Man, I can't wait!!! May have been mentioned already but the illegal screen calls happen much too frequently. It was even noted by Ronnie2K in their broadcast.
I hate how players feet just slide into position when receiving passes. Sometimes they just motion shift into position smh. I was really hoping they would've fixed this by now.
A few things i noticed... dribbling looks a little better and collisions in the paint look pretty decent. i cant say its leaps and bounds better, but it is a little better. Passes still seam floaty to me, they need more zip on the passes, that would eliminate some of the tipped passes that plague the 2k series
I enjoyed a lot of what I saw. It appears as though gameplay would be a fun experience. The graphics are nice (but those Warriors alts are awful). The passing still looks a little finnicky at times, both in terms of float and certain moments where it appears a ball should be getting tipped but it's not (7:10).
Also, I understand there's been a push back and reduction of cameramen along the baseline in real life, but is it really just one cameraman per quadrant? Hopefully, if I were playing the game myself my attention would not be drawn to that aspect but it's still looking awfully baron out there, with the Wizards mascot having his own personal mass of space and whatnot.
Separately, I dug Bogut's dunk attempt animation (apologies for not recalling the time in the video for reference). There's some nice animations popping up around the hoop.
They probably do that on purpose in order to improve performance/framerates. Just my guess.
That's actually not it, if anything cutting sideline characters and crowd detail improves performance. This is a 2k thing and it's been like this since about 2k8 or 2k9.
Is anyone else concerned with the number of Illegal/Moving screen fouls being called between these vids and the live stream the other night? Hopefully a slider adjustment can help that if it turns out to be too much of a problem in the game.
Also, I understand there's been a push back and reduction of cameramen along the baseline in real life, but is it really just one cameraman per quadrant? Hopefully, if I were playing the game myself my attention would not be drawn to that aspect but it's still looking awfully baron out there, with the Wizards mascot having his own personal mass of space and whatnot.
As was in my thread, it's so empty. It's especially noticeable when you are in big games. The NBA only limited it to five PER SIDE of the basket. So 10 on each side of the floor and they have to leave I believe a certain amount of feet for players to run past the basket. Either way, the switch to NG has been brutal on some of the smaller details.