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MLB 15 The Show News Post


The MLB 15 The Show fact sheet has arrived, check it out here. The PlayStation.Blog also mentions a gameplay reveal is scheduled for February 5th, at 2:00 PST, on Twitch.

Below are just some of details from the fact sheet, click here to view them all.
  • Advanced AI logic results in outfielders taking more realistic routes to the ball
  • Upgraded motion system allows for dynamic speed matching from run to catch to throw
  • User controlled cut offs
  • All new slide and tag system
  • New speed paradigm for fielders and base runners
  • Enhanced ball physics for pop ups, fly balls, and shots into the gap
  • Dynamic pitch breaks: Allows for more realistic pitch recognition when batting
  • Simplified Analog swing controls
  • Dynamic Difficulty 2.0
  • New situational base covering intelligence allows for new animations to play when a player has time or is in a hurry to get to his base.
  • More than 70 new situational third out fielding animations
  • New Input Type option for hitting
  • We’ve separated swing input as a separate option
  • More than 90 new personal batting stances
  • More than 120 batting stance re-captures
  • More than 50 new personal pitching motions
  • More than 120 pitching motion re-captures
  • More than 45 new signature HR swings
  • More than 900 new presentation animations
  • More than 700 new gameplay animations
  • Editable Contracts (Franchise mode)
  • Player contract interest improved (based on MLB service time) (Franchise mode)
  • Player salary guide (Franchise mode)
  • GM History records (Franchise mode)
  • Trade Finder (Franchise mode)
  • Vastly improved trade logic (Franchise mode)
  • New crowd placement logic to reduce fans sitting in "cheap" seats
  • New Quick Shifts feature and revamped Defensive Positioning screen
  • Quick Counts balancing adjustments (I.E. less 3-2 counts, pitchers start with 1-1 counts, etc.)
  • Four new brands for Fielding Gloves. Each brand has three different styles.
  • Four new brands for Bats. Each brand has three different styles.
  • Four new brands for Batting Gloves. Three brands have three styles and one brand has two styles.
  • Three new brands for Cleats. Each brand has three different styles.
  • Updated shin guard, new “Without foot guard” option added.
  • Updated batting helmet with no flaps to pay homage to Old Time players. (PS4 Only)
  • New Necklace accessory with Thin or Thick as options. (PS4 Only)
  • Wrist tape has now been separated into left and right wrists with a new “Long” wrist tape option added.
  • New “Extra Wide” wristband AND armband option added. (PS4 Only)
  • New Base runner Wrist Guard accessory added. (PS4 Only)
  • New “Stirrup Low” Pant Style option added. (PS4 Only)
  • Japanese and slap-hitter swing types now selectable (PS4 Only)
  • Left analog stick bunting influence
  • Hours of new custom stadium and ambiance music (over 40 new tracks)
  • RTTS camera improvements after the ball is in play
Source - The Show Nation
  • No retractable roofs
  • No confirmation on frame rate
  • No stadium creator/relocation/expansion
  • Fans do catch foul balls and HR's this year.
  • Are the contracts of coaches editable? Are coaches editable in general? Everything looking great so far! Can't wait! Negative ghost rider
  • I've got two; one specific, and one more generalized:
    Was the bug with scouting fixed where if you didn't scout the guy at all, he'd show up 100% revealed on draft day?
    I'd love to hear more about how trade logic was "vastly improved." Probably one of those things that's difficult to describe to the layperson, trade logic and coding. Still, I'm curious.

    I'm not going to spoil Luis stream, but I can't rob the CPU teams anymore with bad trades. It's something I've been able to do for years and finally we seem to have found the sweet spot in value in age, potential, and overall.
  • Ramone, a few questions about the Vita version:
    Are the gameplay/presentation improvements not included due to space on the Vita? Are the "FOUL" and "OUT" text boxes still in the game? Is there any way to remove them if so?
    Yes I'll see what I can do
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • Awesome stuff! I didn't see if fans could catch foul balls and HR's this year though. (That was scratched from last years fact sheet). Is it in? Russell, can you say? Not this year
  • Retractable roofs? # of Uniform slots? No and same
  • What does split screen functionality mean for presentation? Could that mean that they show a scene where half the screen shows the pitcher and the other half shows the batter before a pitch to set up the presentation for a stressful playoff situation? Affirmative
  • Are the dynamic pitch movements tied to arm slot or is it a selectable thing?
    Or does it mean something like there are no longer deviations of pitches and only FB,CB,SL,CH etc?
    No on both accounts.
  • Is Online Franchise still in the game? Affirmative
  • Russell do players in the All Star game finally wear there home teams jerseys during gameplay? No doing that still uses way to much memory.
  • Does it have 2-player Manage Mode Only?
    Was that in the game last year? If it wasn't then the answer is no.
  • are there more available start times for exhibition games? Negative
  • + Ramone Russell on January 29th, 2015 at 9:36 am said:
    All the MLB stadiums will have updated dirt and grass.
  • Are single-a teams playable? I assume not since it's not on the fact sheet. No and if I'm a betting man I'm not sure they ever will be.
  • Were the numbers on the back players jerseys with out the name plate moved higher up like the Yankees? No, however I just walked over to chat about this with Paul who's one of the graphics leads and he's going to put it on his list for 16. No promises though
  • Is this talking about the Directional Hitting? Are the separate options something like zone and directional? No, hitting interface now has an added option with is input type. So you can now play Timing hitting with analog controls for example.
  • Did you guys add any new catcher gear? Also can we finally edit the catchers masks/hockey helmets? Yes, (thank the baseball gods) bye bye turtle shell chest protector.
  • Did you gentlemen re-add the ability to turn off the home run celebration cam? I LOVE watching the flight of a moonshot like in previous versions. That's literally my only "problem" with this game. Otherwise it's dang near perfect. No the option did not return, but someone mentioned it during community day back in November and Clayton turned it completely off I believe.
  • The Fact Sheet is looking good! As another player who solely does Franchise mode (offline) and has been disappointed in the meager career stat tracking, I am hoping for an improvement. Anything you can tell us? Same as last year, however it's the number one item on Franchise features list for 16.
  • Last year there was mention of using up to 1,000 different crowd models. The final number of models in 14 was much lower, has that number been increased this year? Yes we can use 1k different models but it's going to take some time to scan that many new faces for the crowed.
  • Did you guys bring back the ability to change players cap brims as well as catchers masks? Both were locked last year.
    Also any new hair and beard styles? Yes still there and no
  • Ramone- Will Matt. V announce all 9 starting players names/positions in the batting order once again? Negative ghost rider
  • Will the enhanced trade logic play a role in RTTS (like background CPU trades) or is it solely a Franchise enhancement? It applies to RTTS as well.
  • (1) Has MOM mode been brought back to an exhibition mode so we don't have to start a franchise/season to use it? If it hasn't, do you ever see it coming back?
    (2) If we are using generated counts, do we have the option to bring in a relief pitcher before the count is generated?
    1. No I it's most likely never coming back. 2. No, unless you schedule to bring him in at the beginning of an inning.
  • One thing I would like to know, has the ability to manually name our saves been addled. Negative ghost rider
  • in RTTS can your catcher call timeout and have a meeting on the mound with the pitcher? Also will the pitcher decline our signals and can we add the stick ons to our catchers fingers? No no and no
  • Hey Russell, with all the new accessory options you guys added, how will this be translated when we import our 2014 franchises?
    Will all the new gear be randomized for all the players or something like that? They will keep the equipment from the file and you can change it to new stuff after your in MLB 15.
  • Was there any mentions on who the voices of the radio show were?
    Local talent
  • Any word on Classic Stadiums for PS4? Maybe a post release DLC Stadium package for $10, just to make it with your while. No and no
  • Can we do the carry over saves with season mode files just like RTTS and Franchise. Yes Y2Y saves works for RTTS, Franchise, and Season mode.
  • Any news if the renovations at Progressive Field and Wrigley Field will be included? Yes those renovations will be included.
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • One major problem with this game is the strike zone. Even if you go in the settings so that “all balls and strike calls are made perfectly,” many of the calls are still incorrect. The pitch track will show that the ball caught the strike zone but it was still called a ball anyway. This has been a problem since the beginning of the series. The entire ball DOES NOT need to be in the strike zone for it to be a strike.
    Our strike zone logic is based on 50% of the ball being inside the strike zone for a called strike. With variable umpires this varies and there was a bug last year on the on screen display for where the ball actually landed. That issue has been fixed.
  • The new features sound great, but no mention of online fixes for MLB 15? VERY disappointing. MLB 14 online, even on PS4, is a nearly unplayable mess of lag, player warping, and game breaking glitches/freezes. Any word from devs on fixes for online?
    Improving online has been a priority for us the entire development cycle. Ultimately you need to play it to see the improvements and we will be working until code lock at improving the experience.
  • Does the Scorebug still have the pitch count on it hopefully? And was it improved once again or does it pretty much look the same as in MLB 14 The Show which would not necessarily be a bad thing anyway.
    It looks different you will get a chance to see it next week.
  • Will you be posting the stream and/or highlights to youtube etc. because i need to know to determine if i should skip school for this.The stream will be archived, don’t skip school hit those books :-).
  • Hopefully your still answering. Please tell me the Green Monster will be fully functional this year. I.E. updated live scores during regular season,accurate, divisional standings,balls/strikes etc.
    Standings will update in real time the rest of the Green Monster will function as it did last year.
  • Hello Russell, I was wondering if the Wrigley video boards will be included in this years game?
    All the new Wrigley field additions will be in MLB 15.
  • Will Citifield have the fences moved in like they did this offseason?
    Yes
  • Will this year’s game have the actual local broadcasters commentary voiced in for the home games of your team ?
    No they will not
  • Will there be ceremonial first pitches?
    No Sir.
  • will ballpark village be included to busch stadium this year?
    Yes
  • SO excited for all the improvements! can’t wait to get this game!!!! I was wondering if Rivalry Mode would be making a comeback to MLB 15 THE SHOW. I appreciate all the time and hard work you guys put into this game. Thank you.
    Sorry, unfortunately not enough people used the mode to warrant us keeping it in the game.
  • Is there ANY chance that retro stadiums might be available later for a fee as downloadable content? There is zero chance of free retro stadiums being released as DLC.
  • When will this game be available for digital pre-order?
    Next week
  • Yes the new seasonal sun and shadows is all based on real satellite data for sun position per stadium.
    While we are on that subject a new feature was added into the game this weekend. You can now choose the month and start time for games in exhibition mode.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 461 saturn2187 @ 01/30/15 10:54 AM
A few questions about Online Franchise.


Currently, injuries do not happen in simulated games... will this change? Please say yes.


Service Time was not accumulating correctly in 14. Players would only accrue about 120 days in a season when it should be 172 days.
Player contracts were being reset every time a player was sent to AAA as well. Contracts would revert to a 1 yr deal and value reset.




Will CPU Pitching rotations be reset each time a player is traded or injured , leading to the aces being used when tired repeatedly?




And in gameplay:


Will pitchers still take balls ricocheted off their face or chest and smoothly recover and throw the runner out?




Thanks! Looking forward to changes!
 
# 462 Knight165 @ 01/30/15 10:55 AM
Quote:
Originally Posted by aukevin
I played RTTS a lot last year and I got so tired of runners that I couldn't control being thrown out at home on my base hits. So many times I'd single to the outfield and my teammate on 2nd would run home and be thrown out. I basically had to have a guy on third for me to expect an RBI unless I got one in the gap. I'm not sure if it was a problem with runner speed, throw speed, or throw accuracy, but I'd expect more runners scored from 2nd with hits to the outfield. I didn't have that problem when I played exhibition or franchise games and I controlled the runners.

Any other RTTS'ers have this issue? Do you think this upgrade will address this:

New speed paradigm for fielders and base runners

I wonder what this is as well.
I had to use sliders to adjust the amount of getting thrown out at home as it was too much IMO. It just seemed like second to home as the main problem for me....not the other situations.

M.K.
Knight165
 
# 463 DJ @ 01/30/15 11:06 AM
Just to be clear, Directional Hitting is OPTIONAL if you use the Timing mechanic? If you just press X, O or [] and don't move the L-stick, it won't negatively influence your ability to hit the pitch?
 
# 464 aguero90 @ 01/30/15 11:11 AM
That's correct.
 
# 465 HypoLuxa13 @ 01/30/15 11:12 AM
Quote:
New create-a-player first and last names
New play by play and color commentary content for the manager challenge system
Over 1,700 new lines of play-by-play content
Over 1,400 new lines of color commentary
Nice, nice, nice. Great updates to the commentary.

Regarding CaP first and Last names - wouldn't it be nice if, even though they don't have the rights to a lot of the minor league prospects to put them in the game, they at least got Matt V. and the PA voice actor to record their names? A lot of the names are already in the audio database, which is cool. But as a Cubs fan, I'd love to create a top catcher prospect, let's say for example I wanted to name him "Kyle Schwarber". How convenient would it be if the last name "Schwarber" just happened to already be in the Last Name audio database and available for CaP even though the actual prospect is a couple years away from seeing MLB service time?

I don't suppose there is any comment that Mr. Russell could comment on this... wouldn't want to upset the MLBPA, right?
 
# 466 nemesis04 @ 01/30/15 11:14 AM
Quote:
Originally Posted by DJ
Just to be clear, Directional Hitting is OPTIONAL if you use the Timing mechanic? If you just press X, O or [] and don't move the L-stick, it won't negatively influence your ability to hit the pitch?
It will not affect you negatively.
 
# 467 HustlinOwl @ 01/30/15 11:17 AM
Quote:
Originally Posted by nemesis04
It will not affect you negatively.
any input on online gameplay and modes for 15?
 
# 468 BSUFAN @ 01/30/15 11:17 AM
Just a little realism question : If we can have pine tar on our bats and helmets do we finally have some on our batting gloves ??
 
# 469 Blzer @ 01/30/15 11:18 AM
Quote:
Originally Posted by HypoLuxa13
Nice, nice, nice. Great updates to the commentary.

Regarding CaP first and Last names - wouldn't it be nice if, even though they don't have the rights to a lot of the minor league prospects to put them in the game, they at least got Matt V. and the PA voice actor to record their names? A lot of the names are already in the audio database, which is cool. But as a Cubs fan, I'd love to create a top catcher prospect, let's say for example I wanted to name him "Kyle Schwarber". How convenient would it be if the last name "Schwarber" just happened to already be in the Last Name audio database and available for CaP even though the actual prospect is a couple years away from seeing MLB service time?

I don't suppose there is any comment that Mr. Russell could provide on this... wouldn't want to upset the MLBPA, right?
They used to take requests (kind of unofficially), and they got some of my best friends' last names in there like Shabatura, Volkert, and even Subramanian. A very fine development group this is.
 
# 470 @legendm0de @ 01/30/15 11:22 AM
I was not a fan of the new ball indicator, because it made fielding too easy. My only other option, although very fun, was no indicator at all. Has the region indicator been brought back in, or some 2.0 adjustments for this fielding display?
 
# 471 Sco291 @ 01/30/15 11:42 AM
Something I'm really dying to see is the "more photorealistic" look of parts of this game. The game does an incredible job already of depicting actual stadiums and so on and so forth...but along with the promised major graphicsl upgrade, the whole photorealistic aspect is making me extremely excited...
 
# 472 NAFBUC @ 01/30/15 12:18 PM
SIAP..........any info about bringing back the slow mode option?

thanks
 
# 473 BULLKID @ 01/30/15 12:43 PM
It's getting better and better come on 3-31-14!!!
 
# 474 BULLKID @ 01/30/15 12:45 PM
Correction so excited come on 3-31-2015 wow its like that
 
# 475 thaSLAB @ 01/30/15 01:10 PM
Quote:
Originally Posted by Sco291
Something I'm really dying to see is the "more photorealistic" look of parts of this game. The game does an incredible job already of depicting actual stadiums and so on and so forth...but along with the promised major graphicsl upgrade, the whole photorealistic aspect is making me extremely excited...
I have a feeling we'll be very impressed with what was done with the stadiums and backdrops. Just a feeling, lol.

htcONE [M8] | Tapatalk
 
# 476 Knight165 @ 01/30/15 01:15 PM
Quote:
Originally Posted by thaSLAB
I have a feeling we'll be very impressed with what was done with the stadiums and backdrops. Just a feeling, lol.

htcONE [M8] | Tapatalk
Haha..."just a feeling"...

Screw you C.D. guys....with your cryptic messages!

M.K.
Knight165
 
# 477 Turbojugend @ 01/30/15 01:54 PM
Quote:
Originally Posted by P.A.D.
I agree 100%. I think SCEA's decision to add 10 minor league stadiums, but not an open roof and closed roof version of existing major league stadiums was probably an oversight, but nonetheless the game sounds great.
I seriously doubt it's an oversight. The task of creating retractable roofs is probably a much bigger issue than any of us realize, for all we know it could require a complete management asset overhaul to avoid increased load times, etc. Compare that to 10 minor league stadiums -- where they already have a template in place -- and you can see why they would focus their efforts on one and not the other.
 
# 478 Russell_SCEA @ 01/30/15 01:59 PM
Quote:
Originally Posted by The Kid 24
Russell... Any chance you can tell us the brands for batting and fielding gloves?
Zero ghost rider
 
# 479 Russell_SCEA @ 01/30/15 02:02 PM
Quote:
Originally Posted by nomo17k
I don't think that's a very realistic way to reflect the mechanism of hitting in real life (insert Blzer's upcoming tome on hitting and baseball game as a reference).... but, who knows, given that some people seem very adamant in that style of hitting in video baseball game, you might get your wish at some point.

I think the PCI is much more realistic way to replicate the real-life approach of hitting than cursor-based system. The cursor-based hitting becomes more like playing a shooting game, and not baseball hitting. But that's just my opinion.
B Ma doesn't like that mechanic last time I checked for various reasons. So I'll go out on a limb to say it's not in the cards.
 
# 480 rjackson @ 01/30/15 02:03 PM
Quote:
Originally Posted by P.A.D.
The thing I don't like about PCI hitting at all is that it's "Show"-based in that if the pitch is low and I swing low, the level of contact is completely determined by the game and the ratings of that particular player. If I swing low and the game says it's time for a foul ball, the game can put the PCI a touch lower, causing a foul ball. But on the other side, if the game determines it's time for a solid hit, VOILA . . . the PCI magically is right on the pitch. It's too reliant on the game and not enough on user control. Cursor-based hitting can be reliant on both in that the user has to put the cursor on the ball to make solid contact, BUT the ratings come into play based on just how hard the ball is hit. This is why I think cursor-based hitting is by far and away the most realistic representation of hitting in video game baseball.
Then what is the point of rosters or player hitting ratings? From what you are asking for, the only rating that would matter would be power.
 


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