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MLB 15 The Show News Post


The MLB 15 The Show fact sheet has arrived, check it out here. The PlayStation.Blog also mentions a gameplay reveal is scheduled for February 5th, at 2:00 PST, on Twitch.

Below are just some of details from the fact sheet, click here to view them all.
  • Advanced AI logic results in outfielders taking more realistic routes to the ball
  • Upgraded motion system allows for dynamic speed matching from run to catch to throw
  • User controlled cut offs
  • All new slide and tag system
  • New speed paradigm for fielders and base runners
  • Enhanced ball physics for pop ups, fly balls, and shots into the gap
  • Dynamic pitch breaks: Allows for more realistic pitch recognition when batting
  • Simplified Analog swing controls
  • Dynamic Difficulty 2.0
  • New situational base covering intelligence allows for new animations to play when a player has time or is in a hurry to get to his base.
  • More than 70 new situational third out fielding animations
  • New Input Type option for hitting
  • We’ve separated swing input as a separate option
  • More than 90 new personal batting stances
  • More than 120 batting stance re-captures
  • More than 50 new personal pitching motions
  • More than 120 pitching motion re-captures
  • More than 45 new signature HR swings
  • More than 900 new presentation animations
  • More than 700 new gameplay animations
  • Editable Contracts (Franchise mode)
  • Player contract interest improved (based on MLB service time) (Franchise mode)
  • Player salary guide (Franchise mode)
  • GM History records (Franchise mode)
  • Trade Finder (Franchise mode)
  • Vastly improved trade logic (Franchise mode)
  • New crowd placement logic to reduce fans sitting in "cheap" seats
  • New Quick Shifts feature and revamped Defensive Positioning screen
  • Quick Counts balancing adjustments (I.E. less 3-2 counts, pitchers start with 1-1 counts, etc.)
  • Four new brands for Fielding Gloves. Each brand has three different styles.
  • Four new brands for Bats. Each brand has three different styles.
  • Four new brands for Batting Gloves. Three brands have three styles and one brand has two styles.
  • Three new brands for Cleats. Each brand has three different styles.
  • Updated shin guard, new “Without foot guard” option added.
  • Updated batting helmet with no flaps to pay homage to Old Time players. (PS4 Only)
  • New Necklace accessory with Thin or Thick as options. (PS4 Only)
  • Wrist tape has now been separated into left and right wrists with a new “Long” wrist tape option added.
  • New “Extra Wide” wristband AND armband option added. (PS4 Only)
  • New Base runner Wrist Guard accessory added. (PS4 Only)
  • New “Stirrup Low” Pant Style option added. (PS4 Only)
  • Japanese and slap-hitter swing types now selectable (PS4 Only)
  • Left analog stick bunting influence
  • Hours of new custom stadium and ambiance music (over 40 new tracks)
  • RTTS camera improvements after the ball is in play
Source - The Show Nation
  • No retractable roofs
  • No confirmation on frame rate
  • No stadium creator/relocation/expansion
  • Fans do catch foul balls and HR's this year.
  • Are the contracts of coaches editable? Are coaches editable in general? Everything looking great so far! Can't wait! Negative ghost rider
  • I've got two; one specific, and one more generalized:
    Was the bug with scouting fixed where if you didn't scout the guy at all, he'd show up 100% revealed on draft day?
    I'd love to hear more about how trade logic was "vastly improved." Probably one of those things that's difficult to describe to the layperson, trade logic and coding. Still, I'm curious.

    I'm not going to spoil Luis stream, but I can't rob the CPU teams anymore with bad trades. It's something I've been able to do for years and finally we seem to have found the sweet spot in value in age, potential, and overall.
  • Ramone, a few questions about the Vita version:
    Are the gameplay/presentation improvements not included due to space on the Vita? Are the "FOUL" and "OUT" text boxes still in the game? Is there any way to remove them if so?
    Yes I'll see what I can do
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • Awesome stuff! I didn't see if fans could catch foul balls and HR's this year though. (That was scratched from last years fact sheet). Is it in? Russell, can you say? Not this year
  • Retractable roofs? # of Uniform slots? No and same
  • What does split screen functionality mean for presentation? Could that mean that they show a scene where half the screen shows the pitcher and the other half shows the batter before a pitch to set up the presentation for a stressful playoff situation? Affirmative
  • Are the dynamic pitch movements tied to arm slot or is it a selectable thing?
    Or does it mean something like there are no longer deviations of pitches and only FB,CB,SL,CH etc?
    No on both accounts.
  • Is Online Franchise still in the game? Affirmative
  • Russell do players in the All Star game finally wear there home teams jerseys during gameplay? No doing that still uses way to much memory.
  • Does it have 2-player Manage Mode Only?
    Was that in the game last year? If it wasn't then the answer is no.
  • are there more available start times for exhibition games? Negative
  • + Ramone Russell on January 29th, 2015 at 9:36 am said:
    All the MLB stadiums will have updated dirt and grass.
  • Are single-a teams playable? I assume not since it's not on the fact sheet. No and if I'm a betting man I'm not sure they ever will be.
  • Were the numbers on the back players jerseys with out the name plate moved higher up like the Yankees? No, however I just walked over to chat about this with Paul who's one of the graphics leads and he's going to put it on his list for 16. No promises though
  • Is this talking about the Directional Hitting? Are the separate options something like zone and directional? No, hitting interface now has an added option with is input type. So you can now play Timing hitting with analog controls for example.
  • Did you guys add any new catcher gear? Also can we finally edit the catchers masks/hockey helmets? Yes, (thank the baseball gods) bye bye turtle shell chest protector.
  • Did you gentlemen re-add the ability to turn off the home run celebration cam? I LOVE watching the flight of a moonshot like in previous versions. That's literally my only "problem" with this game. Otherwise it's dang near perfect. No the option did not return, but someone mentioned it during community day back in November and Clayton turned it completely off I believe.
  • The Fact Sheet is looking good! As another player who solely does Franchise mode (offline) and has been disappointed in the meager career stat tracking, I am hoping for an improvement. Anything you can tell us? Same as last year, however it's the number one item on Franchise features list for 16.
  • Last year there was mention of using up to 1,000 different crowd models. The final number of models in 14 was much lower, has that number been increased this year? Yes we can use 1k different models but it's going to take some time to scan that many new faces for the crowed.
  • Did you guys bring back the ability to change players cap brims as well as catchers masks? Both were locked last year.
    Also any new hair and beard styles? Yes still there and no
  • Ramone- Will Matt. V announce all 9 starting players names/positions in the batting order once again? Negative ghost rider
  • Will the enhanced trade logic play a role in RTTS (like background CPU trades) or is it solely a Franchise enhancement? It applies to RTTS as well.
  • (1) Has MOM mode been brought back to an exhibition mode so we don't have to start a franchise/season to use it? If it hasn't, do you ever see it coming back?
    (2) If we are using generated counts, do we have the option to bring in a relief pitcher before the count is generated?
    1. No I it's most likely never coming back. 2. No, unless you schedule to bring him in at the beginning of an inning.
  • One thing I would like to know, has the ability to manually name our saves been addled. Negative ghost rider
  • in RTTS can your catcher call timeout and have a meeting on the mound with the pitcher? Also will the pitcher decline our signals and can we add the stick ons to our catchers fingers? No no and no
  • Hey Russell, with all the new accessory options you guys added, how will this be translated when we import our 2014 franchises?
    Will all the new gear be randomized for all the players or something like that? They will keep the equipment from the file and you can change it to new stuff after your in MLB 15.
  • Was there any mentions on who the voices of the radio show were?
    Local talent
  • Any word on Classic Stadiums for PS4? Maybe a post release DLC Stadium package for $10, just to make it with your while. No and no
  • Can we do the carry over saves with season mode files just like RTTS and Franchise. Yes Y2Y saves works for RTTS, Franchise, and Season mode.
  • Any news if the renovations at Progressive Field and Wrigley Field will be included? Yes those renovations will be included.
  • I was just thinking with directional hitting is there any way to do directional hitting with zone? Also directional hitting is with the left stick right? Negative ghost rider, and yes.
  • One major problem with this game is the strike zone. Even if you go in the settings so that “all balls and strike calls are made perfectly,” many of the calls are still incorrect. The pitch track will show that the ball caught the strike zone but it was still called a ball anyway. This has been a problem since the beginning of the series. The entire ball DOES NOT need to be in the strike zone for it to be a strike.
    Our strike zone logic is based on 50% of the ball being inside the strike zone for a called strike. With variable umpires this varies and there was a bug last year on the on screen display for where the ball actually landed. That issue has been fixed.
  • The new features sound great, but no mention of online fixes for MLB 15? VERY disappointing. MLB 14 online, even on PS4, is a nearly unplayable mess of lag, player warping, and game breaking glitches/freezes. Any word from devs on fixes for online?
    Improving online has been a priority for us the entire development cycle. Ultimately you need to play it to see the improvements and we will be working until code lock at improving the experience.
  • Does the Scorebug still have the pitch count on it hopefully? And was it improved once again or does it pretty much look the same as in MLB 14 The Show which would not necessarily be a bad thing anyway.
    It looks different you will get a chance to see it next week.
  • Will you be posting the stream and/or highlights to youtube etc. because i need to know to determine if i should skip school for this.The stream will be archived, don’t skip school hit those books :-).
  • Hopefully your still answering. Please tell me the Green Monster will be fully functional this year. I.E. updated live scores during regular season,accurate, divisional standings,balls/strikes etc.
    Standings will update in real time the rest of the Green Monster will function as it did last year.
  • Hello Russell, I was wondering if the Wrigley video boards will be included in this years game?
    All the new Wrigley field additions will be in MLB 15.
  • Will Citifield have the fences moved in like they did this offseason?
    Yes
  • Will this year’s game have the actual local broadcasters commentary voiced in for the home games of your team ?
    No they will not
  • Will there be ceremonial first pitches?
    No Sir.
  • will ballpark village be included to busch stadium this year?
    Yes
  • SO excited for all the improvements! can’t wait to get this game!!!! I was wondering if Rivalry Mode would be making a comeback to MLB 15 THE SHOW. I appreciate all the time and hard work you guys put into this game. Thank you.
    Sorry, unfortunately not enough people used the mode to warrant us keeping it in the game.
  • Is there ANY chance that retro stadiums might be available later for a fee as downloadable content? There is zero chance of free retro stadiums being released as DLC.
  • When will this game be available for digital pre-order?
    Next week
  • Yes the new seasonal sun and shadows is all based on real satellite data for sun position per stadium.
    While we are on that subject a new feature was added into the game this weekend. You can now choose the month and start time for games in exhibition mode.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 441 kehlis @ 01/30/15 10:15 AM
Quote:
Originally Posted by A_Quiet_Pro
Which is the way it should be. That's realistic. Case in point, when I'm playing ball IRL, especially like center field; if I see the batter (for argument sake he'll be right handed) is timing the swing early, I'll cheat to LF, OR if he's timing it a little late, I'll cheat to RF.

I wouldn't say that, it wouldn't be for me but I didn't understand they were suggesting it pauses while the view shifts.

To each their own.
 
# 442 nordiques1995 @ 01/30/15 10:27 AM
Quote:
Originally Posted by SVCbearcat10
I get why you'd want this, but I'm also not sure why at the same time. The point of quick counts is to speed up the game and put you in situations you wouldn't be in otherwise. For example, it's super easy to bunt in a video game. You rarely, if ever, get to 2 strikes while bunting. With quick counts, you may be put into the situation where you'd have to decide to bunt or swing away with 2 strikes. I think it just adds to the realism in so many ways.

Many don't like to be put in those types of situations because it interferes with proper baseball strategy. We all got used to 'gimme' runs because it's too easy to hit that sac fly or bunt someone over a base. I prefer it because players fail to execute all the time. They fail at a much higher rate than you see in video games, so this tips the balance back towards simulation.
The reason I want that, because it speed up the game. It's like simulating the game without really doing it. You can jump to the next half inning but I don't want that. I want to play the game. Bottom of the 8th at home leading by 2 points, I want to jump right to the 9th and close the game without simulating. As the Blue Jays I want quick count for my 7th, 8th, 9th hitters. But play the full at-bat with Bautista, Encarnacion and Martin.

In Madden, the accelerated clock is a cool feature, where you can play 15 minutes quarter in reasonnable Time. In hockey, 10 minutes periods but the powerplay are real Time 2 minutes or 4 or 5.

So quick count is a cool feature but sometimes I would like to play the at-bat with a fresh count.

Simulating the game without really doing it. And some situation like you mentioned.
 
# 443 LastActionHero @ 01/30/15 10:33 AM
Quote:
Originally Posted by mlblover15
seems like no one has even begun to mention the Manager challenge system.. on close calls... is NO ONE interested in this???

I can't wait to challenge calls!
 
# 444 WONTV5 @ 01/30/15 10:37 AM
Quote:
Originally Posted by Russell_SCEA
No the option did not return, but someone mentioned it during community day back in November and Clayton turned it completely off I believe.
So does that mean that will be able to see the ball go into the stands at all times, instead of watching the player close up and admire his moonshot. I must tell you..not being able to see the no doubt moon shots in last year's game was a huge disappointment. So..since the you say that Clayton turned it completely off I believe, that means that will see the no doubt homeruns go into the stands like we see on TV?
 
# 445 dalger21 @ 01/30/15 10:53 AM
Quote:
Originally Posted by mlblover15
seems like no one has even begun to mention the Manager challenge system.. on close calls... is NO ONE interested in this???
Zero interest in being able to challenge since I only play RttS. Actually, I wonder if the AI manager will challenge on close plays given players won't be able to.....
 
# 446 aguero90 @ 01/30/15 10:55 AM
I wish we could have the home run view, well, its hard for me to explain! But like, it follows the flight of the ball, does that make sense? ASB had this, so did world series baseball 2k3 and 2k4.
 
# 447 The Kid 24 @ 01/30/15 10:55 AM
Russell... Any chance you can tell us the brands for batting and fielding gloves?
 
# 448 aukevin @ 01/30/15 10:56 AM
Quote:
Originally Posted by mlblover15
seems like no one has even begun to mention the Manager challenge system.. on close calls... is NO ONE interested in this???
No, I'd rather the game just get the calls right. Variable strikezones I like. But if a player is out at a base, I want it called correctly. I don't want to have to go through a menu to challenge a play.
 
# 449 rjackson @ 01/30/15 11:02 AM
Quote:
Originally Posted by HustlinOwl
updated original post with most of Russell's Q&A's thus far
Thanks for that, tons of pages to go through otherwise. Much appreciation!
 
# 450 aguero90 @ 01/30/15 11:03 AM
We won't have to go through a menu, see my post above on replay.
 
# 451 Blzer @ 01/30/15 11:10 AM
Quote:
Originally Posted by mlblover15
seems like no one has even begun to mention the Manager challenge system.. on close calls... is NO ONE interested in this???
As a math teacher, I feel obliged to statistically report that at least one individual before you has mentioned said feature within the confines of this thread.
 
# 452 aguero90 @ 01/30/15 11:14 AM
Math, my worst subject... Algebra and long division in Braille is horrible! But I digress.
 
# 453 Knight165 @ 01/30/15 11:32 AM
Count me in on interested in the addition of the Challenge System.

It happens IRL.....I don't mind it in the game. In fact...I welcome umpire error in the game as you see it happen quite often and to ignore it would be a bit hypocritical.
Everyone screams they want "the real thing"....

If I lose a game on a missed call....would I be pissed?...Yep. But I get a bit po'ed when the Mets lose a game on a bad call...so....


Too..."robotic" otherwise IMO


M.K.
Knight165
 
# 454 Lovesports @ 01/30/15 11:34 AM
So nothing in better stat tracking for previous years?? How about award tracking?
 
# 455 thaSLAB @ 01/30/15 11:35 AM
Quote:
Originally Posted by aukevin
No, I'd rather the game just get the calls right. Variable strikezones I like. But if a player is out at a base, I want it called correctly. I don't want to have to go through a menu to challenge a play.
I believe the way it's set up, you won't have to go thru a menu. It's somewhat in 'real-time'. It's not like on Madden where you have to pause, go to the option, then challenge.

htcONE [M8] | Tapatalk
 
# 456 aukevin @ 01/30/15 11:40 AM
Quote:
Originally Posted by thaSLAB
I believe the way it's set up, you won't have to go thru a menu. It's somewhat in 'real-time'. It's not like on Madden where you have to pause, go to the option, then challenge.

htcONE [M8] | Tapatalk
That would be good if the system is required. I wonder if I can I watch the replay a few times before deciding on challenging like in real life by doing a mound visit? lol

Hopefully it's an option to keep variable strike zones but have accurate out plays on the basepaths.
 
# 457 merchant1874 @ 01/30/15 11:43 AM
I like that the crowd will now sit in more realistic areas if it isn't a sellout
 
# 458 rjackson @ 01/30/15 11:46 AM
Anybody know anything about this general manager contracts thing? I prefer to pick a team that I think will be fun to play with and then want to stick with them - not get fired and basically destroy my franchise because I built a team to my liking instead of a fictional owner's liking.


I think but am not sure that you just get offers in FIFA but don't have to leave and won't get fired but I'm not sure.
 
# 459 HustlinOwl @ 01/30/15 11:50 AM
  • would like to hear how the "Franchise Mode Refresh" ties into online leagues/franchise
  • "Inside the show" is this available for online leagues
  • Instant Replay/Challenge System available for online
 
# 460 aukevin @ 01/30/15 11:51 AM
I played RTTS a lot last year and I got so tired of runners that I couldn't control being thrown out at home on my base hits. So many times I'd single to the outfield and my teammate on 2nd would run home and be thrown out. I basically had to have a guy on third for me to expect an RBI unless I got one in the gap. I'm not sure if it was a problem with runner speed, throw speed, or throw accuracy, but I'd expect more runners scored from 2nd with hits to the outfield. I didn't have that problem when I played exhibition or franchise games and I controlled the runners.

Any other RTTS'ers have this issue? Do you think this upgrade will address this:

New speed paradigm for fielders and base runners
 


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