).
  • Hopefully your still answering. Please tell me the Green Monster will be fully functional this year. I.E. updated live scores during regular season,accurate, divisional standings,balls/strikes etc.
    Standings will update in real time the rest of the Green Monster will function as it did last year.
  • Hello Russell, I was wondering if the Wrigley video boards will be included in this years game?
    All the new Wrigley field additions will be in MLB 15.
  • Will Citifield have the fences moved in like they did this offseason?
    Yes
  • Will this year’s game have the actual local broadcasters commentary voiced in for the home games of your team ?
    No they will not
  • Will there be ceremonial first pitches?
    No Sir.
  • will ballpark village be included to busch stadium this year?
    Yes
  • SO excited for all the improvements! can’t wait to get this game!!!! I was wondering if Rivalry Mode would be making a comeback to MLB 15 THE SHOW. I appreciate all the time and hard work you guys put into this game. Thank you.
    Sorry, unfortunately not enough people used the mode to warrant us keeping it in the game.
  • Is there ANY chance that retro stadiums might be available later for a fee as downloadable content? There is zero chance of free retro stadiums being released as DLC.
  • When will this game be available for digital pre-order?
    Next week
  • Yes the new seasonal sun and shadows is all based on real satellite data for sun position per stadium.
    While we are on that subject a new feature was added into the game this weekend. You can now choose the month and start time for games in exhibition mode.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 801 ShowTyme15 @ 02/02/15 10:57 PM
Quote:
Originally Posted by garyjr33
So I am not very familiar with twitch. 1. Do you have to pay for it in any capacity? 2. Will the stream be archived to watch later if someone does not get home from work in time to see it?
No, twitch is free. Yes, the stream will be archived for people to view later on. I'm sure it'll be posted here on OS as well.
 
# 802 nemss316 @ 02/02/15 11:18 PM
Psyched about the addition of ballpark village at Busch Stadium.
 
# 803 ShowTyme15 @ 02/02/15 11:45 PM
Quote:
Originally Posted by takemejoehome
I would love this free agent send to as well... but I can understand why they don't do it.. as soon as you send someone to free agents it can screw the line ups the AA AAA lineups etc and everything gotta be fixed so 'play now' mode would work. they would have to change the entire structure for it to work.

my biggest wish roster wise is to be able to edit 'service time' hate waiting for that first roster update to get exported service time guys when I just wanna start with the rosters day 1, there is usually about 15 guys have to create that shouldn't have a R next to their name. for example Mike Olt last year wasn't in the game week 1 for some unknown reason, only way to make him you were stuck with him being a rookie (same with Grady Sizemore I know why he wasn't in game though) so had to wait 2 weeks for the first update, because we can't edit service time, and because we can't import players into franchise can't start franchises until rosters are 100%.

so there 3 big wishes for me

Send to Free agents
Edit Service time
import players into franchise
There are fake players that SCEA puts in updates with service time. Quite a few players were created for OSFM and Hybrid rosters using some of those players. Justin Christian, Brett Jackson, Josh Vitters come to mind (initial OSFM set)

Mike Olt and Grady Sizemore weren't in the game day 1 because NEITHER had an at bat in the majors in 2013.

Sizemore was a free agent. Olt was on the Rangers/Cubs 40 man, but wasn't injured or called up and didn't accumulate service time.
 
# 804 ajblithe20 @ 02/02/15 11:47 PM
Quote:
Originally Posted by berenjena
I need my "send to free agent" option.



It's ridiculous at this point that we still have to replace some random dude from the free agency list to send someone from a current team to the free agency



And the fact that we can only trade 3 player max in one single trade is also really weird.



Also, there has to be a way to change the hat and uniform of a player when traded.... not the digital face by the way...but the hat in their actual picture.



That's pretty much my only issue with franchise mode...after that is pretty much perfect.



Would love if they brought the Diamond Dynasty uniform creator to the main menu.

Agreed. The thing that bothers me the most year after year is the way they handle players moving to new teams and created rookie players. I'm not blaming them as I have no idea how any of this truly works, but if they could make it so every "official" scea created player (rookie or veteran) had an updated picture with a hat from every team it would make my day! This would also help with players whose cyber faces don't look very realistic as you would only have to see the cyber faces in game or while editing them.


Sent from my iPhone using Tapatalk
 
# 805 ShowTyme15 @ 02/02/15 11:53 PM
Quote:
Originally Posted by ajblithe20
Agreed. The thing that bothers me the most year after year is the way they handle players moving to new teams and created rookie players. I'm not blaming them as I have no idea how any of this truly works, but if they could make it so every "official" scea created player (rookie or veteran) had an updated picture with a hat from every team it would make my day! This would also help with players whose cyber faces don't look very realistic as you would only have to see the cyber faces in game or while editing them.


Sent from my iPhone using Tapatalk
It's not that hard, people just don't want to put in the work to make roster moves. Cyber faces aren't going anywhere anytime soon.
 
# 806 ajblithe20 @ 02/02/15 11:56 PM
Quote:
Originally Posted by ShowTyme15
It's not that hard, people just don't want to put in the work to make roster moves. Cyber faces aren't going anywhere anytime soon.

I'm not expecting what I said to actually happen, just hopeful. But what do you mean by your first sentence? Are you talking about scea not making that a priority? Or people not wanting to put in the effort to make the cyber faces actually look good (I know there are some very accurate faces created by people out there)?


Sent from my iPhone using Tapatalk
 
# 807 ShowTyme15 @ 02/02/15 11:59 PM
Quote:
Originally Posted by ajblithe20
I'm not expecting what I said to actually happen, just hopeful. But what do you mean by your first sentence? Are you talking about scea not making that a priority? Or people not wanting to put in the effort to make the cyber faces actually look good (I know there are some very accurate faces created by people out there)?


Sent from my iPhone using Tapatalk
I meant put in the work for player movement. I thought that's what you were talking about before I went back and re-read what you wrote. Just disregard it. Agreed there are plenty of people who do an excellent job with faces.
 
# 808 ajblithe20 @ 02/03/15 12:04 AM
Quote:
Originally Posted by ShowTyme15
I meant put in the work for player movement. I thought that's what you were talking about before I went back and re-read what you wrote. Just disregard it. Agreed there are plenty of people who do an excellent job with faces.

Yeah I wasn't agreeing with the first part of the guy I quoted. Player movement can be a hassle at times but it doesn't bother me at all really. I just pointed out that if they could find a way to have a "real life" picture for every official player in the game, it would cover up the not so great looking faces for most sections of the game. Since not everyone is good at creating faces (as hard as I try, mine absolutely suck lol).


Sent from my iPhone using Tapatalk
 
# 809 ShowTyme15 @ 02/03/15 12:06 AM
Quote:
Originally Posted by ajblithe20
Yeah I wasn't agreeing with the first part of the guy I quoted. Player movement can be a hassle at times but it doesn't bother me at all really. I just pointed out that if they could find a way to have a "real life" picture for every official player in the game, it would cover up the not so great looking faces for most sections of the game. Since not everyone is good at creating faces (as hard as I try, mine absolutely suck lol).


Sent from my iPhone using Tapatalk
I know what you mean I just misunderstood your original post and that was my bad lol.
 
# 810 MLB Bob @ 02/03/15 12:16 AM
Quote:
Originally Posted by ajblithe20
Yeah I wasn't agreeing with the first part of the guy I quoted. Player movement can be a hassle at times but it doesn't bother me at all really. I just pointed out that if they could find a way to have a "real life" picture for every official player in the game, it would cover up the not so great looking faces for most sections of the game. Since not everyone is good at creating faces (as hard as I try, mine absolutely suck lol).


Sent from my iPhone using Tapatalk
The reason generated faces were brought in was because they dont have a way to do what youre asking. No player, let alone team would allow "every" player to where hats for teams they dont play for at training camp when their photos are taken. The compromise was the cpu generated faces.
 
# 811 ajblithe20 @ 02/03/15 12:29 AM
Quote:
Originally Posted by MLB Bob
The reason generated faces were brought in was because they dont have a way to do what youre asking. No player, let alone team would allow "every" player to where hats for teams they dont play for at training camp when their photos are taken. The compromise was the cpu generated faces.
Maybe they could spend time and edit each team's hat onto every player? Again, I don't know how much work this would all be, and I trust SCEA in their priorities for making the game better... just wanted to throw it out there!
I wish they'd at least update player photos when someone moves to a new team like they did in MLB 13 though. Or if they could add a player photo onto rookies once they create them (but idk if that's allowed or even possible).
 
# 812 ajblithe20 @ 02/03/15 12:31 AM
Quote:
Originally Posted by takemejoehome
the CGI faces don't really bother me it's the mix of the real photos and CGI faces that seem to be the problem, maybe they need to scrap all photos and just have everything CGI so it looks more consistent? I must say I prefer it then the way it was before with the old photo
The only problem I have with that solution is that not all the faces in the game look like the player themselves. If I had to choose, I'd go with keeping the same old photo on every player no matter what team he has. But I'm pretty sure that a lot of people were asking for that to be changed and that's why SCEA changed it to cyber faces, but that's okay.
 
# 813 ShowTyme15 @ 02/03/15 12:33 AM
Quote:
Originally Posted by takemejoehome
the CGI faces don't really bother me it's the mix of the real photos and CGI faces that seem to be the problem, maybe they need to scrap all photos and just have everything CGI so it looks more consistent? I must say I prefer it then the way it was before with the old photo
You know you can have all cyber faces in franchise mode right?

EDIT:see Knight's comment below.
 
# 814 Knight165 @ 02/03/15 12:35 AM
Quote:
Originally Posted by takemejoehome
the CGI faces don't really bother me it's the mix of the real photos and CGI faces that seem to be the problem, maybe they need to scrap all photos and just have everything CGI so it looks more consistent? I must say I prefer it then the way it was before with the old photo
You could do this for a few years now......
Start your franchise......start like you're going to do a fantasy draft...BACK out before going to the draft(just choose yes on fantasy draft....then hit circle)...and viola!....all generated faces.

M.K.
Knight165
 
# 815 ShowTyme15 @ 02/03/15 12:36 AM
Quote:
Originally Posted by Knight165
You could do this for a few years now......
Start your franchise......start like you're going to do a fantasy draft...BACK out before going to the draft(just choose yes on fantasy draft....then hit circle)...and viola!....all generated faces.

M.K.
Knight165
Hopefully they keep this work around in 15.
 
# 816 kehlis @ 02/03/15 12:42 AM
Quote:
Originally Posted by Cavicchi
Well, there could be more from someone who posted -"New speed paradigm for fielders and base runners"


After all, rjackson did say he could be wrong, and anyone can claim an educated guess with I could be wrong. And, I don't see why you should be so concerned with my seeking fact.
Your act is wearing very very thin.

Of course anyone making an educated guess could be wrong. You aren't going to be getting an actual answer until the game is released from anyone here unless you are expecting Ramone to answer you.

You've told us your age many times but to be honest, it's time to grow up a bit.
 
# 817 rovert22044 @ 02/03/15 12:43 AM
Quote:
Originally Posted by rovert22044
Question about editable contracts, which is the feature I'm most excited for:

It says, "Editable Contracts (Franchise mode)". Does this mean you have to be in a franchise in order to edit the contracts, or can I edit the contracts at the Edit Roster portion of the Main Menu outside of Franchise, but it's only utilized when IN Franchise mode?

Thanks in advance for the response.
Can we get someone from SECA to give more information on this, if any? I'd really appreciate it. This is a huge deal for me. Lol

Quote:
Originally Posted by ShowTyme15
The way it sounds is you have to be inside franchise mode to edit the contracts. It's possible it could be in the player editor on the front end. We'll have to wait until they release more info.
Hopefully Ramone will give more info here soon.

Quote:
Originally Posted by WaitTilNextYear
Doubt it. I don't even think there are contracts until loading the franchise mode. You haven't even been able to see them let alone edit them. That's how Totte was able to engineer real value contracts. Outside of franchise mode, he'd edit the players to be better or worse/alter their positions and then load the franchise mode (which would apply the contracts at that point) and then edit the players back to their normal ratings. It's a very tedious procedure, but the contracts stuck and there was hardly a better way.
I'm hoping it means the contracts only carry over into Franchise, not you have to edit them IN Franchise. If they don't carry to RTTS, that's not such a big deal.
 
# 818 TattooedEvil @ 02/03/15 01:35 AM
wow I can't believe I read right over the performance based player progression! Must've been so excited about the GM contracts and ability to have ur team get sponsored that I just totally missed it.
 
# 819 geisterhome @ 02/03/15 06:58 AM
Quote:
Originally Posted by ShowTyme15
No sir. He'll have the created face you made for him.

Basically they way it will work is whatever roster is in your save file will be the same roster carried over. No new face scans no updated rookies etc.....

Example:Brandon Finnegan will have an updated SCEA scan/Model in MLB 15. If you use a carry over save from 14 he will not. It'll be the same created player from your file in 14. Does that make sense?

If you want updated scans/models for players you'll have to start a brand new franchise in 15.
Yes I get that and like you are explaining it is how I assumed it to be.
Just saying it'd be nice if his scanned head would become available when editing players so that we could add it to his formerly created self on the old roster file we are using for our ongoing franchise.
 
# 820 dalger21 @ 02/03/15 08:43 AM
Did I read that Community Day (Week) is coming soon?
 


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