Lord I hope sim heads are not complaining about low shooting %'s
Man don't touch a single thing! Folks, maybe the shooting % are low because the user isn't used to the game? Don't start with complaining about things before you even play the game to get a feel for it.
I will agree that the player models still seem too big and that the passing needs work, not to mention there are still WAY, WAY too many overhead passes.
I also continue to notice that size doesn't affect animations in the paint. Like in the NO/LAC video. JJ Redick would not have that much of an affect on Anthony Davis' shot down there if Davis was already up in the air. JJ would have to time that PERFECTLY before Davis even started to get off of the ground in order to do anything with it.
A few things i noticed... dribbling looks a little better and collisions in the paint look pretty decent. i cant say its leaps and bounds better, but it is a little better. Passes still seam floaty to me, they need more zip on the passes, that would eliminate some of the tipped passes that plague the 2k series
"Tipped passes" is not a problem. It's called physics. A bad pass and an NBA player's body part along the passing lane will cause it.
Happens a lot in real life, you know.
Passes are not supposed to automagically appear on the receiver's hands. The ball has to travel through space. if anything, a tipped pass shows the ball physics is legit.
Lord I hope sim heads are not complaining about low shooting %'s
If I remember correctly... shooting percentages started off very low last year as well and were eventually tuned. I am excited for the game but I am not excited about waiting for a patch to fix problems we are already seeing, like the "Illegal Screen Cheese".
Care to comment once more on the offensive fouls via screens?
I know you said you didn't see it much
I am talking to the dev's in charge about it now. I don't see it nearly as much as has been shown in thess vids. We may decide to tone it down via a patch again MAY, it is not in my direct control but I am talking to those guys about it now.
Man don't touch a single thing! Folks, maybe the shooting % are low because the user isn't used to the game? Don't start with complaining about things before you even play the game to get a feel for it.
No complaining, just an observation. Havent looked at this new shot meter yet, about to watch Mikes video. Is it indicating bad timing here?
I am talking to the dev's in charge about it now. I don't see it nearly as much as has been shown in thess vids. We may decide to tone it down via a patch again MAY, it is not in my direct control but I am talking to those guys about it now.
collisions look good - especially when Barnes hit another player's legs going down... looks twitchy a bit right now, but it's the right direction! a few iterations and that will look more natural..
I hate to be one of those guys, but really, Curry's shot is still off!