Home
NBA 2K15 News Post
NBA 2K15 Videos
Member Comments
# 1 Scvllp @ 10/02/14 03:22 PM
Lol at this guy taking peterson's videos and putting them on YouTube like they are his. Unless of course he had permission.
 
# 2 seanbarkley @ 10/02/14 03:29 PM
Wow!some of those CPU pick and rolls, pick nd pops and extra passes by the Wizards were orgasmic!

Really loved what I saw!
 
# 3 RunN1st @ 10/02/14 03:33 PM
Man, I can't wait!!! May have been mentioned already but the illegal screen calls happen much too frequently. It was even noted by Ronnie2K in their broadcast.
 
# 4 RunN1st @ 10/02/14 03:37 PM
Quote:
Originally Posted by yellow86
Am I wrong or is Curry's release still too slow and far from smooth?
No. Looks like the guy controlling him needs to work on the release.
 
# 5 Jhawkfootball06 @ 10/02/14 03:39 PM
Wait. Why are we still unable to see stamina when making substitutions with the d-pad?

 
# 6 bjthomas121 @ 10/02/14 03:40 PM
Did I miss some information on the player introductions? Do they happen every game or just random?
 
# 7 bodymore @ 10/02/14 03:41 PM
Jamal Crawford and Big Baby need to be updated.
 
# 8 JKSportsGamer1984 @ 10/02/14 03:42 PM
I hate how players feet just slide into position when receiving passes. Sometimes they just motion shift into position smh. I was really hoping they would've fixed this by now.
 
# 9 grodbetatted @ 10/02/14 03:47 PM
A few things i noticed... dribbling looks a little better and collisions in the paint look pretty decent. i cant say its leaps and bounds better, but it is a little better. Passes still seam floaty to me, they need more zip on the passes, that would eliminate some of the tipped passes that plague the 2k series
 
# 10 basehead617 @ 10/02/14 03:49 PM
Seems like the music is all muted in the video?
 
# 11 RipCity71252 @ 10/02/14 03:49 PM
The improvement in AI alone is worth the purchase.

The awareness of CPU Dre Miller @ 8:15 had me
 
# 12 Muzyk23 @ 10/02/14 03:49 PM
Looking so great! Way better gameplay than what Ronnie/LD2k did. Best replays in business imo.
 
# 13 aholbert32 @ 10/02/14 03:51 PM
The Verizon Center is wayyyy too dark. The lighting is nothing like real life.
 
# 14 VDusen04 @ 10/02/14 03:53 PM
I enjoyed a lot of what I saw. It appears as though gameplay would be a fun experience. The graphics are nice (but those Warriors alts are awful). The passing still looks a little finnicky at times, both in terms of float and certain moments where it appears a ball should be getting tipped but it's not (7:10).

Also, I understand there's been a push back and reduction of cameramen along the baseline in real life, but is it really just one cameraman per quadrant? Hopefully, if I were playing the game myself my attention would not be drawn to that aspect but it's still looking awfully baron out there, with the Wizards mascot having his own personal mass of space and whatnot.

Separately, I dug Bogut's dunk attempt animation (apologies for not recalling the time in the video for reference). There's some nice animations popping up around the hoop.
 
# 15 xr2unitx @ 10/02/14 03:54 PM
Quote:
Originally Posted by aholbert32
The Verizon Center is wayyyy too dark. The lighting is nothing like real life.
They probably do that on purpose in order to improve performance/framerates. Just my guess.
 
# 16 Coolade @ 10/02/14 03:54 PM
Quote:
Originally Posted by Jhawkfootball06
Why are we still unable to see stamina when making substitutions with the d-pad?

Because 2k hates us. Having to call a full timeout just to see how tired your players are is so frustrating. I don't really understand it.
 
# 17 Equinox831 @ 10/02/14 03:56 PM
Quote:
Originally Posted by Coolade
Because 2k hates us. Having to call a full timeout just to see how tired your players are is so frustrating. I don't really understand it.
You could also pause and do your subs, it's not as quick, but it's the best way to do them without calling a TO. People are so dramatic.
 
# 18 lakers24 @ 10/02/14 03:58 PM
Quote:
Originally Posted by xr2unitx
They probably do that on purpose in order to improve performance/framerates. Just my guess.
That's actually not it, if anything cutting sideline characters and crowd detail improves performance. This is a 2k thing and it's been like this since about 2k8 or 2k9.
 
# 19 HypoLuxa13 @ 10/02/14 03:59 PM
Is anyone else concerned with the number of Illegal/Moving screen fouls being called between these vids and the live stream the other night? Hopefully a slider adjustment can help that if it turns out to be too much of a problem in the game.
 
# 20 lakers24 @ 10/02/14 04:00 PM
Quote:
Originally Posted by VDusen04
Also, I understand there's been a push back and reduction of cameramen along the baseline in real life, but is it really just one cameraman per quadrant? Hopefully, if I were playing the game myself my attention would not be drawn to that aspect but it's still looking awfully baron out there, with the Wizards mascot having his own personal mass of space and whatnot.
As was in my thread, it's so empty. It's especially noticeable when you are in big games. The NBA only limited it to five PER SIDE of the basket. So 10 on each side of the floor and they have to leave I believe a certain amount of feet for players to run past the basket. Either way, the switch to NG has been brutal on some of the smaller details.
 

« Previous1234567891516Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.