Home
NBA Live 15 News Post


NBA Live 15 is available today for both Xbox One and PlayStation 4. Since more people will have their hands on it today, we figured it would be better to start a fresh new topic.

If you want to read some impressions from the EA Access version, click here. Otherwise, play a few games and post your impressions.

NOTE: If you are looking for the game or demo in the PS Store, they typically update later in the afternoon.

EA Sports has posted their full list of controls for the Xbox One and PlayStation 4.

Below is a list of items that have arrived in the first in-game update:
  • Updated scanned player heads for D. Rose, J. Noah, K. Leonard, and C. Anthony
  • Updated San Antonio Spurs Championship jerseys
  • Cleveland, New Orleans, and Charlotte courts have been updated
  • Updated jersey icons for MIN alternate, MIA Floridians (Hardwood Classics), PHI road, CLE alt 2
  • Updated accessory colors for new Cavaliers uniforms
  • Updated "Pull the Chair" Post Move
  • Updated catch animations on inbound passes
  • Updated "Up and Under" layup animations
  • Updated team show colors for Sacramento
  • Jordan shoes updated for players in Rookie Showcase.
  • Steal rating updated for K. Humphries & J. Hamilton
  • Updated accessories on several players
  • Updated rosters to reflect recent player moves
  • Updated player shoes in the All-Star Game
  • Moved some players to the free agency pool
  • Updated player portraits in Live Ultimate Team
  • Info updated on several players, including playstyles, positions, jersey numbers and more
  • Foot planting with pump fakes has been updated
  • Shot timing updated for free throws

Game: NBA Live 15Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 13 - View All
NBA Live 15 Videos
Member Comments
# 281 WTF @ 10/30/14 10:50 AM
Quote:
Originally Posted by DBMcGee3
So that footage is post-patch? Thanks for uploading.
Yep, post day 1 patch and in game update. Recorded it yesterday. I lost due to trying to do too much with Lebron.

Quote:
Originally Posted by The 24th Letter
Nah man, he didn't bank it...you may not have the good copy
True.
 
# 282 blackceasar @ 10/30/14 11:19 AM
I'm trying to like the game and I guess this year I'm probably more mad than I have been in the past 5-6 years and I will tell you why. And it's not just about Live.. its a 2k thing too..

I don't think 2K moved the needle enough this year. Actually in some instances I think they took a step back. What happened to the awesome halftime report in 2k? Also I think 2k has gotten lazy with their stadiums. The on the court sound is top notch, the crowd is good as usual, etc.. but the court floors themselves just look kinda bland. I feel like the texutures being used could be A LOT better. On the flip side of the coin though 2k's my player is amazing as usual, BE a GM makes me feel like I have a real job with real goals to accomplish and makes me feel like i have a real boss looking over my shoulder. Its stuff like this that makes me want to play well into multiple seasons. I dont mess with online so much because of the cheese factor.. but the actual gameplay of 2k is still great. players have weight, PG's play like PG's, Centers play like centers. There is not one or two canned play styles applied to players across the board... but 2k.. I just don't feel like you've really made any real strides in the on the court experience.

Then we have Live, which I feel many of the player faces look better than 2k's this year. I feel like the arenas and courts blow 2k's out of the water this year. Look at the Pacers floor for Live then look at it for 2k. Live's floor for the pacers looks and feels like wood with a nice coat of sealent/protectant on it and the wood grain color seems accurate.. 2k's floor for the Pacers looks like a painted low res jpeg of a floor. it just feels.. well flat. For some reason I feel like the floors looked better in last years game. Live's play by play though is nowhere near 2k's... and they still refuse to make the single player GM or Player experience feel like I want to keep playing multiple seasons. I'm not going to get fired as a GM.. no one's setting expectations for me.. there's on pressure to do well other than my own satisfaction.. no payoff whatsoever. Then the most important thing is the gameplay.. live 15 feels like a Live 14.2 tons of suctioning, players don't feel like they have any weight whatsoever and the animations based off your joystic moves feels herky jerky and it shows in the shooting as well. The AI is what needs the most work in Live as the more I play it, the more I start to see the laziness or lack of skill and know how rear its ugly head. Id guard the CPU pg.. and if you were far enough back, he wouldnt think about driving..hed just hold the ball until 6 seconds left then either shoot or pass. I can almost get the CPU to do this EVERY TIME now. If i get right up on him and give him just an inch to get around me.. he will every time and drive to the bucket.. which is FINE with SOME PG's in the game.. but where Live fails again is you NEVER see my teammates down low collapse on the PG driving stright to the paint. They just stand there next to who they are guarding, and watch the easy layup while they stand next to whoever their counterpart is on offense at the time.

I'm trying hard to like this game but I'm starting to not feel fufilled on the court or off the court. Live 15 is a MUCH prettier (slightly smarter version of 14) and 2k 15 is a step backwards from 2K 14. One is better than the other in certain areas but if this were a track meet, this year isn't even about who got to the finish line first.. both games are running the 100 meter dash in about 18 seconds...
 
# 283 BL8001 @ 10/30/14 11:54 AM
Quote:
Originally Posted by blackceasar
If i get right up on him and give him just an inch to get around me.. he will every time and drive to the bucket.. which is FINE with SOME PG's in the game.. but where Live fails again is you NEVER see my teammates down low collapse on the PG driving stright to the paint. They just stand there next to who they are guarding, and watch the easy layup while they stand next to whoever their counterpart is on offense at the time.

This is driving me nuts.

And I can't figure out anything to do about it. I have tried swapping to a deeper player near the rim and have even gotten into position and held the accept charge R stick position.

And wouldn't you know? I take the charge and the CPU just barges right through me and makes the layup or dunk and there is a no call.

Meanwhile on the other end there have been several instances of me driving and the cpu flopping and me getting called for charging.

But it all stems from the same thing, the CPU D has a force field that slows you down if you make the mistake of running into it.

The human D only has a much much less effective force field if you hold the LT when playing D.
 
# 284 Insight23 @ 10/30/14 12:06 PM
The fun factor has died down to me. I've played with almost all the teams and I'm seeing the same animations every 2-3 players. I thought Harden had a sig layup until I did it 4 other players. No individuality is killing me right now. Lack of post game is hurting and although I questioned someone a couple days back about how easy they were saying the game was even on superstar I now see it.

After getting fully used to the controls I can absolutely score at will. Simmed dynasty and stats were everywhere.

I will say tho, the face scans and presentation is a lot better to me than 2k's. I actually have got comfortable with their graphics and alms of justified keeping the game solely because of it. Kyrie, LeBron, George, Howard, and a few others are spot on and a lot better than 2k versions. At times that factors into the enjoyment of playing a game. I play 2k and hate playing with the rockets haha.

All in all I will stick with 2k this year. I expect even more improvements from Live 16 and wouldn't be surprised if I chose it over 2k16 as I was so close to doing so this year even with it's flaws. Also, 2k's flaws have never been voided but it's laughable to think just because they took a step back that now both live and 2k are on an even playing field because that is NOT true to me. Don't justify your Live purchase that way, it's good to see Live as refreshing but don't act as if 2k15 is live 14 all of a sudden haha.
 
# 285 BL8001 @ 10/30/14 12:53 PM
Tell me how you score at will.

It's not a spoiler, if you think it is you can PM me.

I need some tips to get all those point I need to clear that first NBA Rewind challenge.

I have one, and this would be a sure thing except without the ability to purposely throw a lob pass...

Aldridge inbounds for portland, Lilliard brings it up, as Aldridge passes by me I tell him to screen which brings the defense up, then slip Aldridge. Now he is wide open and just needs to be led with a lob since he is halfway down the lane with me at the top of the key with nobody between him and the rim.

So of course half the time the game decides I want to bounce pass it through 3 sets of defenders legs clogging the top of the lane. If I could manually lob the pass I could easily score all the points Aldridge needs in that challenge.

This of course brings up another thing I have noticed.

When the ball is loose the CPU is more aggressive and even seems to bend over more to get the ball.

Have any of you seen this? if the cpu inbounds it and the guard and the inbounder are running near each other, still in their end of the floor and you get in there and disrupt the ball handler with a steal once the ball bounces loose the inbounder ESP snags it every time. Often times warping right to their hand without them even breaking stride.
 
# 286 blackceasar @ 10/30/14 01:08 PM
This is my biggest fear for the Live franchise on next (err current) gen.

I've worked in an industry where I have sat in rooms with guys who are working with 3d models, high level textures, etc for major entertainment brands (and games). Ive asked them at times about the process and what it takes to pull off sports titles with motion capture, 3d models, etc etc.

A good friend of mine who's been doing this kind of work for the good part of 16 years now tells me with a video game that comes out every year, you have to start with a base year one. Base 3d models made up of points where the joints, etc would pivot, etc etc and you build layers and layers on it to get the final visual product you'd see in a sports video game. He said that base that gets built takes A LOT of time and money and is the number 1 thing that determines what you CAN and CANT do with it from an animation stand point moving forward.

He told me pretty much EA Sports is going to be limited in how much they can improve animations on the players because their base model they started with for Live 14 has already been established. Things can be tweaked and enchanced but it's going to have it's limits. If they cannot get the animations and physics nailed down to what customers are asking for, they will have to completely trash the base and rebuild it from scratch which takes the most work and most money to do so. This is why Live 15 feels better than 14.. but it's not "different" from 14 in the animation and physics department if that makes sense. What he was getting at is even on the last year of our XB1's and PS4's that iteration of Live will be better than what you bought this year, but if they just build and tweak their base from 14 (which is what they are doing now), you might just see tiny improvments throughout the lifespan of this generation of consoles. He said its the same thing for 2k as well though. Their base is different from Live's but the same thing holds true for team 2k, which is why 2k 14 and 2k15 aren't that much different in terms of animation and physics.

So what he was telling me basically it all starts with that base and that engine they build for year one. It will determine what the following years of that title is going to be like...and that scares me... for both franchises.
 
# 287 Insight23 @ 10/30/14 01:18 PM
Quote:
Originally Posted by BL8001
Tell me how you score at will.

It's not a spoiler, if you think it is you can PM me.

I need some tips to get all those point I need to clear that first NBA Rewind challenge.

I have one, and this would be a sure thing except without the ability to purposely throw a lob pass...

Aldridge inbounds for portland, Lilliard brings it up, as Aldridge passes by me I tell him to screen which brings the defense up, then slip Aldridge. Now he is wide open and just needs to be led with a lob since he is halfway down the lane with me at the top of the key with nobody between him and the rim.

So of course half the time the game decides I want to bounce pass it through 3 sets of defenders legs clogging the top of the lane. If I could manually lob the pass I could easily score all the points Aldridge needs in that challenge.

This of course brings up another thing I have noticed.

When the ball is loose the CPU is more aggressive and even seems to bend over more to get the ball.

Have any of you seen this? if the cpu inbounds it and the guard and the inbounder are running near each other, still in their end of the floor and you get in there and disrupt the ball handler with a steal once the ball bounces loose the inbounder ESP snags it every time. Often times warping right to their hand without them even breaking stride.
Nice read but just typical basketball plays really. I just find the holes & windows of opportunity to score. I find it that sometimes users attempt some of the hardest shots when it's unnecessary. Live has to lower the accuracy. I wasn't too fond of the quick release at first but now that I have it down it's easy money.

I play with the pacers sometimes and it's all net with George, hill, Watson, west, miles, copeland. Good pick and rolls. Exploiting the little space defenders give you and threes will almost always go in if you step back quickly to get that space. If I have time I'll record a video today before I trade it in.
 
# 288 bigeastbumrush @ 10/30/14 01:48 PM
Quote:
Originally Posted by Walt Frazier
Likely will have it within 24 hours.

Just watched Skillz vids and the cpu pick and roll is terrible..Yet in the DEMO I am playing the cpu is using the pick and roll and pick and pop really well. Kind of confusing.

WTF's vids are nice also...

Are you all on the same setting / level?
I play on Superstar.

My gripes with the P&R game from the CPU is that once a screen is set, the CPU PG just stops in his tracks sometimes.

Other than that, I don't have issues with it whether it be frequency or execution.
 
# 289 Playmakers @ 10/30/14 02:33 PM
Quote:
Originally Posted by WTF
http://www.twitch.tv/wtf_os/b/583251671

This is the game I played last night against the Clippers. Ignore the 2 times I accidentally press Alleyoop from full court. I was in the midst of pressing circle to double team in traffic, didn't realize I had the ball I'm uploading the youtube as we speak as well. I just re-watched the first and part of the second quarter, and not a post play was called for DeAndre. Blake shot some fadeaways from the post. I'd rather them have been face up and shoot type of shots. I think once Synergy updates based on their play this year, we'll see some even better results.
The problem with that is Blake and Jordan aren't rookies so shouldn't they already be playing their style with or without Synergy WTF?

Why are we needing to Synergy for this year just to get players from the 2013 season to play to their true identities?

Everyone on these boards know that Clippers are "Lob City" yet we have to waite for Synergy to drop just see them play the way they already should be playing out of the box?
 
# 290 WTF @ 10/30/14 03:09 PM
I'm not sure my man. I don't "know" that this is the case. I know that the Rockets were playing different after their first game of the season, so I'm hopeful that this is the case.
 
# 291 Gotmadskillzson @ 10/30/14 03:21 PM
So basically, we have to wait until all teams played at least a week worth of games for Synergy to shine and "kick in" for all the players and teams ? I could see them doing that for rookies, but to me vets should have been playing like their real life counterparts from day 1 right out the box. Same thing with veteran coaches and their philosophies.
 
# 292 WTF @ 10/30/14 03:22 PM
I don't know 100% Skillz. I'll try to figure it out.
 
# 293 seanhazz1 @ 10/30/14 03:54 PM
Quote:
Originally Posted by Gotmadskillzson
So basically, we have to wait until all teams played at least a week worth of games for Synergy to shine and "kick in" for all the players and teams ? I could see them doing that for rookies, but to me vets should have been playing like their real life counterparts from day 1 right out the box. Same thing with veteran coaches and their philosophies.
Unless they used last year's synergy data (there didn't appear to be any last year at all anyway), this years data should be empty if that is the data that drives their engine and after all teams have played at least once, their synergy data should alter CPU AI gameplay in some way as WTF verified.
 
# 294 WTF @ 10/30/14 04:53 PM
Has anyone played today? I turned off the Ratings only shooting, went back to Ratings plus Skill or whatever the setting is, and the release feels much better. I just hit a 3 with Mo Williams that I held til the top of the release, and it felt awesome.



I love the gooseneck release there, and the hopping on 1 foot. Overall just a very nice feeling shot.
 
# 295 Super Glock @ 10/30/14 04:57 PM
I'm playing the demo and see an option for away auto motion calling for the away team but is there an option for home auto motion calling?
 
# 296 BL8001 @ 10/30/14 06:11 PM
I played that beat the Spurs without Lebron challenge and I guess EA wants wade to retire. I shot 4 3 pointers with him with a green icon and perfect release that didn't go down while ginobli hit 3 of them with a man in his face.

I finally beat them on the third try because thankfully they kept fouling me when I was missing. I think I shot around 23 free throws adding in the ones where they were fouling me with the clock ticking away.

The gloves seem to be off in these challenge games and the CPU plays really dirty. I was surprised that last game they were kind enough to bail me out with the CPU fouling.

The green icon great release missing the shot thing puzzles me though. Sometimes I wonder if my game is broken...but then it wouldn't spin in the drive.
 
# 297 dubplate @ 10/30/14 06:38 PM
Quote:
Originally Posted by WTF
Has anyone played today? I turned off the Ratings only shooting, went back to Ratings plus Skill or whatever the setting is, and the release feels much better. I just hit a 3 with Mo Williams that I held til the top of the release, and it felt awesome.



I love the gooseneck release there, and the hopping on 1 foot. Overall just a very nice feeling shot.
I've used ratings plus skill from the start and I still find the timing to be a little too early for me. I am getting used to it, though.

My biggest complaint so far is the lack of motion from my teammates when I don't call a play. Even with automotion on auto they still seem to stand around a little too much for my liking.

Either way I'm still having fun. I got smoked by twenty as the Wolves against the Grizzlies but never got angry like I do playing 2K15. I got rocked because I wasn't working for open shots in the second half like I did in the first. I led at the half.

The CPU runs are organic and not just some arbitrary thing that is forced on you.
 
# 298 bigeastbumrush @ 10/30/14 06:58 PM
Changed back to Ratings + Skill as I was blowing out the CPU on Superstar.

Had much better results losing to the Hornets as Milwaukee in a Rewind game.

The shooting release is still to quick for my liking. Looks like I'll have to adjust to it. But it doesn't feel comfortable.

And FWIW...Lance dropped 25 on me and I believe Kemba had 20 or so.
Al Jefferson killed me in the post.
 
# 299 Philstat @ 10/30/14 07:01 PM
Quote:
Originally Posted by dubplate
I've used ratings plus skill from the start and I still find the timing to be a little too early for me. I am getting used to it, though.

My biggest complaint so far is the lack of motion from my teammates when I don't call a play. Even with automotion on auto they still seem to stand around a little too much for my liking.

Either way I'm still having fun. I got smoked by twenty as the Wolves against the Grizzlies but never got angry like I do playing 2K15. I got rocked because I wasn't working for open shots in the second half like I did in the first. I led at the half.

The CPU runs are organic and not just some arbitrary thing that is forced on you.
I use the same settings, though once you get it down you are in beast mode, for real - I just hammered the Pacers and Pistons with the Bucks, swinging the ball around calling lots of plays driving and dishing out, this game is thing of beauty once you get going, had one event six rebounds back and forth on the defensive end, it was wild. I kept challenging the shot and Hibbert and West were battling my post guys, there were two blocks, a loose ball etc, it was intense - the best I've seen so far.
 
# 300 Philstat @ 10/30/14 07:03 PM
Quote:
Originally Posted by bigeastbumrush
Changed back to Ratings + Skill as I was blowing out the CPU on Superstar.

Had much better results losing to the Hornets as Milwaukee in a Rewind game.

The shooting release is still to quick for my liking. Looks like I'll have to adjust to it. But it doesn't feel comfortable.

And FWIW...Lance dropped 25 on me and I believe Kemba had 20 or so.
Al Jefferson killed me in the post.
Of all people, Austin Rivers put up some big numbers on me, he's tough in this game, hahaha.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.