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NBA Live 15 News Post


NBA Live 15 is available today for both Xbox One and PlayStation 4. Since more people will have their hands on it today, we figured it would be better to start a fresh new topic.

If you want to read some impressions from the EA Access version, click here. Otherwise, play a few games and post your impressions.

NOTE: If you are looking for the game or demo in the PS Store, they typically update later in the afternoon.

EA Sports has posted their full list of controls for the Xbox One and PlayStation 4.

Below is a list of items that have arrived in the first in-game update:
  • Updated scanned player heads for D. Rose, J. Noah, K. Leonard, and C. Anthony
  • Updated San Antonio Spurs Championship jerseys
  • Cleveland, New Orleans, and Charlotte courts have been updated
  • Updated jersey icons for MIN alternate, MIA Floridians (Hardwood Classics), PHI road, CLE alt 2
  • Updated accessory colors for new Cavaliers uniforms
  • Updated "Pull the Chair" Post Move
  • Updated catch animations on inbound passes
  • Updated "Up and Under" layup animations
  • Updated team show colors for Sacramento
  • Jordan shoes updated for players in Rookie Showcase.
  • Steal rating updated for K. Humphries & J. Hamilton
  • Updated accessories on several players
  • Updated rosters to reflect recent player moves
  • Updated player shoes in the All-Star Game
  • Moved some players to the free agency pool
  • Updated player portraits in Live Ultimate Team
  • Info updated on several players, including playstyles, positions, jersey numbers and more
  • Foot planting with pump fakes has been updated
  • Shot timing updated for free throws

Game: NBA Live 15Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 13 - View All
NBA Live 15 Videos
Member Comments
# 761 sportyguyfl31 @ 11/05/14 03:52 PM
Knicks-Wizards overtime affair.

My size up and RS work still need some work


 
# 762 Moses Shuttlesworth @ 11/05/14 05:24 PM
I just realized that sometimes when doing subs on the fly, when you choose starting lineup it doesn't actually give you your starting lineup.
 
# 763 Playmakers @ 11/05/14 05:28 PM
Quote:
Originally Posted by sportyguyfl31
Knicks-Wizards overtime affair.

My size up and RS work still need some work


Imagine the possibilities with the game if playbooks were allowed to be setup for the CPU Teams.

Every time I see a video I just wish those playbooks from Live 07 which were very deep could be patched into this game.

Get them (EA) to crank up the Off Ball awareness and Court Vision ratings and we would have outstanding movement in the half court sets + the spacing is already top notch in every video I've seen posted.

That early (1st qtr) layup by Shumpert was pretty damn nice animation and looked authentic to me....
 
# 764 nick_sr @ 11/05/14 07:07 PM
Would it be possible for each to patch another difficulty level? I've learned to shoot and its hard for me to finish games because of how easy it this game is.

Online is fun when there's good connection but for the most part I've experienced lag and guys who just want to spam the steal button.
 
# 765 Flightwhite24 @ 11/05/14 07:10 PM
Kobe for the dunk

So I thought


It was blocked. Lol

I was shocked when the Roster update came out a few hours ago and thanks to EA for that because I had given up hope. Curious to see how it plays out with the future updates.

I still think cpu 3's are overpowered in this game. Currently I'm playing the Lakers vs 76ers and talk about 2 scrubs. It's a terrible game but when I ran a qtr vs the Mavs & Clippers you can tell the Pros from the Joes thats for sure. EA has that right .

I'm seeing new animations to my surprise as well. Still to many basic things are missing that need to be addressed this year hopefully sooner than later. Don't wait until Feb/Mar to add things get them in now while the season is fresh.




Sent from my iPhone
 
# 766 Playmakers @ 11/05/14 07:42 PM
So this is true they can continue to add animations as the season moves forward Flight?

Also the 3's seem to be a constant USER complaint....wonder if EA could tweak the contested shots percentages to balance this out????

I also saw someone's stats a few days ago (can't recall the poster) but he was playing on Pro level and the stats didn't show the CPU shooting crazy high 3-PT percentage.

You should experiment on the two levels and see if SS level is possibly giving some kind of ratings boost for players from 3-PT range.
 
# 767 Gotmadskillzson @ 11/05/14 07:50 PM
Shooting percentages are still sky high. Watched Mavs vs Clippers.

Mavs shot 54%
Clippers shot 62%

Mavs shot 46% from 3pt line
Clippers shot 53% from 3pt line
Both shot over a dozen 3s.

Mavs 8 fouls
Clippers 7 fouls

Mavs 32 points in the paint
Clippers 50 points in the paint


Chris Paul had 15 assists, no alleys though, even though he had at least 10 wide open opportunities to throw one. I found both offenses stagnant most of the time. They would dribble around for a bit, throw it in the post, throw back out to the 3pt point line. Pretty much all the scoring for both teams came from those 2 areas, in the post or from 3pt or one of the guards would simply attack the basket with a layup.

And all of this was played on Superstar.....
 
# 768 Flightwhite24 @ 11/05/14 08:10 PM
Quote:
Originally Posted by Gotmadskillzson
Shooting percentages are still sky high. Watched Mavs vs Clippers.

Mavs shot 54%
Clippers shot 62%

Mavs shot 46% from 3pt line
Clippers shot 53% from 3pt line
Both shot over a dozen 3s.

Mavs 8 fouls
Clippers 7 fouls

Mavs 32 points in the paint
Clippers 50 points in the paint


Chris Paul had 15 assists, no alleys though, even though he had at least 10 wide open opportunities to throw one. I found both offenses stagnant most of the time. They would dribble around for a bit, throw it in the post, throw back out to the 3pt point line. Pretty much all the scoring for both teams came from those 2 areas, in the post or from 3pt or one of the guards would simply attack the basket with a layup.

And all of this was played on Superstar.....

I experienced pretty much the same as you as far as CPU offense. Drop it down in the post. The rest of the team stood around. Not enough movement then kick it back out to the 3pt shooter. Rinse and repeat. Just 1 game though.


Sent from my iPhone
 
# 769 Playmakers @ 11/05/14 08:22 PM
Quote:
Originally Posted by Gotmadskillzson
Shooting percentages are still sky high. Watched Mavs vs Clippers.

Mavs shot 54%
Clippers shot 62%

Mavs shot 46% from 3pt line
Clippers shot 53% from 3pt line
Both shot over a dozen 3s.

Mavs 8 fouls
Clippers 7 fouls

Mavs 32 points in the paint
Clippers 50 points in the paint


Chris Paul had 15 assists, no alleys though, even though he had at least 10 wide open opportunities to throw one. I found both offenses stagnant most of the time. They would dribble around for a bit, throw it in the post, throw back out to the 3pt point line. Pretty much all the scoring for both teams came from those 2 areas, in the post or from 3pt or one of the guards would simply attack the basket with a layup.

And all of this was played on Superstar.....
The amount of 3's don't bother me because the Mavs attempt 23 per game and the Clippers 29 (2nd in the league)

Dallas ranks 9th in percentage at .391 vs the Clippers 19th .325

I still believe it's the level that is causing the high 3-PT percentages....If you play the other game I'm pretty sure the higher the difficulty level the more you get away from true ratings (Sports Games in General)

This is where Sliders can remedy the situation to some extent and still allow you to play the game on the most difficult level.

Not sure about fouls I would imagine for CPU vs CPU games you might have to set all the defensive options for both teams and not leave them at default and MAX out the in game foul sliders in order to get the CPU to foul more often.

Still not sure about the stagnant offenses (watched that Washington-CPU vs New York-Human video earlier) could be lack of default playbooks not allowing much movement in the sets or Synergy dictating where the shots should come from and overriding the playbooks all together.

But then again I thought Synergy wasn't being uploaded yet for the game this year from a post in another thread????

So if Synergy isn't controlling movement on the floor then the Playbooks need to be expanded or updated to add more motion sets into the game.
 
# 770 nick_sr @ 11/05/14 08:35 PM
Does this game crash for anybody else that tries to view awards at the end of the season in dynasty? Happens all the time for me smh
 
# 771 Gotmadskillzson @ 11/05/14 08:41 PM
Every time you turn on the game it says Synergy update...and about an hour or 2 after the real life teams play their game at night, you see a Synergy update again.

Playing against the Wizards right now using the Blazers. Saw John Wall shoot a 3 over the top of 2 defenders from a good 3 feet behind the 3pt line, nothing but net. I am seeing their center Gortat doing between the legs crossovers from 15 feet from the basket trying to beat his man off the dribble, then attempt a fancy double clutch layup. He has done this 5 times so far.

I noticed the CPU is much quicker trying to double team you when you pass the ball into the post. You still can't dribble out of bounds and you can still push a CPU post player out of the post all the way to the 3pt line. Wizards are playing the same way the Mavs and Clippers did.

Pass the ball into the post, back to the 3pt line, back to the post, back to the 3pt line. That is all they are doing every possession. Then as the clock runs down, they either try to barrel their way into the lane from the 3pt line, attempt a 3 or shoot from the post.
 
# 772 Moses Shuttlesworth @ 11/05/14 08:54 PM
Any 3 pt shootout? Super down for that
 
# 773 Flightwhite24 @ 11/05/14 08:58 PM
At the request of Playmaker I dropped down from SS to Pro. Something that I saw was simply awesome

Parsons was out on the wing past the 3pt line being guarded by Johnson/Lakers. Dirk comes and sets a pick and Parson goes around and starts for the key, Lakers D collapses into the lane as Parson drives and Dirk pops out just past the 3pt line and Parson kicks it back out to Dirk for a 3. A beautiful play I must admit. It flowed perfectly

The above mentioned is some of the greatness that this game is capable of producing..
 
# 774 Playmakers @ 11/05/14 08:58 PM
Oh boy this is hard to get a handle on...........

You read 5 good things and then you read 5 bad things.

Sad thing is most of the bad things I'm reading about would have been easy fixes in years past (editing) it's the good things we now have that we lacked at that time.

Go Figure..
 
# 775 Playmakers @ 11/05/14 09:08 PM
Quote:
Originally Posted by FLIGHTWHITE
At the request of Playmaker I dropped down from SS to Pro. Something that I saw was simply awesome

Parsons was out on the wing past the 3pt line being guarded by Johnson/Lakers. Dirk comes and sets a pick and Parson goes around and starts for the key, Lakers D collapses into the lane as Parson drives and Dirk pops out just past the 3pt line and Parson kicks it back out to Dirk for a 3. A beautiful play I must admit. It flowed perfectly.

The above mentioned is some of the greatness that this game is capable of producing..
So are the stats more realistic Pro Level (FG%) but the games are just too easy which is why everyone seems to be playing on SS level?

Would be cool if you could set the difficulties like they did with NCAA Football 14

Also I recall in years past on SS Level the Human defenders wouldn't really react on their own....

You had to basically do all the work on defense (IMO it was game cheat coded into the game)

But on lower levels your defenders would react on their own....and you didn't have to manually do everything.

I wonder if it's still the same way where Human Players on Defense are coded to not react unless you take control
 
# 776 Flightwhite24 @ 11/05/14 09:10 PM
Quote:
Originally Posted by Playmakers
Oh boy this is hard to get a handle on...........

You read 5 good things and then you read 5 bad things.

Sad thing is most of the bad things I'm reading about would have been easy fixes in years past (editing) it's the good things we now have that we lacked at that time.

Go Figure..
It's a must that they put sliders/editing back into this game. That's the missing ingredient at this point. EA must put some of the control back into the consumers hands. Give us the option for Synergy or our own editing/slider tweaks
 
# 777 Flightwhite24 @ 11/05/14 09:12 PM
Quote:
Originally Posted by Playmakers
So are the stats more realistic Pro Level (FG%) but the games are just too easy which is why everyone seems to be playing on SS level?



Would be cool if you could set the difficulties like they did with NCAA Football 14



Also I recall in years past on SS Level the Human defenders wouldn't really react on their own....



You had to basically do all the work on defense (IMO it was game cheat coded into the game)



But on lower levels your defenders would react on their own....and you didn't have to manually do everything.



I wonder if it's still the same way where Human Players on Defense are coded to not react unless you take control

Here are my team stats after the 1st qtr



Sent from my iPhone
 
# 778 Playmakers @ 11/05/14 09:22 PM
Quote:
Originally Posted by FLIGHTWHITE
Here are my team stats after the 1st qtr



Sent from my iPhone
I'm confused Flight those stats look reasonable to me....

That is Pro level with Shooting Ratings only right?

Shows just 1 QTR and the only thing that looks unreal to me is that the Lakers were winning LOL!
 
# 779 nick_sr @ 11/05/14 09:27 PM
Man injuries carried over to dynasty which causes Durant and Westbrook not not play any games smh.

Guess its another year of ultimate team because rising star and dynasty are beyond broken👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎
 
# 780 Gotmadskillzson @ 11/05/14 09:30 PM
I really don't like the way CPU Wizards is using Gortat in the pick n roll. John Wall will hand off the ball Gortat at the 3 point line. Gortat will then attempt to beat his man off the dribble doing ISO moves. Gortat is a damn center. Also don't like how John Wall has the ability to dunk in traffic over 3 defenders. Pretty much when John Wall wants to score, he scores.

This game even has Kris Humphries doing ISO moves at the top of the key trying to beat his man off the dribble and dunking on people damn near from the free throw line over people. It is like once these dunk and lay up animations start up from so far out from the rim, there is no interrupting it. They will literally bowl defenders over for the sake of that animation playing out.

There are still instances where your button presses don't register. Few times I tried to get a rebound with Lopez, who was already under the basket perfect position for the rebound, wouldn't jump or move. Just standing there flat footed letting John Wall get the rebound.
 


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