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# 61 Colts18 @ 10/02/14 05:14 PM
I only read the first 3 pages in here but I believe the player models are so big that it makes the court look small and the overall spacing suffers.

Also it does bother me that we can't see fatigue from the D-Pad.
 
# 62 cowboy_kmoney @ 10/02/14 05:16 PM
Monday Midnight i will b outside waiting....On this game
 
# 63 The 24th Letter @ 10/02/14 05:16 PM
Agree with the criticism of the passing...but at the same time they seem to have a little, I don't know, "height" to them?
 
# 64 Factzzz @ 10/02/14 05:16 PM
Knicks wearing black socks and black shoes with their orange jersey is so wrong.
 
# 65 Colts18 @ 10/02/14 05:18 PM
Quote:
Originally Posted by Da_Czar
Lord I hope sim heads are not complaining about low shooting %'s
Man don't touch a single thing! Folks, maybe the shooting % are low because the user isn't used to the game? Don't start with complaining about things before you even play the game to get a feel for it.
 
# 66 23 @ 10/02/14 05:19 PM
Quote:
Originally Posted by Da_Czar
Lord I hope sim heads are not complaining about low shooting %'s
Care to comment once more on the offensive fouls via screens?

I know you said you didn't see it much
 
# 67 Jakeness23 @ 10/02/14 05:20 PM
I will agree that the player models still seem too big and that the passing needs work, not to mention there are still WAY, WAY too many overhead passes.

I also continue to notice that size doesn't affect animations in the paint. Like in the NO/LAC video. JJ Redick would not have that much of an affect on Anthony Davis' shot down there if Davis was already up in the air. JJ would have to time that PERFECTLY before Davis even started to get off of the ground in order to do anything with it.
 
# 68 The 24th Letter @ 10/02/14 05:21 PM
Didn't Ronnie/LD2k say moving screens were being touched before release on the stream?

and yeah....let's wait and see on the shot %..we don't need another NBA 2k8 buff...
 
# 69 Rondee @ 10/02/14 05:21 PM
Quote:
Originally Posted by grodbetatted
A few things i noticed... dribbling looks a little better and collisions in the paint look pretty decent. i cant say its leaps and bounds better, but it is a little better. Passes still seam floaty to me, they need more zip on the passes, that would eliminate some of the tipped passes that plague the 2k series
"Tipped passes" is not a problem. It's called physics. A bad pass and an NBA player's body part along the passing lane will cause it.

Happens a lot in real life, you know.

Passes are not supposed to automagically appear on the receiver's hands. The ball has to travel through space. if anything, a tipped pass shows the ball physics is legit.
 
# 70 Rockie_Fresh88 @ 10/02/14 05:22 PM
Did he mention the difficulty ?
 
# 71 dregos @ 10/02/14 05:24 PM
Quote:
Originally Posted by Da_Czar
Lord I hope sim heads are not complaining about low shooting %'s
If I remember correctly... shooting percentages started off very low last year as well and were eventually tuned. I am excited for the game but I am not excited about waiting for a patch to fix problems we are already seeing, like the "Illegal Screen Cheese".
 
# 72 23 @ 10/02/14 05:25 PM
Quote:
Originally Posted by Rockie_Fresh88
Did he mention the difficulty ?
No




24th I didn't watch but I'm sure it'll be something in that day 1 update
 
# 73 aguero90 @ 10/02/14 05:26 PM
I'm surprised Kerr is still in the booth... How can he be in two places at once...
 
# 74 onyx030 @ 10/02/14 05:27 PM
whatever we all say, we cant deny they went all sim in everything they touched imrpoving the gameplay.

i always had a love hate relationship with this game but this got me hooked.
 
# 75 kd35okc @ 10/02/14 05:27 PM
Quote:
Originally Posted by bodymore
Jamal Crawford and Big Baby need to be updated.
deandre jordan looks like 2k14 need facial hair update
 
# 76 Da_Czar @ 10/02/14 05:27 PM
Quote:
Originally Posted by 23
Care to comment once more on the offensive fouls via screens?

I know you said you didn't see it much
I am talking to the dev's in charge about it now. I don't see it nearly as much as has been shown in thess vids. We may decide to tone it down via a patch again MAY, it is not in my direct control but I am talking to those guys about it now.
 
# 77 ChiliPalmer @ 10/02/14 05:28 PM
Quote:
Originally Posted by Colts18
Man don't touch a single thing! Folks, maybe the shooting % are low because the user isn't used to the game? Don't start with complaining about things before you even play the game to get a feel for it.

No complaining, just an observation. Havent looked at this new shot meter yet, about to watch Mikes video. Is it indicating bad timing here?



Gesendet von iPhone mit Tapatalk
 
# 78 23 @ 10/02/14 05:30 PM
Quote:
Originally Posted by Da_Czar
I am talking to the dev's in charge about it now. I don't see it nearly as much as has been shown in thess vids. We may decide to tone it down via a patch again MAY, it is not in my direct control but I am talking to those guys about it now.
Good enough for me.

I bet he's not on superstar Sim either
 
# 79 Rondee @ 10/02/14 05:32 PM
collisions look good - especially when Barnes hit another player's legs going down... looks twitchy a bit right now, but it's the right direction! a few iterations and that will look more natural..

I hate to be one of those guys, but really, Curry's shot is still off!
 
# 80 RocketTMac1 @ 10/02/14 05:33 PM
Quote:
Originally Posted by Da_Czar
Lord I hope sim heads are not complaining about low shooting %'s
I wasn't complaining
 


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